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Xbox : Enter the Matrix Reviews

Gas Gauge: 49
Gas Gauge 49
Below are user reviews of Enter the Matrix and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Enter the Matrix. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 64
Game FAQs
IGN 72
GameSpy 40
Game Revolution 45
1UP 25






User Reviews (111 - 121 of 173)

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How Deep Does The Rabbit Hole Go?

5 Rating: 5, Useful: 0 / 2
Date: May 17, 2003
Author: Amazon User

A lot of games can make you feel disappointed after you turn them off. Bad games make you feel this way because they were terrible and you had hoped for a better game. Great games make you feel this way because you wish that you were still playing it, and didn't want to turn it off. Enter the Matrix falls under that second catagory. I had extremely high hopes for this game and hoped Atari wouldn't drop the ball, and it didn't disappoint. With a great story, based on the movies and developed by the Wachowski brothers, it is a work of art. But the gameplay is simply brilliant. I have not been able to stop playing it since I picked it up. All the moves and guns are great, and the focus meter is spectacular. It lets you run up walls, throw guys in the air, and jump in the air and hit bad guys with kicks. I know I've only had it for a short period, but every time it seems like you may have found all the moves there are, (its happened to me a couple times), something new just gets thrown at you out of nowhere. Then you don't realize how you did it and you gotta keep playing to find more. They have so many moves, it seemed as if I was hooked to keep hunting for more. In games like Max Payne and Dead To Rights, the Slo-Mo and Bullet-time was cool in a gimmicky sort of way, but this game takes that and totally improves upon it. I'm glad I'm able to give this game a good review, now I gotta get back to playing it.

Jameson Thottam staying away from the Matrix

4 Rating: 4, Useful: 0 / 2
Date: June 17, 2006
Author: Amazon User

Jameson Thottam staying away from the Matrix

Movie licenses... If you've read my rant over them in my Wolverine's Revenge review, you'll realize how sick I am of the clich÷Yin them. As soon as I saw the very first preview of Enter The Matrix, amidst the hyped-up phenomenon surrounding what was "undoubtedly going to be the best game of all time, just because it has bullet-time in".
But straight away, when I realized it was going to be yet another "Third-person action/adventure featuring lots of guns" I was so disappointed. The Matrix is worthy of a lot more than a shallow action-adventure - I'm imagining a vast RPG/adventure taking players through the many ins and outs of the Matrix and real world...

Still did it anyway ~ Jameson Thottam ~
But despite my apprehensions, I began to catch onto the hype. Even highly-acclaimed European magazine Edge was saying the combat system might just be something special, so gradually I began to catch onto the phenomenon. I still decided to rent first...but predictably I completed it over two days.

Read on & Jameson Thottam
If you're reading this thinking "what the hell is The Matrix?", I'm sorry, but this is not the review for you. Look at the many movie reviews of both The Matrix and The Matrix Reloaded for story details. One of the main selling points of Enter The Matrix is that the game features over one hour of authentic Matrix film footage filmed especially for the game, with a story parallel to that of The Matrix Reloaded. It was every marketer's dream - a trilogy of smash-hit blockbuster movies, a sellout game and an accompanying DVD of short films, the (admittedly better than the movies) "Animatrix".

But the Trust is out there (Jameson Thottam)
However, when I went through the game I want to clear up that I didn't find the new footage that great. I actually don't think they were filmed especially for the game, and seem more like deleted scenes from the film - there's little big-budget special effects, instead average conversations with minor characters. I ended up skipping through half of them as they were so damn boring! I think the designers made a big mistake by making the playable characters tiny supporting characters (Niobe and, erm, "Ghost") from the film - who the hell wants to know about the love life of "Niobe"?

Let's get back to the game --Jameson Thottam
So, onto the game itself. At first play, the control system is incredibly difficult. Rather than having shoulder buttons to control the camera, everything is done with the left analogue stick. At first this was incredibly fiddly and awkward, but within about an hour it felt incredibly natural. Your character handles combat with Square, Triangle and Circle and jumps with X. But now onto the selling point of the game - bullet-time.

