0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Star Wars Knights of the Old Republic Reviews

Gas Gauge: 94
Gas Gauge 94
Below are user reviews of Star Wars Knights of the Old Republic and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Knights of the Old Republic. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 88
Game FAQs
GamesRadar 100
CVG 94
IGN 90
GameSpy 100
GameZone 95
1UP 95






User Reviews (41 - 51 of 245)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



pretty good game

4 Rating: 4, Useful: 5 / 5
Date: August 03, 2006
Author: Amazon User

I am a ten year old star wars fan and I think this game is one of the best starwars games ever. I'm not done with it yet, but it's been so cool so far. I mean, in the game you become a jedi and you have to do everything a real jedi would do. Like build your own lightsaber. Sure it takes a while to build it, but there are so many things you do in that time. You go on many planets, you meet many people, plus you get a lot of playing time, but it's a lot of fun. Overall It's very good!!!!!!!

Great RPG with overshadowing technical issues...

5 Rating: 5, Useful: 7 / 9
Date: September 07, 2004
Author: Amazon User

"Wow. That was one hell of an adventure"- I spoke into the telephone as I watched the ending credits roll by on my screen.
I had just finished playing through one of the most fun, intellegent, and exciting games of my PC game collection, and I truly regret finishing the game (I never wanted it to end). This seems to be the ultimate Star Wars games in all areas a Star Wars game cold rate in. Despite the fact it takes place 4000 years before those classic movies, KOTOR contains every element of them we loved. By the time your done with the game, you'll have discussed bounties with a rodian in a shady and smoke-fogged cantina, swoop-race yourself a fortune of money, condition your OWN (thats right, you- the player's!) mind to think like that of a jedi- or a sith, make a daring and death-defying escape against overwhelming odds several times, and just so much more. Without a doubt, this is the single peice of media that has re-created the Star-Wars atmosphere since Return of the Jedi left our theaters. Even the more recent prequal-movies can't create such an exciting, beleivable fantasy world as KOTOR does.
Anyway, now that I've stressed how true this game is to the Star-Wars legacy, I'll get into the more deeper elements of it. I'll first say, that, despite being a turn-based RPG, this game IS NOT TURN-BASED. Whenever you see a website article claiming that this game is a turn-based system, know that they simply can't get the words across to describe it. You control every party member in real time, and fight them across the same map you explore in, and they all slash, shoot, and aim in real-time. How, then, is this an RPG? Well, for starters, each charachters slashing, shooting, and aiming (and etc.) skills still greatly affect the fight. When you see an enemy, the game's time-scale pauses, allowing you to focus the camera on enemies and give orders with an infinate amount of time at your disposal. When you move the cursor over to an enemy and click on it, three icons appear above thier heads. These are the several attack icons (attack, force-power, and grenade. Each with thier respective keyboard shortcuts, of course). You can click on one, and then it's registered in your charachers que to execute that order. So, for example, you can run down the hall and see an enemy. The game's time-scale then pauses. You can then click the "attack" icon above the enemy. On a que below, the attack icon appears. Then, you can click the next icon above the enemy, in this case, "force push". The force push icon appears next in line from the attack icon on your que. Finally, you click on the "frag grenade" icon above the enemy, and the same respective command appears next in line in the que. Then, you press space-bar, and the game un-pauses. Your charachter rushes to a convienent spot and fires off a few round at the enemy. Then, the force pushes it into a wall, leaving it stunned with a headache for a few seconds. Taking advantage of this, your characher throws a frag grenade from his safe distance, and the proccess is available to you again, if you want to continue combat. You can run around the enemy at real-time, clicking the attack or force power icons (or quickly snap they're keyboard shortcuts) one at a time to do it in a more real-timeish method. However, combat overall in this game is very unique and hard to explain. Im sorry I went to such a great big paragraph to try and put it together in words, but seeing as how many reviews there are out there that simply refuse to talk about it, I thought i'd start here.
Next up, are the graphics. Now, I'll start off by saying theres not really much to be impressed with in this area. Its definatly not dissapoiting, but at the same time, not trilling. Most of all, the game looks like Activision's Jedi Academy above all else. There are a few quirks here and there, such as some very sweet-looking reflections, water, and facial expressions, and simply huge, vast feilds that help the game achive graphically, but overall, when you get down to the bare textures and models of things, its definatly average stuff for it's time.
