0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Nintendo DS : Animal Crossing: Wild World Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Animal Crossing: Wild World and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Animal Crossing: Wild World. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
GamesRadar 70
CVG 90
IGN 88
GameSpy 90
Game Revolution 75
1UP 90






User Reviews (91 - 101 of 327)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Fun, but not for long

3 Rating: 3, Useful: 3 / 3
Date: December 27, 2007
Author: Amazon User

When I first got this game, I was really excited because of all the great reviews. I too got sucked into it very quickly and enjoyed a lot. That said, I also quickly got bored of it. After just a few short weeks, I took it back to Gamestop and used it as a trade-in for something else.

Overall, it's fun at first, but doesn't last that long.

Very fun, but not for everyone.

4 Rating: 4, Useful: 3 / 3
Date: April 18, 2006
Author: Amazon User

This games Absolutely rocks in my opinion, but people who don't like Pointless, walk around doing crud kinda games, you may not like this game. If you need a storyline, get something else.
But if you liked the original AC, GET THIS GAME!!!

A Very Addicting Game Literally For All Ages!

5 Rating: 5, Useful: 3 / 3
Date: August 01, 2008
Author: Amazon User

"Animal Crossing: Wild World" is one of the funnest games for the DS we have played. The game is essentially a bunch of mini games with no real goal, other than to have fun. You can "earn" money ("bells") by selling things you find or fish you catch (very fun) to buy furniture and expand your house. The game is loaded with special features and characters that show up on preset days, adding some enjoyable variety to the game. The wireless multi-player and on-line play is a great fun for the whole family, we have 4 DS and 4 Animal Crossing games to play with each other (your characters go to one of the player's "towns"). We range in age from 11 to 45 years old and play this game several times a week, either alone or together!

Highly recommended for all ages!

If you liked the gamecube version. You will love this one.

5 Rating: 5, Useful: 5 / 8
Date: December 07, 2005
Author: Amazon User

This is perfect for the portable gamer. In the gamecube version you were not able to play it while waiting in line and just put in a quick ten minutes while waiting in the car. Now, you can do that to your hearts content. For some strange reason this game is incredibly addicting. It is THE sims for kids. However, you will become addicted if you are an adult as well. You can use the stylus to control your hero, but the d-pad is better. You can double tap him to get him to use objects, but the buttons are better. The stylus is great for menu navigation though. The graphics are pretty close to what the gamecube did which wasn't great on the gamecube, but is wonderful on the ds. You will love having a secret life in this world. If you have 4 kids, all of them can have thier own city on one cart. Or you child can get online with people around him and thier own ds's or your child can get online with his cousin joe in Florida and explore each others created world. THis is a great one. get it for your kids now!

What a dissapoinment!! Read before rating

2 Rating: 2, Useful: 23 / 72
Date: December 05, 2005
Author: Amazon User

I dont know where to begin. First of all nintendo has made online for this game needlessly complicated! You are required to trade friend codes with a friend, you cant just play with anyone. That eliminates people who do not know anyone with a ds, and people who dont want to go around joining game forums to look for people to swap codes with. Plus holidays like CHRISTMAS, HALLOWEEN, and THANKSGIVING have all been removed from the game. We now have made up holidays like "be nice to nook day", plus they arent even on the same day as the other holidays. And yes that means no lights on Christmas as in previous acs. Plus nintendo took out nes games, becasue they want us to buy them on the upcoming revolution. Jingle the christmas reindeer is gone, along with all holiday characters. When i finally found someone to play online with, it turned out to be boring! There really isnt muchto do its really a social interaction assuming you know the people. I dont know anyone with the ds, so all I can do is trade items with strangers i had to find on a game message board. Dont waste your money if you already have the original Animal Crossing.

Very Addictive!

5 Rating: 5, Useful: 9 / 20
Date: December 05, 2005
Author: Amazon User

First off,this game is very addictive.Their are over 75 chracters.Including Tom Nook.K.K.Slider,Mr.Resseti and more!
You can expand your house and their lots of Holidays.You can even pay your morgage!Just like the orignal one this is exciting!

