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Playstation 2 : Mortal Kombat: Deception Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Mortal Kombat: Deception and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat: Deception. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
IGN 88
GameSpy 50
GameZone 87
Game Revolution 70
1UP 80






User Reviews (11 - 21 of 71)

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mortal combat at it's highest

5 Rating: 5, Useful: 2 / 2
Date: January 31, 2005
Author: Amazon User

We have played most of the mortal combat games but this one is best so far. The story line is great and keeps the game interesting. It also challenges you to the best and replaying the game is just as fun as the first time.

Also thought it was neat the fact that you can pause the game and look at special move sheets to tell you how to do the moves.

The training by the different fighters is cool too. The story line is great!

This game is very addicting and really makes you think and challenges you.It's alot of fun to play and gets your eye hand cordination to it's peak.
Definately a must get for anyone who has ever liked Mortal Combat. THe classic charaters are there ith new ones . Anyway ---- A GREAT game ---HIGHLY RECOMENDED!

Will be a great game!!!

5 Rating: 5, Useful: 3 / 6
Date: September 29, 2004
Author: Amazon User

For everyone that is giving this game a low rating, you all know nothing about MK. First off, the creators are keeping with the storylines, so some of the classic characters have been killed and will not return (at least, not all of them in 1 game). Secondly, there are more then 1 classic characters in this game (Lui Kang, Barraka, Kitana, Raiden, Scorpion) although some will have to be unlocked. Thirdly, the creators of MK had to change the way MK looked and played to keep up with the gaming community. You can still do the combos, fatalities, stage fatalities, etc. It just has a better look and much more replay value then the old MK. This game would go nowhere if it were to stay the same 2D way it was back in the day. This is not Streetfighter or anything like that, it is Mortal Kombat. I think the 3d aspect of it rocks. Makes fatalities look much more cooler.

All these low ratings that have been given are just people upset that they don't know enough about this game to give it a respectable rating.

Ok, so maybe I should rate this game from what I know from mutliple websites and movies I have seen.

Gameplay: Can't rate this yet

Graphics: 5

Sound: Also can not rate yet

Controll: See above

Overall: 5 and I will tell you why

The reason I give it a 5 in Graphics is because the graphics are, well, great. Alot of the videos I have seen and screen shots show that the graphics are just like if not exactly the same as MK:DA (which I liked the graphics). I think there may be a little more gore in this one though :).

I could not rate the gameplay, sound, or controll due to the game not being released yet, but I am sure they will be great. I will let you all know this (and this has been proven), all the characters will have facial expressions during fatalities and such. Also, I don't think you have to worry about Adema being apart of this one either ;-).

I give an overall rating of 5 due to the simple fact that the MK team has improved upon everything that made MK:DA fun. More fatalities (2 for each character), stage fatalities, more characters, extra game modes, facial expressions, more interactive environments, and an overall more enjoyable experience. This game will be a must have.

P.S.
I also wanted to add that in Konquest mode, you will travel through many different realms (I think one of the designers said almost, if not, all of the realms ever mentioned in Mortal Kombat. Which means, you will be seeing most, if not all, the Mortal Kombat characters ever made. Another thing, you will see some characters in a prison stage that are in prison. So, some of the characters from past MK games may be in this prison. Look for them.

**SPOILER**
Just wanted to let all of you know that there will be 1 classic character that is going to be killed off in this game and will NEVER return to MK. I don't know who it is, but be ready for it.

Bloody fun! Still has some flaws.