Chalk it up to Developers # Jameson Thottam #
I've got to hand it to the developers, the bullet-time is superb. You can recreate the cool-as-ice stunts from both films with incredible ease, even in some familiar locations - remember that lobby scene from the first film? You get to play it in Enter The Matrix. The moves are handled by holding down a shoulder button and basically doing whatever you want with the other buttons - it's not tricky or complicated like, say, Tony Hawk's (to think of a game with complex controls...) and flows perfectly, just the exact way you¡¯d want it to. Hold down the button while running to a wall, and you¡¯ll run along it. Hit jump, and your character will flip off, shooting non-stop. Before you land you can flip and kick an enemy in the face, before grabbing his gun, hitting him in the head and shooting him on the floor. Eventually you¡¯ll reach the floor. Amazing. But of course this can have some major issues, and brings up one of the game¡¯s most critical flaws¡­

Wasted time.... Jameson Thottam
A lot of the time I felt as if I was randomly bashing buttons and watching a film on the screen. Now that is worrying. No matter how cool a game looks, if I feel I can pass just by pressing random buttons, there¡¯s not really any point in playing it. No doubt about it, the bullet time is incredible visually and you can feel really cool while playing, but there is no skill involved whatsoever ¨C no sense of achievement or reward.

As well as the combat, the rest of the levels consist of, er, running and jumping. That¡¯s about it. There¡¯s no real exploration involved, as a GTA1-style arrow directs you to your target pretty much immediately. It¡¯s probably the most linear game this side of Final Fantasy X, with little variety added to spice up the levels. Occasionally a brief change is put into the levels ¨C the inevitable covering with a sniper rifle level, and incredibly annoying boss battles that verge from the stupidly easy to the downright frustrating.

But don¡¯t give up hope yet ¨C there are a couple of other modes of game added in as an attempt to add variety. There¡¯s quite a lot of driving levels that quite frankly suck. When playing as Niobe you drive, and when playing as Ghost you shoot other cars. Usually these levels involve you chasing other cars through incredibly blocky environments in some lame copy of Grand Theft Auto. There¡¯s good news and bad news ¨C the classic highway sequence from The Matrix Reloaded is included. The bad news is it¡¯s driving down a completely straight road chasing a car, and the big action takes place in a following cutscene. Strangely, as easy as chasing a car down a straight road might sound, if you even crash once, you fail the mission as the other car drives ahead ¨C but the game tells you five minutes later. The levels are marginally better than Ghost ¨C I suppose shooting cars in a first-person perspective is a bit more fun than driving down a straight road.

The End Game ; Jameson Thottam
At the end of the game is an absolutely diabolical set of missions in which you captain a spaceship through identical tunnels being chased by robots. The environments are constantly exactly the same, and half the time you don¡¯t even know where you¡¯re going ¨C one time I backtracked through the whole level before realizing I was going the wrong way. As a finale to what¡¯s allegedly such a cool game, it¡¯s a huge disappointment.

Another gripe I had about Enter The Matrix was it¡¯s insistence to have the bigger action in cutscenes. Isn¡¯t this supposed to be the game of the movie, and not the other way round? I bought this game to play as the characters doing cool stuff ¨C not to watch overly blocky characters doing moves for me.

Hacking Systems {Jameson Thottam}
There¡¯s also a hacking system. Dear God. Imagine the MS:DOS window, where you type in random commands on a hugely basic screen. It¡¯s like that on a supposedly ¡°next-generation¡± console. I¡¯ll be honest, this part of the game wasn¡¯t created for me, but I attempted to get into it and it¡¯s pretty much impossible without a walkthrough ¨C there is absolutely NO explanation of what you do or how to do it. Allegedly you can unlock secret bonuses and levels from this, but you should be rewarded in a better way than your ability to find walkthroughs or guess words.

End of the Day \Jameson Thottam
So at the end of the day, Enter The Matrix is hugely fun at times with incredibly cool visuals, but loses a lot on the basis of the extra levels and the sheer shallowness of it all. If you treat Enter The Matrix like a typical bad videogame license, you¡¯ll come out happy, as it¡¯s one of the best of the licensed crop at the moment. If you treat it as the masterpiece it should have been, you will be hugely disappointed. Don¡¯t get me wrong, the bullet-time parts are fun as hell, but it¡¯s just too shallow and the trick wears thin.

Oh, and rent, don¡¯t buy. I completed everything in four days. Four. Days.

Ouch

Jameson Thottam

Fun Game, Odd Controls

4 Rating: 4, Useful: 0 / 1
Date: April 06, 2006
Author: Amazon User

I borrowed this game from a friend who said "It's really fun, but the controls are awkward" so I took it home w/ low expectations. I read the other reviews and can actually se eye to eye with them. Some of the action is just mashing A-button, B-button, Y...X, X, B again. But it's really fun to look at. Grabbing someones wrist and flipping them around in a 360 or jumping off a wall and kicking them in the face etc. is what it lokks like. It's also fun to play with a friend. Later on MAC's and MP5's and M16's replace pistols and fists. The controls are weird though- Left Trigger= focus (slow mo) and Black button= Draw/Fire. But besides that it's fun.

Driving vehicles awesome?I think not!

