Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (81 - 91 of 276)
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Zzzzzzzzzz...
1
Rating: 1,
Useful: 4 / 6
Date: January 07, 2003
Author: Amazon User
Honestly I'm an absolutely fanatical RPG fan, and came to Dungeon Siege with high hopes after hearing about it, but it failed to live up to my expectations. Firstly, I was expecting something a little less... DiabloII-ish, and more into the Neverwinter Nights arena. Don't get me wrong, D2 was a great game, and I still thought DS could have some potential, even though it was just a point and click fest. The RPG elements seemed to be very minimal, although you -could- develop you're character any way you wanted, you basically had to chose one thing (fighter, archer, or mage) to be good at, because trying to be good at everything will make you suck at everything. Furthermore, characters are pretty bland, and forgettable, and the -epic storyline- boasted about on the box is non-existent and when it does pop up, it is predictable and humdrum(great evil approaching, you must single handedly save kingdom, yada yada yada, been there, done that, and seen MUCH better(albeit i only managed to slog through 10-15 hours of mindless killing, so there may be some -epic- plot twist, but i seriously doubt that))
Despite that it was just hack'n'slash, I still wanted to give it a chance, but there was some certain -fun- factor missing, the way D2 had an appeal. There was just something that made you want to go on in D2(a lot to do with the great item system), but somehow DS managed to lack that quality, and after the first few hours... well... read the title of this review to get the idea. Major reasons why I feel this way is because: Strategy was non-existant, hack (or fireball or whatever), drink potion, rinse, repeat. The item system felt ripped right out of D2(i.e. strength requirements, random magical properties) but lacked that depth that had made D2 items such fun to collect.
As a final gripe, I don't see these -amazing- graphics people were raving about. I guess its because I'm spoiled by console games, because to me -great- graphics is on par with Final Fantasy X, which DS does not even compare with. Although, that said, I still liked the -look- (not necessarily graphics quality) of D2 better than this game.
I suppose if you think of this as a D2-esque game you won't be so sorely dissapointed as I was, and perhaps you may find something to like. I however, did not and this game will just be another dust collector.
Looks amazing... but suprisingly vacuous
3
Rating: 3,
Useful: 5 / 9
Date: April 30, 2005
Author: Amazon User
So many people have already reviewed this game, I'll keep my comments short. This is the best looking top-down view RPG you're likely to play right now. But under the hood it has tired old RPG mechanics which I lost interest in quite rapidly.
If you can enjoy any RPG regardless of the mechanics or repetititiveness, you will enjoy this game. For me, Dungeon Siege was all style and no substance, and I got bored and never completed it (which is exceptionally rare for me).
Extremely dissappointing
1
Rating: 1,
Useful: 8 / 20
Date: April 30, 2002
Author: Amazon User
Well, where to start? I was really excited about this game. My husband is a HARD CORE RPG'r and was the first to tell me about this game, and after reading reviews I felt confident it would be worth the money.
Some major drawbacks of the game (IMO) are:
It gets really tedious, running into the same 10 opponents over and over.
I would really prefer for the characters to actually speak, rather than have text scroll across the screen. The main character doesn't speak at all. And although you occasionally run into a character who will speak out loud, it's few and far between.
The dynamic between the group of characters you can acquire is clumsy at best. Between needing to check the inventory for the different characters, etc...it would seem that it altered their ability to stick with the main character, or they they'd do so in a haphazard manner. Sometimes they wouldn't follow at all. Sometimes they would fight with her, other times they would just stand aside looking bored.
I know the game adheres to typical RPG style gaming where everything is just "point and click," and fighting is automatic.
But if this is something that is boring to you (which it is to me), you'll prefer the fighting dynamic of say Heretic II, where you actually contol the body of the character, rather than just clicking where they should go.
I felt the quest journal wasn't well thought-out either. Often you are left wondering if there is something else you're supposed to do to complete a quest, and/or whether it's actually over. The maps don't help you much with this, either, as they are entirely unmarked, and you are often left wondering whether you've fleshed out an area entirely or not, or whether you're missing something important.
