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PC - Windows : Doom 3 Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Doom 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Doom 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 100
IGN 89
GameSpy 90
GameZone 92
Game Revolution 80
1UP 95






User Reviews (151 - 161 of 411)

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Lights, camera and action !!!!

5 Rating: 5, Useful: 4 / 8
Date: January 29, 2004
Author: Amazon User

You decend down an elevator, and the action begins....literally on your face. It took me a minute to fully get accustomed to the environment I had been put in. The swinging light and its dark shadows. The scream of a tortured soul. Really, I am not talking about some Arni movie. Really....

Like a mad follower, from the day I heard about Doom 3, I wanted to play it. I knew creating such a game would take time....but hey, I love that guy in ATI who leaked Doom 3.

The intence environment of Doom 3 really pumps up that live movie experience. The zombies creeping out from the least expected corners makes you jump...at least it made me jump every time. Believe me, a 4 player multiplayer action is more than you can digest, particularly if ID follows the path of Blizzard (a.k.a Diablo) where the baddies become more cruel with more players.

The lighting and shadows speak volumes about the advanced game engine. Shadows I have seen before, but they never looked this preety. Sorry, creepy. Instead of the plain old point-and-shoot, you start looking up and down, for a faint movement or a fleeting shadow to give you that extra second before hell decends on you.

True, the ragdoll physics and the sounds are nothing new, but ID has the unusual knack of pulling nice games. Really nice, which will have you playing deep into the night, in a dark room, hoping against hope to survive another level, and screaming "OMG, Pinky just killed me !."

Once again and alpha player

5 Rating: 5, Useful: 4 / 8
Date: August 28, 2003
Author: Amazon User

Like many that come before me, I too played the alpha. I must say that the alpha won me over. Playing the alpha of course didn't give me an accurate representation of hte entire game but it the alpha alone was enough to convince me to buy the final product when it comes out. The graphics in the alpha were amazing, the light detail were the best I've ever seen in a game. I would have to say the graphics in this game rival those of any game announced, even half life 2. The textures were a bit blurry but I'm sure that will change in teh final release. I'm running a 9700 pro and a 3.06ghz with 1 gig ram and I got slowdown, but I have confidence that that will be fixed for the final release. Let me tell you this, every screenshot they showed up to the alpha was in fact real. I had the privledge of takinga few screenshots myself and I was very very impressed at the level of detail put into each character. The gameplay even at such an early stage is shaping up nicely, this isn't a quake 3 type game, everything is set at more of a slow pace, so dont think this is a trigger happy game. While I'm sure its gonna be full of action at the end, the appearance of the alpha is they are going for a scary game and accuarcy combat instead of the dodge combat similar to quake 3 and other "fragfests"
So how impressed was I? If the final version of doom3 is only alpha quality with all thegames levels I would still buy it, the autmosphere and graphics alone make it worth buying for me.

Fantastic

5 Rating: 5, Useful: 2 / 2
Date: January 13, 2006
Author: Amazon User

I've always enjoyed the Doom games and this is no different. With the latest updates applied before playing the game you will enjoy it. The Doom games were known for providing creepy atmospheres and you won't be disappointed here. When enemies appear, its more sensible here and with the creepy atmosphere, their locations are not immediately known. You'll hear crashes, bangs, groans, but they don't make themselves known right away. Those famous explosive barrels are back but in far less quantity and therefore not as useful. They are however strategically placed where there may be stronger or multiple opponents. The cut-scenes are well done. You get to use a very handy PDA to give you codes to unlock things with powerups.

Incredible gameplay, Very redundant

4 Rating: 4, Useful: 2 / 2
Date: August 27, 2006
Author: Amazon User

Ok, let's state the obvious: Doom 3 graphics are fantastic. You will stop and marvel at the quality -- very realistic. The AI is very good. The bad guys duck and dodge and fire around corners. The gameplay is great: intense and exciting.

Having said all of that, the redundancy will drive you insane. The good thing is I waited long enough to play it (not wanting to pay $50+) that I knew what I was getting. If I had to walk down one more hallway, I was going to scream. The flashlight is ridiculous, but you get used to it -- you use the alt mouse button for the flashlight and you can toggle between it and the weapons fairly easily.

Another tip: download the cheat list of codes to open the storage lockers. At first reading pdas is cool, but after a while its not worth it.

Bottom line: any gamer worth his salt needs to play this game. But Half Life 2 is significantly better -- diversity alone makes it much more entertaining. And also consider Far Cry, the AI, game play and diversity are outstanding. I would definitely play Half Life 2 and Far Cry before Doom 3.

Good, but not as great or revolutionary as it should have been

4 Rating: 4, Useful: 2 / 2
Date: October 13, 2006
Author: Amazon User

I remember when "Doom 3" first came out there was a lot of hype on the Internet. People were claiming it would blow away the release of "Half-Life 2" with id's new engine, etc. etc. etc.

