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Nintendo Wii : Super Paper Mario Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Super Paper Mario and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Paper Mario. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
Game FAQs
GamesRadar 80
CVG 88
IGN 89
GameSpy 80
GameZone 90
Game Revolution 75
1UP 80






User Reviews (41 - 51 of 170)

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This game is family fun

5 Rating: 5, Useful: 2 / 3
Date: June 07, 2007
Author: Amazon User

Soo my husband used to have something against video games ect much more of an outside farmboy if you will.....however he LOVES his wii and on top of it he LOVES this game he was up till 4am last night playing it he couldnt put it down.... I know some dont like the dialogue but I love it just for the fact it makes it more like a cartoon for my kids and they READ it at least there is some brain power there Im all for reading though anyways I dont regret my purchase at ALL five stars all the way!!!!!

Lots of fun, and kind of retro

5 Rating: 5, Useful: 2 / 3
Date: December 15, 2007
Author: Amazon User

I have greatly enjoyed this game. As a woman in my early 30's I haven't played many video games since the 3D game world has taken over. This was a great way to meld the old-school 2D side scroller games into the current generation of games. It's fascinating to have to think of new ways to do and approach things. The game does a good job of unveiling new abilities as you go along and you are constantly challenged to solve new puzzles. I've had a great time playing it and reliving the fun of the old days while taking advantage of the newer ideas.

Entertaining but easy

2 Rating: 2, Useful: 2 / 3
Date: December 27, 2007
Author: Amazon User

Super Paper Mario was the first game I bought for my Wii. I had seen the commercials for it, and it looked awesome. I was a disappointed when I played it, though, because this game is quite short and unbelievably easy. I'm a casual gamer, and I didn't die once throughout the whole game.

The music and story were fun, some of the dialog was laugh-out-loud funny, and it was interesting to explore and complete some side-quests. There were neat things about the game, and I definitely had fun playing it, but there were times where the action was unbelievably boring. Some of the dialog sequences were interminable, and there were at least two instances where I said to myself, "Are they really gonna make me run right for the next ten minutes?" The first time was in the castle with all the slaves, where you had to run in the hamster wheel for about 6 minutes to earn Rubees, and the second was in the Sammer Kingdom where you had to beat 20 enemies, one at a time, each one on a screen exactly the same as the last, and then run through 10 more of the exact same screen just to make the action progress. It was awful.

I think this game might be more fun for young children, who might find it more difficult. That being said, I did enjoy the gameplay in some respects, but I didn't feel any pride when I beat it, just relief that it was over.

disappointed

2 Rating: 2, Useful: 2 / 3
Date: January 04, 2008
Author: Amazon User

You would surely be disappointed if you played Paper Mario and wished to play something similar but more fun ... Super Paper Mario is not at all compatible to the original Paper Mario. In some ways, it is like Super Mario Brothers that was published some 20 years ago, but not as good.

I liked Paper Mario on Gamecube because it was different and fun. But Super Paper Mario gives nothing special. It may not be the most boring game, but is lacks creativity: it seems the designers ran out of ideas and had to fill up the game with repetitive tricks and made-up dialogs.

Not That Good

3 Rating: 3, Useful: 2 / 3
Date: January 06, 2008
Author: Amazon User

Before you even start to play the game, you have to wade through about 30 minutes of character dialog, which is really annoying. There's no way to skip through it. Then, once you do get to play, it's not very interesting or difficult. You just basically walk around visiting characters and listen to what they have to say. Personally, I'd rather be playing more.

Cute, but underwhelming.

2 Rating: 2, Useful: 3 / 7
Date: May 31, 2007
Author: Amazon User

Super Paper Mario tries to combine 2D platformer with RPG, and in my opinion the result is a bit of a mess. The platforming is simplistic and dull, and the RPG elements add absolutely nothing to the game.

Unlike traditional Mario platformers, Super Paper Mario doesn't challenge your running and jumping skills. Instead, you wander forward and occasionally solve some kind of boring, simplistic puzzle. For example, play through a level, reach a dead end with a sign that tells you to go to a particular spot you already passed and jump five times to proceed. Or having to put a block on a switch to hold it down to keep a path open--a puzzle Nintendo's been using in games for years.

