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Game Cube : Star Wars Rogue Squadron II: Rogue Leader Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Star Wars Rogue Squadron II: Rogue Leader and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Rogue Squadron II: Rogue Leader. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
IGN 91
GameSpy 90






User Reviews (1 - 11 of 242)

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Great Game NOT!

1 Rating: 1, Useful: 0 / 12
Date: June 05, 2003
Author: Amazon User

This game s great that is if you have the cheats for it. It is retty much imposssible to beat please save your money and buy a different game!!

All hype, no substance

1 Rating: 1, Useful: 2 / 8
Date: December 08, 2001
Author: Amazon User

Like the new Star Wars movie, this game insults the Star Wars franchise with a sloppily put together production and buggy gameplay. The graphics is second-rate compared to top PS2 or Xbox games, and the action gets tedious after the first level. Basically I see very few redeeming values in this game and it's an insult to both Star Wars and the GC.

Yet another Rehash :(

1 Rating: 1, Useful: 1 / 50
Date: November 04, 2001
Author: Amazon User

While the graphics on this game are much improved over its counterpart on the N64, the gameplay absolutely wreaks. It's as dull as it was on the N64, only the graphics on this game have been improved. Don't believe the hype on this stinker, you will regret it.

So........

1 Rating: 1, Useful: 2 / 35
Date: December 08, 2001
Author: Amazon User

Well well everybody who bought a gamcube is so excited because you can finally have a kinda mature game.

Hate to break it to you If you bought gameucbe just because of this game you shouldve been smarter. Rogue Squadron is the best game for gamecube no doubt about that but no one paid any attention to the shiny xbox which has a ten times better star wars game Starfighter, so hate to break it to you if you bought gamecube just because of this game well your gonna get mad because overall xbox is the best system (deep inside you know that) and if you bought gamecube becasue of rogue squadron well let me just tell you every single game for xbox is better than rogue whatever and if your looking for a star wars game well xbox has a much better one (starfighter)
You feel kinda dumb now huh? You feel like you should have kept your cash and keep on saving for xbox.

ARGH! (tears hair out) It's too hard to be fun

1 Rating: 1, Useful: 10 / 19
Date: December 03, 2005
Author: Amazon User

I see many other reviews raving about the graphics. They're right. Stunning. But to use an analogy - A beautiful woman with a poor personality, makes for a lousy date. This Star Wars games is very beautiful, but poor personality. FLAW: This game is just too hard. Remember the Star Wars scene where Luke loops rope around Walkers? It's in the game, but insanely difficult. It took me about 30 attempts. Not fun.

Then I went against some shield & planet base. 10 minutes of boredom cruising through asteroids, followed by 1 minute of insane punishment by killer guns. Dead. Repeat 10 more minutes of asteroid boredom. Repeat. Repeat. Repeat. Argh. Then I had to kill a Star Destroyer! One tiny fighter against a Destroyer?!?!? Nuts. 6 hours later & about 100 attempts, I just barely beat it with about 1% life left. It was frustrating, NOT fun. Now I'm on some planet where I get killed off in about 3 minutes. I've repeated this level another 50 times already, and I made some progress, but I'm not enjoying the time wasted. Isn't that what gaming's about? FUN? Well, this ain't.

I'm dumping this game. Frankly, I'd rather go replay Colony Wars or Starfox or Elite. They may not look as pretty, but they make for better dates. All were challenging w/o making you feel like a hampster stuck in an infinite rolling wheel. And they were FUN.

LOOKS great, poor game design

1 Rating: 1, Useful: 7 / 17
Date: November 21, 2001
Author: Amazon User

I am an older gamer, so I suppose most everyone reviewing this game is squarely in the "kiddie" audience that the Gamecube seems to be aiming at.

For a kid, I guess it's a thrill just to be amongst the grand sights and sounds of this game, but as an older gamer... I was hoping for some good game design and that's just really not present.

The first, tedious level should be a warning. Go an play it in the store and if you don't like... stay away. A boring stage where you repeatedly shoot at towers on the surface of the Death Star to blow them up is following by a MIND NUMBINGLY boring stage that has you blowing up TIE fighters that do nothing but fly around randomly in formation, never attacking you and the only thing that makes them difficult to hit is that you simply CANNOT SEE THEM AGAINST THE BACKGROUND of the Death Star. You have to employ the Targetting Computer by holding down the poorly chosen X button and strain to fire.

It is followed by a long and boring trench flight where the same problems rear their heads. You can't see the catwalks due to an utter lack of contrast between them and the speeding trench. The Exhaust Port is invisible unless you hold down the targetting computer... and flying while holding down X and trying to shoot at the same time with the B button is not only akward, it's not any fun either.

Even with one of the greatest licenses in the world, LucasArts shows that they just don't know how to design a game. Think about the players, guys... think about the players. Would this even be fun at all if it weren't a Star Wars game? The honest answer is NO.

Wait for the used copies... there will be LOADS of them in just a few short weeks. If they aren't piling up already.

Buggy Rushware

1 Rating: 1, Useful: 4 / 19
Date: November 21, 2001
Author: Amazon User

While the gorgeous polygon models (taken directly from the special editions of the movies) can temporarily distract one from the lack of any perceivable gameplay in this stinker, one ultimately faces up to the unfortunate reality that it remains impossible to write a great game in the 9 months its programmers had to complete this. It's a tech demo disguised as a must-have launch title.

I was fooled by the numerous positive reviews into thinking this might be a half-decent Star Wars game (remember X-Wing and TIE Fighter? I do), but it reminds me of all the godawful on-rails shooters from the days of the 3DO. I can just imagine some Nintendo exec beaming "What we really need to launch with is an updated version of Rebel Assault, yes sir!"