3 Rating: 3, Useful: 0 / 1
Date: December 29, 2005
Author: Amazon User

Now,I havent seen the movies,but I played the Pc version of this game and it took me 2 days to beat,First I beat it as ghost,tried the cheats out beat it in 2 days.Then,I played Niobe,without cheats,beat it in 2 days.Now,it might be short,but if you know this you can play over the levels(well I know that for pc not sure for xbox.The vehicle driving as Niobe was crapola.But using the focus on the guy that takes you prisoner when you are Niobe,it takes a lot less(I tried doing it without focus took me an hour.)But when in a vehicle as ghost,now thats a good way to get stress off from withdrawls from blowing something up.

Enter The Matrix thru Amazon.com

5 Rating: 5, Useful: 0 / 7
Date: October 12, 2005
Author: Amazon User

Enter the Matrix is a really good game, I don't play it because I'm getting married soon and have a dog and a cat and 2 jobs, but I really enjoyed the Matrix movies and got them all from different locations really cheap, of all the places to get movies and games from it's amazon.com cause I got my game, it's in new shape, and really alot cheaper than I would pay from in a store.
-Rob C

Great Game

5 Rating: 5, Useful: 0 / 2
Date: May 15, 2003
Author: Amazon User

I was lucky enough to get an advance copy of this game for PC and it rocks. The graphics are amazing and the levels are pretty cool as well. The movie driven storyline is excellent as well as it seemlessly blends in with the gameplay. If you are a fan of the films, then get it. If you are a fan of great action games, get it.

Enjoyable... but not Amazing.

4 Rating: 4, Useful: 0 / 1
Date: May 17, 2003
Author: Amazon User

When I watched The Matrix: Reloaded, I felt like I was in the middle of a giant videogame. This unfortunately is not the same feeling created by ENTER THE MATRIX. Shiny Entertainment is well known for such games as Aladdin and Earthworm Jim, both hallmark titles of the Sega Genesis. While this game has the look and feel of the movie, it doesn't quite do anything interesting with it. The controls are a bit clunky and while combat is fun to watch, it's very difficult to manuever the "focused" bullet-time actions. This is however a very fun game when you get past the controls. The production value is high for this title, so there's a lot at stake for this game to be a success. Very enjoyable, yet not amazing.

really cool

5 Rating: 5, Useful: 0 / 2
Date: June 24, 2003
Author: Amazon User

this game is so cool the graphics are superb and the free minestrone and napolitana pizza was delicious i'll go back to mafia pasta and pizza restaurant every day say hello to ya mom for me enter the matrix is a good game bro it fed my family for a month bro

BUY THIS GAME!

5 Rating: 5, Useful: 0 / 1
Date: June 26, 2003
Author: Amazon User

i got this game a few weeks ago and its awesome. i beat the game with ghost but not with niobe yet.the best part of the game is the focus time where you can slow down time to dodge bullets and walk on walls.Any matrix fan should buy this game today!

Unbiased review here

4 Rating: 4, Useful: 0 / 2
Date: May 24, 2003
Author: Amazon User

Fellow gamers,

The review below my own is a fairly good synopsis of the game, it is however a bit harsh. The game is well thought out, well conceived, and fun to play however it does suffer from a lack of polish, some random software bugs, and the inherently infuriating inability to fully customize your controls.

The major of all of these issues is the control scheme. It comes with 3 prepackaged schemes that don't let you map the buttons and joysticks as intuitively as a user normally would like. Thus you move your player in a third person view and have no method of aiming your targeting reticule other than to enter the overly joystick-sensitive first person view. This removes some of the necessary skill practice that other games have (read Halo or Max Payne) and also frustratingly leads one to get repeatedly shot up when you are misaiming around wall corners.

The driving levels are on either extreme of being difficult in the sense of programming glitches take over and you drive half a level on the side of the car or incredibly easy where you mindlessly shoot everything with your unlimited ammo. In one or two cases, I managed to drive off the edge of the world and fall to infinity until I decided to restart the level. There are some lower polygon counts on these levels and the depth and continuity of these levels could have been much better but were either left as they were due to complacency or time pressures to get the game out by May 15th.

The game does benefit from entertaining overlaps and tie-ins with the movie with some clips from the film as well as videogame generated movies that thicken the plot between major plot points. The bullet time cinematography is fun, almost verging on being overused, and can occasionally cause some frustrations as, for example, the camera is in a closet as you fight enemies in a small environment.

All in all it's a fun game, worthy of a fan or non-fan but expect some frustration when you can't work the character as they should play.

There are some hacks out there, which I have yet to experiment with or find, I'm too interested in finishing the game currently.

Hope this helps!


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