Below are user reviews of Star Trek Voyager: Elite Force and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Voyager: Elite Force.
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User Reviews (21 - 31 of 128)
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Skip the cinematics
3
Rating: 3,
Useful: 3 / 4
Date: September 07, 2001
Author: Amazon User
A quick, fun little game that takes itself a little too seriously. It took me about six hours of playing time to finish this game. It is a fun, tame diversion that you will chew up and head back to the computer store for something new.
Here are my obsevations: The story is pure Star Trek. The voice acting is very good. There is not much difference between the many weapons you can use. There is health and ammo all over the place. The cinematics are long and boring. There is even one "mission" where you have to go to the lounge and hang around! Other characters are rude to you constantly. You are treated like some kind of dope until the very end when you (surprise) save the galaxy. You cannot kill other crew members. Even if you survive their counterattack, the game still ends with you in jail. There is a lot of waiting around on Voyager until the other crew members do what they need to do. Here is the main thing: I have an average system that well exceeds the system requirements of this game: 450mhz, 188megs, 32MB 3D card. This game takes forever to load and reload when you get killed. The sound skipped constantly. I followed all the tips on the website for making the game run smoother, even called their tech support, but nothing I could do would make the audio run right. Whenever there were more than 4 charaters in a scene, the whole thing slowed down so much I could barely play it. Buy it if-- 1. You're a die hard ST fan. 2.It's on sale.
It's so-so
1
Rating: 1,
Useful: 3 / 4
Date: May 15, 2001
Author: Amazon User
I thought the expansion pack was going to be more exiting. Just like the first one. I enjoyed many hours of the first verson. After you tour voyager the fun ends. There's not much to do. And there's nothing really added to Multyplayer. You could download the new patch and have the same multyplayer characters from the expansion pack. And if you want to new maps all you have to do is download them. The weapons is another thing. You can't use them to do anything fun. All you see is the Quake 3 engine going to work. By that, I meant, if you shoot a crew member you get killed, or the game ends and reloads. The only time you use the weapons for a purpose in the single-player mode is when your in the holo-deck. I really think they could have done a much better job.
Go Boldly !
5
Rating: 5,
Useful: 2 / 2
Date: April 20, 2001
Author: Amazon User
This game rocks !
STV:EF shows the raw talent of the Ravensoft team as they've shown exactly what can be achieved with the Quake 3 engine.
I'm not a Trekkie, so I'm not writing a starry-eyed "I love Star Trek" review. I've been playing Quake, and its variants, since the original. STV:EF is now my game of choice from all the Quake-a-likes out there. Why ? I'll tell you :
(1) STV:EF has an amazing fun factor. The single player game, whilst quite short in duration, is great fun - I jumped as the first Borg laser beams lit up in the darkness for the first time. Multiplayer is a blast, as I'll talk about later.
In single-player , the movies are a bit lengthy, but the story is immersive and involving. It's a good introduction and learning experience for those who haven't played Quake-type games before. Rookies will soon be ready for deathmatch thanks to the single player preparation.
(2) The Multiplayer game is FANTASTIC - the maps are well laid-out and challenging, especially for Capture-the-flag, and best of all, the weaponry seems to be far more balanced than Quake 3 or Unreal Tournament. Adding an alternate fire to the second mouse button has added a huge extra dimension to the game - you can blast away semi-randomly with a phaser rifle, and instantly switch to a concentrated sniper blast at the click of a mouse. Alternate fire doubles the strategic potential of the weapons, and makes the game so much more fun to play, as you can switch from aggressor to lurker to sniper so easily.
(3) The game interface is really polished - so much so that it could teach a lot of lessons to the new Quake 3 Team Arena - configuring the game, and joining Internet games is very friendly and easy. The character models are well put together, and the fans are going to love playing as their favourite character. The game has a very smooth feel - not as heavy-metal, poodle-rocker, gore-obsessed as the Quake series. The Star-Trek themed voice taunts, though limited, are much more subtle than Q3:TA, and give an atmosphere of intense, friendly competition.
This game plays so well, so smoothly and so intensely that it's my favourite first person multiplayer shooter. It's often overlooked by the mainstream ans dismissed as "another Quake mod", but it's a terrific piece of work that makes Q3:TA look a bit unpolished in comparison.
