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PC - Windows : Thief: The Dark Project Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Thief: The Dark Project and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thief: The Dark Project. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 91
Game FAQs
CVG 50
IGN 89
Game Revolution 90






User Reviews (1 - 11 of 51)

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Excellent Classic

5 Rating: 5, Useful: 1 / 1
Date: November 10, 2006
Author: Amazon User

I purchased this game before, but the discs were damaged and defective. I was shocked when I found this game for such a cheap price at Amazon. This gave me the benefit of the doubt because I figured I'd have to buy the compete store box version which is much more expensive. The game runs smooth on mose video cards I have used. One computer I had created problems in texture mapping so the world seemed completely coverd in snow. Given this game runs on XP and loot lists along with walkthroughs are avalible online so its a great pick. Some later versions of the Thief series allows user made levels to be availble for download. This might also be compliant with this game. Two thumbs up!

A Classic

5 Rating: 5, Useful: 2 / 2
Date: September 26, 2005
Author: Amazon User

I have to say that this is the most intense game I've ever played. It's also one of the most challenging games I've ever played. I got it many years ago and I still play it all the time. The graphics aren't very realistic (even though sometimes I think the graphics on the spiders are a little TOO realistic), but the sound effects are pretty good and don't take away the enjoyment of the game at all. When I first played this game I loved it because you had to sneak around in a medieval kind of setting with your sword, trying to get into a castle without being caught by the guards. It takes a lot of skill to play the game because you have to break into different places and steal gold and if you need to kill a guard you have to do it quietly or they'll all notice and you'll be killed. So you'll mostly have to sneak around in the shadows where you can't be seen which makes the game more interesting to play. There is a meter at the bottom of the screen that tells you how visible you are. Sometimes though, it's fun to get caught by the guards and have them chase you around until you die. It can be very entertaining and humorous. After playing the game for a while and beating a few levels, you'll meet some zombies and ghosts which can be very terrifying. When I first encountered them I didn't think I could play the game without having a heart attack. I mean, I've screamed while playing this game before, but I made myself play it because I wanted to see the other levels. Some of the levels can get quite interesting such as going inside this mansion with upside-down rooms and a forest INSIDE the house. While playing the game, eventually there won't be any guards left, just aliens and such, but that doesn't necessarily take the fun away, it just makes it more challenging. I would suggest this game to anyone who likes adventure or action games and doesn't mind having the crap scared out of them.

A Masterpiece of the Late 90's

5 Rating: 5, Useful: 1 / 1
Date: May 01, 2005
Author: Amazon User

The first thing I noticed playing this game was the shadow system that allows the player to determine quickly and easily how well they are hidden. The innovation of it preoccupied me to no end. Truly one of the great ideas ever to come to computer game designers. I was also impressed by the forethought in causing different types of flooring to make more noise than others. I have not to date encountered better AI in a first person game. When guards see or hear you even for just an instant, they don't give up until they spend what seems like two or three minutes searching everywhere around them. Discovery of dead or unconscious bodies will cause them to search indefinitely and they sometimes become suspicious of opened doors, blood stains, or if they notice something has been stolen. As if all this wasn't enough, I also fell in love with the selection of thieving equipment. If the player prepares properly, there are many options and strategies that can be implemented in a given situation. The loot taken from each mission becomes the budget for equipment in the next. There's no hoarding of riches for later. The economics of the game, which could have become needlessly complex were kept streamlined and simple. I can think of no weakness in the system of game play. It is well balanced, challenging, outstandingly original, and mentally engaging. It is one of the finest crafted gems of late 90s computer gaming.

The plot is a potential downfall for a game about stealing; the player is best hooked when they can take delight in what they do. In this regard, the Thief creators were most ingenious. The story to my surprise was absorbing and I found myself becoming Garret, the master thief with a delightfully cynical voice. Missions take place everywhere from the manors of the rich and corrupt to a lost underground city. The music is very sparse, but even this is wise. One often must concentrate while playing and a minimum of distractions and background noise is desirable.

The graphics are primitive by the current standards, but they are crafted in a way that pleases my eye even so. The ambience, the lighting, the detail. I could scarce have asked for better. Technology is superceded by the imagination of the creators in this case. I can imagine myself beneath the soaring cieling of a Hammerite temple with grey urban light filtering through stained glass or in the hallways of Constantine's mansion with its garishly tiger-striped carpeting. I was there.

Thief easily ranks among my best gaming experiences of all time. Clean, pure, unblemished. It went down entirely too smooth.

