Below are user reviews of Pikmin and on the right are links to professionally written reviews.
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User Reviews (31 - 41 of 249)
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pickmin...a must have!
5
Rating: 5,
Useful: 7 / 8
Date: August 12, 2004
Author: Amazon User
this is my review for pickmin.
graphics:10/10
These are some of the best graphics ive seen for the gamecube
story:8/10
Its pretty basic.its about an astronaut named Captain Olimar crashing into an unknown planet.Once you meet the pickmin.you have a whole day to find your lost ship parts or else the baddies will eat all your pickmin.you have 30 days to get 30 ship parts.or else.
gameplay:10/10
controlling the pickmin is as easy as can be!
overall:10/10
A perfect game.a must buy for any gamecube owner!
This game is the BOMB
5
Rating: 5,
Useful: 8 / 10
Date: December 06, 2001
Author: Amazon User
Ok, it goes like this your a spaceman that crashed on a strange planet. The air on the planet is hostile there for you must use your suit for oxygen since you ship is damage and can not provide for for you. You suit will only give you oxygen for 30 days after that well... you die lol. While your on the planet you come in contact with pikim little creatures that you can command to execute different task. You can control up to 100 of these pikim at one time. They come in three viraties Red pikmin which are strong and resist fire, Yellow who are light weight and able to carry bombs, and Blue pikmin which can swim and do well in water enviorments. So using the strengths of these pikim you must find all the parts of your ship before 30 days are up.
Point blank the game is amazing the graphics are Wow! Nintendo has out done themseleves again. Pikmin is a one of a kind game. You have never played anything like this before. That only should be worth buying the game. It's different not a rehash of something. You must know how to use your pikmin in different situations. That's what makes the game so much fun. Commanding these little boogers it's awesome. You realize strength in numbers lol. This is a must buy game it's so much I can't put it words. It's a very rewarding experience very different. Nintendo always changing the game. Pikmin and Smash bros both very unique and fun. That's why I love the gamecube because of games like this. Games on the Xbox you will find on PS2 maybe 2 to 3 months later so no point buying a xbox if you already have a PS2. Dead or alive 2 is already on the dreamcast and PS2 to believe that Dead or alive 3 won't appear on gamecube and PS2 in the future is lying to yourself. Halo has been on the PC forever lol, don't know why not it's Xbox's biggest game. So like I was saying why you get a Gamecueb is because you will never play Pikmin, Mario, Zelda, Smash bros so on and so forth on Xbox and PS2. But with PS2 and Xbox most of their games will be multi platform. (...)
MORE MORE MORE!!!
5
Rating: 5,
Useful: 5 / 5
Date: September 04, 2002
Author: Amazon User
I hate video games. This thing SUCKED me into it. I want to live in a PIKMIN world. My husband is quite literally the king of this stuff and once I saw him play it for awhile I got the idea and started playing. I have played it through several times and can't wait for the new one! I am a bit worried though. I LOVED Rayman but the second one was very disapointing as it wasn't as appealing as the first. I hope they don't do that to PIKMIN. Anyway, This game is great for experienced gamers who love to run through games (my hubby) and for people like me who like to explore the world's and enjoy the trip.
Have Fun!
Pikmin is the most original game on the planet!
5
Rating: 5,
Useful: 5 / 5
Date: December 07, 2001
Author: Amazon User
Pikmin was created from Zelda's daddy, Shigeru Miyameto. Pikmin is about a guy from Earth who accidently crash-landed on a very strange and unusual planet filled with alien creatures that view the guy nothing less than breakfast, lunch, brunch, dinner, dessert, or a midnight snack. But later on when you look around, you find the "Pikmin", little alien creatures that are attracted to anything that pulls them out from the ground. The Pikmin are as loyal as dogs and will do whatever you order them to do. For example, if you tell them to kill a huge mushroom monster, they'll do it without complaining even if killing it means to get eaten themselves. You must repair your spaceship because the atmosphore is toxic to your little character. The game is intruging and innoventive from the start. People may say it's too kiddy but the game is meant to be played by all generations. (...) So in conclusion, Pikmin proves that Shigeru Miyameto is a mastermind at making video games.
A virtual Ant Farm that doesn't bite!
5
Rating: 5,
Useful: 5 / 5
Date: October 06, 2003
Author: Amazon User
I have enjoyed playing this with my son, and the game is really something new. You get the chance to lead the various kinds of Pikmin through multiple tasks. This game isn't about how well you can jump or shoot or solve puzzles -- it is about getting the little Pikmin to do it. PIKMIN is fun and engaging, but with the end each playing period comes a great chance to put the game on pause: An important feature, that opportunity to put it down! As the pikmin go to bed at sunset, so too does my kid (I like to stay and play some more!)