Many Many Changes

4 Rating: 4, Useful: 4 / 6
Date: January 03, 2006
Author: Amazon User

First, if you loved the original, you'll be just as addicted to this one. I was lucky enough to pre-order, so I've had a chance to play it for awhile.

Several things have changed, mostly good, some which take some getting used to, and a few bad. So far the latter have added some confusion and annoyance which kept me from giving it the five stars I wanted to give it.

Good changes - no more running about looking for special visitors; they all show up at the town hall...your animal neighbors are much funnier...it's easy to get very funny responses to letters (altho' in the past, all you needed was an exclamation point and a question mark to get a positive response)...being able to take fossils straight to Blathers is a huge time savings, and visiting the coffeehouse and drawing constellations in the museum basement and attic, respectively, is a lot of fun (especially watching your hand-drawn constellations float by overhead at night)...there are a huge number of new fish, new fossils, and new bugs to find - no more trudging along the beach in winter scarfing up only a pile of miserable sea bass...now you buy your clothes at the Able's shop, and the many new accessories are hysterical - I spent one day running around in a Native American warbonnet and a pacifier (didn't realise I had the pacifier attached)... the bulletin board is actually used... Pelly works late (don't have to see Phyllis til really late)...your house can be huge (3 extra rooms, plus the usual large expansion...you can put your own artwork on easels in your house and decorate the path outside with the same in graffiti squares...the paths system is nice (much less banging into trees while running around)...you can pick and then replant many kinds of flowers, put them in your hair, or drop them in your home as a decoration...some bugs are only attracted to certain flowers, so you do have to plant them all...

Changes that take getting used to: not being able right away to ask your neighbors for errands to run - you have to wait until they begin to warm up to you, and then you still cannot ask - they ask you instead...you can really hasten this effect by waiving to them as you pass...using the stylus is awkward at first, but then you begin to see how really effective it is - writing letters, dragging things around in your menu, etc., becomes much easier...you barely have to touch it though, which takes some getting used to, to relax your grip...even with all the new and improved bugs and fishes, it seems to take more time to earn money now, especially with having to wait on your neighbors to warm up...one very funny effect, as neighbors move in, their houses stay filled with packing boxes for a day or two - only then can you investigate their homes...there is no island, so coconuts wash up in the beach, along with messages in bottles...

Things I had trouble with: the "scrolling world" (think sonic 3-d) makes it difficult to shoot down presents etc, because you have to race "up" the world to bring the present into closer view, and then race about trying to line up your shot - it appears you need to have the floater directly overhead and not "in-the-distance-overhead" - for your shot to work...also, you tend not to focus on the top screen, so if you miss the sound clues you may miss action on the top screen altogether - there is a lot of sound in this game, so it's not hard to do...fishing is harder - things dart about and change direction, often swimming offscreen by the time you cast your line - sometimes more than one fish will come to you - unlike the first game, where a visible tug-and-splash showed you had a bite, in this game, the only clue is an audible "plop" sound - so you're listening, not seeing, which is awkward. Booker seems not to know when visitors show up - and since they show up at the town hall, what's the point? - and you never get to talk to Copper unless you are doing wi-fi...also, catching the proverbial mole cricket (the only winter bug available, really) has proven impossible for me at least...you dig it up, but by the time you get your shovel put away and get your net out, it has crawled off and disappeared - catching things happens in real time - the game doesn't freeze action, so it's like an active-time-battle in a standard RPG.

Finally, the official game guide is puzzling - clothes are given huge up close shots (so you can copy designs?)) but items and furniture, etc, are tiny dark pictures with no definition at all...very wierd.

to play wifi you have to trade friend codes

5 Rating: 5, Useful: 4 / 6
Date: April 02, 2006
Author: Amazon User

so mine is 2389-8675-4565 write your down so we can trade its the only way!and this does deserve 10 stars!now to get a friend code you need to have a nintendo wifi connecter or
a router and ask the dog to register one for you and he will as
long as you have connected to a router and then trade it with somebody and you can go to that person town and have fun!

animal crossing wild review

5 Rating: 5, Useful: 6 / 12
Date: January 20, 2006
Author: Amazon User

this game is lots of fun and you can even visit your friend's town if you have a wi fi connection or you at nearby in the game you buy a house and throughout the game you have to pay tom nook back and expand your house plus you get to fish catch bugs plus buy stuff in nooks store this game is a definite 5 star game

An Average Sequel to a Near-Perfect Game

3 Rating: 3, Useful: 6 / 12
Date: July 28, 2006
Author: Amazon User

Animal Crossing: Wild World is the sequel to game tycoon Nintendo's hit GameCube title, Animal Crossing. Wild World takes the same basics of its predecessor and adds dozens of new features. Is this good or bad? Find out.

