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Guides


Nintendo DS : Kirby: Canvas Curse Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Kirby: Canvas Curse and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kirby: Canvas Curse. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
GamesRadar 80
IGN 90
GameSpy 90
GameZone 88
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 52)

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The pen is mightier than the sword!

5 Rating: 5, Useful: 10 / 10
Date: December 04, 2005
Author: Amazon User

All kirby games on different systems have different gameplay styles. on the ds one, the game lets out the gamer's artistic as kirby was turned into a ball by a witches curse. You use your stylus to draw lines for kirby to follow throughout i think 7 exciting worlds. This game always has awsome, fast pace action.
There are also fun little sub games you can play when you get bored of the main game. There are three sub games. Art Attack, Cart run, and block bounce. Each one of these are great fun for anyone.
I have already beaten the game and got alot of the medals, (figure out what medals are when you buy the game) so I don't have to play as kirby, I can play as waddle dee, king dee dee dee, or meda knight.
Overall this is a perfect kirby game and a perfect fit for the DS. I totally recommend this item to an owner of a DS. Even if your not the biggest kirby fan.

This Game Reminds You Why You Bought A DS!

5 Rating: 5, Useful: 8 / 8
Date: June 23, 2005
Author: Amazon User

Although there are tons of really good DS games promised for the future, DS games that take advantage of the touch screen are few and far between. Kirby's Canvas Curse proves just how fun touching can be. Using only the touch screen, you guide Kirby along a rainbow path towards the door at the end of each level. Sounds simple, huh? Well it is....you pick up the controls really quickly and are soon drawing lines, bashing enemies, copying abilities, and evading obstacles. Just when you think the game is smooth sailing, the gameplay becomes more challenging and you need a quick hand to pass the levels.

Each world has three or more level as well as three medals that you can collect. Collecting medals allows to swap them for unlockables, including alternate ink colors, extra units for your life, extra courses that use copy abilities, and much more.

Just when you think you are done with the levels, you're not. After you defeat the boss at the end of the world, the levels are available for play in Rainbow Road. Here you really have to prove your drawing skill in one of 2 options! In Time Trial, you race against the clock to earn medals. In Line Trial you must conserve as much ink as possible to earn medals.

After beating a level two boss, the boss level becomes available in Rainbow Run as a minigame. You can play against the bosses as much as you'd like and try to get top rank.

Overall, Kirby Canvas Curse is a great buy for your Nintendo DS. It takes a simple concept and turns it into a fun and involved game. The level design and increasing difficulty will keep challenging you and Rainbow Run ensures this games replayablity.

Fun. And I mean it.

5 Rating: 5, Useful: 8 / 8
Date: September 01, 2005
Author: Amazon User

It's been a long time since I've played a game that's fun. I owned a PSP for a short while, it had so many little annoyances, and the games were total rehashes of other games with the exception of lumines, and lumines isn't fun.

So I sold that pile of junk on eBay and bought a Nintendo DS with Kirby. Oh my god. This game is so incredibly fun, fun as in I felt child-like joy at experiencing and playing a NEW game. I played Yoshi later, which most people compare this to, but Yoshi isn't fun.

The controls are simple, tap Kirby to go fast / special move, and draw rainbow lines to steer him. Tap an enemy to stun. That's about it. And yet, the emergent gameplay that evolves is nothing short of amazing.

It's a platformer at heart, and usually they get old quick because it's all been done, but the control scheme completely changes the equation.

I initially thought the touch screen was gimmicky, this game proves that's not the case.

5 stars across the board.

The 2nd MUST-HAVE for the Nintendo DS

5 Rating: 5, Useful: 7 / 7
Date: June 15, 2005
Author: Amazon User

I say the second must-have because Mario64 DS is the 1st.This game is incredibly fun to control and play. The way the game works is by using the stylus to help Kirby (who has transformed into a ball) maneuver throughout the world by creating bridges, walls, and even loop-de-loops for him. Of course this wouldn't be a Kirby game without the ability to copy enemy moves. Kirby (once defeating certain enemies) can take their special ability and use them to his advantage. There are tons of enemy moves to get that will help you reach certain places or defeat certain enemies easier. This game has it all, beautiful, colorful grapics, an enjoyable soundtrack, and very intuitive,interactive controls. You'd never realize how much fun can be had without using ANY buttons. Great Job Nintendo/HAL Laboratory. If you own a Nintendo DS, GET THIS GAME.

The game Touch and Go should have been

5 Rating: 5, Useful: 7 / 7
Date: June 16, 2005
Author: Amazon User

This game actually controls similarly to Yoshi's Touch and Go (for those familiar) in some respects. That game even has a few touches that would be nice in this one (the ability to blow away clouds/rainbows if you mess up rather than waiting for them to disappear). However, while Yoshi's Touch and Go never rises above an excellent control concept wrapped in a mediocre package, Kirby Canvas Curse takes an equally excellent play engine and goes above and beyond in presentation and innovation. While the story isn't exactly brilliant (Kirby follows a nondescript witch into a "weird" vortex where he becomes a ball inside a living painting), this game actually has clever levels and nifty bosses, lots to discover and go back for, and plenty of crafty surprises around every corner. The design team did a truly great job taking its established "laws" of play and bending them in each level in a way that never fails to entertain. Rather than go into minutea, suffice it to say that everything, from the map screen, to the "physics," to the music- all of it- is well designed and implemented. Rising from a dirth of quality DS titles, Kirby Canvas Curse stands out as a must play. It's an experience you won't find anywhere else.