Unfortunately, "Doom 3" is a rather standard shoot-'em-up. It's fun for a little while, but it lacks the originality and inventiveness of games like "Half-Life 2" (which was amazing). "Half-Life" kept me engaged because the terrain changes; the characters change; and so on. In "Doom 3" it's basically just a lot of walking around through dimly-lit corridors. Monsters jump out and you kill them. It's fun for a while but then it becomes tiring - much like a haunted house ride would become tiring after five hours straight.

Furthermore the graphics engine really isn't what everyone made it out to be. I just bought a new PC this year and it runs this game very well on maximum settings - the gameplay isn't choppy or anything. But even at full potential with graphics I think they're just "OK." The shadowing is brilliant but the textures are average and some of the characters in the cut-scenes are downright laughable - one of the Commanders early on looks like a character from "AvP 2," and that game came out in 2001!

The in-game play is much better - characters look more realistic - but I have to wonder what the rush was with the cut-scenes. One would think they'd spend more attention to detail on these.

Overall I have to admit that while I found this fun at times it gets tedious after a while. I mean, the gimmick with the flashlight is annoying (as someone else pointed out) - I think in the beginning it's okay but they should have planted an upgrade early on in the game, such as a helmet with a flashlight attached to the top; or nightvision goggles that last for a minute or two before they have to be recharged; because dropping your flashlight and picking up a weapon while you're being shot at by enemies is annoying.

And as another reviewer pointed out, the PDA gimmick gets old fast.

Overall this has moments of absolute brilliance but I felt like so much more could have been done with it. They should have abandoned the concept of being "alone in the dark" throughout the entire game and done a bit more with it - I would have loved to have explored the Martian planet more or even levels that don't look exactly the same. Because the repetitive nature of the game is ultimately what sinks it.

It's good, but I think "Half-Life 2" was far better and the graphics engine on HL was stunning, even two years later.

Don't let stingey reviews deter you from this game

5 Rating: 5, Useful: 2 / 2
Date: September 29, 2006
Author: Amazon User

A brilliant remake of the original classic! Although I am an avid fan of the first DOOM...I strongly urge you to NOT juxtapose the two. If you sit back and pick apart the differences between them, you'll never enjoy DOOM 3.

Why is this game well worth the buy? Many reasons. Superb graphics is the first that you'll notice. The environment is rich and detailed. Don't worry about whether or not your computer can handle it. You can easily build one that is easily capable at running the game with full settings for less than $900...and if you're comp is so old that you can't run it like this...you may have been due for an upgrade anyways.

The weapons are great and very realistic. Like the real world, your arsenal must be reloaded after so many rounds are fired. A handy pair of digits will help you monitor your clip and total ammo for any weapon though. So, plan ahead and keep your guns fully loaded.

As for the endless series of hallways that some people are complaining about...it makes absolutely no sense to have a stadium set up on a Mars Research Base. The game offers plenty of larger rooms to adequately utilize heavier weapons such as the rocket launcher without blowing your own face off.

The ambient sounds of the game are more than enough to keep you on the edge of your seat. Dead bodies will randomly levitate and fly across the room, grates will be knocked around be unseen forces and Betruger's haunting laugh will often accompany many of these ghostly actions and more.

The enemies are fierce, the enemies are bad (as in fearful), any one of them can go from easy to kill to downright lethal. You may not get very many good looks at them, but you really shouldn't be trying to admire the pixels of something that's trying to kill you. Take a screenshot and look at that later if you want to take in what the monsters look like. Experiment with your arsenal...learn the best weapon for the job and conserving ammo won't be a problem at all.

The big issue that most people seem to have is that of lighting. Yes, in the 22nd century you'd expect Marines to have lights mounted on their weapons. ID Software isn't stupid...a flashlight on all of your guns would have made the game a lot easier and a lot less fun. By switching from your light to your gun...the game forces you to choose between being able to see the enemy and being able to attack the enemy. Remember, this game is of the "Horror" genre. And horror thrives on you asking questions like "Where is it? What is it? Where is it gonna pop out at next?" Go rent a horror movie and you'll see what I mean. It's dark! DOOM 3 is meant to be like this.

Buy the game...or borrow it from a buddy. Turns the lights off and turn the volume up. If you like horror...it will pull you right in.

A little too scary?

4 Rating: 4, Useful: 2 / 2
Date: January 03, 2007
Author: Amazon User

This is the best looking and completely absorbing game I've played to date, (closely followed by Call of Duty 2.) My only regret is that it is a little too immersing and scary to play with complete abandon, or for very long. Bloody, gore laden and dark atmospherically. That said: FANTASTIC!

