Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews.
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User Reviews (71 - 81 of 276)
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Dungeon Siege
4
Rating: 4,
Useful: 5 / 7
Date: March 24, 2005
Author: Amazon User
I played this game for a few days now. It's one of the best fantasy games I played make that one of the best comp games overrall, I got this for my birthday and I was so excited.It starts out with you being a farmer you have to kill enemies and you're given missions in the chapters as you go through the chapters you can get more characters into your fellowship. There are different monsters to defeat in all the different dungeons! Shopping is probably the best part (if you have money of course) I like to make them look buff and awesome! The downside is that the music kind of creeps me out and i get sort of tired of the dungeons get lost now and then run out of health potions, i start to get a little lonely, and i spend an hour or two on something that is kind of worthless, but play it on the weekends! Anyway all in all it's a great game have fun playing it!
Fun but not engaging
3
Rating: 3,
Useful: 5 / 7
Date: May 14, 2002
Author: Amazon User
This games is pretty to look at even with only an okay system. The story is non-existant so if you like to feel there is really a reason you are running around killing everything you will be disapointed. The fighting is fun but sometimes it feels like the computer is doing too much of the work and you are just there to make sure your characters drink health potions when they need to.
Summary. This game feels like Diablo 2.5. Great graphics. Lots of battles. Great interface. Oops- we forgot to write a plot.
ATTENTION MULTIPLAYERS, LAN BASED - NO SAVE OPTION
1
Rating: 1,
Useful: 8 / 15
Date: October 30, 2002
Author: Amazon User
If you are planning to play this in multiplayer over a LAN you have no option to save. Unlike in Diablo, quests you have completed will not save. Unfortunaly, the nature of many of these quests are interdependent such that you have to go back and complete the quest again EVERY time you play. Unless you intend to play continuously, the game becomes frustrating and tedious very quickly.
A very solid RPG
4
Rating: 4,
Useful: 6 / 10
Date: April 08, 2002
Author: Amazon User
Dungeon Siege has one reason to run and buy it right now, the graphics. They are simply amazing, no screenshot can do them justice. The gameplay is not bad either, but there is one serious problem. There is little incentive to level your archers or melee warriors. Attribute numbers are seperate from actual character levels, so all you really get is a warrior is level 20 rather than 19, big whoop. I think it would have been nice to include some class specific spells, sure an archer can learn some spells, but none of them help him be a better archer. In the grand scheme of things this is pretty minor, the fun factor of Dungeon Siege is pretty high, I have flushed most of this weekend away playing it after all. The pure atmosphere of the continuous world must be experienced to be belived. To take the hack and slash of Diablo II and transport that to a living breathing 3D world is no small feat, and should be rewarded with your hard earned cash. This game is certainly a ground breaker in many ways, and only a few flaws in the character development models detract from that and cause it to get less than 5 stars.
Exceeded my (already high) expectations
5
Rating: 5,
Useful: 4 / 5
Date: April 12, 2002
Author: Amazon User
I've played a lot of real-time RPGs (Diablo 1&2, Darkstone, Arcanum, Baldur's Gate 1&2, Torment, Icewind Dale, etc.), but in terms of overall fun, this game is definitely the best. A friend of mine said "Looks like Diablo 2." Then he played it. The only thing he's said about it since then is "This is so fun!"
Graphically, the game can be compared to Darkstone, the only other real-time RPG I've seen. The graphics are much better than Darkstone's graphics.
Gameplay wise, this game is head-and-shoulders above Diablo 2 and Darkstone. Many not-fun parts of those games have been fixed in this game. For example, in those games, you can only control one or two characters. In Dungeon Siege, you have a personalized main character, can pick up a few characters for free during the game, hire characters to join your group, and even buy donkeys to carry extra loot too and from your battles and dungeon crawls. Another problem with other games is load times and other breaks between scenes. Dungeon Siege is continuous - the only loading screen you see is when you start the game. When you enter a dungeon or city, you just walk in - there is no break. This is a great benefit to the overall fun of the game. The skill system is very easy to use and makes sense. The skills you use, you improve on. It really works to develop your characters' abilities in a logical way according to what they do in the game.
Overall, this and Red Alert 2 are the games I keep going back to no matter what else I start playing. I give this game 5 starts simply because that's the highest rating allowed, and this game deserves every star I can give it.
Divorce Attorney Not Included
4
Rating: 4,
Useful: 4 / 5
Date: July 18, 2002
Author: Amazon User
Dungeon Siege is one of the most addictive games I have ever played. Addictive to the point that you'll realize you're suddenly more committed to the game than the rest of your life! lol
Seriously, it is a gorgeous RPG. While I'm not usually into this genre of computer gaming, I have been drawn to Dungeon Siege. I've noticed that hours go by playing it. The controls are as simplistic as they are intuitive--a real plus. The game's plot is not very deep, but if you care to read the books you pick up along the way, and if you pay attention to the cutscenes, you'll understand the storyline. Depending on your personal style of play, this may or may not appeal to you.
