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Nintendo DS : Animal Crossing: Wild World Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Animal Crossing: Wild World and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Animal Crossing: Wild World. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 84
GamesRadar 70
CVG 90
IGN 88
GameSpy 90
Game Revolution 75
1UP 90






User Reviews (11 - 21 of 327)

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Gamecube to the DS...what happened? Well I'll tell you...

4 Rating: 4, Useful: 12 / 14
Date: November 27, 2006
Author: Amazon User

I have Animal Crossing for both the DS and the Gamecube. The original had me hooked for hours on end, trying to catch that giant fish or fill up that darned museum. I loved every bit of it, especially the real-time game play, and the system of sending and receiving letters. After the DS came out, I bought it and a few games, including the 'all-new' Animal Crossing: Wild world. Having been so used to the gamecube version, I automatically was turned off by the curved ground, and the fact that you had to either use a D-pad to move or use the stylus. Using the D-pad made your character limited in the directions he/she could move (Being a full 360 top-down game, directional ability is a MUST), and using the stylus was a bit awkward, and I was used to using styluses at that time. Biggest problem was that the critical screen you had to look at was the bottom screen, which is where the stylus is, which made it hard to see where you are going and where you have been. This is about where the disappointments end, though, as I entered the world of online play. I grabbed a few friend codes and started playing, and it was pretty entertaining to chat with other gamers and find out about their town and such, and trade fruit and all that good stuff. Back to the normal gameplay: I started out thinking it was going to be an exact repeat of the gamecube version, but then I started noticing the new things. Constellations, being able to shoot things down from the sky instead of having to wait until it hit a tree, an obvious influx of new items and fossils, a flea market where animals buy stuff directly from your house and you buy from theirs, and many other new features. Though it isn't a huge jump, Wild World is a pretty good game and is recommended for fans of Animal Crossing. Be warned, if you are the GTA type or the type who can't stand still and relax for more than 3 minutes without getting impatient, this is NOT FOR YOU. It's a building block game, where the more you do stuff the more stuff is unlocked. patience is key.
Also, it is definitely not recommended for people who did not enjoy the Gamecube version.

SO...for those who want the instant wrap-up
PROS:
New tidbits of interesting features such as online play
New tools and gameplay items such as additional fossils and fish, and an entirely new museum display, "Constellations"
Uses the great real-time play that was used in the gamecube version
Has familiar control and is somewhat comfortable to use.

CONS:
Moving your character around can be a little awkward at first, hard to get used to using a D-pad to get around instead of a control stick
If using the stylus it can easily block the view of what is going on.
Must get friend codes to use online play. (though you don't want random strangers coming into your town and cutting down your trees, now, do you?)

All-in-all, this game is great for Animal crossing fans and people who just want a relaxing game where you can kick back and develop a town (Not super-technical, though), bad for impatient people or those who do not enjoy sandbox games.

Animal Crossing WIld World Rocks

5 Rating: 5, Useful: 9 / 9
Date: February 02, 2006
Author: Amazon User

This game is amazing!!!

IF you were hooked to the animal crossing on the gc(gamecube) then you'll bee even more hooked to this one.

unlike the gc version u can get +600 new items.
you can also make your house much bigger than you could in the gc version.

the only thing that really got me stuck was paying off my debt to my house. hint. catch a whole bunch of sstring fish and sell then to nook. you can also see mr. resetii's house (hes the mole that pops out of the ground when you dont save and turn the power off.)

one thing is that if your impatient like me you have to quit to save and then load all over again to get on your other files.

here are the pros and cons to this game.

pros.

1.its much easier to type messages with the touch screen
2.+600 new items
3.WIFI ROCKS
4.you can get a much bigger house
5.the characters are a lot smarter in this version
6.something gc could never dream of...shooting presents out of the sky
7.gettin the haircuts in nookingtons
8.booker...hes a guard dog at your gate. he seems to always be tense. i think that is hilarious.

cons.

