Below are user reviews of Dungeon Siege and on the right are links to professionally written reviews.
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User Reviews (141 - 151 of 276)
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A Better Diablo II
5
Rating: 5,
Useful: 1 / 1
Date: February 18, 2003
Author: Amazon User
If you liked Diablo II & Lords of Destruction, you'll most likely enjoy this game. It plays very much like it. The graphics are far superior and you can vary the perspective to a certain degree. You can also add 7 additional party members that you have control as much as your primary character. This also means you can spread out the items you collect among your party members efficiently. Diablo II only allowed 1 additional party member and you had little control of what he/she did. The levels are beautifully done and the enemies challenging. However, the voice acting and dialogue in Diablo II are somewhat better. If you wanted more from Diablo II, this should satisfy your appetite.
Dungeon Siege is an epic piece of work.
5
Rating: 5,
Useful: 1 / 1
Date: April 01, 2007
Author: Amazon User
Ever since the Diablo series came out, there were wanna-bes of that type of RPG. A lot of the wanna-be Diablo games turned out to be worse than Diablo it self. But, when Dungeon Siege was released in 2002, it managed to be a great RPG and wanna-be Diablo (no, can't even say it because of a few reasons):
1. Even though the graphics are dated, it still looks nice. I never said, "Wow, nice graphics" to a game that is a little old (except for the first Crash Bandicoot installment which had some great graphics for the PS1 console). Also the environment is well thought of, you'll be exploring forests, deserts, arctic, and more importantly DUNGEONS (hence the name Dungeon Siege).
2. The game manages to be exciting and here is why: imagine a party of 8 adventurers collide and beat the snot out of the hundreds of monsters you are going to face in DS. There are also lots of tactical strategy involved unlike Diablo's point-and-click method which DS also borrowed. So, let's say RTS/RPG-type adventure is the name.
3. As usual you get to choose to be a warrior, archer, or mage (nature or combat); however you have to stick with it (it is ok to have a bow for a warrior but if you want to stick with warrior, that bow is tempting).
4. The sounds are great and so is the music composed by Jeremy Soule, who also did the score for the famous RTS game "Total Annihilation".
The music can sound eerie, exciting, and mellow, depending on the setting of the story. Although, the voice acting is about 4/10 (the Stonebridge blacksmith sounds like he got hit on the head by one of his weapons and sounds nuts). There are some touchy moments in the dialog that is "professional", pretty much, this is a typical RPG-dialog.
5. A lot of people said that creator Chris Taylor and the gang of Gas Powered Games worked on plot more than story-line. I agree with that but the plot is very good (too much fantasy novels :P). You star as a farmer and then after your dying friend (you are probably thinking, "ummm.... what dying friend?") tells you that the Krug are attacking (they are orc-like nasties), is when you officially start DS. No plot-twists but a good plot to remember.
3. As usual, there is combat involved: arrows, swords, spells, etc are your main attraction. Eventually you'll kill more than the krug: fierce spiders (at Wesrin Cross there is a scary BIG SPIDER at the end of this dungeon), skeletons, monsters, monsters, and more monsters. The weapons and armor looks really amazing but yet doesn't look bulky (as in wearing the huge Anime armor you can hardly wear without falling). Although, little note for the parents: some creatures do get slashed into pieces but as you get stronger, there is a chance of very weak animals to explode, causing gore but no big puddles of blood. Still a note though.
All that turns into a big hack-and-slash fest that is worthy of its praise. I recommend this and play this on hard level, you'll enjoy it more .
I would pass on this one
3
Rating: 3,
Useful: 1 / 1
Date: April 16, 2002
Author: Amazon User
One sunny afternoon, calmly hoeing your garden outside of your farmhouse, an old friend staggers up, dying from his wounds. "They've come," he utters, imploring you to make your way to the nearest town while you still can. As he dies, your face glows with the warms fires of burning barns and farmhouses just off your property. With just your trusty knife, you set off on an adventure that will take you not just to the nearest town, but also to the ends of the kingdom.