The opening level of this game places you in the middle of the Death Star battle from episode IV. Sadly, there is no discernable "battle" in this level. Rather, one flies around blowing up inoffesnive grey towers that are shooting hundreds of pretty laser bolts at nothing in particular. They must be lonely or something.

Once you take out these towers of flashy pacifism, a bunch of defenseless TIE fighters appear on the scene and fly around randomly until you hunt them down and shoot them. This phase captures all the fun of going after fruit flies in the kitchen on a Summer's afternoon.

Finally, one is unceremoniously dumped into the Death Star trench. You are forced to remain in the trench and fly forward, avoid lots of grey obstacles that are difficult to see until they are right on top of you (nondescript grey things is a running theme in this game alas). After the game designer has decided you avoided enough obstacles, your so-called escorts are killed/driven away in a scripted event. Now, you must avoid the fire of three TIE fighters on your tail. Can you perhaps, turn around and take them on? Nooo..... Can you do much of anything except wait this one out? Nooo.... Then, the TIE fighters go away in boredom, and Darth Vader is now on your tail. Lather, rinse, repeat the previous TIE fighter attack until Han Solo arbitrarily shows up (just like the movie, golly) and Darth Vader goes away. Now you must patiently await the appearance of the unshielded thermal exhaust port and fire a proton torpedo.

And what's your reward for this? A bunch of frickin' canned footage from Star Wars of the Death Star exploding. I thought we got past this whole FMV thing back in the days of 3DO. Sadly, this is not the case. This game substitutes gameplay with a necrophiliac pillaging of footage from episodes IV-VI.

Some day, there will be another good starfighting game in the Star Wars universe. I wonder if any of us will live to see it.

ausome possum says

1 Rating: 1, Useful: 0 / 7
Date: March 02, 2002
Author: Amazon User

This is a good game over all. but, once you beat it it gets a litle boaring. so When you do get it make the best of it.

Great graphics marred by poor gameplay

1 Rating: 1, Useful: 3 / 9
Date: December 13, 2001
Author: Amazon User

The developers hired by LucasArts did a fantastic job at making this game, graphically, everything you want a Star Wars game to be. The effects are spectacular, period. Unfortunately the gameplay is too complicated for most gamers (unless you are a diehard Star Wars fan), and it immediately takes away the fun. I recommend you rent the title first to see if you like it.

Not my type of game, but may be a big hit for you

2 Rating: 2, Useful: 3 / 9
Date: December 19, 2001
Author: Amazon User

Games with the Star Wars name have rarely been disappointing, going all the way back to the days of the Atari 5200. Even with primitive raster graphics, that Star Wars game sucked in thousands upon thousands of kids and mesmerized them. These days, with graphics that are light years ahead of the old 5200, the entire experience can be that much more enjoyable. Sadly for me, I had more fun watching this game than playing it.

I will qualify this review for you - I am not very good at flying games. I am much better at sports games, strategy games, and an occasional adventure here and there. Even driving games weren't my style until Gran Turismo 3 came along for the PS2. Like my experience with SSX for the PS2, this game came as part of a bundle, and it wasn't one I thought I'd really enjoy. Unlike SSX, Rogue Squadron II has failed to draw me in.

If you've played Rogue Squadron on the N64, you'll have an idea of what to expect - pick a specific ship, choose your mission (in this version, you start with two choices, a training mission and your first real one), and complete your objectives to earn a medal and unlock the next objective. Do better at the same mission and earn a better medal. Get enough medals and other good things happen. Simple enough to explain, and easy enough to follow. The early missions spell out your objectives fairly well, although there may be more details that you'll need to learn as you proceed.

The graphics are excellent, from the shadows of your craft on Tatooine, to the dogfights over the Death Star with asteroids floating in the background, to the recreation of scenes from the various movies in the Options menu. If you are watching, you'll definitely get your money's worth. If you're playing, you'll need to remind yourself to stay focused.

The game play is well done, too - you'll find yourself leaning to one side or another to avoid oncoming TIEs, leaning back to pull up as you barely avoid crashing into the side of Beggar's Canyon, and wondering how the heck you're supposed to keep track of 20 enemy craft, space objects, and numerous enemy ground support. Don't worry, though, because you'll get help on some missions. As in previous games, you can ask your wingmen to stay in formation with you or pursue other objectives as you take care of business yourself. I didn't have too much trouble directing them with the D-pad, but you will have to make sure that you don't suddenly swing to the side and see one of them in your sights.

The game play is good, all right - too good for me. In the first mission, flying through the trench in the Death Star proved to be costly again and again. I found myself consistently burning up my three ships (you can die up to three times before your game is over, although dying too many times will jeopardize your chances at better medals) trying to move up and down around the obstacles while avoiding the lasers from Darth Vader and his helpers. The various craft respond a little too realistically for my taste, and in the training mission on Tatooine, I found myself cursing the controls as I tried unsuccessfully to keep up with Wedge and Biggs, watching their computer-controlled craft easing past me race after race. Perhaps some of it is simply my being accustomed to the response of a car on the road - much less inertia and much more control.

In any event, I found it difficult to sit down and play the missions again and again. One of the drawbacks or challenges to the multi-part missions is that you have to complete all the parts to finish the mission. Make it through the first two, fail the third, and you're back to square one. It reminds me a bit of Dark Forces on the PC, which was infamous for its exceedingly long levels later in the game that provided no save opportunities until they were completed.

Again, though, this was based strongly on personal preference. If you are a fan of Star Wars, air combat games, or both, you'll probably love this game. In any event, if you're getting a GameCube bundle, you're not going to have much choice. The advantage in a seller's market is that you can certainly sell it if you don't want to keep it! However, you may find that hanging in there and playing through it will make it worth your while. As for me, I'm getting back in my RX-7 LM Race Car.


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