Doom 3: The true "final" doom

5 Rating: 5, Useful: 2 / 2
Date: May 23, 2007
Author: Amazon User

Eep! Doom 3! The game that truly made history. If it wasn't for sneak peaks, this game would have petrified players, especially those wholike me, saw it grow from the 90's. The PC version comes with 3CDs, a manual and even a disclaimer from id Software recommending and cautioning (lol) about playing this game in the dark with speakers on loud!

Doom 3 retains its storyline of the UAC on Mars. This time though, the plot has more depth (I won't ruin it for you). The graphics of course have been much acclaimed. They truly are mind-blowing; even the machine for this game is. Monsters respawn if you backtrack but never in the same location twice! This helps in keeping you on your toes. Levels are also well balanced (although there are a few ambush-spots). Health packs are scattered throughoutthe level but now there are health can also be "recharged" around 10 times. These are found in special rooms on the walls. Also, Doom 3 now doesn't have the mindless killing like its predecessors. Now, the player has missions, some even as basic as finding scientists and PDAs! The monsters are diverse (each monster has a cutscene introducing them....and sometimes just watch out for hints...with your speakers on high), and so are the weapons (including the "living and breathing" one). Also, the concept of bosses is now more emphasized. So much for the pros.

Now the cons. Storyline has depth, but there are 27 (around) levels! I doubt even the first Doom games had these many. The only variation of these levels arethat they either take place inside the UAC building or outside in the red heat of the planet (and that's not even for long anyway). Only the last few levels have some more variety. The player even makes a trip to Hell, which amazed me, but that was before I was made to go there again. Much as I love the monsters, I'll admit they aren't all...well-balanced. The Imps probably appear well over a hundred times (not exaggerating) throughout the entire game! The Pinkys on the other hand only appear 10 to 15 times. The Hell Knights make appearances even fewer than the Pinkeys. But despite this imbalance, the process of them appearing and them disappearing happens too fast. I rarely get a chance to absorb the "evolution" id Software has effected upon these monsters. Most of these appear in dark places, and they are very agile (except for the zombies but they get boring in while) and move very fast. They also evaporate after being killed (or the PC'd collapse integrating all the corpses into its memory). The darkness, though very important in setting up the eerie atmosphere inthe game, gets a little redundant as the player has to constantly switch from flashlight to weapon. But I think there is a patch that tapes the flashlight on the pistol =).

Even though it might seem that this game has more cons than pros, every gamer must do it justice by experiencing it!

Just assign flashlight to right click.

5 Rating: 5, Useful: 2 / 2
Date: January 18, 2005
Author: Amazon User

Yes I agree you should be able to hold a flashlight and gun at the same time. I've read there is a mod available "duct tape" that straps flashlight to your gun. But having to use the flashlight is part of the game and makes it scarier in my opinion.
But the darkness lightens up near the middle and definitely gets heated up in hell!
I can't wait for the expansion pack on the way in March 2005!
Yes system requrements may be steep but computers and games made a quantum leap in graphics in 2004. So make sure you have one of the graphics cards listed and at least half a gig of RAM...1 gig better I've read.

MODs can breath new life into this game.

4 Rating: 4, Useful: 2 / 2
Date: October 19, 2007
Author: Amazon User

Overall a solid game, but much has improved with the employment of fan and "official" MODs.

On the Doom 3 website are forums for MODs. Several MODs address weapon lights, new weapons, and even add allies. I agree with the tech assessment on weaponlights. Many 1st world militaries and police forces have weaponlights and the engine gives the demons enough intelligence to keep relitivly quite until they pounce. Even a helmet light (akin to the Colonial Marines in "Aliens") would add realism and fear since you can only 'see' what you are looking directly at (you turn a corner just in time to see an imp's claw as it waits silently).

I am playing through the game (2nd time) with a MOD called guardforce. It allows you to add UAC marines and sentrybots to the fight on your side. One of the bots comes with a headlamp. This is an interesting concept, except the lamp-bot will turn to look at you if you stop and you get a flashlight in your face. They do not climb ladders and cross major obsticals, so if you spawn too many, just ditch them. Also, if you spawn more than a few allies, you need to use the 'noclip' cheat to extract yourself from a room or hallway at times. Also, the "god" or "heal" cheats becomes needed at points as your "allies" tend to shoot *through* you to get to the enemy.

Other MODs improve weapons and other aspects of the game. Many are early attempts and practices that try to keep the game balanced. One makes the pistol a 2-shot weapon but in a massive caliber with lots of impulse (the demon flys back like a Dirty Harry movie). Another changes all the weapons and adds new ones. Still others make the demons fight each other (You have just entered Hell's uncivil war). Still more add new skins, maps, and effects.

The only issue is that, unlike the MOD manager of games like Freelancer, you cannot play two MODs at once.

I do miss the old openess of other games. The hallways and situations do become predictable, though enough unexpectness exists to play it again. On the good side, with more modern computers of 2007 (I guess that means "newly obsolete"?), the game runs VERY well. As usual with these games, it takes a while for the hardware to catch up.


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