4 Rating: 4, Useful: 2 / 3
Date: December 28, 2004
Author: Amazon User

I had very mixed thoughts about this game when I got it for Christmas. I am a fan of Deadly Alliance, and I noticed that many of the great features from Deadly Alliance were kept, while some of them were not.
Lets start with some pros first. Deception still has the three-style fighting system, which really makes for some interesting fighting. I love how you can execute combos that span three fighting styles.
Also, most stages (NOT ALL) have death traps, like the old Mortal Kombats. However, you can use the traps to your advantage during a fight, instead of only after you have defeated your opponent. Now you can knock your friend into the pit even before you reach the "finish him" point.
Now, most of the stages are multi-leveled. For example, in the prison level, you start in a shower area and you can hit your opponent to the cell block level below, where hazards and death traps await you.
Some of the levels also contain weapons which can be picked up and used. They are usually very large and slow, but do lots of damage. There is a risk involved while picking up weapons, as it leaves you vulnerable to enemy attack, which adds another exciting factor to the game. My favortie level-specific weapon is the oversized war hammer. =P
Last but not least are the fatalities. Now each character has two instead of one. This time it seems like the makers of MK have put more thought into the fatalities. They are no longer extremely corny like the ones in Deadly Alliance. (Remember stupid fatalities like Mavado's and Quan Chi's?) Here's an example of a fatality from Deception: Sub-Zero freezes you and then proceeds to rip your head off. He then slides backwards on a path of ice and pitches your head into your frozen body, which shatters it. Much better than in DA, when he stuck his hand up your ass and ripped your skeleton out, eh?
One of my favorite new features of Deception is the all-new "Hara-Kiris". This word comes from when defeated samurai warriors would take their own lives for having been defeated in battle. Now if you have been defeated by your opponent, you have the luxury of being able to take your own life before your opponent can execute you. Each character has their own method of killing themselves, like a fatality. No more dying at the hands of my friend! =P
And now for the cons:
This is my opinion, and may or may not apply to you depending on how you play Deception. Many people think the Konquest mode has improved because it goes into more depth with the game. You start out as Shujinko, traversing the many MK realms, learning how to use the different characters. While this does add to the single-player experience, I found the new Konquest system annoying. It is linear, unlike the Konquest mode from Deadly Alliance. I can no longer single out a character that interests me and learn his/her fighting styles. Instead I have to learn from each character in a predetermined order. Why do I have to learn the fighting styles of chumps like Baraka and Dairou, if I'm only interested in learning Scorpion's fighting styles?
I remember after I got Deadly Alliance, I took it to my friend's house to play against him. I was dominating him left and right, so I suggested that he choose a character and complete his/her Konquest. After that, he was able to present quite a challenge for me. However, with the new Konquest system in Deception, my friend can no longer do that. He can't choose whichever character he likes and then learn how to fight with them specifically. Now, I have to lend him the game for a week or so while he cycles through all the characters until he comes across one he likes.
Anyway, we all buy Mortal Kombat for the fighting aspect, not for some cheesy single player quest. In my opinion, Konquest should be like it was in Deadly Alliance. Give me the characters to choose from, and I will learn how to play using the ones I am interested in. I don't need a tutorial from characters that don't strike my fancy. Konquest should just be there for when you need it, and not some required "comprehensive single-player experience". Obviously that is not what Mortal Kombat is about.
Lastly, for some unknown reason, Deception lacks the style-specific abilities from Deadly Alliance. I can no longer use moves like the "reversal", "power-up", "shove", "escape", and "taunt". I thought those style-specific abilities added strategy to the game, since you could really use them to your advantage if you knew when to use them.
Overall, I feel Midway has put a good effort forward, and also put on a good show. Definetly buy this game if you are a fan of Mortal Kombat, or even a fan of fighting games. Although I cannot tell you what the best fighting game out there is, Deception makes a great addition to any collection of fighting games.

MK: Reject's Revenge

2 Rating: 2, Useful: 6 / 23
Date: July 25, 2004
Author: Amazon User

OK, let's get reall here. At E3, this game rocked, no doubt. But upon closer inspection, you'll find that the character roster completely sucks. I mean, where are the traditional and best MK fighters, including, but not limited to, Johnny Cage, Sonya, Liu Kang (ok, maybe not him, but still), and Kung Lao? Instead, all of the common faces are gone except the overly hyped "ninjas" (ninjas don't wear bright colors, ok?) Sub-Zero and Scorpion. Even Reptile's gone! Nightwolf, Sindel, Kabal, Ermac, and Mileena aren't really names that come to mind when playing MK, unless you are a die-hard fan who also owns and wears vintage MK underwear and has an autograph of that stunt double who played Scorpion hanging on your wall. If you are a fan of the series, you likely will be upset by the inclusion of the rejects that nearly destroyed the series in MK3. (They were ill thought-out and completely uninspired.) However, if you are a casual player, then by all means enjoy, as it is a good game. But for fans who played the game since the beginning, unless you're a complete MK fanatic, this roster will not cut it. They should've named the game MK: Reject's Revenge. That would've been much more appropriate. This game deserves a great score with the inclusion of MK Chess, Konquest Adventure, and Puzzle Kombat, which are great minigames which could honestly stand alone. But it deserves the low score because of the roster. Again, avoid it unless you are new to the series, or worship it.

