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Dreamcast : Marvel vs. Capcom 2 Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Marvel vs. Capcom 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Marvel vs. Capcom 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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User Reviews (1 - 11 of 112)

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CAP**cantstop**.COM

5 Rating: 5, Useful: 44 / 52
Date: May 26, 2000
Author: Amazon User

I was kind of tired of Capcom after all the Street Fighter 2 upgrades. Then came the Versus series featuring Marvel comics heroes and old Cap' favorites. With competitor Mortal Kombat now all but extinct, the fighting game king came back with some truly distinct franchises. Now with titles like MVSC2, its ok to be psyched about Capcom again. Incredible arcade perfect action. How does 3-on-3 fighting sound for starts? How about a total of 56 YESSSSS! 56 total unlockable fighters? You get Capcoms finest characters from all its most popular series. You get X-Men heroes spanning decades of Marvel history. One would think a 2D fighter with 3D backgrounds would sound odd, but the result is stunning. The soundtracks are the best ever from the "don't feel bad" at the continue screen to the laid back jazz number during the ending,a welcome trip after all the button smashing. The action is furious and eye-gratifying. You can have your teammates join you for psychedelic- hundred-hit-combos,(even Bruce Lee would have a hard time not flinching). The control system is familiar yet easier than past Vs. games. The infinite line-ups you can create will give you loads of replay time,along with the other options such as the character building options and limited internet challenges. This is by far the best from the Cap-"www.KO."-com, and triples for the VS. series what Street Fighter Alpha 3 did for the Alpha series. Oh, not into fighters? "Rookie"-woolfie. Not into Capcom? "You must be out your mind,Ryu's the greatest fighter who never lived. That'll be $8."

This game Rocks!

5 Rating: 5, Useful: 19 / 21
Date: April 08, 2000
Author: Amazon User

I'm in the Air Force and am stationed in Japan. When I played this in the arcade, I couldn't believe my eyes! The backgrounds are simply the BEST I've ever seen. Not only that, but the character animation couldn't be smoother. Mechanicly, the game rocks as well. You get to pick 3, yes 3, people for your battle royal. As usual you have the tag team option, but the twist is the two tag team buttons on your controller. The two fierce attack buttons have been moved to the medium's previous spot, and the fierces have been replaced with your team buttons. Tapping either will call in one of your team-mates for a move. Only catch is, if they get hit while they're out, they'll take damage too. This really adds a whole new angle on the game, and you wouldn't believe triple team combos! Oh yeah, and the super combo backgrounds kick! Character wise, this game has it all! Everyone from Akuma and Cable, to Marrow and Bulleta (Baby Bonnie Hood), this game has a serious amount of characters. I haven't even seen them all yet. When I played this, there were 30+ selectable, and there were still more ? boxes on the character select screen! If you were a fan of the first, this one definately has an edge, and I highly recommend it.

Wow, incredibly crazy!! Buy it...!

5 Rating: 5, Useful: 13 / 14
Date: June 05, 2001
Author: Amazon User

Marvel vs Capcom 2 is Capcom's fourth go at their VS games. It combines Capcom characters with characters from the Marvel universe including Ryu, Megaman, Hayato, Strider, Cable, Rogue, Wolverine (with a unneeded feral version), Marrow, Dr. Doom, Juggernaut, Thanos and the list goes on and on. There's an astonishing total amount of 56 characters - most of which have to be unlocked.

The mechanism to unlock secrets is simple, but effective: You earn points by playing the game in its different modes. When you've earned enough points, you go to the Secret Factor shop and buy a new character. Or a new stage (7 in total, which are just spin-offs of the original stages). Or new colours!! wahoo!!

But as I've said before, this method works quite effective - since it is what makes this game to darn addictive. It boasts an incredible replay value. I've played this game for many many months. And all that time I've played added up, would've taken me over 60 hours of play to reveal all the secrets. It doesn't stop after this. When you've unlocked all secrets, you can pick the same character trice!!