Now begins the true DS fun!

5 Rating: 5, Useful: 7 / 8
Date: June 27, 2005
Author: Amazon User

First of all, I must start by saying that this game is not as easy as it looks, nor is it too difficult that you'll get frustrated. It just has a sweet blend of length, difficulty, and replay-ablity. This game can be easily beaten in a mere day, but you'll miss out on the true experience. It's easy to draw a few lines and tap Kirby a few times and make it to the end, but in each level, there are hidden medals that are well off the main course. You can use these in medal swap to unlock songs, line types and other bonuses for Kirby. As the game progresses, getting to these medals gets tougher.

Also, enemies littering each level aren't the only thing you have to worry about. You have to take notice of how much ink you have, your vitality, and sometimes rising lava, winds, pits, and automatic scrolling.

The game gets really tough XD

There's a lot here to fool around with including a few minigames. I consider this a total must-get for all DS owners who feel neglected by lack of fun titles. If you don't buy this game, at least rent it and play around with it. You won't regret it.

Another A+ DS title

5 Rating: 5, Useful: 7 / 7
Date: July 30, 2005
Author: Amazon User

Nintendo's on a roll with quality DS games. WarioWare and Pac Pix were clever, unique and fun, and now along comes another classic icon: Kirby. Once again, the transition to touch-screen is made in fine style, with a delicious mix of challenge, fun, and creativity.

The control is everything that the DS will eventually become famous for: intuitive, fresh, and perfectly executed. Although it mainly consists of drawing lines and tapping objects, you can use these techniques in innumerable ways. Dead-on physics are also a helpful touch: the more steep your lines are, the more speed Kirby needs to reach the top.

Level design is flat-out brilliant. While some stages look similar, each one requires different skills and strategies. Unlike the GBA Kirby games, real brainpower is needed to figure out what to do. It's made even more deep by the fact that you can absorb enemy's abilities to get by certain obstacles. Often, you'll need to get a certain power, and then carefully avoid losing it until you get to the area where it's usable. Not that it's all head over heart; there are plenty of moments where pure speed and a precise hand will rule the day. It doesn't take uber-gaming skills, but you can't just mindlessly run through it either.

The main game is a pretty quick play, but like WarioWare, the true fun is in the extras. By looking carefully around stages, completing time trials, or finishing a level with a minimal amount of drawing, you can earn up to 250 medals. Collecting them becomes insanely addictive, and is a meaty, satisfying challenge without being overly frustrating (I only consider myself an above-average gamer, but I still managed to get 231 of them). And they're not just for show: you can spend them on new songs, extra life bars, different-colored ink, and even extra characters.

Game Informer hit the nail on the head: if you invested in a DS, you must purchase a copy of this. Perfect for a quick 15-minute session or a 2-hour marathon, and offering something to trigger-happy speed demons and quick-witted thinkers alike, Kirby's latest excursion is the very definition of fun.

Kirby's back, and rolling!

5 Rating: 5, Useful: 7 / 8
Date: August 11, 2005
Author: Amazon User

I found Kirby Canvas Curse fun, fun, and more fun.

The gameplay is as always, easy, but still chalenging.

The idea of using only the stylis in this game is great, because you can become used to the touch screen.

There is a new feature: Rainbow Run. In Rainbow Run, you can play already beaten levels with a new twist: you have to beat them using a limited amount of ink, or in a time limit.

By earning metals in rainbow run, and the regular game, you can unlock different color lines, rainbow run levels, and more.

There is only one boss in the game (not counting the mini game bosses), Dracia. She is really tough to beat, but once you do beat her, you get a very happy surprise. (im not telling you what it is, buy the game and find out)

The background artwork is colorful, and the music is catchy (mostly remixes of Kirby Nightmare in Dreamland music). Together they create an atmospere that matches the level,and the enimies.

Overall, i rate this game a 100/10 for originality, quality, funess, and Kirbyness!

VERY FUN

5 Rating: 5, Useful: 6 / 7
Date: October 01, 2005
Author: Amazon User

This game is really fun. If you enjoyed the other kirby games you'll definitly like this one. You can unlock a bunch of cool things in the TRADE IN MEDALS section. I'm having a lot of fun playing this game and I can't put it down.

Here's hoping other touch games on DS can live up to the fun of this one

5 Rating: 5, Useful: 7 / 7
Date: July 09, 2005
Author: Amazon User

I've gotta say, once you are bored with Mario 64, this is absolutely THE best DS game left. Kirby fans don't shy away from the new control, once you get the hang of the great control scheme this game really looks and feels like a Kirby game, with great control, endlessly vibrant colors and enough extras to keep you coming back for weeks after you beat the game. I think it will take a long time before there is a game better than this one for DS or for PSP. Trust me. Play it.


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