Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Siege.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (31 - 41 of 276)
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Tedium has a new name.
1
Rating: 1,
Useful: 23 / 43
Date: April 07, 2002
Author: Amazon User
I installed the game, and managed to struggle through two hours of utter boredom before finally giving up on it. This is honestly the single most boring computer games I have ever run across-- and I'm old enough to remember Pong. One wonders if Microsoft ever bothered to playtest this thing.
In a nutshell, your character wanders down a straight path, and things jump out at him. You click on the bad guys, and they are then blasted by one of four attack types-- which don't vary all that much except for the graphics. If too many ickies jump you at once, you can run back up the path and then pick them off one by one. There are tactics to master, there is no strategy. You don't even need particularly good reflexes. You walk down the pre-selected path. You point. You click. Can we stand the excitement?
The graphics are reasonably nice, but with game play this simple and uninteresting, who the heck cares.
I'd also like to note that most of the positive reviews of this game appeared BEFORE it was even released. Thank you, Microsoft Staffers, for weighing in with your opinions.
I personally feel cheated for having wasted fifty bucks on this snoozefest.
Tedium has a new name.
1
Rating: 1,
Useful: 23 / 43
Date: April 07, 2002
Author: Amazon User
I installed the game, and managed to struggle through two hours of utter boredom before finally giving up on it. This is honestly the single most boring computer games I have ever run across-- and I'm old enough to remember Pong. One wonders if Microsoft ever bothered to playtest this thing.
In a nutshell, your character wanders down a straight path, and things jump out at him. You click on the bad guys, and they are then blasted by one of four attack types-- which don't vary all that much except for the graphics. If too many ickies jump you at once, you can run back up the path and then pick them off one by one. There are tactics to master, there is no strategy. You don't even need particularly good reflexes. You walk down the pre-selected path. You point. You click. Can we stand the excitement?
The graphics are reasonably nice, but with game play this simple and uninteresting, who the heck cares.
I'd also like to note that most of the positive reviews of this game appeared BEFORE it was even released. Thank you, Microsoft Staffers, for weighing in with your opinions.
I personally feel cheated for having wasted fifty bucks on this snoozefest.
Boring
2
Rating: 2,
Useful: 14 / 22
Date: April 06, 2002
Author: Amazon User
Talk about your mindless tripe. This game stinks of it. Wander around and mindlessly let your minions beat the monsters. If this game has any challenge, it is because your lost. The miserable overhead map shows you a limited view of where you have been. If you can't find the way through the confusing maze, you're hosed.
The graphics are great. If you chose movies based upon effects, you will love this game. However, if you want depth and plot, look elsewhere.
Choosing the character class has no purpose. You have enough minions that they just flog everything in the area to death. Very reminiscent of the old game Gauntlet without the fun. The multiplayer game may be more of a challenge, but I wouldn't know. I uninstalled it early in the first player game.
the whole story
2
Rating: 2,
Useful: 14 / 22
Date: May 05, 2002
Author: Amazon User
Graphically Dungeon Siege is a stunning game. Story wise - there pretty much is none and the gameplay is very repetitive. I would recommend buying it if you don't mind playing something just for the graphics, otherwise I'd look elsewhere.
One thing to keep in mind, there is no support for this game. Gas Powered Games offers a email address that they do not answer and Mickeysoft offers a Faq page that doesn't even display half the time (no email support that I could find). If you have any problems (and I've had quite a few), you are on your own.
Boring
2
Rating: 2,
Useful: 14 / 22
Date: April 06, 2002
Author: Amazon User
Talk about your mindless tripe. This game stinks of it. Wander around and mindlessly let your minions beat the monsters. If this game has any challenge, it is because your lost. The miserable overhead map shows you a limited view of where you have been. If you can't find the way through the confusing maze, you're hosed.
The graphics are great. If you chose movies based upon effects, you will love this game. However, if you want depth and plot, look elsewhere.
Choosing the character class has no purpose. You have enough minions that they just flog everything in the area to death. Very reminiscent of the old game Gauntlet without the fun. The multiplayer game may be more of a challenge, but I wouldn't know. I uninstalled it early in the first player game.