Yes, you play with three characters. This is how the game works: You select three characters from either the Capcom or Marvel universe. Your opponent picks three as well and the first one to defeat all 3 opposing characters wins. It sounds like an uneven brawl, but it surprsingly works very well. And it can work for you since you can come up with different strategies this way.

You just fight one on one, but you can either switch with one of the other two or call them in to help you in the fight. Either in an "Assist Move" or in a dizzy killer triple Super Combo Move.

The game is arcade perfect. Truly wonderful pixelated low-res 2D characters splash around the screen on stunning 3D backgrounds. And it's pulled off really well. Most of the characters just blend in the background easily. It doesn't look akward at all.

The presentation is very good. With the flashy graphics and the cool intro sequence which lists all the features like a commercial. The game also features a energetic jazzy soundtrack. Some might think it doesn't really suit a fighting game, but I think it's great. It really sounds like you're dealing with Marvel when you hear this. The music has the same energy you would've got from the comics and cartoons. It grows on you after a while.

But this game isn't all perfect. As I said before, the characters are in low-res. Capcom did redraw some of these, but at least they could've tried to present them high-res. And the game can get so frantic, that any [person] can win when he keeps smashing all the buttons. But other than that, the game is great. Those few downsides don't take anything away at all.

You can easily play this with a Dreamcast controller btw… The game got rid of two buttons and now you've only got a low and high punch/kick. The two other analogue shoulder buttons are used for the Assist Moves.

The game can get crazy at times with the zillions of following moves in a combo. And some of the new characters are like they were put in as jokes as well, like Servbot and Dan (check out his super Ha-Do-Ken). But with the great replay value, the great graphics, sounds, voices (most of the voices are from the same people who did them in the X-Men cartoon series), music, presentation… This is truly an essential must for any Marvel, Capcom, Street Fighter or Dreamcast fan.

So much fun, you'll cry tears of joy

5 Rating: 5, Useful: 10 / 11
Date: August 02, 2000
Author: Amazon User

"We are VENOM! " I just got my copy of Marvel vs. Capcom 2 last night, and I'm still reeling from the sensory overload that is Capcom's latest entry in its Vs. series.

The game's main selling point is the sheer amount of fighters you can select for your 3-person (or monster) team. Once you unlock them all, you can choose from 56 different fighters, each with his or her crazy hyper combos.

In addition, you can unlock new stages and colors, which also add to the longevity of the game.

Graphically and sound-wise, this game is a perfect port of the arcade. If you haven't seen the arcade, imagine the animated sprites from the previous Vs. games, and slap them on beautifully rendered 3-D backgrounds. The result is quite stunning. In addition, several of the special effects (fireball hits, super jumps) are rendered using 3-D effects, which adds to the coolness factor.

In the sound department, you'll hear crisp, clear speech and punches. Most of the new characters have all-new speech, including Jill "I'm a member of S.T.A.R.S!" Valentine. The music, however struck me as just plain strange. It's not bad, but it's laughingly out of place in this game. It can only be described as 'jazzy.'

Control isn't too shabby, either. Instead of the six-button layout we've all come to expect, only four buttons are used for attacks. The other buttons are used to call your partners in for brief "assists" during the fight. These buttons also figure into your double or triple super combos.

All in all, if you're a fighting game fan of any type, run out and buy this game. Or order it from Amazon, like I did. Just remember to eat and bathe while you're trying to unlock every last character.

The ultimate fighting game - period

5 Rating: 5, Useful: 11 / 13
Date: April 05, 2005
Author: Amazon User

Marvel Vs. Capcom 2 - New Age Of Heroes (2000.) The fourth game in the "Marvel characters versus Capcom characters" series.