Oh, yeah, SMILE!
5
Rating: 5,
Useful: 2 / 2
Date: May 17, 2001
Author: Amazon User
If a game plays like the best and only good episode of Voyager, one must get it, and this game does, so get it. Elite Force is the only thing that validates Voyager's 7 year existence.
There's great character development between your fellow security officers, excellent environments and special effects and a nice multiplayer to top the game off. When someone dies or sacrifices himself in the line of duty, you really feel it. Most cutscenes are performed ingame and don't slow the action down at all.
The action rarely slows down. You do everything from stopping a warp core breach, to avoid the fire of a Hirogen Beta, spy on Klingons and save the universe from an uber race, infilitrate borg cubes and go head to head with an assimilated member of Voyager's crew, etc., etc. Good stuff.
The multiplayer mode is kinda sparse, but with over 100 original maps floating around online, countless new skins and the like, you'll be more than occupied for a while with this game.
In short: If you like Star Trek, FPSers or both, this is a must for your game collection.
Impressive!
5
Rating: 5,
Useful: 2 / 2
Date: June 09, 2001
Author: Amazon User
Wow! I'm very impressed! Many Star Trek games don't quite cut it, but this and Klingon Academy are top notch! The storyline is good, the missions are challenging but not impossible (some were very difficult until I got the strategy guide), and the graphics and sounds are excellent. The engine models faces much better than I expected. But the sounds are fantastic. I love to put my headphones on in the holomatch and crank it up fullblast so I can hear every detail. The multiplayer maps are fun; some are quite complex and take time to learn the in's and out's. All in all, a great game!
A Real Masterpiece
5
Rating: 5,
Useful: 2 / 2
Date: July 24, 2001
Author: Amazon User
I know, I know...I'm not a Star Trek fan either. I never watched "The Next Generation" on a regular basis, or memorized the Prime Directive or any of that stuff. It's common knowledge as well in the PC games industry that if game comes out and has the "Star Trek" label on it, it's going to be junk.
That is, until the release of Elite Force! I was apprehensive about buying it, but did after reading rave reviews in PC Gamer. Truly, I was impressed! This is more than just a Star Trek game; it's a top-notch first person shooter based on the Quake III engine, and is still a fabulous game after being out for close to a year.
First, there's the story. The whole game is designed to play out like an actual episode of the show, and the cutscenes blend seamlessly with the action. The character's voices are almost all of the real actors, and the actions take are appropriate for the characters. The plot-driven aspect of the game is riveting, and really adds to the tension. The only downer is that there are some annoying scripted events that you can do absolutely nothing about. On the upside, there ARE some characters that don't have to die; if they do die, it's a shame. If not, they'll help you out later. I'm still trying to figure out if I can save the Lieutenant from Borg assimilation, by golly, and I hope I can save him as I play this game for a 2nd time through!
Then there's the graphics. When you're in a Borg cube, it looks ex-ACTLY like it does in the movies and in the TV show. The enemies are fantastic, and it's no secret that the Borg really steal the show. They won't attack unless threatened, they adapt to your weapons, and also have that really slick laser coming from their forehead.
The weapons are fun stuff, too. All have secondary fire modes, and keep the killing varied.
Then there's the multiplayer. There's oodles of maps and gameplay options, sure to keep you entertained long after the single player game is over. Granted, the single player game is short, but if you fail(like i did) to accomplish succcessfully all of the goals in the game, that gives you replay value right there.
If nothing else, buy this game because it's a superb FPS set in Star Trek land. The system requirements are low, and you'll be captivated right to the end.
Initiating an on-line seuqnce of FRAG
4
Rating: 4,
Useful: 2 / 2
Date: February 25, 2002
Author: Amazon User
Remember classic Star Trek, the action, the glamour, the snappier music and funkier action? While this game (a first person shooter using the Quake III Arena engine) is based on nex-gen spinoff "Voyager", it harkens back to the original show in many ways - mostly the action.