How ambivalent!

4 Rating: 4, Useful: 0 / 1
Date: October 27, 2004
Author: Amazon User

Thief: The Dark Project, in my opinion, was pretty tedious compared to the fast-moving sequel. It started out fine, but it got really dull and annoying when I reached the zombie-infested parts of the game which include levels like Down in the Bonehoard and The Haunted Cathedral. I loved it at first, seeing new types of opponent apart from the usual guards, but the fun dies out pretty quickly because of the level structure. This is'll be a complete nuisance if the difficulty's set on Expert. The objectives of levels which have zombies and burricks are pretty demanding and they're all not located in convenient places. It requires a lot of going back and forth, which means that sometimes you face the enemies all over again as it's impossible to kill more than 1 especially since they move around in groups, so a quick glance, dart and hide is done mostly throughout the game.

The other levels are pretty "civilized", which involve reasonable objectives, and most of these are taken place in the City where it's mostly guaranteed you won't see mythical monsters like the zombies and the burricks.

The reason why this game mainly revolves around these monsters is because of the storyline. Garrett, the thief you play, finds himself being involved with dark Pagan rituals, people who worship the forces of nature and live in woods.

The graphics and lighting are amazing, and really set the atmosphere. I recommend this game, but a getting a lot from it is not to be expected.

Masterpiece

5 Rating: 5, Useful: 2 / 2
Date: May 30, 2004
Author: Amazon User

Though the sneaking can get a little old after the AI becomes more predictable and after you've played both games many times over (like myself), there can be no denying that this game is an absolute masterpiece, more so than Thief 2 and probably more so than the new Thief Deadly Shadows, which so far has been getting a mixed bag of reviews, probably deservedly so since they seem to have watered the series down to appear to XBOX fans (my reaction to this is like one of the Thief 2 guard's reactions to seeing the body of a fallen comrade: "WHO'S DONE THIS??!!"

Levels:
-Lord Bafford's Manor: 9/10 Perfect for beginners and challenging (slightly) enough for experienced taffers, this mission is classic
-Cragscleft Prison: 10/10 What good was the Bafford job if your fence is locked up in prison? The crying and moaning in the prison areas is haunting, and this level features some of the most phenomenal shadow effects of all three games.
-Down in the Bonehoard: 9/10 Everyone seems to hate this mission because of the zombies and because there are no guards. But why? Garrett takes a break from larcenous burglary and opts for a more Indiana-Jones-style tomb raiding job, which is excellent in my opinion. In addition, this mission features your terrifying first encounter with a haunt (which many consider to be the most terrifying enemy ever implement in a game) and the haunting music of the Horn of Quintus
-Assassins: 10/10 Upon seeing the title "Assassins" for a mission which was originally supposed to send you into a Hammer Temple robbery, you know there is going to be some sort of twist. Someone murders a shopkeeper thinking it was you, and you have to trace the killers back to find out who hired them. Turns out to be a crime boss bent on eliminating some competition. Now he'll have to pay, in CASH! Probably the best robbery mission of the whole game, and the final mission before the plot kicks in (you can also see how truly cowardly the crime boss is if you sneak up on him in the dark)
-The Sword: 10/10 What a weird level. A jungle in the middle of the house? With all the marble floors and booby traps, this mission is hard as crap too.
-The Haunted Cathedral: 7/10 Easily the worst mission of the game (even though it's still good), due to the fact that much of completing the mission, on Expert at least, is going on a wild goose chase for scattered pieces of loot. The only redeeming factors are the haunting visuals, including the desolate abandoned manor where you find the serpentile torc, not to mention the unfriendly undead denizens who creep around inside
-The Lost City: 7/10 Nothing really special, just an ugly underground city. Find the tablets, do a little scouting, and leave.
-Return to the Cathedral: 10/10 Scariest mission in the game? More than likely, and its also the most haunting. Hearing the words of the first hammerite you put to rest in the grave is haunting as he says his final goodbye and thanks before he ascended to Heaven. The ambient music is phenomenal in this mission, eerie, haunting, epic, every positive thing you could call it. But if you don't want to get locked in the cathedral early on, you can simply prop the door open with the skull outside. I couldn't believe the game designers didn't notice this (or maybe they did, for those who want an easy way out)
-Undercover: 10/10 Here's a fun one, the only recommendation I can give you is to not steal anything until you're ready to break your cover, this is the rare mission where guards will notice stolen goods
-Escape: 10/10 Awesome. It's hard as hell to sneak completely unnoticed through this mission, so you'll do your fair share of slaughtering the Trickster's minions (they're easy to kill though)
-Strange Bedfellows: 10/10 More of the same. Awesome
-Maw of Chaos: 10/10: Payback time. This is the perfect closing mission for a perfect game, it's also a fitting way you kill the boss, the trickster in this mission for an "FPS" that focuses on stealth instead of slaughter, you kill him by simply sabotaging his ritual, not in a one-on-one deathmatch. This one is actually fairly easy too, unlike the insanely difficult final mission of Thief 2 (which was by far the most horrendous mission of the series)