Over the years, there have been a ton of fighting games, but as the years progressed, it became evident that one company was the supreme mastermind of the genre - Capcom. When they released Street Fighter II in 1991, it revolutionized fighting games and was frequently ripped off. Capcom used the excellent mechanics behind that ever-so-successful series to launch spin-offs like Street Fighter Alpha, as well as other fighting series, including Darkstalkers. The corporation even made a fighting game featuring Marvel comics characters which was well-received. And then, Capcom did one of the smartest things of their entire career - put Marvel and Capcom characters together in the same fighting game! This started with the classic X-Men Vs. Street Fighter, which was followed up my Marvel Super Heroes Vs. Street Fighter, which greatly expanded the Marvel roster. And then came Marvel Vs. Capcom, which greatly expanded the number of Capcom characters available. The fourth game in this Marvel and Capcom series, Marvel Vs. Capcom 2 - New Age Of Heroes, arrived in 2000. Read on for my review (and sorry about the long introduction.)

We'll start off with what this game does good. The absolute best part of this game is the sheer magnitude of characters you can play as. Once they're all unlocked, you'll have over fifty characters! And you've got the all-stars from both universes. Capcom serves up classic Street Fighter characters like Ryu and Ken, along with Darkstalkers favorites Felicia and Morrigan, and even Mega Man! Capcom's got a ton of their most popular characters too, including Spider-Man, Iron Man, The Incredible Hulk, and pretty much all of the X-Men. The game even features new characters from both franchises. Unlike the first Marvel Vs. Capcom, which played pretty crappy with console controllers, this time around the scheme was done AROUND the controller, so it plays WAY better than its predecessor. The 128-bit backgrounds look GREAT. The soundtrack's catchy, too, even if some beg to differ. The system used for unlocking characters/stages/outfits/etc. is also well-done. You earn points every time you play, and these can be used to buy the bonus features. For the most part, the game takes everything from the original Marvel Vs. Capcom, and improves it. There is very little wrong with this game. If you liked the original, you're probably going to like this one even more.

As much as I like this game, I do have a few complaints. The one that seems to get the most attention is the characters being drawn at a low resolution. Why did Capcom do this? The backgrounds are simply stunning, so I really think a little more work could have gone into the character models. Likewise, too many characters have been altered too much - Chun Li, Sakura, and M. Bison have been altered so much that they aren't even fun to play as. Likewise, many of the characters are just weak when compared to others - Roll is just pathetic and essentially comes off seeming like a "poor man's version of Mega Man." The new characters were unnecessary. Though cool, their omission would have allowed for other great Marvel and Capcom characters to be in the game - I'm sure plenty of other gamers would have liked to have been able to play as Daredevil, Dr. Octopus, The Punisher, Bass, and Proto Man. My biggest complaint is that the game is no longer in production - they don't make Dreamcasts anymore, and for reasons only god knows, the Playstation 2 and XBOX versions were produced in limited quantities. Still, these flaws can ultimately be neglected. For everything this game does wrong, there are about ten things it does right.

My final verdict is simple. If you like Capcom's fighting games, this is a must-buy. It's my favorite fighting game of all time, and you'd be a fool not to buy it if you're into the genre. Capcom knows good fighting games, and this is as good as they come. It's tough to find due to the poor distribution, but trust me - it's worth hunting down.

2D Fighting Heaven

5 Rating: 5, Useful: 7 / 7
Date: October 18, 2000
Author: Amazon User

The fourth in the Vs. series, MVC2 is nothing but pure adrenaline. Even for the non advid Street Fighter or Marvel fans, there is enough gameplay texture to keep anyone playing for hours on end. With a handful of characters available at the game's begining, MVC2 never ceases to amaze the player with the variety of special moves and fighting styles. Apply this variety to the game's total of 56 characters, most of which are unlocked using a simple point system, the gameplay has almost unlimited possibilities. Second to note is the advancement of graphics over the smash hit Marvel Vs. Capcom. While some characters still retain their original sprite animations (and even fewer do look poor), the most notable advancement is the use of 3D backgounds. The overall effect of the 2D sprites and breathtaking backgrounds is mindblowing to the Capcom fighting enthusiest. Also quite notable, is super moves now do not cause chaos on the screen and are easier to control as an effect. Most importantly to note is the revised gameplay. The medium strength puch and kick buttons have been removed from the control scheme. This change is hardly noticable since medium strength attacks are chained automatically from the weak attacks. This change also makes it possible to pull off more complex combos. Another important aspect is the new 3 on 3 tag team fighting engine. There are no words to explain the sheer fun and skill involved in using the three characters to their full effect; simply put it is brilliant. Throw in the intense Snap Back, Variable Counter, Air Combo, Variable Assist, Hyper Combo, Variable Hyper Combo, and 3-level Delayed Hyper Combo moves and you have one of the deepest fighting games to grace any home console.