1.town is slightly smaller than the gc version
2.loading is long (but so is the loading in gc)
3.hard to catch fish & bugs with touch screen (use the directional pad.)
4.can lose connection in wifi.

There are a whole lot more pros than cons in this game.
overall a great game.
10 out of 5 stars (if i could)
you wont waste your money on this game.

Excellent Escapism for fans of Life Simulations

5 Rating: 5, Useful: 13 / 16
Date: November 14, 2006
Author: Amazon User

I recently bought the game and am very pleased with the game. Wild World offers a fun, and extremely unique little microcosm for users to explore and interact with. More importantly, the constant changes that occur in game keep you coming back again and again to discover something new about the game.

With that said, this is certainly not a game for everyone. Wild World will be the most fun and offer the most opportunities for gamers who can find enjoyment doing mundane tasks like gathering apples and writing letters. More than anything, this is a game that will not be enjoyable for gamers looking for quick thrills-a-minute gameplay.

If you can be won over by the sheer uniqueness and charm of the characters, and have a penchant for fishing, Wild World is certainly an excellent buy.

It's a Wild, Wild World.

5 Rating: 5, Useful: 10 / 11
Date: January 09, 2006
Author: Amazon User

Animal Crossing for the Game Cube was in many ways revolutionary. It introduced a game that could be played in any number of different ways, with a multitude of mini-games and nearly endless fun. Animal Crossing: Wild World for the DS takes the original concept of 'Zing and brings it to a whole new level, opening it up to multiplayer support and allowing you to share your town with the world.

From the moment you start 'Zing up on the DS, you will get the same familiar feel of the original game. Cap'n, the lustful sailor from the original, will bring you to your town hall where you'll meet the likes of Pelly, Tortimer, and the slave driver himself, Tom Nook. The gameplay has changes slightly. For example, the world is no longer flat; as you move, so does the horizon. However, almost everything that made the original so fun is still here. You can play the game in any number of ways, from diligently doing chores for the townsfolk to redesigning the landscape in your own image. Some added features include the ability to slingshot things out of the sky and even design your own constellations, as well.

There are a few things left out from the original. As you can't connect to a Game Boy Advance, the island is not in this version. Personally, I don't see that as a huge loss. What gets under my skin a bit more is that you can no longer purchase old NES games. That takes away one small aspect of the game, as I used to spend hours playing Donkey Kong. However, it doesn't effect the game overall. You play Animal Crossing for Animal Crossing, not for games made in the 80s. At any rate, the new features easily make up for the removal of these minor bits.

For newcomers, 'Zing is a rather unique experience. Imagine the Sims, only with chibi-style anime and talking animals. That probably sounds like a strange combination, but that is 'Zing in a nutshell. Animal Crossing allows you to play a human character in a community of talking animals. You define your own goals. You can strive to have the biggest house or the perfect collection of objects, you can dig up artifacts for the local museum, you can plant trees and redesign the landscape, or you can just socialize with the animals in the area. The game seems initially like a quick distraction that won't reel you in, but you'll be surprised at how addictive the game becomes.

The best feature that Wild World adds is the ability to travel into other people's towns. In the Game Cube version, you could travel to other towns saved on other memory cards but you couldn't interact with other players. In this version, you can visit your friends and play games with them in their own town. You can also play with friends and strangers alike from long distances thanks to the Nintendo Wi-Fi connection. Overall, Animal Crossing is and has always been a social game, and Wild World expands upon it, bringing the fun to friends both near and far.

This game is a real-life simulation for the real life

5 Rating: 5, Useful: 10 / 11
Date: August 14, 2006
Author: Amazon User


In any game, there are different catagories they belong to, and different characteristics that make them special. In this case, Animal Crossings is a slow-paced game, but with lots of customizing, and laugh-out-load humor.

