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GameBoy Advance : Final Fantasy : Tactics Advance Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Final Fantasy : Tactics Advance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Final Fantasy : Tactics Advance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
IGN 90
GameSpy 100
1UP 90






User Reviews (61 - 71 of 196)

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Swords, and bows, and nukes, oh my!

4 Rating: 4, Useful: 1 / 1
Date: May 13, 2005
Author: Amazon User

Okay, to be frank, this game owns. I didn't like FFT because of the permanent death thing, but in FFTA, Marche can die and die and die and not die permanently.

---Graphics-wise, this game is dumbed down from FFT, but the class sprites look good and the mugshots are far better than FFT. They are quite repetitive, but that's only a slight problem. Also the bright colors make up for the dark nature of the gameboy screen.

---Sound-wise, this game is very good, many good tracks and very few problems, but its exceptional for a handheld.

---Story-wise, I thought it leaned more to the childish side, but it was okay, it was still good. I didn't like the end and the fact that Marche was dense as all hell to Ritz's behavior towards him was kind of funny... but odd.

---Gameplay-wise, this did damage to the score. Gameplay is fun, and addicting but it gets too old after awhile and enemy hordes have very simple patterns and the only time that changes is when you get stuck in a jagd, which are lawless parts of Ivalice, so you get pwned. (Yes I put pwned on purpose.)

All in all its a good game, albeit a slightly flawed one, but its worth the price, trust me on this one.

(not a Square fanboy, OK??) A StrategyRPG for your wishlist!

5 Rating: 5, Useful: 1 / 1
Date: November 20, 2004
Author: Amazon User

After playing the original FFT on Playstation, I can say this game lives up to the challenge of recreating the same environment on the Gameboy Advance. Looks incredible....graphics are crisp/well-defined, there are large battlefields to explore, and spells look better than the Playstation. While there is a huge job system, it is not complex to learn or master. With over 300 battles to play, you can rush to the end and miss many items to come back later. In that regard, the replay value is very high. Even if you find every single item, I'd say the length of the game (40-120 hours) can more than make you forget a few places you've been.

Now a gripe I have is with the music. It can wear on you after awhile. I tend to enjoy good battle music, but the in game music drags and very often you might spend 5 minutes before a battle changing your characters' jobs & skills around. Don't want to have bad music there, as it can take away from the skills you'll need for the upcoming battle.

There are many unique attributes to the game, including to effect a battle using an item you previously won (or found) on a Mission. The environments still play a huge outcome in how the battle progresses. I like the whole idea of the recon/item missions. You could send a weak character out to pick up a rare item and their stats will come back improved. Later on, you can only find the rarest items by sending one powerful character out on the recon/item missions.

SquareEnix RPG's are well-known for their epic stories. Does not apply here. The entire game (**spoiler ahead**) is focused on the main character's ability to stop his brother from keeping him trapped inside a fantasy world. So you'll meet up w/ your little brother, have a few words, maybe fight a battle, and then you go about your recon/item missions. There are plenty of epic battles, but the story here lags a bit. I still give FFT high praise for its handling of subjects not often expressed in an RPG.

FFT: Advance has been called a 'kiddie RPG'. Not true. It's not Mortal Kombat...yeah... but it stands up to other RPG's on GBA and many on PS2 & GameCube. You'll find challenge, good music, many hours of play and an overall sense that you enjoyed yourself once you reach the ending (which is a bit predictable in my mind ;)

Pros: Incredible graphics, characters have personalities all their own, somewhat challenging battles, over 300 missions, cool LinkUp play, very good replay value

Cons: In game music gets a bit old after awhile, your characters are too darn powerful (challenge goes way down the more you build them up), music drags (again), not many LinkUp capabilities.

Play this if you liked: Golden Sun 2 or any Square RPG.

On a 10 point scale, I give this game 8/10 overall.

Finally another way to spend 400 hours or so...

5 Rating: 5, Useful: 1 / 1
Date: September 26, 2003
Author: Amazon User

...TACTICS. When it was just an idea in my head from watching a trailer on a bonus disc(I think from Parasite Eve) it struck me as some kind of FFgimick. Little did I realize that the game was the deepest in the entire series. Complex story structuremixed with an ever challenging strategy game. Now thanks to a gameboy player for the GC I am glued to my bed watching the hours fly by as I enjoy an all new tactics adventure. Mind you I find it easier than the original. Level raising was often very tedious in the first game, now the mission based battles and clan skirmishes give each battle variety. I began to realize very quickly how much gil plays a part in the game since you make it hand over fist. I was getting close to 100,000gil after 8 hours of battles and dispatch missions. I was buying items like crazy all the while. I have heard that you need to link with someone else to get all the mission items in the game which kind of bothers me. That seems pointless to me. I prefer a complete RPG with no hassles. Anyway, the job system is geared toward specific races which is cool and overlaps so that you can customize well, but not entirely. For instance Assassin class is far better than the Ninja class yet only one race can take that job. So I have found that they did fix many annoyances from the first game, yet it has lost some of the challenge and customization. But who cares? It is Final Fantasy Tactics. BUY IT NOW!

