Below are user reviews of Devil May Cry: Greatest Hits and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Devil May Cry: Greatest Hits.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (1 - 11 of 329)
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This Game Blows
1
Rating: 1,
Useful: 3 / 19
Date: December 07, 2001
Author: Amazon User
Dont buy this game. It is full of a horrible game play. There is no story. The graphics make me sick becuse they look like a Picasso drawing that has violenty mutated and are currently attacking their loving master. VOMIT. Dont buy this game, save your money and use it to but something that looks good as it jiggles.
The most overated game of all time
1
Rating: 1,
Useful: 3 / 11
Date: April 18, 2002
Author: Amazon User
5 stars for this game? Well you judge by yourself. Consider this:
The game is dark and boring, I mean really really boring, there's not much to see in this "beautiful" graphic. And it's only one location: castle. That's it, 23 missions inside the castle. HA! The game is very repetitive, just slashing and shooting the SAME enemies over and over again. The story, what story? I beat the game and I don't remember if there's any story in this game. The cutscene is only 10 SECONDS top. WARNING: AFTER PLAYING THIS GAME, YOU MAY CRY...
Not even worth a rent
1
Rating: 1,
Useful: 2 / 14
Date: October 23, 2001
Author: Amazon User
This game is unpleasant to look at, and awkward to play. The movement of the main character Dante is so clumsy. Every time the camera angle changes, you have to change the direction you are pushing on the controller. Also, the perspective on the character is changing so much, it is impossible to guage where you are, or what your surroundings contain. This game looks like PS1 graphics at best, but it is no fun at all. I knew it was no good within 5 minutes. Don't bother.
started ok then hated it...
1
Rating: 1,
Useful: 1 / 4
Date: January 09, 2005
Author: Amazon User
this game starts out ok, then later becomes plain stupid. no plot at all, you don't know why you need to do this, why you have to go there, where should you go next. sure the action is fun until you face the annoying cat-like shadow creatures. i was literally wishing death to whoever designed these enemy while i was battling them. there are also secret missions which are nearly impossible to do. did they even test this game before they released it? don't buy this crap, get onimusha 2 or 3 instead.
Yawn, more of the same
1
Rating: 1,
Useful: 0 / 2
Date: December 08, 2001
Author: Amazon User
Nice graphics doesn't save a game that costs 50 bucks but can be played just once and in about a day. Unlike MGS 2 there is plenty of action here although not much of a variety to speak of... The story is as stupid as ever, maybe appealing to fans of vampire anime. Just not a must-play game.
Annoying. Period.
1
Rating: 1,
Useful: 0 / 0
Date: May 19, 2008
Author: Amazon User
Summary:
This game is horribly unbalanced against the player. And this makes playing it absolutely frustrating. With poor story progression, there isn't much to make one want to put oneself through such a horrible experience. BUT, it just might be worth your while if you like the visuals and gameplay style. I'll admit I really enjoyed these aspects. If only they were accented by the rest of the game...
Reasons I like this game:
1. Good graphics.
2. Enjoyed the Resident Evil meets Shinobi style.
Reasons I hate this game:
1. Camera: Generally fixed camera. Always centered on player. This is great.... except when you're in a corner, which you usually are. Then the camera is facing the corner and not outwards, where you'll obviously be facing to attack oncoming enemies. This camera may work for games like Resident Evil where you have plentiful healing items and where the enemies don't move freakishly fast, but both of these are major issues in this game. I'll elaborate in reason 3.
2. Difficulty: I'm not your average gamer - I'm always adept at any game I play. And I've spent probably as much time I've been progressing in this game retrying levels (7 hours-ish). This is due in part because of the horrible retry system, which takes you all the way back to the beginning of the stage if you lose. If you have a yellow orb, you can retry from the last door, BUT you lose all your equipment you used on your last try... why even call it a "retry" then? If you failed with the equipment, you'll fail without it. Other than this, the enemies movements are just too erratic and fast. No matter how much I get these enemies' strategies down, their attacks are still insanely difficult to dodge. And the enemy strength doesn't help - a regular enemy can take off half of your health bar with a single attack. Major problems for this: you are only allowed ONE potion item. And health drops are VERY sparse and VERY weak. This makes bosses particularly difficult.
3. Upgrades: This game has a very nice upgrading system that allows the player to pick and choose what is desired. The problem is that most of the upgrades to weapons aren't very useful, yet they're outrageously costly. It will take you days if you want to grind the cost to gain all of the upgrades/items you want. And enemies are sparse for grinding.
4. Controls: There is a button to switch melee weapons, but no button to switch guns. Even worse, when you do switch melee weapons, an animation will be performed making you vulnerable to attacks. So you're forced to do it the old-fashioned way by opening the start menu and taking half a minute re-equipping your desired gear. This makes battles very slow where you need to switch weapons because of enemy elemental properties. Not to mention it just becomes tiresome after the 30th time.
5. Story: Started strong, ended horrible. It's like the whole Inuyasha series smashed into 7 hours. Imagine all the filler... Well, the story is interesting at the beginning, though not much is explained. But after that, it seems like they just pieced together backstories to all the stages. Example, there's a tiny story (of about 3 lines of text long) about some item you need to get. Game done. But seriously... these kind of stories are what you're treated to most in this game. Very sparsely is the gameplay ever tied to the main character's story.