So starts the Dungeon Siege adventure. However, this game lacks what a true Role-Playing Game needs - the opportunity to "role-play."
What is Good About This Game:
This game has made many leaps forward in certain areas. First of all, the user interface is beautiful. With a simple roll of the mouse, you can be viewing in any direction, at multiple angles and distances. If you want an up-close, personal battle with a giant spider, you can scroll in and overlook your character's model for intense detail. If you want a tactical overview, you can scroll out and look from above, spinning 360 degrees to see any aspect of the battle.
Second, the game is very efficient at making dungeon crawls profitable. Inventory management is a piece of cake, with the ability to bring a pack-mule (although you will need to protect it) and an Auto-Arrange button to take the most efficient use of your space. Larger items take up more room than smaller, and potions that heal you or return your magic power are only used to the extent that you need it, with partial bottles retained for later use.
Third, I have to admire the way they set up character development. Choose the area you want to specialize in (magic, archery, melee), and your character will develop faster in those areas. You do not start out a magic-user, but become one because that is the way you choose to meet your foes.
What is Not Good
While the character development is nice, you can't develop into much. Want to be a sneaking, backstabbing rouge? Tough - you will be just a melee person. Want to be an axe-wielding berserker? Tough, if you do not occasionally use a bow, you're [out of luck].
The "story" is totally linear. Forget getting lost in a dungeon - there is only one path. It is very Diablo-ish, but with less flexibility. The only thing keeping you going is getting through the next dungeon or path.
Also, this is a turn-based game. The game was meant to pry away fans of Diablo, but there is virtually no action required. Your characters will attack automatically and even chase. You occasionally should switch their weapon or spell, but that is it.
Finally, beware your graphics card. This game requires a nice card to take advantage of its vistas. My friend running a Voodoo 2 was on a plain path with a couple of bushes while I (at the same location in a multiplayer game running on a GeForce) was in a dense forest. You'll need to have what it takes to make the game worth it.
The bottom line is that it is a nice game to play with friends for a while, but is not as fun as Diablo and pales in comparison with other Role Playing Games. If you like dungeon crawls, I would recommend Diablo II or Icewind Dale (still fund). If you like true role-playing, I would wait for Morrowind. This game just doesn't seem to have a niche.
Great game by Gas Powered
4
Rating: 4,
Useful: 1 / 1
Date: October 25, 2002
Author: Amazon User
Actually, I really didn't like the game all that well myself. BUT, it's not hard for me to realize that's only because the gameplay doesn't appeal to me, where it would to perhaps most of the RPG gaming world. Control is smooth and intuitive, probably the best I've ever seen in an RPG. The graphics are also stunning and visually appealing. What I personally didn't like about it was the gameplay: to me it felt like constant hack and slash, where your basic goal is to kill scads of monsters and gather loot. And scads of monsters you will get. In my friend's words "it's the Serious Sam of RPGs." In contrast, what I'm finding I hold of highest importance in an RPG is the story line. For me, this one just didn't cut it.
The best of its kind
5
Rating: 5,
Useful: 1 / 1
Date: September 19, 2002
Author: Amazon User
Dungeon Siege appealed to me on all the levels that the Diablo games failed to. My distaste for Blizzard's Diablo franchise ("Don't believe the hype") puts me in a minority of sorts, I'm sure - but I'm just not a fan of action-oriented RPGs that are more about clicking incessantly on monsters than about building character or storytelling. It is strange, then, that I should find Dungeon Siege so appealing.
The Pros:
· Graphics! Dungeon Siege has some beautiful graphics. On top of that, no two dungeons look alike. Repetitive textures have plagued these kinds of games for quite some time now (see Arcanum, Diablo, or Neverwinter Nights, for example), and it is wonderful that Siege manages to maintain a sense of wonder and fun while adventuring. Oh, and the outdoor vistas are staggering!