The story of the game was one I found to be very great. As was mentioned before, this game has such a wonderful atmospheric feeling I almost wet myself. In the beggining of the game, you wake up out of nowhere when the ship you were sleeping on was under attack, and the player really feels like "whats going on? Who's that? Where am I?" that the charachter must be feeling, with reasons explained later on in the game, with plot twists too big to give away here. You'll dwelve deep into the mysteries of the Jedi, Sith, and even you're own charachter. Later on, you'll land on a polluted but pretty city-planet. Once you get onto the vast patios and inter-building walkways of the planet's architeture, you'll see enormous metallic skyscrapers, ships flying overhead, and an enormous populace walking around on the street with you. When you get down to the planet's surface yourself, you'll see poverty-striken homeless people. You'll see horrible mutations ravage these people, and its just such a contrast to the classy and rich life of the higher levels that it sucks the player in the game immersivly. The grassland planet of Dantooine was specifically very impressive with it's miles and miles of hills rendered in the 3D engine. The charachters are also very nicely done. They all have their own backstorys and secrets, and even motifs and purposes for joining your brigade. In the beginning, the story seems very complicated and deep, with many un-explained holes a sense of "why am I doing this?", but once you become a Jedi, it all seems to mold into place and be less straining on your head. A weird thing I noticed was that once you take up the role of Jedi, you really start to feel like one yourself. You'll get to know the members of the Jedi council, learn the Jedi code and live by it, and always figure out non-violent solutions to several confrontations in the game. You'll come face-to-face with the dark side, and every time you do, you'll keep feeling tempted but stubborn at the same time (Unless you do succomb after all. Which is an endevour that can be started within the first 3 minutes of game play). It is actually difficult to stay on the Light side of the force, and leisurely easy to become a member of the dark. In the end, your fate is clearly decided by which side you allege yourself to, and how you do it. There are several alternate paths and endings through the game, and you clearly can't experience it all just one time playing through. There are a few endings and also rather hilarious lines of dialouguge that all lie on certain brances of the story.
Overall though, this great RPG is overshadowed by major technical issues. Simply said: This game is very, very glitchy. And simply unplayable on many computers. My experiences with KOTOR's jumbled up mess of compatibility go like so:
I installed the game very anxiously and exited. Much to my dismay, the installation took over an hour and the CD was very, very hot when I took it out. My computer was clicking like crazy and it just had me scared. I then booted up the game to play, and upon seeing the fairly average graphics, expected a decent FPS around the mid 20's range. Once I got out of the first room, it dropped down to (estimated) mid 10's range, and overall, my framerate shoult've been that bad on this PC that plays DOOM 3 and Ut2k3 so well. Then, once I got out of the attacked ship and onto the ground, my guy started flying around the room aimlessly without me being able to control him. After taking my sweet precious time to upgrade the game to version 1.03 (which I did twice, since it didnt install correctly the first time), did it work OK. The game still crashes on me quite oftenly, and many times, when it loads up a new level, cutscene, or the game itself, I'm left with a blank black screen and have to close the game, and re-load it from the previous quick save and hope it works the next time through. Thankfully, though, I was able to play it tolerably to the end, and am very gratefull I did. These glitches led to me quicksaving the game ALOT, much more than I actually wanted to. Also, I treid installing it on a freind's PC, and I had to update drivers for every friken thing his PC had before the game played okay. It's still off-screened in the main menu on his PC (the problems origionate with him having an Intel Express graphics card instead of the mainstream ATI or Nvidea brands, I think). Nevertheless, be wary as you play through the game, for there are glitches aplently to be found.
Overall though, I love this game. Despite the weird combat sytem and constant technical gliches, it seems to be perfect, and should be played by any RPG, Star-Wars, or just Video-Game fan out there.

A Spectacular Game

5 Rating: 5, Useful: 6 / 7
Date: February 05, 2005
Author: Amazon User

This game is a true Star Wars game, lots of action, romance, mystery, exotic settings, and, obviously, really big explosions. I must admit, I do like the Star Wars movies a lot, but this game isn't set during the times of the movies, which adds a somehow better enviroment. You come to understand things better, things make more sense, and mysteryies are explained in the movies.