All in all, I must say the game seemed counter intuitive and repetitive. There is really no major plot factor propelling you through the story, and so it adds an aimless quality to the gaming which leaves you pining for something a bit more interactive..like a good book.
Wonderful Game
5
Rating: 5,
Useful: 3 / 4
Date: April 12, 2002
Author: Amazon User
Dungeon Siege is probably the absolute best game that I have played on the computer in a long time. There are many pros to this game. First, the character development system is great. You can design your character how you want too. Once you train in one style (melee, range, etc...) you are not limited just to that style. The graphics and sound are fantastic. I never knew how much loading times and "zoning" bothered me until I played DS and it does not have them. It is by far the smoothest playing game (graphically speaking) I have played. The separate multiplayer campaign, plus being able to play the single player campaign in multiplayer, makes it seem like 3 games in one. For this reason alone, this game is worth the money. A word of warning: If you are a die-hard RPG fan in the Baldur's Gate tradition, this game may not be for you. This is an action-RPG. The focus is on action not on in-depth, time consuming role playing. Keep this in mind when you consider purchasing this game. I do highly recommend this game to anyone and everyone who wants to play simply a fun and enjoyable game!
PS - If all you get out of this game is simply pointing and clicking, you are missng a lot of the development, fun and strategy that was put into this game.
Get it
5
Rating: 5,
Useful: 3 / 4
Date: April 12, 2002
Author: Amazon User
If you are a big fan of Diablo II, then this game is a must have. It plays very similarly to the afformentioned title with the notable exceptions being the linear game world, the multiple character parties, the excellent graphics, and the skill tree (or lack there of). The linear game world both adds and detracts from the game as it allows for much more interesting level architecture, but limits replayability. The multiple character parties (up to 8) are awesome, as it allows you to have multiple people in your group each specializing in a specific combat discipline. The graphics are better than just about any game out right now, at least on my system (I have a Athlon 1800+, GeForce 2MX). The skill tree though is the one area I think could have been done better with some kind of research tree akin to Diablo II's, although the fact that any kind of character can specialize in any type of combat is interesting and adds replayability. I highly recommend this game. Buy it right now!
Diablo 2 but fancier
3
Rating: 3,
Useful: 3 / 4
Date: April 29, 2002
Author: Amazon User
Dungeon Siege falls somewhere between Diablo 2 and Baldurs Gate 2. You find yourself as a farmer who's village is overrun by monsters. You start off with a knife, you fight monsters, you find better weapons/armor/spells and than repeat. The graphics are amazing though, and as you get more members in your party the combat complex. Microsoft really should have spent more time on story, you'll usually get to a town and be on the road again in about 2 minutes after. But if you enjoy fast paced games with good graphics and just enough story to keep you happy you should buy this.
adventurers into an assembly line...
2
Rating: 2,
Useful: 3 / 4
Date: April 04, 2003
Author: Amazon User
The game graphics and atmosphere are cool, and I confess thet they kept me playing for hours a few times. The storyline is laughable. After a while you will find yourself wondering if you are still playing or doing some work you have become strangely addicted to.
beautiful,but repetitious
4
Rating: 4,
Useful: 3 / 4
Date: May 14, 2002
Author: Amazon User
I was very excited about getting this game,after I read so many glowing comments in various pc gaming magazines.
So I bought it the moment it came out,and have been playing single and multiplayer off and on ever since.
The graphics are extremely gorgeous,and the creatures are pretty cool, too.The background music fits the action/atmosphere perfectly.I think this is the most stunningly beautiful game I have ever seen/played.
My complaint? As with most other games of this genre,after a while, it gets to be boring slashing and hacking away constantly,with no let up in sight. I have my characters stats built up to a reasonable level,and then can drink coffee while they efficiently kill off all the monsters. I would like it to have been a little more challenging,ala "Clive Barker's Undying."
Although it is easy to play and win this game,I think the reason I keep at it is because the thing looks so amazing,and sounds so good.And the multiplayer world is even more beautiful,if that's possible.
So,all in all..I am glad I got the game,and the developers should certainly win some awards for what they accomplished..but I wish it had been just a little tougher to play.I will stick with it,though,to see what new and cool creature pops up on the horizon next.
