Below are user reviews of Star Trek Voyager: Elite Force and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Voyager: Elite Force.
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User Reviews (1 - 11 of 128)
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Not Close and Thus No Cigar
1
Rating: 1,
Useful: 7 / 28
Date: August 06, 2000
Author: Amazon User
Here's a review [of the demo] for non-trekkies:
MUSIC: LAME-O/non-existent. Too bad they didn't license the show's music and theme--big mistake. The soundtrack as it stands is nothing more than some quirky, slow elevator music and completely non dynamic. Blah!
LEVELS: Way too short.
INTERACTIVITY: If you expect SOF's interactivity (i.e. blowing apart stuff), forget it. Your weapons will leave scorch marks, but you can't blow apart consoles or anything else! And then there's some team members. You can't give them orders or anything. For a game hyped as having dynamic elements, this is a strange and HUGE omission. Insofar as the dynamic elements go, big deal! Ex.: Crewman screams for help. Either you press button on console or he (and possibly you) die. Choosing either choice A or B isn't a big step in the non-linear direction. The impact of your choices are also very minimal.
CHARACTER MODEL: Raven must have used some actions figures for motion capture. All the characters in the game swivel on their waist like one of those's Mego action figures--very funny looking. 7o'9 has the posture of a hunchback when she's at her console--very weird looking.
GRAPHICS: Good, but look at what G.o.D. did with the QA3 engine with FAKK2--very impressive and spectacular additions. EF doesn't really improve on QA3 (which isn't bad in itself really).
SOUND: Yeah, it has authentic sounds, but they get very dull after awhile. There's basically no ambient sounds or noise. A nice touch would have been some sounds (or mutters) from crewmen as you approached them, but no.....
ST:EF breaks no new ground in the FPS genre. It definitely is not the best SCI-FI shooter around. Its graphics are a lot prettier than Jedi Knights, but graphics aside, Star Wars tops Star Trek as usual....Truth hurts, huh?
I AM VERY DISAPPOINTED!
1
Rating: 1,
Useful: 2 / 11
Date: September 29, 2000
Author: Amazon User
I have been waiting for this game to come out for the last couple of months. I have read the reviews on various sites, including this one, about how impressed various people have been with both the demo and the final release version.
I received my copy two days ago and I can't believe this is the game I waited so long for! It is terrible! The missions are WAY too easy and the maps are very lame! The 'great voices' and 'stunning graphics' I have read about sure didn't leave that impression on me! The voices were awful for the most part. The graphics were no better than half-life, which came out two years ago! I have twice the system requirements listed on the box and I still experieced lock ups and jittery graphics. This game is very buggy, which is inexcuseable for a major software company like Activision to release.
The 'great story line' I have read about is laughable. There are so many things in this game that left me wondering how many 8 year olds it took to write the story line I lost count. There are mistakes and improbable circumstances galore - even for a Star Trek setting.
Don't buy this game. If you want a decent first person shooter with a good storyline get Half-Life. If you want a first person game with good graphics get Soldier of Fortune. This is nothing more than a waste of your money and time.
It's so-so
1
Rating: 1,
Useful: 3 / 4
Date: May 15, 2001
Author: Amazon User
I thought the expansion pack was going to be more exiting. Just like the first one. I enjoyed many hours of the first verson. After you tour voyager the fun ends. There's not much to do. And there's nothing really added to Multyplayer. You could download the new patch and have the same multyplayer characters from the expansion pack. And if you want to new maps all you have to do is download them. The weapons is another thing. You can't use them to do anything fun. All you see is the Quake 3 engine going to work. By that, I meant, if you shoot a crew member you get killed, or the game ends and reloads. The only time you use the weapons for a purpose in the single-player mode is when your in the holo-deck. I really think they could have done a much better job.
Not a great expansion product for single-play
1
Rating: 1,
Useful: 2 / 3
Date: August 15, 2001
Author: Amazon User
I really liked the Elite Force game, though I felt like it was Lara Croft in a not so sexy outfit (I guess you can tell I chose the female lieutenant?). So, when I saw that there was an expansion pak out, I snapped that puppy up. Well, it was very disappointing for someone who likes single-player games. I can't recommend this expansion pak for people who like single-player games, maps, and mods.