Gameplay; superb. I played this game over at least six times, each with a difference that made the game harder, more fun, and ultimately worth the money. Light or dark? Soldier or Scout? Consular or Gaurdian? The combinations are near limitless. The only downside to this part of the game is that things become repetetive after re-playing them and the semi-drag of getting to the ending, because the ending is 100% worth doing it all over again. The action is more or less turn based, with you deciding what the character will do next, shooting or slicing. The variety of weapons, grenades, armor, head gear, energy shields, implants, and ultility belts are endless, and some that are with the right gear can make you an extremely dangerous threat.

Now for the worlds and characters. Some of the worlds are boring, but with definite highlights, and some are extremely fun and full of actio. This gives it a nice blend of exotic enviroments, for some of the planets (if you know anything about Star Wars) you will instantly recognize them. Each has their own mysteries and are definitly worth finding out. Your allies you work along side with bring an aspect of the game that a normal FPS game wouldn't, it sometimes envokes emotions through your characters, which can sometimes be the wrong one. Throughout the game you will run into nine potential companions, what you choose to do with them is soley in your hands. Whether it's that wisecrack HK-47 or that stern Mandolrian warrior you will be destined to have hilarious remarks exchanged between you and another companion or two companions battling it out. Nonetheless, they all have unique (and sometimes very needed) skills that help you finish the game.

The epic storyline; superb. Keeping this short, the storyline is basically this: You and the failing Republic are up against the newest, baddest boys the galaxy can conjure up (the Sith). You can either fight the good cause, or inherit the deadly power of the dark side. You travel to several planets, discovering an ancient, powerful, artifact. So on and so on, you come to one of THE best end game sequences I have ever seen, full of explosions, action, and lots and lots of little lasers flying back and forth.

This game has good graphics and is certainly one of the best RPG games ever. I highly recommend this game to anyone who likes science fiction, Star Wars, or action.

Will you stay on the light? Or stumble to the dark?

5 Rating: 5, Useful: 6 / 7
Date: May 02, 2006
Author: Amazon User

KOTOR is simply one of the best rpg's ever made.

When you first start KOTOR, you are given the choice whether to simply skip the part about designing your character or go through with it.[I always choose to fully design my character] When you're done, you start the game in a republic ship called the Endar Spire, and it's under attack by the Sith! You team up with your bunk mate Trask Ulgo, get your equipment, and flee to the escape pods.[By the way, Trask is killed on the ship so don't expect to see him again] Then you get into the last escape pod with a republican war hero named Carth Onasi, and crash land on a planet called Taris. From there you team up with more characters who aid you in your quest. Like Bastila, Mission Vao, Zallbar, and more.

Throughout the game, you will be forced to make decisions that nudge you towards the light or dark side. For example, on Taris, you will meet a man being mugged by two bounty hunters because the man owes some money to the crime lord Davik, whom you later meet. Now, if you're a good guy, you must kill the bounty hunters, give the man the money he owes and save the day! But if you plan to someday become the Sith lord and rule the galaxy, all you need to do is kill the bounty hunters, and mug the man yourself.
And the story line is great! You have to find these maps on different worlds to find a Sith tool called the Star Forge, if you're evil, you take it and its power for yourself. And if you're good, you destroy it. Also, your secret identity is a surprise. I was freaked out when I found out who I was. Another neat part about the game is that, unlike most rpgs, you can talk to your companions to find out more about their history. Which in turn can provide interesting subquests.

And there's a wide variety of weapons. Some of which you will recognize from the films, such as blasters and lightsabers. And then of course there's the force itself. If you're good, you get to use defensive force powers such as heal and force shield. And if you're evil, you get to use offensive force powers such as force lighting and choke.

All in all, if you're a rpg fan, a star wars fan, or if you just want an incredibly good game, don't hesitate in buying this game. LONG LIVE KOTOR!

Game Play

5 Rating: 5, Useful: 10 / 17
Date: August 01, 2003
Author: Amazon User

Star Wars Knights of the Old Republic is by far the best role playing game i have ever owned or played. If you are one of those people who likes first person shooter games like i am don't get turned away from this game. Even though you don't control how often you attack your enemy it makes for more of a challenge when you are trying to build the best character that you can.