BTW: The game has run flawlessly,both single and multiplayer.I am running WindowsXP on a 1.7 P4 PC,with 256RAM.
Hey, look, it's Diablo III, er, Dungeon Siege!
4
Rating: 4,
Useful: 4 / 7
Date: April 10, 2002
Author: Amazon User
Let's start with the bottom line, which will tell those who don't know anything about the game what they need to know, and inflame some of the pro-DS types just for the fun of it:
Dungeon Siege is Diablo III. It's Diablo from its basic concept down to the littlest details. If you enjoy Diablo (I did), chances are you'll like this. If you didn't like Diablo, you won't like Dungeon Siege.
Sure, there isn't a skill tree, and you control multiple characters at once (well, you turn multiple characters loose at once to do their own thing, which usually involves either stupidly pulling way too much to the group or ignoring a party member getting pasted), but in so many ways, the game doesn't just use the conventions of the genre, it does EXACTLY what was done in Diablo, from the big scale (random magical prefixes and suffixes on found objects) to the ridiculously small scale (regular items have yellowish white labels when the drop on the ground, magical items have blue). And the multiplayer world includes waypoints Diablo II-style that, just like in Diablo II, have to be unlocked by going to the furthest ones first. (The whole multiplayer world revolves around unlocking the big waypoints that connect the cities of the Utraean Penninsula.)
For those who haven't played the Diablo series yet (all three of you), that means Dungeon Siege is about running from one horde of monsters to another, stomping them flat, taking all of their loot, doing one or two quests at a flat-out run, then repeating. That's it. And given that you can give your group individual commands that control how they behave, there's not always a lot to do after that. This is the first non-sim game I've been able to "play" while walking to the kitchen and fixing myself a snack. Because, hey, I know they can handle the hordes of spiders in that great hall.
The game did not ship with its editor, or the second multiplayer world, which is a pity. Both will extend the life of this game a fair bit. As it is, after the rather long single-player game, and running around the expansive multiplayer world (although most of that map isn't required to complete the multiplayer quest, meaning many people won't see all of it), most players will put it down. Now, the Diablo II players who clawed their way up to level 99 will have a chance to get to level 120 in Dungeon Siege, but for those who don't want to hunt in a given dungeon 50 or 60 times, that's pretty much it for the game.
Some positives: The game is breathtakingly beautiful, the 3D camera control is fairly intuitive, the class system is interesting if a bit thin, and pack mules are cute and it's puzzling why no one else has ever put them in a game before to my knowledge.
So, once again, that bottom line: Dungeon Siege is Diablo III. If that sounds like a good thing to you, it's a definite buy. If that sounds like something you're not interested in, stay away.
Shallow, Short, Not Replayable
3
Rating: 3,
Useful: 4 / 7
Date: June 05, 2002
Author: Amazon User
This could have been a great game, and I think that the lost potential is most upsetting. In fact it is a great demo, with killer graphics and imaginative controls and excellent adventure/quests, until you win the SinglePlayer game (I bought it last weekend, now this weekend it goes on the shelf - maybe 20 hours, ...). The ending just deadends leaving you standing there with the team you've built and nothing to do. Final levels drop great gear, but tell me what am I supposed to do with it? Nothing left to fight. As is said below in another review, ZERO replayability.
Of course there's the (player produced) modifications that are a dime-a-dozen and free to d/l from various sites, but I don't like cheating/hacking my games, and that's all these mods really are to me. The developers maybe should have put a little more effort and imagination into DS versus releasing the tools and depending on the public to do it. tsk tsk Sounds like a shortcut to me.
Then there's multiplayer, where you have on different maps/goals, but now you're forced to play alone (irony eh?) or must find people on the net you know not to be cheats/hacks/PKs. On top of that you've got to have compatible mods (if mods is your thing). There are no team members to hire in multiplay, which really takes the chemistry away from the game. The whole fun of DS was finding new team-mates to build/control and fight alongside. I liked the single player game far better, multiplay is a hassle.
I've played alot of games, this one had great potential. Somebody somewhere dropped the ball and I for one was very disappointed. The whole thing really felt like a demo, now I'm ready to play the real DS, but it's not there. Denied.
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