Below are user reviews of Marvel vs. Capcom 2 and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 112)
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Chaos at its Finest
5
Rating: 5,
Useful: 0 / 0
Date: July 27, 2008
Author: Amazon User
The craziest 2D Fighting game thus far, Marvel vs Capcom 2 delivers a fresh new experience that will continue to stand the test of time with its hyper gameplay, number of characters, gameplay elements, and strategic depth.
***Story***
Unlike the previous versus titles, the story doesn't seem to be anything significant. The most that can be made out of the game is that the ENTIRE story revolves around the Ruby Heart and her Ship. The ending is generally the same, just images of the characters interacting with one another in still frames.
***Gameplay***
Lightning fast and changed from the previous Versus titles. The game still utilizes six buttons; however, only four buttons are used for attacks, the other two buttons are used for assists.
For anyone who doesn't (FOR ANY REASON) know how the controls work by now JP doubles for JP and SP when pressed consecutively. The same goes with the SK button, SK pressed in a consecutive manner will register as SK and FK immediately after. The FP and RK have their own buttons and as stated before, the Third Punch and Kick buttons summons your assists.
Assists can be assigned types whereby when summoned, they perform that type of attack. Ex: If you were to select Cammy and set her as a ground type, whenever she is summoned to assist, she will use cannon drill. When summoned for a team hyper combo or chain hyper combo, she will utilize her Cannon Drill).
Short Learning curve--the game becomes addicting and easy to pick up, but difficult to completely master.
***Graphics***
The new 3D backgrounds are quite appealing. They animate quite nicely.
The character models are still consist of the Alpha series models (All Street Fighter Characters) and Dark Stalkers models (from the original titles as well).
Some characters have hyper combos that present them from a different perspective. Ex: Anakaris will grow to epic proportions while facing the audince/screen and use his hands to attack his opponent.
The characters animate fluidly and the new lighting and special effects blend into the game quite well.
***Music/Sound***
The soundtracks you remember from the previous versus games have been replaced by jazz and j-pop.
The characters all retain their previous voice overs and the sound effects remain the same for the most part. The newly introduced characters voices have been done well, too.
Pros:
+Hyper, Fast and Fun
+Competitive Fighter
+Creates New Depth with its New Features and Gameplay
+56 Characters to choose from
+Lots of Unlockables
+The Game's Boss is a Little more of a challenge This time Around
Cons:
-Character Artwork
-Cable Can Be a Cheap Character by Players Deparate to Win
Epic!
4
Rating: 4,
Useful: 0 / 0
Date: January 17, 2008
Author: Amazon User
I was never a fan of tag-team 2D fighters until I picked up this title.With a deep roster, crisp graphics and no slowdown this is a must-have for a DC owner. The only downside is that there isn't much single-player replay values. Only modes are arcade mode and once the unlockables are done the game will likely sit on the shelf. A few more game modes would have been nice but overall a must have for a 2D fight enthusiast.
the game is excellent
5
Rating: 5,
Useful: 0 / 0
Date: October 14, 2007
Author: Amazon User
i love all the chosable charaters 56 from the marvel and capcom universe my favorite fighters are seorm,cyclopes, and cable but all the fighters are great and it a great game
The ultimate fighting game - period
5
Rating: 5,
Useful: 11 / 13
Date: April 05, 2005
Author: Amazon User
Marvel Vs. Capcom 2 - New Age Of Heroes (2000.) The fourth game in the "Marvel characters versus Capcom characters" series.