Am I getting older, or are games getting dummer?

4 Rating: 4, Useful: 1 / 1
Date: September 27, 2003
Author: Amazon User

First off, I loved the original FFT like most of you probably did. Unfortunately, my biggest gripe about this one was that the encounters were so simplified it made me a little sad. The story is pretty good but it's just not as epic as the first one and gameplay mainly focuses on constant battles. There is no such thing as timed spells; they are now all instant. The inventory setup was changed. I can't say it's worse but it does take getting used to. Since you are not limited to humans any more there are various creatures that specialize in the various jobs. The theme relates much more to other FF games than to FFT in its story line in that the other one was much more classic in it's story and characters. Even with all these annoying quirks though, you will still love it if you played the original and if you haven't played the original and likes this one, then you will love the playstation version.

very addictive

4 Rating: 4, Useful: 1 / 1
Date: November 18, 2003
Author: Amazon User

I haven't played FFT at all, so I cannot compare them. But all Final Fantasy titles are unique -- you simply cannot compare them with one another.
I've heard that this game is "not as good" as FFT, but so far I found it really addictive -- there are 300 missions in the game, and not all of them are the same. Some require you to go on battles in a fixed or random place, and there are "dispatch" jobs where one of your Clan members need to be of certain level to go and complete the job. A well balance between the characters is very important -- when you dispatch a character, he will not be available for normal battles and other missions. For each battle, a different number of clan members are allowed to participate in the fight, and that increased the difficulty in training your clan members in a balanced way. Also, there's the law system, which you can add laws or nullify law -- it's just great. You cannot just win with a bunch of fighters, white/black mages and monks, you have to develop a good strategy.
The AP system is similar to FFIX's, equipping a weapon make you get certain abilities, and you can earn APs to master the abilities so you don't need the weapons in order to use them. The other parts of the game is significantly different from any FF games I've played. It's no longer an RPG game, it's more like a strategy game, which can make you addicted for days just to finish the missions and find the hidden items by putting in towns/areas in some certain ways.

The storyline is not as mature, as far as I have seen, but the whole Clan concept is pretty fascinating. Being an individual game, it is well designed and balanced. The music is pretty nice (not the nicest in FF tho), and the graphics/character design is simple cute. Being another FF game, it sure did get the tradition of fine graphics and unique gaming systems (almost all FFs got at least a slightly different game system).
Don't listen to what others think when they compare FFT and FFTA. Play it and judge it yourself.

Finaly the return of Square!

4 Rating: 4, Useful: 1 / 1
Date: November 08, 2003
Author: Amazon User

I must confess that I am far from finished with this game, I'm about half way into it, but I have played enough to get to know how I feel about it. Over all this highly anticipated title is great, and I'm grateful to see a Square (Now called Square Enix) game back on a Nintendo console. Although Square's support has been Sony exclusive for the last two generations Square is finally moving away from that bringing at least three titles to a Nintendo system in some form or another. Naturally if these games do well its a safe assumption that there will be more, and considering that many of the older Final Fantasy fans are Nintendo fans to begin with this is a guaranteed success.
FFTA is the sequel to the massively popular Final Fantasy Tactics on Playstation. The original took concepts of the Ogre Battle Series and merged them with the world of Final Fantasy to create what has been heralded by many as the greatest Final Fantasy game of all time, even if it is not a part of the main series. Tactics 2 is just as immersive, just as deep, and just as fun, but a lot more light hearted, a lot less dark, and a game that some could argue would be geared toward a younger audience. The story is far from unenjoyable, but it's not as dark, or thought provoking as its predecessor, or the latest entry in the Tactics Ogre series either. However, if you enjoy deep children's classic epics, along the lines of The Never-ending Story, Labyrinth, The Dark Crystal, etc then you will find this game very highly enjoyable, and frankly I am still a huge fan of the aforementioned films from which the game obviously draws its inspiration. Game play wise, however there is one massively annoying flaw. The game features judges who impose laws on you that restrict your battle options. Many of the laws will completely hinder your progress unless you have the appropriate anti-law card with you and sometimes its hard to get just the right anti-law card for just the right occasion. It gets annoying to forget you're not supposed to use a sword in battle and suddenly the game is over because you strike a monster with one. The game would have still been very deep game play wise without the laws. The laws are an annoyance, but do not stop the game from being enjoyable. I merely hope that future installments of the series will abandon the law system. Square, it's nice to have you back, welcome home! I look forward to your next two games, Sword of Manna for GBA, and Final Fantasy Crystal Chronicles for GameCube. Of course for you Playstation owners out there (which includes me too, I have all three systems) there's Final Fantasy X-2 and XI right around the corner. It'll be a good year for Square fans.

