Below are user reviews of Marvel vs. Capcom 2 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Marvel vs. Capcom 2.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (111 - 112 of 112)
Show these reviews first:
Epic!
4
Rating: 4,
Useful: 0 / 0
Date: January 17, 2008
Author: Amazon User
I was never a fan of tag-team 2D fighters until I picked up this title.With a deep roster, crisp graphics and no slowdown this is a must-have for a DC owner. The only downside is that there isn't much single-player replay values. Only modes are arcade mode and once the unlockables are done the game will likely sit on the shelf. A few more game modes would have been nice but overall a must have for a 2D fight enthusiast.
Chaos at its Finest
5
Rating: 5,
Useful: 0 / 0
Date: July 27, 2008
Author: Amazon User
The craziest 2D Fighting game thus far, Marvel vs Capcom 2 delivers a fresh new experience that will continue to stand the test of time with its hyper gameplay, number of characters, gameplay elements, and strategic depth.
***Story***
Unlike the previous versus titles, the story doesn't seem to be anything significant. The most that can be made out of the game is that the ENTIRE story revolves around the Ruby Heart and her Ship. The ending is generally the same, just images of the characters interacting with one another in still frames.
***Gameplay***
Lightning fast and changed from the previous Versus titles. The game still utilizes six buttons; however, only four buttons are used for attacks, the other two buttons are used for assists.
For anyone who doesn't (FOR ANY REASON) know how the controls work by now JP doubles for JP and SP when pressed consecutively. The same goes with the SK button, SK pressed in a consecutive manner will register as SK and FK immediately after. The FP and RK have their own buttons and as stated before, the Third Punch and Kick buttons summons your assists.
Assists can be assigned types whereby when summoned, they perform that type of attack. Ex: If you were to select Cammy and set her as a ground type, whenever she is summoned to assist, she will use cannon drill. When summoned for a team hyper combo or chain hyper combo, she will utilize her Cannon Drill).
Short Learning curve--the game becomes addicting and easy to pick up, but difficult to completely master.
***Graphics***
The new 3D backgrounds are quite appealing. They animate quite nicely.
The character models are still consist of the Alpha series models (All Street Fighter Characters) and Dark Stalkers models (from the original titles as well).
Some characters have hyper combos that present them from a different perspective. Ex: Anakaris will grow to epic proportions while facing the audince/screen and use his hands to attack his opponent.
The characters animate fluidly and the new lighting and special effects blend into the game quite well.
***Music/Sound***
The soundtracks you remember from the previous versus games have been replaced by jazz and j-pop.
The characters all retain their previous voice overs and the sound effects remain the same for the most part. The newly introduced characters voices have been done well, too.
Pros:
+Hyper, Fast and Fun
+Competitive Fighter
+Creates New Depth with its New Features and Gameplay
+56 Characters to choose from
+Lots of Unlockables
+The Game's Boss is a Little more of a challenge This time Around
Cons:
-Character Artwork
-Cable Can Be a Cheap Character by Players Deparate to Win
Actions