THE PLOT: The starship Voyager has been flung into a distant quadrant by a wormhole. Unable to rely on Starfleet for reinforcements or much of any other help, the Vulcan science officer Tuvok forms an elite corps of fighting security officers - the "Hazard Team", a cross between an Away-team and a SWAT team - ready to take on just about any threat (most likely, the Borg - the first level takes place within a Borg cube). As the unloved ensign Alex Munro (or Alexa - gender is an option) you start out with a phaser and compression rifle (a phaser rifle not to be confused with the compression rifle from "Jedi Knight") and soon amass a veritable arsenal of alien weapons as you travel from ship-to-ship within the story-line of the game. Between levels, cut-scenes (using the game engine, not FMV) advance the game's plot while interactive but non-action levels (in which you wander the halls and compartments of Voyager without having to kill anything) give both the plot and the setting a much needed substance. The story has Voyager teleported to a spaceship graveyard where a mysterious space station called "The Forge" holds it prisoner among countless ships. "Harvester" ships - looking like huge catfish - circulate and cut up imprisoned ships from outside or disgorge armies of "harvester" bugs to the job from within. Seeking clues as to the nature of the Forge, and for a means of escape, the Hazard Team is sent to visit other imprisoned ships - enjoying a hostile reception wherever they go. As a "Trek" game, the program makes excellent and imaginative use of known "Trek" characters and settings - showing that the game's makers have the right nuances for the show's principals (Captain Janeway, doesn't let stoicism get in the way of being open to suggestions; Tuvok remains the meanest Vulcan you'd ever have to meet; Seven of Nine doesn't let the assimilation of other crewmembers distract her from mission goals). The game also mixes the familiar (Klingons, The Borg, even the evil humans of the "Mirror Universe") with the new (the ultimately noble and aptly named "Etherians"; the insides of a spaceship that is essentially a huge gun). Though you will journey to many different spaceships, somethings never change - you get power-ups and health from special units on walls; everybody HATES you (at first, anyway).
WHY THIS GAME DISSAPPOINTS: Though a generation newer than "Jedi Knight", EF seems a throwback at times to an age older than that game. Better graphics and sound can't cover-up that this is a simpler game - one that has you wandering labyrinthine interiors in search of certain items, and doing more shooting than problem solving. Instead of the complex exteriors of Jedi, EF thrusts you back to the mazes and hallways of the original DOOM. You amass many weapons, but I'm still not convinced as to the relative merits of one over the other (like the Tachyon rifle over the concussion rifle or the stasis-ray). The action stuff can get pretty heated, and you soon become punch-drunk on the action. Though the settings will entice any Star Trek fan (from the dreamy surrealism of the Etherian ship to the campy parody of the "Mirror Universe's" derelict), the game has you do little more most of the time than run, shoot and hide. Though the latter Trek shows were heavy on techno-babble, those parts of EF that require more than shooting and running boil down to this - find the nearest "control panel" and hit the "space" key. (Remember when Homer Simpson prevented a meltdown by playing eeny-meeny? Now here's your chance to save the Voyager using the same time-honored formula; Also, though you'll visit many different and alien ships, your tricorder remains capable of identifying control panels on any of them). There are exceptions of course - like when you infiltrate a hostile ship and find a teammate about to be interrogated (do you shoot the evil doctor and bring his guards down on you like a hail storm, hand him the truth serum so your teammate can blow your cover, or simply tranquilize him - the answer is obvious, but it's fun playing the different options anyway).
WHY THE GAME ROCKS NEVERTHELESS: Though not a clear advance over Quake II generation games like "Jedi", EF excels in its own right in many ways besides the obvious (graphics and sound). AI is excellent (don't think that the bad guys won't follow you through those doors), set design is imaginative and the storyline is compact and strong, aided by characters who aren't afraid of constantly reminding you that time is of the essence. The biggest joke is how seamlessly this game meshes with newer brands of Star Trek that eschew action. One caveat - I played this game on my P4 - 2Ghz with no WinXP problems, but my flat-screen monitor was hardly up to the job. Make sure that your computer AND monitor can handle the job, then get this game. Besides, after years of heartbreaking flop Trek games (and movies) who knows when Trek fans will ever be able to look at the screen and enjoy anything this much fun again?
Regular Game, good price
4
Rating: 4,
Useful: 2 / 2
Date: September 25, 2002
Author: Amazon User
Overall, Star Trek Elite Force is a pretty standard game, nothing extremely fancy, and nothing falls short. While it is by far the best Star Trek game ever release, that doesn't say much about the embarrassing series. Star Trek uses the Quake 3 engine, so the graphics are up to par, and the AI is well balanced.