Graphics - 8/10

These are great for a DS game. They are actually slightly better than the GameCube original, which is to be expected, as the original was originally developed for the N64. Some items have more detail, and fish actually wiggle around. The clothes, accessories, and hats you can buy look very nice. The viewpoint has been changed from a top-down, "bird's-eye" perspective to a "Round World" perspective, which is not quite as convenient, but looks more realistic. Of course, if you're demanding more realism in a game filled with talking animals, something may be wrong with you. Overall, the graphics are fantastic, topped only by Metroid Prime: Hunters and Mario Kart DS in visual quality, but I must knock off a couple points for noticeable frame rate drops with 4+ animals on the screen at once.

Sound - 5/10

The sound in this game is simply okay. Not great, not horrible, just average. The Animalese language (the language the animals speak in) is nowhere near as detailed as it was in the GCN original, but this is to be expected. The music is not as good as the original's, but it's still fairly good. All the sound effects seem to be recycled from the GCN original, which is perfectly fine with me.

Gameplay - 5/10

The first few days you boot up this game, you'll be so happy, with so many different things to do and so many places you see. You'll be caught up with working with Nook, catching bugs and fish, and doing chores for the animals. You'll suddenly realize that you have a parcel to deliver after stepping into your house to move some stuff around becomes a three-hour long redecorating kick. And you'll love every minute of it.

Fast-forward a month or two. You've stopped seeing new furniture and wallpaper. You've been finding the same darned fossils for weeks. And you've caught every fish and bug available in this season, with no new ones to come for several weeks, or even months. You're beginning to get bored with your residents and their now-irritating record-breaking quirkiness. You just want to see someone new. AC:WW makes a vast improvement over its predecessor by adding several new "special guests", such as Pascal and Dr. Shrunk. The problem is, you don't see enough of them. All the holidays from the previous game, excluding New Year's, have been removed, replaced with constantly repeating holidays like La-Di-Day and the Flea Market. One of the few real once-a-year "holidays" is the Acorn Festival, which I have yet to see, as it occurs in fall (I received the game in December of '05; it's currently July of '06), but still. This may make the game more "universal", but it makes the game more mechanical and repetitive than some of the more dull Harvest Moon titles. The game also, really, lacks the original's variety, despite having more to give. The original fed you a little bit at a time, and kept you coming back for more. Wild World, however, piles it all on top of you at once and waits several months to give you any more.

The controls are good and suit the platform well; but that can't save otherwise average gameplay. There are a few extra features that do improve on the GCN version, though; an observatory where you can create constellations has been added, you can now get fossils identified in the museum rather than mailing them off, and, best of all, you can save at any time. A coffee shop has been added, but once you've had a few cups of coffee there and seen K.K. Slider, a local musician, perform, the variety ends, just like the rest of the game. It also introduces an online feature, which I have yet to try, being a McDonald's despising dial-up user, so I have nothing to say about that.

Charm Factor - 6/10

The animals are wittier and more diverse in this game than the GCN game, but they're not nearly as charming. I don't mean they're mean or cruel; it's just that they lack charm. In an attempt to make quirky characters, Nintendo over-quirked them and made them rather annoying and, well, freaky. The pleasantly quirky critters are sometimes amusing, but mostly just annoying. For some reason, the game doesn't have you picking the controller up as soon as you can to experience a new day like the GCN version did.

Overall - 6/10

Overall, Animal Crossing: Wild World is fun to start with, but gets boring quickly. Here's a tip: Save fifteen dollars and buy the incredible original version instead. If you already have it, save your money for the upcoming Wii version of the game.


Review Page: Previous 6 7 8 9 10 11 12 13 14 15 Next 



Actions