Ultima 5-7 meets Asheron's Call
5
Rating: 5,
Useful: 13 / 20
Date: April 07, 2002
Author: Amazon User
I bought the game a few days ago and have been wailing away on the local krug population. The game reminds me very much of the more classic Ultima PC games (with classless char development and the ability to balance fighter with magi skills) with a very Asheron's Call (AC) feel graphics-wise. As with AC, you get to customize the look of your char (skin, hair, basic clothing) and you have to walk everywhere(!bummer! Get me a TP). But the game rocks...everyone compares it to Diablo and D2, but it goes beyond the basic click-n-slash game that D2 is -- it's the RPG that D2 could have been. It allows group and formation control, and when you decide to attack a mob - you just click once...yes, ONCE...no clicking until your finger falls off to strike your blows, allowing you to worry more about the game than simple combat - awesome. I'm really looking forward to trying the multi-play features of the game.
My only complaint thus far is the inability to keep a in-game journal or mark the world map with notes (an ability many of the larger RPGs allow)...as it's easy to forget where that one small cave is. Although not a game that will overwhemingly appeal to RPGers or hard-core D2 click-n-slashers, it's a decent hybrid that fills that certain need to trim down the evil monster population without getting a sore mouse-finger.
Both terrific and terrible.
3
Rating: 3,
Useful: 6 / 6
Date: April 30, 2002
Author: Amazon User
Dungeon Siege, unlike most "RPGs", is primarily a hack'n'slash, mindless combat game in the vein of the Diablo and Gauntlet series' of games. If you're looking to purchase the game and didn't like EITHER of those series', turn around now. The game is great if you enjoy the "kill-endless-hordes-of-monsters-and-get-better-stuff-to-kill-bigger-monsters-very-little-thinking-involved" style of gaming. If, however, you're looking for something more along the lines of a Final Fantasy (heavily plot driven, character based immersive RPG) or Baldur's Gate (heavily strategy based, plot driven RPG), you're looking in the wrong place.
If, however, you enjoy the first type of game, then continue reading.
Dungeon Siege is basically Diablo 3: that is, it's Diablo II made better. The graphics are greatly improved, with both the characters and environment rendered beautifully in 3d. Unlike Diablo II, you don't have to rapidly click your mouse button for hours - you can click the target once and your character will continue attacking it until it's dead. You can also set your character to have intelligent AI: to have it move freely, to have it attack specific kinds of monsters, or to have to have it defend specific characters in your party. Potions are consumed in the amounts you need to consume them, instead of wasting an entire big health potion on a few scratches. The game provides innumerable other player-friendly devices, including pack mules, healing rings, variable difficulty settings, and the like.
The variable difficulty settings are a mixed bag. I began playing the game on easy, to try and get a feel for it, and the game is a joke on this difficulty setting: My main character could rush into a room of 50 or more enemies and take them all down without having to use a health potion. I was wondering why so many health potions were dropping until I switched into Normal difficulty. It proved far, far more difficult, and I learned the value of the quicksave button. The difficulty settings are quite steep, given that there are only three, and provide a unique level of challenge to every player. It does, however, take the fun out of the game when you can dumb down the difficulty for a boss that you have trouble with.
The one aspect where this game will pale in comparison to Diablo II is the multiplayer. Unlike Diablo II, Dungeon Siege's multiplayer characters can be imported from single player. It is, therefore, possible to use cheat codes and hacks to create a massively overpowered single player character and then use it in multiplayer. The online internet (ZoneMatch) based version of the game will end up like that of Diablo I, where everyone has the highest level character possible with the best equipment possible and PVP is a joke. Character advancement will be non-existant, and several key aspects of a massive multiplayer community will be missing, like an economy and a learning curve. If GPG & MS had taken the time to create an online-only database for online characters, the multiplayer version of the game might stand a chance.
Because the net-based multiplayer will be so incredibly poor compared to D2, don't buy the game expecting to jump into a better version of D2. Buy it because of its fun single player campaign, and to play it with your friends.