Smoke but no Flame
2
Rating: 2,
Useful: 1 / 3
Date: October 02, 2000
Author: Amazon User
For all the hype this game has received, there is nothing special about the game. While the graphics are excellent, the story is rather dull and the gameplay quite easy, even on the most difficult setting. You may have to repeat a mission two or three times, but no more than this, and you'll have finished all levels within a week (or a few days if you spend much time on the computer playing games). There is very little to think about when playing this game except whether you can gun down your enemies, which will disappoint those interested in exercising their wits as well as their trigger finger. With the Quake engine and the possible storylines, this game could have been something. Once again, Star Trek fans will have to wait for decent action game worthy of the name Star Trek.
Great Game but storyline and multiplayer are weak.
2
Rating: 2,
Useful: 1 / 1
Date: June 22, 2001
Author: Amazon User
I first bought this game because the demo was great. And I loved the game until the very end of the story line in which I was suprised at the shortness of the single player. The Holomatch portion of the game is very dull with there being hardly any point. Multiplayer consists of who shoots who first. I have to say that I was very dissapointed
Soldier of Fortune in Space
2
Rating: 2,
Useful: 0 / 0
Date: September 27, 2000
Author: Amazon User
I recieved my pre ordered copy of STV Elite force today and I have already played through the game. I will share some of my impressions with you.
The story is fairly entertaining, though the gameplay doesn't let you do anything but exactly what you are supposed to. You cannot just wander around the ship and explore except for a few rooms at a time. The level of detail missing is fairly disappointing.
The enemies nearly always shoot for you, even when there are other crew members in your team.
The enemies are very stupid and easy to kill most of the time.
The maps leave no room for error in navigation. You are directed to the next phase of the map because that is the only way you can go. This gets old after a while.
Some of the exits from the rooms are frustratingly hard to figure out, which is not only boring in my opinion, but also takes away from the enjoyment of the game by drawing out the mission unnecessarily.
The weapons are ok, pretty standard first person shooter fare.
Some of the voices are badly done. Seven of Nine's voice especially. It doesn't even sound like the actor that plays her in the TV show most of the time. I have my doubts she did the voice for the game.
If you have played Soldier of Fortune, also by Activision, this game will not be all that exciting. The characters in the game move exactly like they do in SOF. Dying Borg do that silly spinning fall just like the guys in SOF did. They could have at least done some animation work that was original in this game.
Neelix is way too tall and looks dumb.
The levels and savegames are frustratingly slow to load. A loading image comes up in the lower left hand side of the screen and just doesn't seem to go very fast (I'm running a P3 500 with 128mb of Ram and a 32mb video card in case you wondered).
The scenes in between the gameplay are pretty well done but tend to be drawn out and uninformative at times.
All things considered this is a 'just ok' game. If you have played SOF you will find this fairly similar and not quite as fun probably. If you haven't played SOF then you should, and not this because SOF is more fun. If you are a Trekkie looking for some interaction (though basic and very juvenille) you will find some here and thus probably like this game just from the fantasy aspect. If you just like killing computer conrolled enemies and are looking for a fairly mindless shooting game this is your baby.
Two stars because, like I said, this is Soldier of Fortune in space.
Not A True Expansion Pack
2
Rating: 2,
Useful: 19 / 24
Date: May 23, 2001
Author: Amazon User
Elite Force is my favorite first person "shooter." The story and graphics are all top notch and it was a lot of fun to play. When I heard that there was going to be an expansion pack, I got myself ready for another engrossing adventure.
Well, I have to say that I was disappointed. It starts out good, though. You get to walk around Voyager without a time limit, which is very cool for Trek fans. You can read up on past missions, read personal logs and even use a replicator. This is nice, but I wanted to make my way to the holodeck to try the new missions.
So, I tried the Captain Proton episode. First of all, the black and white graphics are beautiful but that's where the fun ends. You can't save the game during the single player missions but after completing the Proton adventure within 10 minutes without dying, I realized that you don't need to save it. There isn't much challenge to it. Plus, the graphics slowed WAY down in may spots for an unknown reason (is a patch needed?) and I had to walk backwards for a while to remedy the problem. When I finally found "Satan's Robot" and the "girl", it was over before I knew it.
The other single player missions are uninspired and dull. A malfunctioned holodeck, shooting range and a Klingon base are all you get and the maps are quite small.
However, the additional maps for the holomatches are really good. They are much larger and even more graphically detailed. You also get a wider selection of opponents, including Janeway Borg and Captain Proton. Try out the "Singularity" map.
All in all, the Virtual Voyager is nice but there isn't much too it. If you want a good single player mode, try searching the net for MODS. There are some good ones out there! The new holomatches save this from being a total disaster.