I've played alot of the role playing games Morrowing is the most recent of them and Knights of the Old Republic is by far the best as I said before. When I played Morrowing I never got into the game so it all seemed like a big waste of time. With Knights of the Old Republic I've gotten more into the story of this game than I have any other game out right now.

My favorite attribute to this game is the fact that you have complete control of whether you want to be good or bad, and everything that you do affects the game one way or another. Of course like any other game there are a few parts that have confused me and other parts that I just can't seem to live through. But that hasn't discouraged me from playing the game. I have almost completely beat the game now and I just can't wait for the ending. I hope it is rewarding because of all the time and effort that is put into the game.

Good Luck
-May the Force be with you

Hrm

5 Rating: 5, Useful: 12 / 23
Date: October 08, 2003
Author: Amazon User

This is Definitely one of the best RPG's ever, but THE best ever? Maybe. Baldur's Gate 2 and Fallout come to mind as up there with this one.

This game will be one that is played for years after it comes out, a game that people will talk about as one of the defining RPGS ever.

Oh, and as the best Star Wars game ever? Again, very close with the original Jedi Knight (Dark Forces II) in sheer quality.

FUN!

5 Rating: 5, Useful: 5 / 6
Date: April 14, 2004
Author: Amazon User

I've played a lot of games that are great time-wasters (and believe me, this is a good one ;-)) But this has got to be the funest game I've ever played.

Totally immersive, true to the heart of Star Wars, and completely open plot -- anything goes. You can be the knight in shining armor, or completely wallow in the depths of the dark side. And you're free to change your path at any time (it just takes a little work). I love how the more depraved you become, the more monsterous your character looks and postures (and the reverse is true too).

This game handled all my SW fantasies. Trained as a Jedi, double or dual sabers (my choice of colors and style), every force power you can think of, sweet-looking gear to wear (robes, visors, weapons), fly in a ship, smuggle, fight, dual, play cards, be a spy, hack into security, upgrade and maintain droids, force persuasion ("these are not the droids you're looking for"), etc.

Great voice actors, beautiful scenery, a love story (for both genders), and maybe even a "Luke I'm your father" moment thrown in for good times.

If you have the money and liked Star Wars -- I swear you'll fall in love with this game.

The Light and the Darkness

4 Rating: 4, Useful: 5 / 6
Date: December 13, 2004
Author: Amazon User

KotOR is a very admirable effort by Bioware, renowned for its excellent Baldur's Gate fantasy roleplaying series, to bring its expertise to the Star Wars universe. Overall, the effort pays off handsomely, and I would rank this game as the best use of the Star Wars license, with the exception of Jedi Outcast. It has a suitably epic story, Bioware's typically high-quality character development, and easy-to-learn and enjoyable gameplay. There are a few problems with KotOR, but in general, it is well worth the $20 that it can now be bought for.

Gameplay: Like its great Baldur's Gate series, Bioware has delivered a storyline that is epic in both scope and depth. It is not particularly original and follows the Star Wars formula: rescue the damsel, fight the evil empire, discover the weakness of its super weapon, and duel the dark lord at the end. However, the storyline ranges over several planets, ties in a number of fascinating characters, and has a shocking plot twist about two-thirds of the way into the game that will make you reevaluate your character's purpose. Much of the story is told through your interaction with 9 other characters who can join your party (though only 2 can travel with you at any given time). As with Baldur's Gate, Bioware continues to do character development and interaction better than any company that I know of.

The game itself is fairly easy to figure out and play. You develop a player character at the beginning, which you can customize in ways similar to the Dungeon & Dragons statistical model. The game is played through the keyboard and mouse. Combat is turn-based, though it appears fluid and in real time. There are a range of options for customizing your experience, from the kinds of skills and Force powers you choose to the wide range of weapons, armors, and other items that can be found or purchased. Actually, the game resembles Diablo 2 in the way that it allows you to endow weapons and armor with various attributes. Fortunately, unlike Jedi Outcast, there are not many puzzles to frustrate you and the game flows at a nice, even pace. It lasted me about 45 hours, which seemed long enough. (One very fun mini-game called Pazaak, a sort of blackjack-like card game, could add several more hours of gameplay, as could trying to complete every side quest.)