Originally, Animal Crossings found its home on the Gamecube, where a broke guy moves into a wacky town full of animals. Gameplay was of full quality, until....One day, people got bored of always inserting the Animal Crossings disk, turninging on the T.V., setting up the system, just to see what was new in the local shop. That was why producers, who most likely suffered from that problem, changed history, and made an Animal Crossings for the Nintendo DS.

Portability is an important aspect of Animal Crossings. Since there's no real action like Metroid Prime Hunters to look forward to, there needed to be less of a hassle to actually get the game started, or else, the gamer wouldn't even feel like playing it in the first place.

Starting up the game is easy, making Animal Crossings very appealing to the impatient.

Although this game is protable, that is not the only reason why this game is special.

What makes this game unique and have its own aura, is that there is a sort of "happy feeling" I guess I'd have to say, when you talk to your neighbors who have countless things to tell you, when you walk along the sandy shore of the beach, or when you run around with your bug net catching butterflies. The thing is, Animal Crossings has this unique, one-of-a-kind EXPERIENCE that makes it worth your time.

There are tons of things you can do. You can customize your town, by making it have a desert theme, techno theme, water theme, anything you want, really. Or you can listen Saturday night, to the traveling guitarist and take home the tunes to-go. And while you're at it, have a cup of coffe from the legendary Brewster. If you need a new wardrobe, go to the Able Sisters for the latest fashion updated everyday. Fish in the ocean for fresh fish, donate it, or sell. Plant trees to grow an orchard, or get enviro-ated to try and have your enviroment on "Perfect" status rated from your fellow neighbors. But if that's not enough, log onto Wi-Fi, and visit other Animal Crossings Towns- ruin them, or nourish them!

But in every good game, the actual point of the game has to be fresh, crisp, strong. And the bad thing is...Animal Crossings Wild World ....has no point. Basically, when you go into town, your only goal is to pay off your debt from Tom Nook, expand your house, and do it all over again. There is no point of the game. No ending, no goal, no anticipation.

Wait. Not so fast. Do not draw immediet conclusions. Because there is no point, no goal, that does not always mean bad. One of the reasons that is good....is that the game never ends. There's no "The End, you've finally finished" or "The End, find another game to play because this one's over" No. This game says, "This game Never Ends, live life, and Animal Crossings will live it with you." Because there is no point, no ending, you can just continue to do what you like. I mean, in our busy life styles, this game fits in. There's no rush to play it. And if you come home from a long day at work, you can talk to your neighbors to cheer you up, or express your feelings on the message board, or if you're mad, ruin your town by littering...

Really, the truth is, Animal Crossings is just a one-of-a-kind game that NEVER ENDS, so you can enjoy it forever, without a "The End".

Astoundingly addictive!

4 Rating: 4, Useful: 10 / 11
Date: July 29, 2006
Author: Amazon User

It's very difficult to explain why this game is so much fun and so hard to put down. In fact, I almost didn't buy it because I didn't understand the premise. The Amazon reviews saying "you can fish, you can catch bugs" didn't really help much!

But in the end, I did buy it, and now I can't think of much more to say than "You can fish! You can catch bugs!" It is fun, charming, relatively easy even if you're not good at games, yet there's enough depth to keep you coming back. I'm terrible at most games but I've found a lot to enjoy in this. I find it very hard to put down!

I like that there is so much you can do, that there's some skill involved but not so much that I get lost or frustrated. I like that it's laid back; you can't die or get stuck on one level forever (as I tend to do on many other games!). Now that I'm addicted to it, I even like it's unexplainability. It's sort of funny to try and explain to my husband that I want to catch some rarer bugs so I can sell them to the raccoon in order to pay off my mortgage. He looks at me like I'm nutso and maybe he's right! But I'm having a lot of fun with this game!

Animal Crossing - the game that never gets old!