One Word: TIZZZIGHT

5 Rating: 5, Useful: 7 / 8
Date: May 04, 2000
Author: Amazon User

This game is absolutley AWESOME! I first played it when i went to great america. The features in this game is quite amazing. The grahpics, espescially the new 3-d backgrounds which gives it a new taste.i had to admit though, the characarters themselves looked a little choppy. But still that does'nt leave out the fun. This definetlety tops the vs. series especcially the new 3v3! Combos are a sinch to execute and can go up 300+ hits! over 50+ characters to choose from! The only regret i have about playing this game is that it's gonna be awhile until it hits u.s shores. I DEFITNETELY reccomend this game!

Marvel-ous (sorry, couldn't resist the pun)

5 Rating: 5, Useful: 6 / 7
Date: July 06, 2000
Author: Amazon User

I was a huge fan of Marvel VS Capcom, which is why I was so happy when Capcom announced a sequel. The first tag team fighter was wild, but I mean, this sequel is one of those rare exceptions which is superior to the original. The original had 21 characters (most were alternate colors of some characters), this game boasts 56 characters in total, and there is one double: Wolverine. One has the Marvel Capcom moves, the other, XMen VS Street Fighter. Anyway, the game is a 3 on 3 tag team fighting, and can get very intense. The backgrounds have this spectacular 3-D look to them, and there is a new 4 button control scheme, making the game more bearable with the Dreamcast controller, unlike the first game. But what makes this game so good is that it is very easy to pick up and play, and boasts a TON of replay value. You have to earn points to unlock new stages, new costume colors, and, new characters (you start off with 24). You unlock it by earning points, by playing through the games various modes. If there is any downsides to this game at all, it's that some characters are missing moves from the original, and the music is all jazz. I actually think the music is decent, but if you don't like jazz, you'll dread the music. This is the ultimate 2-D fighting game. If you own a Dreamcast, liked any of the VS series or fighting games in general, this is a must have for your library. There is no depth to the game, it's very easy to learn and master, but packs quite a punch with replay value and fun.