A mixed bag, complete with variations on Chess, Puzzle Fighting, RPGs and the traditional fighting modes.

3 Rating: 3, Useful: 2 / 4
Date: September 22, 2006
Author: Amazon User

I'm one of those Mortal Kombat enthusiasts who sees the past through a pair of the ever-popular rose tinted glasses. Even though I'd never fought a single round of 3-D rendered MK prior to purchasing Deception, I unconsciously deemed every game since that switch to be of lesser quality than their vid-captured predecessors. I'd spent far too many quarters on the first three games in the series to see its trademark live-action cheesiness cast aside in favor of the polygonal rendering and three-dimensional environments that had become all the rage in the fighting genre. In a way, I want to stand by my pre existing pompous, know-it-all attitude. A lot of the charm and personality of the series was based around its B-Movie aura and the macabre sense of humor apparent therein. But the series will likely never be returning to that form, and it's probably for the best to wipe the slate clean and give these new-look MKs a chance before I blindly crap all over them.

Deception succumbs to many of the problems I'd feared it might, but it also contains a few successes I couldn't have foreseen. For instance, it's more of a variety pack than a straightforward fighting game. In addition to the standard "fight to the top of the ladder" single player brawl, the package contains a strangely provocative translation of chess, complete with death traps and damage amplifiers. Additionally, it hides a truly challenging and entertaining Puzzle Fighter knock-off, (with a handful of post-match fatalities thrown in for good measure) a sort of hybrid fighting RPG that reminds strangely of Shenmue, and a gift shop-styled "Krypt," where the credits you'll earn throughout your gameplay experience can be used to purchase production art, hidden characters, alternate costumes, movies and the like. As someone who's always shied away from purchasing fighting games in the past, due to the problems with longevity and depth that I instinctively associate with the genre, these additions were a blessing in disguise.

Upon reflection, I probably spent more time working through the Konquest mode than I did actually fighting my way up the ladder in single-player Kombat. Superficially, Konquest is probably among the worst games I've ever played. It's wooden, it's blatantly hurried, it's insultingly elementary in both visuals, audio, controls and motivations. Speaking to the commoners that frequent a city's streets, for instance, is like reading dialog from a story written by a third grade student with a D in English. What's worrying is that this story was evidently supposed to be the backbone of the whole of Deception, with every character's ending sprouting from ideas presented within. Shujinko, the martial artist you control throughout Konquest mode, is the tale's pivotal character. He's obviously meant to be something of a replacement for Liu Kang, which is a nice shift, since the series' reliance on Kang was becoming borderline obsessive.

Yet, despite all the horrors contained within, underneath the surface of Konquest resides some intangible element that just kept me coming back over and over again. I think it was an underlying interest in understanding and mastering the nuances of the game as a whole. Although it's fairly elaborate and large-scale, the meat and potatoes of this RPG mode is a training regimen for every character in the game. Since Shujinko's fighting style is a mix of special moves and combos from each combatant, it makes sense for him to spend time learning each character's fighting style. The end result is not only a close familiarity with Shujinko's story, but also a clear understanding of both basic and advanced attacks with every playable character. I think I can safely say that I've never spent twenty hours working through a tutorial before, but in Konquest mode I scarcely noticed.

As with any long-standing fighting franchise, a new chapter brings new playable characters, and Deception is no exception. Nine fighters are making their debut this time around, including the non-playable final boss, Onaga. Yet, with only one or two exclusions, these new faces can't even compare to the classics, neither in form nor function. They seem much more faceless than the creatures we've come to expect in a Mortal Kombat game. Their fighting styles are much more subtle and martial arts-based, and while there's something to be said for going the way of realism for a change, the new warriors just don't look formidable alongside Scorpion, Sub-Zero and Raiden.