· Solid, enjoyable gameplay. Siege doesn't exactly break any new ground, but in the world of action-RPGs, it takes the crown of all crowns. This lady is more style than substance, but that's not always a bad thing.
· Like Neverwinter Nights and Baldur's Gate, Dungeon Siege allows you to create your own custom character, and then recruit other pre-made companions along the way. You can acquire quite a little miniature army if you have sufficient resources to do so. This keeps things lively.
· Dungeon Siege may not be deep, but it's not entirely shallow either. You don't pick a class so much as find a style that you prefer, and the game will reward you for it. If you stick to melee fighting, you'll gradually become a warrior. If you tend to cast a lot of spells, you'll slowly evolve into a wizard. Or, of course, you can take that middle-road if both styles suit you. It's subtle, but it enhances gameplay tremendously.
· The interface is a thing of beauty that can be customized as you see fit.
· Despite the fact that the storyline is immensely thin, the Kingdom of Ehb (the setting for this game) is at least a unique setting. You won't find the usual assortment of orcs and kobolds, at least - and though the game has goblins, they aren't quite what you'd expect.
The Cons:
· Dungeon Siege isn't big on storytelling. The game is essentially just another tale of a fantasy world threatened by a Dark Lord who means to do all sorts of bad things to good people everywhere. Even this idea can be fresh if done properly, but Siege hardly bothers to shed any new light on the topic.
· Dungeon Siege isn't the longest game, and its linear approach makes it even shorter. Unless you thoroughly enjoy the hacking and slashing, there probably won't be much of a reason to revisit the game once you've beaten it (unless, of course, you opt for the multiplayer mode).
· Interaction with NPCs is basic to the extreme. You click on a character and some hasty dialogue ensues. NPCs are devoid of personality much of the time (despite some amusing voice-overs), and conversing usually just serves to get you embroiled in some uninspired fetch-and-carry qeust.
· The more party members you recruit, the harder it gets to tend to them all in the midst of battle. This results in a lot of needless death and the inevitable reloads that follow.
In the end, though, if the combat works, the game works. This is that kind of game, after all - and in this genre, I think it's hard to do better than Dungeon Siege.
Final Grade: B+ (or 4 and a half stars curved to 5)
For a hack-n-slash game, it's a darn good one
4
Rating: 4,
Useful: 1 / 1
Date: June 10, 2002
Author: Amazon User
If I could sum up this game in one word it would be: scenery. I pressed on in the game simply to see what environmental eye candy awaited me in each new area. The forests, caves, fields and beaches are all unique and rendered in exquisite detail. I explored every pixel of each area just for the drool factor. Thanks to the "streaming" method by which the game loads the scenery off the CD a little at a time, you don't have to put up with annoying load screens interrupting - just one long load each time you start play.
My only real complaint about the game is that it's not one that warrants repeated gameplay. The differences between the types of characters simply aren't great enough to merit playing repeated games in order to try them out (like Diablo II). The game is very linear and you can't go astray (although you can miss some side quests if you rush through certain areas). After you kill the big boss at the end in single player, the game ends with very little fanfare or cinema, which is a bit disappointing.
I look forward to moving on to the multiplayer realm, once I can get out from behind my ISP's stupid firewall.
All in all - a very pretty game that could have been a lot more satisfying, but I got my money's worth. Diablo II players will eat it up, and then probably go back to playing Diablo II.
Monotonous but addictive
4
Rating: 4,
Useful: 1 / 1
Date: June 13, 2002
Author: Amazon User
I am a first time RPG player and must say this is one of the few games I have that I have played until I was finished. It is gorgeous, fun and very addictive. I found it to be fairly easy except in some sections. It took me about 35 hours to finish the game and I nearly completed all the quests.