5 Rating: 5, Useful: 8 / 8
Date: June 06, 2006
Author: Amazon User

So, you're thinking about getting Animal Crossing: Wild World, eh? Maybe this review will help. Animal Crossing is a different kind of game. It's a happy, silly, addicting, somewhat weird but satisfying video game. When you first purchase an Animal Crossing game, it's normal to be skeptical. Yeah, it IS sort of weird that your neighbors are all animals. I thought that it was really dumb the first couple days I played it. Boy, was I wrong.
Animal Crossing really has no point other than to have a whole lot of fun in your own little village. You name your town and your character, and you move into a house; your house. You start out working for the local shopkeeper as sort of a tutorial. Once you are finished with that, you can pretty much do whatever you want to do. Decorate your house, do some gardening or landscaping, collect items like furniture and wallpaper and carpet and gyroids and clothes, design your own fashions, make some money, fish for one of the 56 kinds of fish, look for one of the 56 kinds of bugs, go shopping, hunt for buried treasures, write letters, shoot balloons out of the sky, invite some friends over, or just explore and hang out with your animal neighbors. The possibilities are endless, and with each day you play you become even more hooked.
Time passes in your town like it does in the real world, and events will happen whether you are playing or not. Special holidays happen all of the time, and there is nothing stopping you from making your own holiday. Seasons pass and your town changes. You get presents and a cake on your birthday, and your neighbors have birthday parties as well. You really get to know your neighbors, and new ones move in as often as they move out. Your town is also the only town of its kind--every town is different--which means that your friends' towns will each have different locations, neighbors, fruits, and such. Every town has a store, museum, town hall, tailor, and gate, but they are all in different locations. In other words, enjoy your town; it's special.
Other than the sheer playability of Animal Crossing: Wild World, the multiplayer options are the best part. I've had countless fun visiting my friends' towns, and although I've never gone on the wi-fi feature, I've heard a lot of good things about it. It is safe because you have to have the person's friend code and they have to have yours to go to their town. People from your friend's town might move to yours, and vice versa! I love to bring my Animal Crossing game to parties and get-togethers; you never know who might have theirs! Overall, the multiplayer capability adds a nice "vacation" touch to the game.
Animal Crossing: Wild World probably isn't for everyone, but you should definitely give it a try. You might want to try the Gamecube version, too; it's just as fun and is quite similar. They both are a whole lot of fun, with some similarities and differences. And don't take it back the same day you buy it because you don't like it; give it time and let yourself grow into it, like everyone else. Animal Crossing is one of the best games out there, and everyone should try it out. Now excuse me, I think I'll go play Animal Crossing.

This game is filled with excitement and hours of fun!

5 Rating: 5, Useful: 7 / 7
Date: April 15, 2006
Author: Amazon User

I would totally get this game. It has great graphics and in my opinion I think it is much better than the gamecube version.The only thing I would cange is I would make the games bigger so your don't lose them. It is much more exciting. Instead of getting only up to 2 rooms ( like the gamecube version)you can get up to 6. But of course you have to pay your rent, which has no time limit at all. In this game Tom Nook's shop can get a beauty parlor where you can get new hairstyles ( which depends on how you answer the questions she asks you.) You find out how to get the hair style you want by searching on www.google.com . This time if you have different characters ( with different names or not), they all sleep in the same house in the the same town. Unlike the gamecube version you meet K.K. Slider downstairs in the musuem in your town. I would also be friends with your neighbors because they give different items for helping them ( running errands, getting medicine for them when they are sick ,giving items they need for there house and etc.) . You can purchase items from Tom Nook or Red who rarely comes to town. When you first go to Red's( his store is in a tent) he'll be by the post office. When you try to open the door he'll say "What's the passward",to get the passward talk to your neighbors and at least one will know the passward. Then sign up for being a part of his family,which costs $3,000. If you do not do this you will not be able to buy his stuff from his shop. If you do he will send you a letter before he comes everytime saying he'll be back soon which will be the next day.You can also can go to the lost in found and get to claim items there( it does not matter if that item is yours or not) . To get to the lost in found talk to Butch whose in the town hall and click on the botton Something Lost......... Well, that's all I can say, all the other stuff you can find on sites and etc. So, please get this game because it's hours of fun. And it teaches you how to manage money in a fun way.