There have been numerous complaints about how this game is just a very pretty hack and slash. I would tend to disagree with that statement. The graphics are beautiful. The gameplay is fun, and what you really end up doing is walking through wilderness and dungeons, slaying monsters. HOWEVER, it's not like the Diablo series, where you control one character. Dungeon Siege is really about large party management (you can control up to 8 characters). This becomes a real challenge deeper into the game. It also requires planning on the gamer's part. In that way, it plays out a bit like a strategy game. It's not what I'd call difficult, but it's not a cakewalk, either.
The reason I do not give it a full five stars is because I have found a few issues with camera control. That, and the gameplay can seem to get a bit monotonous in parts. Overall, however, I'd recommend it to anyone new to the RPG genre (or anyone who is casually interested in the genre). If you're a hardened vet from games like Baldur's Gate or Neverwinter Nights, Dungeon Siege could very well be a mixed bag for you because the latter doesn't have the same depth of detail to character building. Proceed with caution.
yeah... this is a good one
5
Rating: 5,
Useful: 3 / 3
Date: August 06, 2002
Author: Amazon User
Dungeon Siege continued to woo the crowds at Microsoft's Games Festival, even after most of the audience there had already been privy to the recently distributed press beta build. With some questions lingering after our wholly positive preview, we spoke with Jon Grande from the Microsoft team overseeing the game's development for some answers.
Multiplayer will be a key element to Dungeon Siege's longevity, so how is it going to play? We were able to confirm that only single characters are available to control on multiplayer servers, which means a large part of the gameplay -- party management -- will be omitted. It wasn't clear if you would be able to take a character from single-player into the multiplayer realms, although this seems unlikely.
The game's in-built server browser will be in place to allow for quick match-ups, displaying information such as player levels and locations, so you'll know before joining if you're likely to be able to party together. The developers are expecting and encouraging the formation of guilds and for players to generally play with people they've already adventured with previously.
Interestingly, other types of multiplayer will actually be available, including team deathmatches and capture the flag scenarios, so those tiring of cooperative gaming will really be able to let loose on something smarter than mindless critters (depending on who your opponent is, of course).
Although there are no "instant" portals in Dungeon Siege, teleporting is possible via a series of surreal, dimensional-shifting elevators. Because the game never pauses for a loading screen, this is a clever way of quickly traversing large distances, as the game can sneakily do its background loading while you wait for the elevator to descend and then ascend in another corner of the huge game world.
One aspect of the beta that concerned us was the inability to quickly switch between the many spells in your spellbook. You can assign hotkeys to what type of attack each party member should use, but this is limited to selecting whatever nature or combat spell is currently highlighted. Grande said that they may add the option to hotkey individual spells, but during testing, they found players didn't want the extra duty of micromanaging spells when battles were frenetic enough with up to eight party members. They also found that spells tended to supersede one another, so you didn't make frequent switches. For such an intuitive interface, this still seemed an odd omission, but the game is still being tweaked.
The game should be out in just under a month's time. While you wait, check out the latest screens, which show off a good variation of the game's many environments.
Cool game, but is it a Diablo2 killer?
4
Rating: 4,
Useful: 3 / 3
Date: April 16, 2002
Author: Amazon User
The following pertains to Gameplay, Controls and Interface, Power Management, Graphics, Sound, Multiplayer, and RPG aspect:
Gameplay:
A Diablo2 type of "hack and slash". Some hardcore RPG enthusiasts don't like this too much, but the game makes no secret about it. However, you don't get the same fighting feeling as you do in Diablo2. Even though the graphics are better in Dungeon Siege, Diablo2 models and animation looks more real and the action is more convincing. For instance, in Dungeon Siege, when a character takes a swing at a monster, it looks like he misses. You can't tell if he hit the mark or not unless you look at the energy meter (press x to activate energy meters) or listen closely to a subtly distinct sound. Most things react after the swing; there seems to be a split second delay.
Controls and Interface:
If the controls and interface are bad, it frustrates me to insanity and I retire the game (Baldur's Gate2, but that's another story). The controls are mostly Customizable. You can bind keys too many commands. However, I can't seem to bind a key to a specific magic item, for example. When I want "pestilence" and then quickly switch to "soul lance" I don't want to scroll, I want to use keys. Even when I try to save my weapon configurations, it seems to save it only when it feels like it. Another complaint is the camera movement. Sometimes I want to click on something, the walls are in the way and I get my butt whooped because the game fails to transparent the walls. Furthermore, sometimes the camera locks and I can't zoom in or out; this is typical when you are close to a mountain or some other form of a wall. Also, using the character icons, I click on one to select a character, the camera automatically centers the character on the screen, thus disorienting me and I have to quickly re-calibrate my vision. It throws me off my battle groove. The solution to this is to give the user a choice to center the selected character or not: maybe one click selects character, and two clicks centers him?