GAMEPLAY: 9/10 Fun, but it can get old after you've heard all the taunts a hundred times and when the AI gets predictable
MUSIC: 100/10 Never has there been a more haunting plethora of ambient tunes implemented in a game, I guarantee you if you love creepy, dark music, you'll get goosebumps from the music, especially in Down in the Bonehoard, Return to the Cathedral, and Lord Bafford's Mansion. (also the Eavesdropping mission from Thief II, but for the most part Thief 2's soundtrack is unworthy of its predecessor's). Also, the music for the closing cutscene is chillingly beautiful, in combination with the scene of Garrett trudging through the beautiful falling snow in the dark of night. It gives a true sense of closure to the game.
SOUND 100/10 Unlike most games where you can play them muted, you have to listen to what's going on with the phenomenal directional sound or you'll be slaughtered. It's almost as important, if not more, than the screen visuals. The actual sounds are phenomenally realistic.
GUARD VOICES 10/10 Very good, scarier, but not as funny as Thief II's guards, who would often react to your sword striking a metal post with a resounding "WHAT THE HELL???!!!" The archers had much funnier, more sadistic lines in Thief II, like "LET'S SEE IF AN ARROW SOFTENS YOU UP!", "WHY DON'T YOU TRY THIS ON FOR SIZE!," and my personal favorite: "HUHUHUHERE YA GO!!!" This one's particularly funny because he says all his H words on one breath. If you've never heard it, and have Thief 2, go up to the guard who talks to the worker "Dante", near the back entrance to Building A (i believe) and fire an arrow into the metal door. It's funny as hell.
Cutscenes: 100/10 The greatest cutscenes ever...seriously, these are worthy of real movies, and I'm royally p*ssed to hear they've been removed from Thief Deadly Shadows. More watering down for the console crowd.

All in all this game is phenomenal. Please get this and the other two Thief titles, you won't regret it.

Great

5 Rating: 5, Useful: 0 / 2
Date: May 12, 2004
Author: Amazon User

This is a really cool game

Cunning, deep and fun

5 Rating: 5, Useful: 0 / 0
Date: February 13, 2004
Author: Amazon User

Designed by team who were among the first to realize that people were getting fed up with wading through 30 hours of mission and than compleating the game. In this game the object is not to KILL EVERYBODY, rather it is to not get caught. While I personally liked the sequal a lot better than I liked the orginal, The Dark Project deserves to be remembered as the first game that tried to this.

Using the shadows you, playing the Master Theif Gareet will win the day. The only thing I didn't like about the game was that you spent more time fighting animals and zombies that actual people.

Overall-Great Game, remember to turn your Gamma controls all the way up guys.

Excellent Game!

5 Rating: 5, Useful: 1 / 1
Date: December 21, 2003
Author: Amazon User

1-10 ratings:

Intensity of gameplay 10
Playability 10
Fun Factor 10
Plot & story 8
Character 10

I've never played a game that I didn't find more intense and involving than Thief. If you enjoy tense atmosphere's, this game gives you a feeling of being the hunter and the hunted at the same time. Eidos made an excellent type of game here, but it could use a better storyline. While you may not play it much after the first 5 times through, it's extremely enjoyable. It sure beats going to rent 4 movies that you may not like for the same price.

Thief ROCKS.. awesome

5 Rating: 5, Useful: 0 / 0
Date: November 29, 2003
Author: Amazon User

fantastic game, strategic, with mild humor. Wonderful story line, and intense gameplay with amazing graphics and true to life detail.. Thief really draws you into the world of Garret.

Loved it

5 Rating: 5, Useful: 0 / 0
Date: November 16, 2003
Author: Amazon User

This has been one of the best computer games that I ever played. The two aspects that I liked most was the smooth motion and the level of immersion. I am very much disappointed that this series has come to an end. The other aspect of the game that I enjoyed is the strong story line and the wide variety of strategies available to the player.


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