Over the years, there have been a ton of fighting games, but as the years progressed, it became evident that one company was the supreme mastermind of the genre - Capcom. When they released Street Fighter II in 1991, it revolutionized fighting games and was frequently ripped off. Capcom used the excellent mechanics behind that ever-so-successful series to launch spin-offs like Street Fighter Alpha, as well as other fighting series, including Darkstalkers. The corporation even made a fighting game featuring Marvel comics characters which was well-received. And then, Capcom did one of the smartest things of their entire career - put Marvel and Capcom characters together in the same fighting game! This started with the classic X-Men Vs. Street Fighter, which was followed up my Marvel Super Heroes Vs. Street Fighter, which greatly expanded the Marvel roster. And then came Marvel Vs. Capcom, which greatly expanded the number of Capcom characters available. The fourth game in this Marvel and Capcom series, Marvel Vs. Capcom 2 - New Age Of Heroes, arrived in 2000. Read on for my review (and sorry about the long introduction.)
We'll start off with what this game does good. The absolute best part of this game is the sheer magnitude of characters you can play as. Once they're all unlocked, you'll have over fifty characters! And you've got the all-stars from both universes. Capcom serves up classic Street Fighter characters like Ryu and Ken, along with Darkstalkers favorites Felicia and Morrigan, and even Mega Man! Capcom's got a ton of their most popular characters too, including Spider-Man, Iron Man, The Incredible Hulk, and pretty much all of the X-Men. The game even features new characters from both franchises. Unlike the first Marvel Vs. Capcom, which played pretty crappy with console controllers, this time around the scheme was done AROUND the controller, so it plays WAY better than its predecessor. The 128-bit backgrounds look GREAT. The soundtrack's catchy, too, even if some beg to differ. The system used for unlocking characters/stages/outfits/etc. is also well-done. You earn points every time you play, and these can be used to buy the bonus features. For the most part, the game takes everything from the original Marvel Vs. Capcom, and improves it. There is very little wrong with this game. If you liked the original, you're probably going to like this one even more.
As much as I like this game, I do have a few complaints. The one that seems to get the most attention is the characters being drawn at a low resolution. Why did Capcom do this? The backgrounds are simply stunning, so I really think a little more work could have gone into the character models. Likewise, too many characters have been altered too much - Chun Li, Sakura, and M. Bison have been altered so much that they aren't even fun to play as. Likewise, many of the characters are just weak when compared to others - Roll is just pathetic and essentially comes off seeming like a "poor man's version of Mega Man." The new characters were unnecessary. Though cool, their omission would have allowed for other great Marvel and Capcom characters to be in the game - I'm sure plenty of other gamers would have liked to have been able to play as Daredevil, Dr. Octopus, The Punisher, Bass, and Proto Man. My biggest complaint is that the game is no longer in production - they don't make Dreamcasts anymore, and for reasons only god knows, the Playstation 2 and XBOX versions were produced in limited quantities. Still, these flaws can ultimately be neglected. For everything this game does wrong, there are about ten things it does right.
My final verdict is simple. If you like Capcom's fighting games, this is a must-buy. It's my favorite fighting game of all time, and you'd be a fool not to buy it if you're into the genre. Capcom knows good fighting games, and this is as good as they come. It's tough to find due to the poor distribution, but trust me - it's worth hunting down.
56 characters that you can select to fight
4
Rating: 4,
Useful: 3 / 4
Date: December 18, 2004
Author: Amazon User
Yes this game has 56 characters that you can completely control.
Unlike part 1 where there were special characters that can only help you, but not fight for you. In this part 2, you can completely control everyone.
I am rating this game 4 stars rather than 5, because there is one very annoying factor: In order to unlock the secret fighters, you have to play the game for MANY, MANY hours in order to earn points. You use the points as money to unlock the secret fighters.
badmanstylin
5
Rating: 5,
Useful: 3 / 5
Date: November 26, 2004
Author: Amazon User
Marvel V.s Capcom is the dreadest game after the first Marvel vs Capcom. There are endless possibilities cool combos and stuff.
I've played with nerly every game you can think of, but my best team might be Guile,Charlie
With over 56 pleyers to play with, who can blame me? This is a must get for all true believers!
P.S I also like to play with Hayato,and Silver Samurai (did I spell it right?) and Venom not to mention Wolverine! So this is beyond repair over and [...]