Mainly you wander on a single path to get to the end. While you can explore beyond that you are limited in your exploring but I must say if you are to find all you can find you need to do some off-path exploration and do some tricky looking.
It is really plain fun as I found myself locked in it for hours and looking forward to the next time I could immerse myself in the world. There is not alot of story but the bit of story there is helps alot. It's fun to command 8 characters although until you get a few people in your party it is not all that much fun. When you do -- the real enjoyment begins.
I wish there was more character interaction and dialogue. NPC only have about 2 total things they say and they will say them over and over. There are no puzzles to really figure out and you mainly just wander down a path and kill everything you see. There is no real thought about it as this is the way you advance.
I can't wait to try Morrowwind and Neverwinter now that I have a taste with this very high quality game.
It's Unbelievable
5
Rating: 5,
Useful: 1 / 1
Date: July 04, 2002
Author: Amazon User
The first time I heard of Dungeon Siege I thought, I just gotta have that. So I saved up my money and I bought it. I played it for hours each day, and I thought it was ubelievable(although I died a few times). Then I got the hang of it and, finally, I beat it. I'm not saying it's a quick game, because it isn't. It took me a long time to beat it and even my SISTER and my MOM liked it.
All I'm saying is that I recomend it, unless you don't like RPG's or fighting.
Not to bad
3
Rating: 3,
Useful: 1 / 1
Date: July 19, 2002
Author: Amazon User
Lets face it, Dungeon Siege is not the best rpg on the market. It gets boring at the end and the multiplayer [isn't the best]. One of the things i liked about this game was the multiple members in your party you can control. The use of formations is kind of useless. It had some minor bugs but nothing earth shatering. The only other thing i can think of is the editor that wasn't included. And that problem was resolved when the CGW disk this month gave us and editor.
The beginging of the game plays kind of like diablo but when you get another member in your party it's a whole new ball game. Now the game lets you use strategy in your gameplay. The only problem i found with having 8 party members was that they were easy to lose track of at times, but these moments of frustration are few and far between.
This is a solid game that any rpg lovin'...gamer will enjoy, just dont expect it to keep you up for more than 3 nights in a row, a week at most.
I give it a 3.5.
high octane game, seems lacking
4
Rating: 4,
Useful: 1 / 1
Date: December 21, 2003
Author: Amazon User
Although I'm writing this review more than a year after purchase, Dungeon Siege is still fresh on my mind.
The good:
-easiest to use and most comfortable interface and in-game camera in ANY RPG I have ever played
-storyline is entertaining
-diverse, challenging enemies and situations
-skill system is simple and doesn't require much planning
-graphics are decent, excellent 3d engine
-almost no "Loading..." screens at all
-you can customize the way your character looks
The bad:
-skill system limited, lacking
-story is not that great
-no video cinematics (all are in-game)
As far as gameplay, this game involves a lot of journeying to new places. In fact, you always have to go somewhere. It gets a little tiresome around the middle. There is an element missing from the story because you never see many "innocents" or average people, only monsters and a dozen NPC's. It needs some scenes of towns with people to give a feel of what nation it is you're part of and defending.
The skill system allows you to gain experience based on your USE of certain magic or weapons. After a time you gain strength for using melee weapons, or dexterity for using ranged. When using magic, intelligence is raised using nature magic, for example.
This skill system is a very odd departure from the usual sort of system where the user is usually given a choice to allocate these things manually. That's a negative, IMO, because it simplifies the gameplay to too great a point and it limits the types of characters you can expect to make.
The only other major issue I have with the game is there are NO combat skills. The only thing melee characters do is SWING, and that's so boring after a while! If you use magic there are lots of spells, but magic isn't that strong.
It retains some element of fun until the very end. At the end though, you feel like trying to run past all the enemies because it's so boring to sit there and hack on them. The last boss is interesting and challenging, but the enemy group you fight is generally a dissapointment. They're not scary, they're almost cute. I thought the spiders kept me on edge more than the Seck.
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