Highlight in the Twiglight of Segaz Last Console

4 Rating: 4, Useful: 5 / 6
Date: February 08, 2004
Author: Amazon User

For any die-hard 2-D fighting enthusiasts who were waiting for the next groundbreaking title, you got the predecessor to this game, which, when it debuted in arcadez, wuz one sweet deal. However, I remember itz own predecessor, Marvel Super Heroes Vs. Street Fighter, which I believe wuz the best in the long-running series of high-flying, button-mashing extravaganzas (feat. the non-pilot pilot, X-MEN: Children of the Atom; Marvel Super Heroes, which truly defined the game-type and engine that would accompany the game til the seriez' end; and X-Men Vs. Street Fighter, probably the most lackluster in the series). However, once MvC 2 hit the arcadez, it blew everything else away. Anywhere you go, you'll see this stealing busienss away from the newest 3-D titles (at that time), Tekken 4, Soul Calibur (one of the few fighters I enjoy more than MvC 2), and Project Justice, a little-hyped but spectacular sequel to Rival Schools: United By Fate (both of which are actually 2.5-D fighters: gamez in which playerz can move in and out of the foreground, sort of rotating on an axis, but most of the fighting takez place on a 2-D plane). But anyway, back 2 THIS game. The Dreamcast port wuz probably an enhancement to the title, as the resolution on a TV will most likely outdo that of the huge widescreenz they'll have this on in the arcadez, which gave a sort of big-tyme feel (especially since digital stereo sound accompnied it), but the fact that this is a pixel-based game made evertyhing kinda fuzzy. In termz of gameplay, the fun never seemz to stop coming with this one, as the number of character combinations (and thus cooeprative hyper combinations) are near-endless; and the sheer variety of the individual characterz addz even more to the variability in match-upz. There seemz to be not just one, but multiple characters to fit any playing style. In termz of learning curve, this is most definitely a button-masher, but any aficianado of the series will be familiar with the air combo system, which has been simplified in this game to allow for the assist move. The latter has been implemented as a replacement to the sheer annoying & limited special partner attack in the predecessor, which featured cameos from vintage Capcom gamez (Arthur from "Ghouls and Ghosts," Unkown Soldier from "Forgotten Worlds", etc.) and other fighters (Cyclops, Psylocke, Juggernaut, etc.) from former installments in this series that didn't make the suprisingly short cut for MvC 1. Thatz another area where this series triumphs: about 56 characters in all in this game as opposed to about half that in the 1st 1. In both gamez, a portion of those total characters are hidden, and the method of obtaining them in MvC 2 is alot more worthwhile and actually increases replay factor by giving you a motive to play different modes and get flashy finishes. Stated more specifically, you accumulate EXP pointz just from playing practice mode (directly proportional to time spent in the Danger Room, where you practice), and even more pointz for playing and winning competitve modez and getting hyper-combo finishes, more pointz awarded for more difficult to execute types of hyper-combos (e.g., Individual, Team, Devastating) However, in the 1st game, you seem to have to do thingz JUST so to obtain lackluster secret characters, which were really just pallete-switched variations of already available characters. Or, you could enter a sequence of button-presses on the character select screen to temporarily have access to these bumz. On a final note, the final boss of MvC 2 (A behemoth shape-shifting entity called "Abyss") is amazingly easy to defeat as opposed to the boss of the predecessor (the comic-derived amalgation of Professor X and Magneto known as "Onslaught"), probably becuz you have one more character to assist you in the sequel, the boss here has super-armor (i.e., he has infinite momentum and thus cannot be stunned, stopped or grabbed in any way), which, when you adapt your style of play, actaully makez it easier to defeat him (it). In the game that came before it, however, Onslaught does not have super armor, and thus moves upon you attacking him instead of standing there and taking your punishment. And boy, does he move. Onslaught teleports at will and can even call upon another character to fight in his stead by manipulating them telepathically. These are typically other characters from the game and, even though they don't have full health, are extremely hard to defeat. He is not guaranteed to summon a drone, and in some cases he will use more long-range attacks than short, so you never truly get a fair crack at him everytime (which I would prefer and is the case with the FIRST form of Abyss). However, both entities change forms as you defeat the one that came before it, with Abyss having 3 and Onslaught having only 2 (to parallel the number of characters playable at once in each game). As you may expect, the final formz of each are the most difficult, powerful, deceptive and massive. However, the durability of the final form of Abyss is suprisingly low, making him easy-pickinz one you've faced him enuff. Onslaught, on the other hand, is a hanfull no matter HOW many timez you've played him. This stemz from the fact that he is ridiculously cheap and you must often super-jump to attack him when vulnerable.
So, as you can see, you get a helluva improvement over the predecessor and a marvelous (pun-intended) game that'll keep you entertained for yearz. EAZILY the GREATEST of a dying breed.

The Dream Crossover That Takes Fantasy to the Next Level!

5 Rating: 5, Useful: 4 / 4
Date: June 05, 2002
Author: Amazon User

Marvel vs. Capcom 2 is the most incredible, red-blooded and fast-paced fantasy fighter ever conceived in the gaming world, even beyond the 3-D fighters like Tekken or Soul Caliber. And that's quite a startling feat considering MvC2 is laid out in 2-D graphics sporting zip realism. The controls are the game's strongest point. Instead of the typical 3-Kick and 3-Punch system as in previous fighers, MvC2 contains a 2-Kick, 2-Punch system in which the remaining two buttons can call forth the resting two fighters as assists. What a convenience! Plus,a memorable rock/jazz score, brilliant originality, a 5-Level Hyper Combo gauge and Triple Team Maneuvers all are included in the package that shows us why Capcom is simply Marvelous!