6. Music: Repetative and generic. Same battle music is repeated over and over throughout the entire game. This music is VERY basic and VERY stereotypical action rock music.
7. Platforming: This game is by far the worst platformer I've ever played. Half of the time you can't see where you're jumping because of the camera as stated before. The other half when you can see is still riddled with problems. You can't always grip onto platforms or the character just fails to, which is immediately annoying. But even worse it is so difficult to land exactly on top of some platforms. Platforming is not intuitive in this game AT ALL. Some jumps are performed automatically when you jump from certain ledges that require a longer jump, and some jumps you have complete control over. Which jump is the one you'll be doing? Who knows!! There is no way of telling. Most jumps have some sort of automatic contol, where you are in partial control and are partly guided. This is so necessary, because of the lame platforming in this game, BUT this is also very problematic. Since you are only in partial control, your character makes unordinary jumps. This is very tricky for two reasons: (1) the partial automatic control sucks, you will miss your jump often, and (2) its hard to determine which jumps you can make because you don't know exactly how the jump will react.
8. Fanbase: I bought this game because of the heavy embrace by a very large audience. This leaves one to wonder.... why? It leaves me to worry about my human kin, and their interest in this outright annoying game.
where is the fun??
2
Rating: 2,
Useful: 10 / 18
Date: February 09, 2002
Author: Amazon User
i seriously and in all honesty cannot comprehend why there is such a huge fanbase for this game. this has got to be one of the most bland, non-immersive games i have come close to in a long time. i made the mistake of buying this thing after i heard such great reviews for it, with all these great moves Dante has and blah blah blah, and that it was developed by the same people as Resident Evil (my favorite game series ever), so well, i got sucked in, and for the first few minutes i was interested... it seemed cool to kick some serious ass thanks to Dante's vast arsenal of moves. but after like 15 minutes, it got to the point where the game was going nowhere...
there is NO puzzle-solving (and if the developers consider this game to have puzzles, then i could just as well hide a rock under my bed and leave notes saying where the stupid thing is and call it a puzzle) and the moves are so simple, there is NOTHING you have to do except press one, or two button combos.
i mean, yeah, the moves are pretty neat to look at for the first few minutes, but all this info throughout the game about strategizing being a MUST so you can target specific enemy weaknesses is just a load of crap. Hit the action button 3 times, regardless of whom you're fighting, Dante slashes his sword in a funky way 3 times and that's it. monster dies, you move on.
you could honestly have a deep conversation with someone else in the room and not lose in the game as long as you keep pressing the button blindly. it's that stupid.
i'm sorry but i thought this was going to be something else that just a plain shoot-em'-up, sword slashing game. and it pitifully epitomizes the above characterization perfectly.
point is, i'm done with this game.
The Devil Would Cry if he saw his name attached to this.
2
Rating: 2,
Useful: 3 / 5
Date: August 11, 2003
Author: Amazon User
I do not understand all the praise for this game. Not only is their little to no plot (except for the one they throw in at the end to give you some kind of closure), but this so-called action packed action thriller slows down the action with these missions that have you scratching your head.
"Why do I need this orb?"
"How come I have to open this stupid door?"
"Why the heck am I doing any of this at all?"
I asked myself constantly why each mission was so important when the game was giving me absolutely no reason for any of it. I tried to enjoy the action but was caught up looking for items or trying to open doors to reach the next level. Some missions are so short, literally all you might do is run and open a door and a mission is over. The action would feel more intense if you were forced into most of your fights but if you wished you could simply run away from at least half the battles. The bosses were pretty cool but the motivation really wasn't there.
Who were these people to you?
Why do they want you to die?
If they wish to make this a real action game, forget the 'resident evil' style puzzles and just do a 'final fight' type style where you just have to fight your way to the end of a level.
I just really wasn't all that impressed. It was really short and since their was no plot I felt nothing for the main character or the villian for that matter. It was over before it began.
It was like a summer blockbuster movie, with no plot, not as much action as promised, and too many special effects. A very underwhelming experience of a game. I'm glad it was cheap.
Onimusha fighting with more bosses less little guys
2
Rating: 2,
Useful: 1 / 2
Date: November 13, 2001
Author: Amazon User
Ok, this game has great graphics and gameplay, but it still doesn't work for me. I mean, I think I'm on the 9th level now, spent a load of time getting there, I've fought the same boss *BOSS* three times, another one twice, and I've had the worst time beating them both. If you're into fighting the same thing over and over again, this is the game for you. I think I'm biased because I bought GTA3 at the same time, and have found myself playing that game more by a factor of 10, but it just doesn't hold my attention. Would rather play every other game on my shelf!
Game buyers may cry...
2
Rating: 2,
Useful: 1 / 1
Date: November 14, 2001
Author: Amazon User
... when they realize they shelled out ($) for a game they finish in about 7 or 8 hours. Good graphics (not AWESOME... just good), but the controls can be tricky. You can complete it in the span of a 5-night rental at Blockbuster.
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