Good, but nothing original
3
Rating: 3,
Useful: 9 / 11
Date: August 11, 2000
Author: Amazon User
I downloaded the 115 meg demo as soon as I found it was available, eager to discover if Activision had succussfully accomplished what I had suspected about this title - the first good Star Trek game. I believe from playing the demo that they have finally done this, however, apart from the ST genre, it's nothing new. What it does have that UT and Q3A lack is a single-player plot, which I think is the best part of ST:EF. The borg are very well done and the atmosphere in the small playable sliver of single-player mode could not have been done better. Cut scenes are done within the game's engine rather than having been done by actors, which keeps the game seamless.
There's really nothing here for non-Star Trek fans, which is a real shame. ST:EF has all the usual components: Deathmatch, CTF, and team play (of which only deathmatch is playable in the demo), but it doesn't introduce anything new. This was one of UT's strengths. UT had several play modes that were new twists on the well-established and tired deathmatch/ctf arena.
It has always amazed me that the addictive spirit in the concept of Star Trek has never been successfully reproduced in a game. I'm still waiting for someone to introduce one in which you can explore space, interact with people on the ship, freely travel the ship and other locations. Maybe if they ever make a Star Trek EverQuest clone, this would be accomplished.
The real downfall that annoys me most is the AI in the multiplayer mode. I am a HUGE fan of FPS and I have never seen bots move like the computer-controlled players in this game. Their movements are choppy, random, and 3 times faster than any movement you can make yourself with your character. In Q3A or UT, an enemy might run down a hallway, stop, look around or shoot, then turn and run some more. In ST:EF, an enemy would run down a hallway bobbing from left to right in erratic, super-fast fashion making for a quick head-ache.
If I buy this game, I'll buy it for the single-player mode which has me highly impressed. However, I won't rush to the stores as soon as it releases and once I have it, I won't be in a hurry to introduce it in a LAN party. After playing the demo for DS9: the Fallen, however, I cannot wait for that one to release!
Great for a Trek Game; good FPS overall
3
Rating: 3,
Useful: 3 / 5
Date: October 24, 2000
Author: Amazon User
The Good: It was designed by Ravensoft (who have a lot of Id people on their team) and it's running off of the Q3 engine. Graphically, it's gosh darn purty. The lighting is superb and the architecture, creature designs, and weapon designs are all top-notch (as one would expect from Ravensoft). The only graphics niggle I have is that the mouths aren't made of polygons, but are synced bitmaps (of course, to date, Half-Life is the ONLY game to get that right). The missions are, overall, interesting, with a nice mix between puzzle and action. A lot of the missions include team members who are more than just grunts (many of the scripts work trigger individual members for individual tasks). The puzzle missions are, for the most part, well designed and more interesting that the standard key-find quests that are typical to the genre. The sound is very nice too, although I wish they had included explicit EAX support. The one "stealth" mission, in particular, made good use of that. Most of the weapons are quite interesting, with all of them featuring a secondary fire mode -- the default phasers, in particular, are very fun to use, I love beam weapons. I especially liked the rationalization for the traditional FPS Bad o' Weapons: a portable replicator that you carry with you. And finally, the Borg have that cool laser-eye thingie that's just oh-so-cool. :-)
The Bad: Well, it *is* Voyager. For the most part, that didn't bother me, although the long (and uninterruptible) cinematics involving the REAL LIVE (tm) voices of various actors got on my nerves. There's also a certain cloying PC-ness to the game that annoyed me, especially given that it IS, after all, an FPS. The game's attempts to sanitize a massive kill-fest left me a bit woozy, at times. The plot is also less than impressive, although (frankly) it was more interesting than most of the Voyager TV episodes I've seen, and it was more than adequate for a genre that is often allergic to the whole notion of plot. There were certain points where the game suffered from "What do I do now?" syndrome, although nothing too bad (when it doubt, look for a tunnel to crawl into). Likewise, on Voyager, the doors are unlabeled so one is often required to blunder around in the between mission phases. On that note, some of the architecture is a bit "crowded". This is especially true on Voyager where there are loads of fake doors that you can't enter (and I just HATE that in a game). The game length is a bit short (but I've been spoiled by Half-Life, so take that with a grain of salt). Finally, the great big bugaboo of most FPS's -- The AI: it sucked. All too often, the game resorts to simply swarming you with enemies. There were few cases where you couldn't even discern that there *was* any AI (although there were a couple of great skirmish sequences where the enemy actively sought refuge behind crates). In terms of combat, much of the game resembles Doom.
Overall, I enjoyed it. I'd recommend it if (like me) you're feeling a bit starved for a decent FPS. Just don't blow any significant amount of money on it.
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