As I've said in my opening paragraphs, I consider myself to be something of an older-minded fan as far as the MK series is concerned. I liked the old games, complete with their goofy projectile attacks and inexplicable teleportations from one side of the screen to the other. It was taken for granted that such silly abilities would still be present with this year's model, and that surely is the case. Unfortunately, in their unyielding quest to constantly top themselves, the special move as a whole has become so far over the top and hard to believe that it's really starting to hurt the gameplay. If I'm fighting an eight foot dragon and he breathes flames over 97% of my body, I can accept the fact that my fighter may have trouble continuing. I'm still totally OK with the idea that a ninja can fire a mystical, freezing blast from the palms of his hands. Where I start to have questions, however, is when my fighter is knocked unconscious by a guy stomping really hard on the ground fifteen feet in front of me. Something tells me it's time for the team at Midway to take a step or two back and think about where they're going with their special attacks, because Deception is really stretching it with some of these things.

In that same vein is the series' infamous cherry-on-the-top fatalities immediately following a fight. These, too, occasionally go too far over the top, but are granted a bit more leeway than the special attacks I mentioned above. For the most part, they're at once hilarious and horrific, with little touches and nuances making them all the more disturbing. Like the way an impaled torso squirms for a moment, after being separated from each of its limbs and its head, before falling into inactivity for the last time. Hilarious, because it's so unabashedly violent, but also sickening, because the layman wouldn't even think of something like that before witnessing it in all of its polygonal glory.

At this stage in the consoles' lives, I think there's very little room to impress with the PS2, Xbox or Gamecube's visual capabilities. As such, MK:D is a strictly average graphical performance. There are some intriguing touches, such as the way fighters begin to display facial damage as the rounds carry on, but for the most part it's by the books. The stage designs and accompanying backgrounds are stellar, which may give the impression that things are looking better than they actually are, but under close scrutiny it's easy to discover a few shortcuts and trimmed corners. Especially bothersome is the endings, tailor-made to each character in typical series fashion. Where there's a lengthy FMV introduction to the game that's close to five minutes in length, the endings are at most three slides of still renderings with half a paragraph of subtitles and a voice-over. I'd have much rather been entertained with an introductory paragraph at the outset and rewarded with a beautiful series of cutscenes after finishing the game with each character, personally.

Of course, the series made its name on its bloodletting, and on this front, Deception certainly doesn't disappoint. Rather than spraying abstractly into the air after each strike, the player's crimson fluids take the shape of thick, rotund blood droplets which slowly roll their way down the player's body after a rough attack. In a way, it's like watching a tree bleed syrup. When those globs hit the floor, you'll notice that a series of intertwining blood trails left behind. After a fight, if you look closely enough at the ground, you'll notice a map of where each major strike occurred during the brawl, as evidenced by the trail of blood splatters and puddles. In a way, it's kind of like a twisted version of the Family Circus maps that followed each child around the neighborhood, just with more broken bones and dislocated spines.

Despite my early concerns, Deception really does retain a lot of that old-school Mortal Kombat personality. The instances are frequent where I find myself laughing at a fatality in the same way I did in '92, upon catching first glimpse of the original arcade machine. However, those instances do appear to be shrinking. It seems to be the right time for this series to reinvent itself, as the initial concept has been stretched to the point of breaking on more than one front and the threat of a descent into complete self-destruction looms on the horizon. I'm really looking for this series to re-establish itself as pushing the envelope, as it seems to have slipped into complacency in the last decade. What made it so special and so unique in the first place was its willingness to do what other games wouldn't. Deception has a lot of good elements - it's still a very challenging game, it provides a lot more variety than many of its peers, and it provides a good blend of comedy and stone-faced sobriety. As a "greatest hit," there's no question I'm happy with my purchase. What it doesn't do, unfortunately, is bode well for the future of the franchise if this path is continued for much longer.

deception

2 Rating: 2, Useful: 4 / 14
Date: April 19, 2005
Author: Amazon User

this game is such a pain in the a$$ to play that i havent played it in about a month it just gets to friggin complicated