The RPG elements are meaningless. The dialogue can sometimes be mildly entertaining, but often doesn't add anything, and can really drag on sometimes. Leveling up doesn't mean much, since combat is so easy (many of the bosses can be defeated in seconds without taking much, if any damage). The simple powerup system of traditional Mario platformers (hit a block, get a mushroom) is replaced with a full-blown inventory system which you rarely need. An item that increases my attack power for a limited time? Useless for the same reason leveling up is meaningless.

Finally, the 3D flipping the developers seem to tout as the greatest platformer inovation ever, turns out to not be so exciting. It's a cute concept at first. Oh look, I can see behind these blocks if I flip here! Oh look, I can sidestep these big boulders if I flip! But you can only stay in 3D for a limited time, and only Mario can flip to 3D. This introduces two problems: 1, you have to constantly flip back and forth between 2D and 3D to make sure you're not missing anything, breaking up the rhythm of the action; and 2, you're discouraged from playing as any character other than Mario, because anytime you want to flip to 3D you have to switch back to Mario, then when you switch back to 2D you have to switch back to whoever you were playing as. All this switching is particularly irritating when you actually have to use one of the other characters' abilities, followed immediately by having to flip to 3D. I almost feel like they might as well have made the game always 3D, either for a normal Paper Mario game, or a normal platformer a la Super Mario 64.

Ultimately, I feel that Super Paper Mario does nothing for either the RPG or platformer genre. The original Paper Mario games are better RPGs, and Super Mario 64, Super Mario World, and Super Mario Bros. 3 are all better platformers. I would recommend checking those games out first (SM64 and SMW are both available cheap on the VC). If you've already played all of those, go ahead and give this game a look. Obviously many people are enjoying it, so maybe it'll charm you more than it has me.

First Mario game for Wii does not use the Wii features...

3 Rating: 3, Useful: 3 / 8
Date: April 23, 2007
Author: Amazon User

The game itself is great and full for fun and humor. The 2D/3D aspect puts a great twist on the whole series.

However:
1. It does not utilize any of the unique features of the Wii. You'd think that Nintendo would make their first Wii version of Mario amazing, with some super clever use of the remote. Maybe flailing it around when you got a racoon tail, aiming at targets, mini games, something. None at all. You hold the remote like a good old 8 bit NES (only you can't run). For a major game for the new console (at least until galaxy comes out), I would have expected something more clever. At this point, it's holding it as a NES remote, and aiming it at the screen just for explanations about certain items. WTF?

2. The graphics are nice, but again, not next gen (as much as the Wii is next gen, in terms of firepower). The 3D effects look like you could have done them with the infamous mode 7 on the SNES 15 years ago. This could have been a gamecube/DS/SNES game just as well.

3. The translation is horrible. I understand that some things don't translate went from Japanese, but honestly, I associate "Awesome" with the Ninja Turtles, not with Mario and Luigi.

4. The game is eerie in that it feels just like the original NES version, and yet works completely different. You can't run with the B button. And the powerups are different then you'd expect them to. For example, if I see a flower, I imagine the ability to shoot. Not to see coins falling out of the sky.

5. It is super easy. I'm a horrible gamer, and there's hardly any challenge for me.

Overall, a fun game on its own, but not a Mario worthy of the Wii

Excellent Wii Game

5 Rating: 5, Useful: 2 / 4
Date: May 09, 2007
Author: Amazon User

This has probably been the most engaging wii game to date. Excellent story and game play. About 20-30 hours of game time. Interesting intermingling of RPG and 2-D Action. Fun side quests keep you entertained even after completing the storyline. Highly recommend Super Paper Mario

5-STAR+++

5 Rating: 5, Useful: 2 / 4
Date: May 13, 2007
Author: Amazon User

This game is fun and highly addictive. Easy enough to blast right through, complex enough that you can easily devote hours and hours to game play. Super Paper Mario combines the best elements of traditional side-scrolling Mario with RPG and some Wii Remote motion-sensing. 5 stars just isn't enough for this game!

For all you Mario fans

5 Rating: 5, Useful: 2 / 4
Date: May 14, 2007
Author: Amazon User

If your a Mario fan this game is great for you, I love this game, although it's not too challenging, it is fun to play.


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