Highlight in the Twiglight of Segaz Last Console
4
Rating: 4,
Useful: 5 / 6
Date: February 08, 2004
Author: Amazon User
For any die-hard 2-D fighting enthusiasts who were waiting for the next groundbreaking title, you got the predecessor to this game, which, when it debuted in arcadez, wuz one sweet deal. However, I remember itz own predecessor, Marvel Super Heroes Vs. Street Fighter, which I believe wuz the best in the long-running series of high-flying, button-mashing extravaganzas (feat. the non-pilot pilot, X-MEN: Children of the Atom; Marvel Super Heroes, which truly defined the game-type and engine that would accompany the game til the seriez' end; and X-Men Vs. Street Fighter, probably the most lackluster in the series). However, once MvC 2 hit the arcadez, it blew everything else away. Anywhere you go, you'll see this stealing busienss away from the newest 3-D titles (at that time), Tekken 4, Soul Calibur (one of the few fighters I enjoy more than MvC 2), and Project Justice, a little-hyped but spectacular sequel to Rival Schools: United By Fate (both of which are actually 2.5-D fighters: gamez in which playerz can move in and out of the foreground, sort of rotating on an axis, but most of the fighting takez place on a 2-D plane). But anyway, back 2 THIS game. The Dreamcast port wuz probably an enhancement to the title, as the resolution on a TV will most likely outdo that of the huge widescreenz they'll have this on in the arcadez, which gave a sort of big-tyme feel (especially since digital stereo sound accompnied it), but the fact that this is a pixel-based game made evertyhing kinda fuzzy. In termz of gameplay, the fun never seemz to stop coming with this one, as the number of character combinations (and thus cooeprative hyper combinations) are near-endless; and the sheer variety of the individual characterz addz even more to the variability in match-upz. There seemz to be not just one, but multiple characters to fit any playing style. In termz of learning curve, this is most definitely a button-masher, but any aficianado of the series will be familiar with the air combo system, which has been simplified in this game to allow for the assist move. The latter has been implemented as a replacement to the sheer annoying & limited special partner attack in the predecessor, which featured cameos from vintage Capcom gamez (Arthur from "Ghouls and Ghosts," Unkown Soldier from "Forgotten Worlds", etc.) and other fighters (Cyclops, Psylocke, Juggernaut, etc.) from former installments in this series that didn't make the suprisingly short cut for MvC 1. Thatz another area where this series triumphs: about 56 characters in all in this game as opposed to about half that in the 1st 1. In both gamez, a portion of those total characters are hidden, and the method of obtaining them in MvC 2 is alot more worthwhile and actually increases replay factor by giving you a motive to play different modes and get flashy finishes. Stated more specifically, you accumulate EXP pointz just from playing practice mode (directly proportional to time spent in the Danger Room, where you practice), and even more pointz for playing and winning competitve modez and getting hyper-combo finishes, more pointz awarded for more difficult to execute types of hyper-combos (e.g., Individual, Team, Devastating) However, in the 1st game, you seem to have to do thingz JUST so to obtain lackluster secret characters, which were really just pallete-switched variations of already available characters. Or, you could enter a sequence of button-presses on the character select screen to temporarily have access to these bumz. On a final note, the final boss of MvC 2 (A behemoth shape-shifting entity called "Abyss") is amazingly easy to defeat as opposed to the boss of the predecessor (the comic-derived amalgation of Professor X and Magneto known as "Onslaught"), probably becuz you have one more character to assist you in the sequel, the boss here has super-armor (i.e., he has infinite momentum and thus cannot be stunned, stopped or grabbed in any way), which, when you adapt your style of play, actaully makez it easier to defeat him (it). In the game that came before it, however, Onslaught does not have super armor, and thus moves upon you attacking him instead of standing there and taking your punishment. And boy, does he move. Onslaught teleports at will and can even call upon another character to fight in his stead by manipulating them telepathically. These are typically other characters from the game and, even though they don't have full health, are extremely hard to defeat. He is not guaranteed to summon a drone, and in some cases he will use more long-range attacks than short, so you never truly get a fair crack at him everytime (which I would prefer and is the case with the FIRST form of Abyss). However, both entities change forms as you defeat the one that came before it, with Abyss having 3 and Onslaught having only 2 (to parallel the number of characters playable at once in each game). As you may expect, the final formz of each are the most difficult, powerful, deceptive and massive. However, the durability of the final form of Abyss is suprisingly low, making him easy-pickinz one you've faced him enuff. Onslaught, on the other hand, is a hanfull no matter HOW many timez you've played him. This stemz from the fact that he is ridiculously cheap and you must often super-jump to attack him when vulnerable.