Unfortunately, all is not perfect with KotOR. I found the game to be very unstable on my computer, which surpassed the recommended requirements. Even with the 1.03 patch, I counted almost 50 crashes to desktop during the loading of new areas and saved games, which is inexcusable. I am not sure why Bioware released this otherwise superb game with such a terrible bug, which many others have experienced. Hopefully, this will be avoided with KotOR 2 and future Bioware games. More minor in nature, occasionally characters would not instantly follow the commands that I entered. For example, the game automatically pauses when an enemy appears to allow you to queue a response. Let's say you order one character to throw her lightsabre or order another to use Force push. Occasionally, the character might just stand there or may run headlong into melee, as if you never entered the command. This is generally a minor annoyance, but can mean the difference between winning or losing some of the tougher fights. The only other problem that I saw with the game was balance. The blasters were nowhere nearly as good as the lightsabres in combat. Fortunately, you'll do just fine in this game with a lightsabre (or two) and some grenades and never really have to rely upon blasters.

Graphics: The game is beautiful. Character models, outdoor environment, special effects, and cutscenes are all very well done. The lightsabre combat looks as good as that of Jedi Outcast and Jedi Academy, but you have much less control over it in KotOR. The worlds that you visit are done in great detail, though they are not living worlds in the sense that there are no day & night time cycles or weather changes. The cutscenes look like movies, except the lip syncing for the models is somewhat off. Also, some character face models appear much too often throughout the game.

Sound: The game sounds good, too. The soundtrack by Jeremy Soule mixes some well-done original music with the epic music of the Star Wars movies. Special effects, such as light sabres, alien voices, and space ships, sound as they should. The voice acting is also well done.

Replay/Value: I personally have no desire to play the game again, but I could definitely understand why a person would play it at least twice--once as a good guy and once as a bad guy. There are so many dialogue options (every word of which is written and spoken) to choose from that you'll be curious to see how different responses affect the story. Overall, this game is a great value for the current price (but do get the latest patch, for all its worth).

Phenomenal

5 Rating: 5, Useful: 4 / 4
Date: November 24, 2003
Author: Amazon User

I love video games. I love role playing video games and in my lifetime, Ive played alot of them. Throughout this time, I've always been unhappy with the Star Wars series of games. Don't get me wrong, I'm an afficiando of the films and love them dearly, but their games never quite pan out the way they should. If the graphics are great, the storyline sucks, and vice versa. Sometimes, neither is present.

In Star Wars: Knights of the Old Republic, Bioware has nailed it. They have created a game with a storyline so immersive, I can't leave my seat in front of the PC until I've cracked whatever code I'm working on, as I need to know what happens to my party next. The choice of moving towards the light and saving the empire as a Jedi is quite a nice choice, though I've taken every step I can towards the dark side. The storyline changes around the character, which you rarely see. As I progress, people in cantinas and space ports wont deal with me, and I usually end up choking them with the force to get the info I need. I hear the game has a huge amount of story hours built into it, and in three days I've logged approximately 17 hours and I still have so much to see, and so many side quests to do. Each member of your party has a long quest which unravels slowly throughout the game. You can choose to help them all, or just ignore them, but I figure....why give up some nice exp and maybe a chance to get even more out of the stories.

All of this storyline unfolds and graphically it's quite impressive. The player models, from the Twi'leks to the Wookies are very well detailed, as is all of the surrounding area and uniforms. The FMV sequences are incredible, and the first time we went into hyperspace, I felt like I was Luke in the Millenium Falcon in "New Hope". Of course, being set a few millenia before the Star Wars films, there is no interaction with any characters that one would recognize.

This game has impressed me on many, many levels and I hope that Bioware continues to manufacture quality merchandise under the Star Wars banner, as they have hit the nail on the head with this one.

Great game, a bit buggy, but a great game!!!

4 Rating: 4, Useful: 4 / 4
Date: January 10, 2004
Author: Amazon User

It's got a very good story, great character development, and the side quests are mixed. Even the voice acting and the dialog are quite good. The only thing keeping me from giving it five stars is the save system. Randomly, the game would lock up during the loading of a saved game and there was nothing to do but get out of the game and restart my computer.


Review Page: 1 2 3 4 5 6 7 8 9 10 Next 



Actions