The interface is very friendly, so if you don't know the keys, you can search the screen and eventually find what you are looking for by way of interface. I love the way I have so many ways I can trade items with the shop and with my own characters. For example, I can open all 8 of my characters' inventory at the same time and just drag items back and forth into each of their inventories; heck I can even drag an item on their icons and it works the same. I REALLY appreciate the elasticity of the controls and interface.
Power Management:
My system:
-AMD Duron 750 CPU
-256MB RAM
-GeForce2 64MB MMX400 Video Card
Gas Powered Games claims that this game is a revolution by way of having the entire world load in one shot; therefore, there is no loading during the game. You know what? It's true and there are no claws about it. I am amazed. The Power Management for this game is quite impressive. You won't believe the load times for a new game or a saved game. It takes me about 5-10 seconds. Now that's impressive. I don't feel too much strain on my CPU during play. And even though the frame rates usually read low, say like 12-15fps, I don't feel it's that low, though it could be better. I can even ALT-TAB easy. I can do things like surf the web for example, while Dungeon Siege is waiting in the back, and I don't feel any strain on my web surfing.
Graphics:
What can I say? Amazing graphics. The environments are beautiful: the lighting, the shadows, the colours... oh the details. I'm sure you've heard it all.
Sound:
Sound is nice, but could be better. I think it is 3D (I never tested it with my headphones, just my speakers).
Multiplayer:
MP is okay. You can't save where you left off, you have to start back in town, and the "fog of war" comes back so you have to trek and explore... again - not fun. The game flamboyantly announces, "X has taken the lead with 56 kills". This discourages teamwork, and greedy players leave their teammates behind in experience. Dungeon Siege is best played in single player.
RPG aspect:
Many people see Dungeon Siege as a mix of Baldur's Gate2 and Diablo2. It is a mix, but it's more Diablo2. The story is not so complex and the NPCs really don't say much; well there aren't many for that matter. Only some NPCs have audio. I like voice acting and I think there should have been more; it gets you more into the story. One thing that frustrated me was the fact that every corner you turn there was a group of the same combination of monsters that you just fought off 30 seconds ago. It's not the action that bothers me, it's how boring it gets. It got repetitive as you just fight, drink health, fight, drink mana, collect useless items, and start the cycle again. To top it off, you can't warp back to town to trade; you just trek and trek and trek forward. There were no riddles to cross the bridge for instance, and there were no character developments (even if the character you hired was the one who gave you the mission in the first place; he doesn't say anything when you complete his mission). Heck, you don't get squat for completing missions.
Is it a Diablo2 killer? To hold the potential of being coined the Diablo2 killer is to challenge this aspect of RPG:
The straight up brutal "hack and slash" quality that is powered by its graphics, animation, and sound. Dungeon Siege does not equip itself to seriously challenge this.
Dungeon Siege is a great game and it is certainly a revolution for RPG. My true score is really 8/10.
Dungeon Siege Satisfies
5
Rating: 5,
Useful: 3 / 3
Date: May 04, 2002
Author: Amazon User
I find Dungeon Siege a superior game on just about every level. True it won't satisfy the hardcore Rpg'rs because of its somewhat thin storyline and if you're into heavy NPC interaction then you'll probably be disappointed there too, but the palate that this 3D world is developed on is, in my estimation, unbeatable. I applaud the team at Gas Powered Games for the obvious hard work that went into the graphics and applications. The detailing of the terrain is amazing, the atmosphere is rich and realistic, and I still haven't figured out how they were able to pull off the absence of load times, which further helps the continuity of the game. I've played BG1 and 2, Icwind dale, Planscape and Diablo 2 and this game, although similar in some respects to all of them, really should not be compared to any of them. Let the game stand on its own without tainting your opinion and see how it strikes you. It's worth the effort. Any complaints of mine are too few to mention. Dungeon Siege is a solid game. If you've got about 50hrs to kill and love immersive computer games, then buy it. If not, spend you money elsewhere.
Updated, pretty version of Gauntlet, with less to do.
1
Rating: 1,
Useful: 5 / 8
Date: April 15, 2002
Author: Amazon User
I won't go into detail. This is not an RPG. There is no "role-playing" involved. You simply make a standard character with no special features and you plod forward in a linear "quest" which involves killing everything in your path. This is a shooter, and not an RPG at all. The AI is simply TOO involved. The AI does the fighting for you. It practically plays the whole game for you. All the player is required to do is point in a direction (which is usually just Forward, as there's no real deviation in the path) and press "H" every once in a while to drink a health potion. That's it. You don't really play this game. You watch it play itself. It's like a beautiful graphics demo with some minor interaction. For a good idea what you're in for, think of Diablo II, and then remove all the skills and picture the characters fighting by themselves with you not having to click or control them. That's it. There's little in the line of a plot. There's no character development. There's no real REASON to just keep killing monsters. The game IS gorgeous, but it's a shame that they wasted this engine on such lackluster gameplay. Avoid this one unless you just want something pretty to look at, and want your involvement to be limited to a few key presses from time to time. No gameplay to speak of.
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