A must have for anyone with a ds!

5 Rating: 5, Useful: 7 / 7
Date: May 05, 2006
Author: Amazon User

If you own a DS, and you dont have this game, you are not getting the full value out of your portable console!

This game is 100x better than the GC version, and I've had it for over 6 months and I STILL play it everyday!

Try it, you won't regret it!

AC:WW

4 Rating: 4, Useful: 7 / 7
Date: February 19, 2007
Author: Amazon User

Animal Crossing: Wild World is an excellent comeback from its original gamecube version, keeping almost all of the original charm of Animal Crossing, with a few added features. :)

For anyone who hasn't played AC before, there really is no way to describe the gameplay in full-- the game differs slightly depending on the player. However, it isn't difficult to learn how to play this game, and it's certainly worth trying out for yourself. To say you create a character and design a house, while interacting with your unique town and neighbors doesn't at all give it justice. ;)

For those who have had experience with AC, you will likely be glad to find that most of the old features have been included in Wild World. The most noticable change is that there is now only one house that players may move in to. Up to 4 characters can share a single house. Don't worry--this house can be expanded to all sorts of ridiculous sizes.
Other than that, there is really no other huge change from the original version. Unfortunately, that means that Resetti is still hard at work in WW. D':

However, countless new features have been added: Using WIFI connections, you may now visit your friends' towns, or invite them to join you at yours. Connecting via WIFI has greatly expanded Animal Crossing's potential as far as gameplay is concerned. Another welcome change is that now the players can purchase countless accessories, and eventually can have access to a Hair Salon, wherein they can change the look and color of their hair. ; )

Additionally, the creators did a great job of incorperating the second screen. For most of the time, the top screen will display your town's sky; where balloons and other oddities can be seen floating around, where an occasional rainbow may show up, and, best of all, where constallations the player can design are displayed at night.

However, even though this game can appeal to the younger and older alike, it should be said that this game isn't for everybody.
If Animal Crossing: Wild World is being purchased for a young child, a parent should be warned of a few things.
Firstly, WIFI might not be for younger children, as players in AC are allowed to 'chat' with each other, and there really is no control over what may be said during the WIFI sessions.
To best control this aspect of the gameplay, parents can monitor whom the player exchanges 'friend codes' with. While many take to the internet to find ACWW players, it's safest to make sure that a younger player only exchanges codes with trusted friends. Without two players exchanging codes, neither of them can access each other's towns.
Additionally, there is an option for 'Allowing a mysterious cat into your town', which will enable a white cat to be downloaded into your town from another players'. This takes place during a WIFI connection, even if there is no visitor in your town. The cat is downloaded from a random WIFIer, whether or not you have met or exchanged codes with them.
This white cat can be drawn upon, and unfortunately it is not rare for a player to download a cat with a profane word or image drawn onto it. To prevent this, there is an option to keep the cat from being downloaded.
However, the best way to ensure a family friendly AC:WW game is to disallow WIFI connection entirely. The game is entertaining enough for a child to play it without any connection. :)

Also, this game may not be a good choice for those of us who only like to play the DS on occasion:
There is a 'clock' inside the game, and even when the game is not turned on or in use, your town is changed each day.
I laughed when I first saw a review claiming this, but now I have to admit that it's true: you feel pressured to play it at least for a few minutes each day. :(
After a day or two without visiting your town, you may return to find your garden wilting, weeds sprouting up around your town, and a favorite neighbor moved away.
I'm worried that after a few weeks of me not playing this game, I'll return to my town to find a scene from 'Apocalypse Now'.
So sadly, alot is taken away from AC:WW if you can not play it regularly, and it's not recommended for those just looking for an occasional game. :)

All in all, Animal Crossing: Wild World is not likely to disappoint old AC fans, and is entertaining enough to create new ones. :) With only a few drawbacks, it's a welcome addition to the DS.


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