Favorite characters used:

1. Cable- The coolest new Marvel hero in the Capcom arena, Cable is the long range fighter of the 50+ characters playable. He uses guns, lightning spears, electrical punches and freeze grenades in his arsenal. His finisher, "Hyper Viper Beam", lags on the ground. But on air, it's the deadliest hyper combo made. Connect your opponent with a few combos or wait until the opponent's assists arrive, and then use the finisher! Cable's Psimitar, among the most complex looking of uppercuts, can send a foe into the air for a long time, so it's a good distance maker. The Regular Viper Beams come in two forms; fast and weak, or slow and strong. The first beam is recommended against opponents with great speed; other speeds, you know what to do. Easily, Cable can ward away the worst of foes without leaving himself wide open, so he may be the easiest character to control.

2. Tron Bonne- Mega Man's scientist friend looks goofy riding on her weapon-packed android, but she can get the combos done! Tron Bonne can trap opponents with a slow gun (the least useful attack), shoot out Servbots (her waiter creations) or zoom her robot full speed to drill the foe. The zoom does great damage and scores several hits, so connect a foe with a simple combo beforehand. Tron Bonne, like Cable, has a good range.

3. Hayato- This sword-wielding kid from "Star Gladiator" is armed with the sleekest plasma sword in the business. His dashes score great damage and can confuse foes. Hayato's greatest weakness lies in the lag time of his attacks, as well as his lagging defense. Hayato's Siden, however, is a great assist maneuver.

4. Captain Commando- Captain Commando (based from Capcom. Get it? CAP-tain COM-mando?) has range and moves that can come close to rivalling Cable. Commando has a flamethrower on one hand and an electrical glove on the other, releasing his two most dangerous attacks, Captain Fire and especially Captain Corridor, the most unpredictable anti-air explosion in the series. Commando has a better advantage here than in his first experience, because now that the areana is higher, he can utilize captain Corridor to send the opponent up, and then thrust the bizarre Captain Sword to send the opponent down! Another great finisher of his, the Captain Storm, is among the best-looking finishers of them all. Here, he uppercuts the foe several times into the air, and then his running buddies dash onto the foe, before Captain Commando slams a powerful Captain Corridor to finish the opponent off!

5. Gambit- Marvel's favorite Cajun may have several moves that are difficult to pull off, but the easy moves can do the job just as well. Gambit can thrust Kinetic Cards (or, when in diagonal directions, Trick Cards) that stab onto the foe before exploding. The best asset of these cards is that there's little clue how to jump over them; the cards move too fast! Gambit has two extremely good finishers. One is the Cajun Explosion, a move where he leaps into the air and throws cards that can explode across the screen, making this move exceedingly difficult to avoid. Cajun Explosion is best recommended when your opponent is having lag time on the ground. The other, better finisher is the Royal Flush. Here, Gambit thrusts his staff into the air and lobs thousands of cards to stab the opponent. Royal Flush does great damage and is also very fast. If you want a Triple Team Hyper Combo that scores lots, Gambit's Royal Flush can do the trick.

6. Ken- Mr. Masters, he of the legendary Street Fighter series, has become highly improved for this version. The wider arena means that Ken has better chances at linking his combos with furious fiery punches. Ken's best move is the Fiery Shoryuken, which scores multiple hits and is useful for keeping away troubling foes. Another great move is the Flying Hurricane Kick, in which Ken flies diagonally upward with feet flying fast and furious. Trap your opponent in a combo before doing this. Ken also has 3 finishers, the Shoryu Reppa (dashing chain of Shoryukens), the incredible Shinryuken (a vertical fireball uppercut) and the stylish Hyper Hurricane Kick (starts like a kicking version of Shoryu Reppa, ends like a Fiery Flying Hurricane Kick). Use all of Ken's moves when you get the chance; all are versatile.

MvC2 rules..Nuff said.


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