New Heights, No Doubt

5 Rating: 5, Useful: 2 / 5
Date: September 07, 2004
Author: Amazon User

First I just want to say to the first reviewer-either you are a really annoying white guy that thinks he's black, or a black guy that takes being black to a rediculous level. Anyway, I played a demo of this game at the E3 Expo and it is awesome!! The graphics are amazing and the actual gameplay is smooth as silk YO! The new mini games are a redemption to the previous release which was really sad. There's alot of new cool characters, like the guy (can't remember his name) that has the blindfold on, he's a bada$$!! When it comes out, if you're skeptical, rent it, but you end up buying it as long as you have enough buds to play with or have a broadband connection. Either way, this blows away all previous titles.

MK Deception is MK Redemption !!

5 Rating: 5, Useful: 1 / 1
Date: November 10, 2004
Author: Amazon User

MK Deception has the much needed improvements over Deadly Alliance. The multi level stages are cool as are the death traps, (especially when you're so into a battle you forget there's one behind you). I haven't tried the online feature yet which is supposed to be the best addition to the game. Lots of blood and guts as you'd expect from any MK game. Most of the fatalities are pretty creative (thankfully no really lame ones like Quan Chi's old neck stretch in DA).

I still think they could have done away with the krypt, or put more intersting stuff in it, photos & sketches don't cut it. Perhaps some of that memory could have been used for animated endings. Konquest mode has been GREATLY improved though once you're done not much reason to play again. Puzzle kombat is cool side game. I don't know how to play chess so can't comment on Chess Kombat but it looks like it would be at least interesting.

I've read a lot of reviews compaining about the fight engine. Most said Tekken and Virtua Fighter have better ones. Tekken is ok but please...that fight engine is really slow by comparison, ditto for VF (though it's been a while since I've played VF). With MK press one button and your opponent has blood pouting from his/her face, who could ask for more. Bottom line, MK fans will like this one. The improvements over DA are welcome. Multiple fatalities, returning characters, suicides, death traps....argh, argh, argh.

Even better than deadly alliance

5 Rating: 5, Useful: 1 / 1
Date: January 11, 2005
Author: Amazon User

This is the best MK game ever. The konquest mode is much easier and more fun than in DA, and the krypt is more managable than in DA. I like how the creators managed to include virtually all characters from previous MK games, although not all in a fighting capacity. The stage kills are a lot of fun, and the suicides [hara-kiri] are long overdue.

The best Mortal Kombat game yet

5 Rating: 5, Useful: 1 / 1
Date: June 20, 2006
Author: Amazon User

Taking everything that made Mortal Kombat: Deadly Alliance a revolutionary entry into the long running series, Mortal Kombat: Deception ups the ante considerably and is by far the best Mortal Kombat game yet. Running on the Deadly Alliance engine, Deception picks up right after the conclusion of the previous game as Onaga the Dragon King makes short work of Raiden, Shang Tsung, and Quan Chi; and has taken the rest of the MK warriors as his slaves and prisoners. Deception not only introduces us to a list of new fighters, it also brings back vintage fighters from MK 2 and 3 like Nightwolf, Sindel, Baraka, Mileena, Jade, and cyber-Smoke; along with all their glorious and gory fatalities as well. Besides one on one fighting and the returning Krypt unlockables feature, Conquest Mode has returned, and it has been greatly revamped. This time around, it is much less linear as you go through free roaming environments to be taught the ways of Mortal Kombat by Bo Rai Cho and others on your way to becoming a master kombatant. There's also some new features as well: Puzzle Kombat and Chess Kombat. Puzzle Kombat is the most entertaining of the two, as you line up blocks while bobbleheaded fighters smack each other around at the bottom of the screen. Also, for the first time ever, Midway offers up some online play which is a more than welcome addition to the series. The most apparent thing you'll notice about Deception are the various odes to past games in the series, as well as some graphical improvments over Deadly Alliance. Everything else about Deception is top notch, helping make it the best game yet in the series. All in all, Deception isn't only a must own for long time MK fans, it's one of the best fighting games to grace consoles in the past few years.


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