So, as you can see, you get a helluva improvement over the predecessor and a marvelous (pun-intended) game that'll keep you entertained for yearz. EAZILY the GREATEST of a dying breed.
56 Fighters, yaah...only around 15 are actually good
3
Rating: 3,
Useful: 4 / 9
Date: January 09, 2004
Author: Amazon User
Marvel vs Capcom 2 is a huge game! It has 56 fighters but sadly a lot were fill-ins (can anyone say Serve-Bot). I expected better than to throw exact ports of old characters, what kills the 56 character draw is the fact that many were ported over AS IS with NO GRAPHIICAL IMPROVEMENTS and with NO NEW MOVES (Iron Man, Morrigan, Thanos etc.).
Some characters in MVC2 are rad like Guile, Captain Commando and the Resident evil girl but the others are mostly plain and dead. My biggest gripe is that characters such as Thor, Daredevil or Mr Fantastic are absent but cheap ports such as Thanos (who looks UGLY as well as Morrigan) are there. WHO CARES we want real fighters not add-ins!! MVC2 has sweet graphics, cool backrounds, fast action but too much cheap play. The partners who help are just abused and when they are I abuse them to the extent that when it is their turn to fight they have little energy.
The action gets old when you realise that only a handful of the 56 are actually playable and can compete in this game (beat the game on level 8 with a party of Serve Bot, Roll and Dan, I dare ya).
Overall I wanted deep 2D fighter with class but got a 2D fighter with too much reharshes. Its fun for a while but you'll move on. I recommend Power Stone 2
One of, if not the, best 2-D fighters ever
5
Rating: 5,
Useful: 2 / 2
Date: December 20, 2003
Author: Amazon User
The original Marvel VS Capcom showed promise, but Marvel VS Capcom 2 is absolutely hands down one of, if not the, best 2-D fighter ever made, and behind Soul Calibur and Dead or Alive 2 the best fighter on the Dreamcast. Containing 56 fighters from the Marvel comics universe (including Spider-Man, Wolverine, Captain America, Iron Man, and Cable) and the Capcom universe (Ryu, Felicia, Mega Man, Jill Valentine, and Captain Commando), and a plethora of possible combos and tag team variations, Marvel VS Capcom 2 takes Capcom's outline of tag fighters and up's the ante in virtually every way possible. Unlike some of the Street Fighter games and even the first Marvel VS Capcom, you can't just button mash your way through the game. Learning the various special moves, timing, and techniques for tag team pummeling will prove essential if you hope to get anywhere in the game. The 2-D fighters are superbly animated, while the 3-D backgrounds look great as well. There is hardly a single flaw in Marvel VS Capcom 2, which is one of the reasons why this game is so hard to find (if you ever find this game and you still own a Dreamcast, pick this up, you won't regret it). All in all, for those few Dreamcast owners out there, this is an absolute must have.
Way too hard!
3
Rating: 3,
Useful: 1 / 2
Date: July 14, 2003
Author: Amazon User
For used, this game is way too hard. The CPU is a cheap
son of a ... And, where it says 56 characters, pbbt! You have to unlock half of them. On the bright side, the graphics are incredible. The characters ar fluid and hand drawn & the
backgrounds are in hi- quality 3D. I guess it just takes some getting used to. Rent it. Or buy it if your a hardcore gamer.
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