Understand What it is.

5 Rating: 5, Useful: 1 / 1
Date: October 17, 2003
Author: Amazon User

I've read many reviews on this game from people who gave it a bad score because they say you don't get to explore a lot and all you do is battle , or they just didn't comprehend the game. It's a strategy game!!! It's not even a full rpg. It goes in the category of one but you must tag it as a strategy rpg!!!! If you don't understand what it is, DON'T WRITE A REVIEW ABOUT IT!!!!
That said the game is a monumental acheivement in the like of a GBA game. Many of you may have played the original Tactics for the PS1. If you did realize it's a different game.
After a while you realize mostly everything in the game is random, except for things like AP cost and abilities on items, but the way in which you aquire the game plethora of items is random to a certain extent. The characters names, except story specific ones, are random. It's totally crazy, adding nearly unlimited replay value.
You have job classes you can switch your people into, spread among five different races. Some are race specific, like only Moogles can be Jugglers. Abilities are learned from weapons and once you mastered the ability by gaining AP (ability points) through battling, you can equip a new weapon and the old ability will be mastered and stay with the character.
Battling consists of taking missions from the pub and giong to that area to battle. It's a board style Rpg. Everyone, your party or your foes, is given a number in a turn order and the turns are carried out. You get to move and act in the same turn. The amount you move is based on your move stat, and your actions depend on your abilities you learned. The Object of the battles differ (but is typically Defeat all Enemies) and you are sometimes forced to implement smart tactics to vanquish your foes. You gain experiance this way, causing you to level-up and ultimately get stronger.
Law Cards are also nifty. The world has judges that preside over a battle and they carry out laws. One time you might have Banned ice and recomended fire, whereas the next you might have the opposite. Law cards can nullify these laws making it able to do those actions without being penalized or sent to jail.
The game in my opinion is the pinnacle of the strategy RPG genre, though there are many other good ones. None have the utter adictiveness that this game does. You could spend a hundred and fifty hours with this game and still not sen it all. Plus you can trade with friends and unlock exclusive items and get other goodies in the trade shop. Plus it looks, in my opinion, better than the original on the PS1!!! That's something else. Though I can't say it's without fault though. The fact you can't change the camera angle makes it sometimes hard to see your character, and it is a little too easy. But that's not saying it isn't difficult at times. I reccomend it to only those who like STRATEGY RPG's or those who are curious about them and have never played one. Final Fantasy is a great franchise, if you don't like this game don't swear off all other final fantasys they are nothing like this one. A very good game.

Pretty Cool! Buy if you like rpg action adventure games!

4 Rating: 4, Useful: 1 / 1
Date: June 22, 2004
Author: Amazon User

This is a pretty good game for GBA. I have played FFT for Playstation. I guess its a little better. At first when I got this game, I was thinking, "I wonder, is this game like FFT?". And I figured out later, NOPE!!
If you want differences, continue reading!! Lets see, theres aggraviting laws that you have to follow(or you go to JAIL!!!!), you dont get abilities by gaining JP, you get them by certain armory and weapons, theres missions, clan wars, new races, some new jobs, you can lose units less often, and more I think. Im still on my way to beating the game, but along the Its been a pretty good game. There are better games probably, but if none of them are available, BUY IT!!!!!!! ITS GOOD!!!

Superb Game

5 Rating: 5, Useful: 1 / 1
Date: June 10, 2004
Author: Amazon User

Right, so I have a hard time staying focused on one thing for very long. Which is probably why I enjoy blizzard games like warcraft3 and starcraft... my point is this. This game, FFTA, kept me engrossed better than any other RPG I have played. The only thing that bothered me is that I wound up trying to mastery so many of the different classes that by the end I didn't know who I wanted to use for what. You can have 20 people in your party and most battles will allow you to have 4-6 people on your team. There are 4 races and each race has (I think) atleast 7 classes you can choose from, some of which are only released over time. All in all, I spent over 100 hours on this game. Completed 230 of the 300 quests and have very few complaints. When you stop getting more skills for your players is when the game will seem repetitive and boring, so I would highly recommend trading items with other people through game-link. Happy gaming.

almost fun all the time...

4 Rating: 4, Useful: 1 / 1
Date: June 07, 2004
Author: Amazon User

when i bought this game, i had high expectations, as my friends all owned it and recommended it to me strongly. and it was fun, extremely fun... for about two days. the strategy and job-based roleplaying was unique and exciting, and it was relatively easy to get a feel for the combat system. it kept me completely engrossed for hours. however, after the first twenty or so battles, the whole things starts to feel repetitive, and the missions become somewhat monotonous. this is not helped by the less than interesting storyline. i would recommend this game to anyone, but these are just my words of caution.


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