One thing I haven't seen mentioned is this: the game is not really about fighting and killing, but instead focused on leading a team and working together toward a goal. This is a really revolutionary part of the game. It is wholesome, and really refreshing. And soon, you begin to care about your little pikmin, for all the cute noises them make and the way they cheer when a part of ship is restored. You seek to shepherd them to various tasks, and cheer them on when they take out some ugly bugs. But the battle isn't the allure, it's building and solving the problems which you can do only thru proper teamwork and leadership. Really a great game for young minds.
We had an ant farm recently - but it didn't last this long, and wasn't as easy to clean up. PIKMIN is even more fun. This is a great game especially for it's originality and graphics.
You and your young un's will love PIKMIN. I am a Pik Addict.
A great game of stratefy and technique!!!
4
Rating: 4,
Useful: 5 / 5
Date: February 28, 2002
Author: Amazon User
Pikmin is overall a really fun game! It combines strategy and technique with common gameplay and battle in a way that makes it enjoyable to all gamers! In the game, you play Captain Olimar trying to repair his ship that crashed on an unknown planet so he can get back to his family. The only problem is that Olimar's space suit can only support him for 30 days (Pikmin days, not real days), and he must find 30 parts! On the strange planet, Olimar meets the Pikmin, and he uses them to help navigate his way through the planet while accomplishing important tasks. The more you play, the more you learn about Olimar and his mysterious past, and the more you learn about the Pikmin species, and their unusual habbits and insticts. The controls aren't too complicated so you can get used to them quickly. Also, the graphics are amazing, and the water looks so realistic! The game even has a challenge mode and a high score table, so you can play it agin and again!
But like almost every game I have played, Pikmin does have some cons. Each day lasts only fifteen minutes in real time, and if you don't complete the tasks in time, you will end up needing to restart the day (after all, you only have 30). You could end up doing things over and over and over again before you get it right, and it will get rather boring after a while. Also, expert gamers might find this game to be too short, and compared to most games it is! The only other problem is that you can only save after each day, so if you need to stop in the middle of a day, you will have to loose everything you did up to that point.
Even though I really liked the game, Pikmin may not be fun for everyone, and some people may even think it is too easy or too short. My recommendation is that you rent it, and if you think it's fun, (you probably will) then you should definetly buy it!
Pick this!
4
Rating: 4,
Useful: 5 / 5
Date: June 21, 2002
Author: Amazon User
If you had doubts the Gamecube may not look impressive, Pikmin's visuals are absolutely stunning. Not to mention it has some very fitting and beautiful sound/music... and that's just the beginning. Raising a fleet of creatures to find ship parts and kill enemies may seem like an easy task, but there's more strategy than one might think. Given only 30 days to retrieve 30 ship parts, much contemplation is needed to execute the quickest, surest, and safest routes while maintaining your stockpile of Pikmin. Not to worry, either, for you can always replay a day before saving, strengthing this game's playability. The time limit is a bit aggrevating, however. Not only did I live the entire game in anxiety because I was afraid I wouldn't accomplish enough in a day, but it forced me to finish the game well before I would have on my own pace. Hence, it was too short, having beat it in only two days! And with no replay gadgets, except a Challenge mode that's not very fun, not much is left to be enjoyed. But--- until then, by gone, I loved every minute of it!
Pikmin
5
Rating: 5,
Useful: 5 / 5
Date: September 08, 2002
Author: Amazon User
Pikmin is the most fun I'v had on the GCN for a while.
You Start of as captain olimar Crash lands on a strange planet, Just when he thought things could not possibly get worse his atmospheric sensors indicate high levels of poisonous Oxegen. Then out of the mist, he discovers the Pikmin. Things turn completly around from there. The Pikmin To tell the truth do most of the work but it is also about strategy. Captain Olimar Immediantly Makes a bond With the Pikmin and their of to find the proper parts to repair the ship.
Fun, Addicting, and a good starter game.
4
Rating: 4,
Useful: 5 / 5
Date: October 19, 2003
Author: Amazon User
A good starter game. You can play in a challange mode that would good for kids of any age. Our 3 yr. old plays this game and it's a good way for them to learn the eye hand coordination.
ENJOY!