Brilliant
5
Rating: 5,
Useful: 6 / 6
Date: January 15, 2003
Author: Amazon User
I suppose this is more of a "niche" game than it appears to be at first. Although based on RPG elements, it is not a true RPG, but rather a hack-n-slash game, ala Diablo. If you play Dungeon Siege without cheating, you will never reach the maximum level, because of the exponential growth of the experience requirement, so you always have something to look forward to. Personally I love it, and after about 8 months I still like to play it. The graphics are superb, and the way three dimension is implemented allows for very smooth play. There are no slowdowns because the characters pass "thru" the objects on the map, and this frees up cpu resources that would otherwise be used in calculating pathing and such. The worlds that ship with the game are huge, and you really feel like you are in another world. The music is written by the same composer who wrote the tracks for "Morrowind" and "Total Annhilation". It fits in nicely with the feel of the game, and adds to the overall experience. The game is great in single player but really shines in multiplayer. I have spent many 16 hour sessions hacking and slashing with my friends, taking half a day to kill everything on the map and then starting all over again :)
The multiplayer interface is simple and elegant. The community is not as large as those of Neverwinter Nights or Warcraft 3 for example, but it is sufficient. I think of Dungeon Siege multiplayer as a new millenium version of a chatroom, where people get to experience being in another world, while chatting and having a good time.
Un-involving
3
Rating: 3,
Useful: 7 / 8
Date: June 18, 2002
Author: Amazon User
Let me start by saying that this game has some of the best graphix and sound I have seen/heard. I also like the "seamless" gameplay and the lack of load time. Character developement is very weak though, to develope strength use a sword, a bow for dexterity, and magic for intelligence (yep, that all). Game play is real linear and get real boring after about 30 minutes and there's no strong story to help the lack of gameplay and character developement. This game had alot of potential to be one of the best RPGs of all time, but instead just falls short. It's more of an action game than an RPG. Stick to Diablo2 or get Morrowind instead if you can get it to run on your system, or wait for Neverwinter Nights.
Outstanding combat system but only average adventure
4
Rating: 4,
Useful: 7 / 8
Date: August 28, 2002
Author: Amazon User
I guarantee that the initial rush and the first week addiction this game gives you will be satisfying. The graphics are almost flawless. The is a smooth transition from scene to scene without game stops for loading. The scenery is fantastic and some settings, for example the beaches, are superior to anything yet released.
The greatest strength of the game is the combat system. First, it allows your party to operate in various formations such as line, double line, column, double column, wedge and circle. One can place weaker and stronger characters where they are best suited. Then one can give the entire party, or even each individual character, one of 27 different attitudes. Each attitude controls how freely that character will move, how aggressively they will attack, and wether they will target the nearest, strongest or weakest enemy. Finally, the system allows one to quickly and easily change from ranged to close combat weapons. The result of all this is that one can get quite involved in arranging one's party to maximize its performance depending on the current opponent. The best setup to fight a single very powerful opponent like a dragon will not be the best setup to fight a large group of goblins which would include goblins with ranged weapons.
The second most enjoyable part of the game is shopping. After each stage, one finds a merchant from whom one can purchase improved armor, weapons, and spells to supplement what one finds. There is an almost endless number of magic items, each of which has slightly different bonuses. In the early stages of the game, when money is tight and one can only afford a few items, there is an interesting choice of which item is the best choice to enhance the party.
To make the most of the excellent combat system, the designers put a huge number of bad guys in the adventure. One might slay perhaps 5,000 enemies completing the game. This is not an exaggeration. One will encounter new foes for every 30 seconds of travel. There are no lengthy mazes and empty wildernesses in this game and almost every cave or room in any dungeon is occupied.
The combat is a challenge. One will find it necessary to flee on a number of occasions. Unless you watch your step, hold numerous healing potions, throw protection spells and fight like mad, your entire party can and will die in lots of nasty places in lots of nasty ways. The " Hard " difficulty setting is very very difficult.
Dungeon Siege is fight a lot, move a little, fight a lot, move a little. If you love combat, this game is for you and you will love every minute of it. However, if you are looking for complex quests, NPC character development, tricky puzzles and difficult mazes, this game is not for you. The quests are straight forward and sometimes earn you an almost trivial reward. The NPC's are interchangeable parts and you will discard party members when a better character offers his or her service.
Dungeon Siege is good value for the money. It will take 50+ hours to complete the " normal " difficulty level, even more for the " hard " level.
Read the system requirments on the box before you buy. If your system is not up to date, the game may crawl. At times, one may have 8 characters and 20 monsters battling with arrows, spells and swords against a complex background. If you system is not fast with an up to date graphics capability, the action will slow.
For the parents out there, one can set the game to exlcude blood, gore and dismemberment. As a final note, this combat system would make an excellent game if applied to post WWII to modern squad level combat. One of you wiz kid, gen X'ers out there adopt it for us and we old timers will be glad to buy it.
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