The single player is somewhat short, about 10 hours of gameplay, but it is still fun and exiting, with the exeption of some cheesy moments that have become a tradition in the TV series. The game takes place on Voyager, so you can expect to see some annoying characters such as Tuvok and Captain Janeway, as well as some not so annoying people like Seven of Nine (shall we say, shall we say).
The multiplayer in this game, however, is in my opinion, a COMPLETE copy off of Quake 3 Arena. The deathmatch, the CTF, the announcements, its all there. Not to say that isnt a bad thing, Q3A is an outstanding game, I'm just surpised at the simalarities. The only difference is that the Elite Force version has the skills toned down a little, for beginners.
I would recomend this game to any newbie interested in the shooter genre, for its relatively simple gameplay, and low price. Hardcore gamers might be interested as well to get this cheifly to buy the outstanding expansion pack.
A Fantastic Game
5
Rating: 5,
Useful: 2 / 2
Date: March 25, 2006
Author: Amazon User
I have had Elite Force for years, and I have to say that it is just as fun as it was when I first played the game. You really do feel like you are part of the Voyager crew as the entire cast (minus Kes) returns to reprise their roles we all know and love from the series. The story is sharp and the acting is even sharper. Fighting the Borg face to face is really amazing, talking to the crew is even cooler. Fans of Star Trek should love this game, fans of Voyager WILL loves this game. A must have for all my fellow Trekkies/Trekkers/And fans who don't like the label. Buy this game!! A MustHAVE!!!
Great for a Trek Game; good FPS overall
3
Rating: 3,
Useful: 3 / 5
Date: October 24, 2000
Author: Amazon User
The Good: It was designed by Ravensoft (who have a lot of Id people on their team) and it's running off of the Q3 engine. Graphically, it's gosh darn purty. The lighting is superb and the architecture, creature designs, and weapon designs are all top-notch (as one would expect from Ravensoft). The only graphics niggle I have is that the mouths aren't made of polygons, but are synced bitmaps (of course, to date, Half-Life is the ONLY game to get that right). The missions are, overall, interesting, with a nice mix between puzzle and action. A lot of the missions include team members who are more than just grunts (many of the scripts work trigger individual members for individual tasks). The puzzle missions are, for the most part, well designed and more interesting that the standard key-find quests that are typical to the genre. The sound is very nice too, although I wish they had included explicit EAX support. The one "stealth" mission, in particular, made good use of that. Most of the weapons are quite interesting, with all of them featuring a secondary fire mode -- the default phasers, in particular, are very fun to use, I love beam weapons. I especially liked the rationalization for the traditional FPS Bad o' Weapons: a portable replicator that you carry with you. And finally, the Borg have that cool laser-eye thingie that's just oh-so-cool. :-)
The Bad: Well, it *is* Voyager. For the most part, that didn't bother me, although the long (and uninterruptible) cinematics involving the REAL LIVE (tm) voices of various actors got on my nerves. There's also a certain cloying PC-ness to the game that annoyed me, especially given that it IS, after all, an FPS. The game's attempts to sanitize a massive kill-fest left me a bit woozy, at times. The plot is also less than impressive, although (frankly) it was more interesting than most of the Voyager TV episodes I've seen, and it was more than adequate for a genre that is often allergic to the whole notion of plot. There were certain points where the game suffered from "What do I do now?" syndrome, although nothing too bad (when it doubt, look for a tunnel to crawl into). Likewise, on Voyager, the doors are unlabeled so one is often required to blunder around in the between mission phases. On that note, some of the architecture is a bit "crowded". This is especially true on Voyager where there are loads of fake doors that you can't enter (and I just HATE that in a game). The game length is a bit short (but I've been spoiled by Half-Life, so take that with a grain of salt). Finally, the great big bugaboo of most FPS's -- The AI: it sucked. All too often, the game resorts to simply swarming you with enemies. There were few cases where you couldn't even discern that there *was* any AI (although there were a couple of great skirmish sequences where the enemy actively sought refuge behind crates). In terms of combat, much of the game resembles Doom.
Overall, I enjoyed it. I'd recommend it if (like me) you're feeling a bit starved for a decent FPS. Just don't blow any significant amount of money on it.
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