Marketed Incorrectly as a Cornerstone Game
4
Rating: 4,
Useful: 5 / 5
Date: January 30, 2004
Author: Amazon User
Shigeru Miyamoto is the owner of a fertile imagination. Very few who know his name will argue that point, and fewer still will argue the quality of his work. As perhaps the greatest asset still under Nintendo's grasp, his fame is surprisingly low-key. Little more than the most hard-core gamers know of his existence, but everyone who's ever seen a joystick has a pretty extensive knowledge of his creations. Super Mario Brothers. Donkey Kong. The Legend of Zelda. Mario Kart. F-Zero. Starfox. Super Smash Brothers. It reads like a top ten list of Nintendo's greatest achievements, and it all stems back to one man. So, naturally, when this guy's motivated to flesh out a new idea it's a pretty newsworthy event.
Such was the circumstance when Pikmin was revealed to the world near the launch of the GameCube in late 2001. It was promoted as the system's "must-have" launch title, a role in which any of the famed creator's previous titles would have soared. Unfortunately, Pikmin isn't a game I'd classify as a cornerstone in any sense of the word, which is what Nintendo desperately needed at that point in time. Every bit of the Miyamoto-trademarked addictive gameplay, uncensored originality and effortless simplicity is here in full force, but the game never took off because of the way it was marketed. As an understated, unheralded underground success released a year or two after the first-wave launch titles, this game would have taken the gaming world by storm. As the central focus of a next-gen console, it was horribly misplaced and, along with Nintendo itself, quickly lost in the shuffle.
Which is a shame, because this is a really enjoyable little package. It tackles a number of cliches that have plagued the gaming scene for years, gathers several completely unrelated genres and produces a game that you've never seen anything even remotely like. It successfully proves that higher framerates, larger numbers of polygons and faster processors haven't completely eliminated the kind of light hearted, inexplicably believable experience that used to fill every game on the old NES and Atari.
This isn't the best looking game on the market, nor does it need to be. The real magic of Pikmin is in its simplicity, which is something that's wisely protected by keeping the game's environments understated and clean. It is a little disconcerting to see how flat some of the textures are upon close inspection, but since the majority of the game is played from a distant overhead perspective, this is a minor qualm at best. The Pikmin, Olimar and the enemies, however, skirt this issue as they're all composed of flat colors with little noticeable detailing at all. And though that sounds like a blatant red flag, it's done consistently enough to ward off any presumptions that this might have been done as a last second method of cutting corners. This is a title that appears exactly as it was meant to, with the tiny, brightly colored creatures appearing eerily at home amongst the familiar, photorealistic blades of grass, twigs and soil. It's funny, the graphics of Pikmin fluctuate so easily between distinct realism and blatant oversimplification that the lines themselves start to blur. It becomes the meeting point between detail and simplicity, with an end product that's all the more believable because of that.
Upon his discovery of the Pikmin, Olimar also discovers their undying need to follow his direction. Unless he tells them otherwise, nearby Pikmin will follow our central character around the world. They'll put their lives on the line to defend him from much larger adversaries. They'll build bridges for him, or carry enormous objects with the proportionate strength of an ant if it'll aid his journeys. That the game's writers chose not to elaborate on these tiny creatures' undying love for the title's main character makes it all the more interesting and open for interpretation.
Whether they fall into the river and drown, attempt to run through a fountain of fire or stupidly assault the largest enemy in the forest on their lonesome, you WILL lose Pikmin in the field on a regular basis, which becomes a point of agony as the game progresses. It's strange to imagine, but after spending the time to create, uproot and command these little creatures, you develop a sort of parental attachment to them, which eventually becomes the real attraction as the hours go on. It's truly disturbing to watch a large forest creature devour a handful of them in one fell swoop, and that's an emotion I don't usually get from playing a video game.
It's this element of survival, mixed with a brief, thirty day timeframe (a game day lasts about half an hour) and a series of mind-teasing, difficult puzzles that really gives Pikmin its substantial appeal. There's a definite Lemmings vibe to some of the levels, both with their simplicity and their nerve-wracking addictive nature. You'll spend hours upon hours trying to sort your way through a particularly difficult puzzle, only to discover the answer was right in front of your face the whole time. Everything is arranged to follow a blatant learning curve, but it never really seems to get in the way or detract from the overall picture.
As I said before, Pikmin would've made a great second or third year addition to the GameCube's lineup. It's a much deeper game than the simplified graphics of the front cover would lead you to believe, always there to inspire thought rather than to sate your appetite for gratuitous violence. It straddles the action / adventure, strategy and puzzle genres, and stands head and shoulders above the leading titles in each category today. It's a deceptively addicting little package, and though it lacks a bit in length and replay value, it's more than worth the current asking price. There's a very solid concept here, which I hope to see fleshed out a little further in the forthcoming sequel.
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