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Xbox : Azurik: Rise of Perathia Reviews

Gas Gauge: 45
Gas Gauge 45
Below are user reviews of Azurik: Rise of Perathia and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Azurik: Rise of Perathia. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 50
Game FAQs
CVG 50
IGN 65
Game Revolution 45
1UP 15






User Reviews (21 - 31 of 57)

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Fun, but a little monotonous

4 Rating: 4, Useful: 2 / 3
Date: February 23, 2002
Author: Amazon User

It took a while for me to get into this game. After playing it for a long time, I'm about half way through and am pretty addicted. Azurik game is interesting and challenging. It's interesting and the story is good. It could use more of a plot. Yes, there's a good story, but the game makers did not develop it much.
This is an adventure game, not a fighting game. If you want puzzles, get this. If you want to ... get Halo or Max Payne.
A tip to make the game much more fun ... In the temple in Perathia, go to the central room and there's an oracle that tells you what to do so you don't wander around aimlessly. Also in that room are elevators to use obsidians. To use them stand at the bottom and wait for it to come down.

No good

2 Rating: 2, Useful: 2 / 4
Date: April 23, 2002
Author: Amazon User

This game was by far the worst I have ever played. First off the whole idea of accumulating gems reminds you of sonic the hedgehog without the speed. The monsters are repetitive and boring. Your moves are repetitive and boring. Your quest to find key's and turn on switches is repetitive and boring. The only relief is the movie scenes which are great. Unless you want to play this game for 800 hours use a walkthrough. Some parts are imppossible to beat without cheats, although most the game is extremely easy.

azurik-save your money

2 Rating: 2, Useful: 2 / 4
Date: May 07, 2002
Author: Amazon User

dont buy this, wait for better games, save your money...linear gameplay, annoying enemies take to long to kill and regenerate when you die or reload from save, with cheats its better cause you can save anywhere, but its still [hard]...

beware

1 Rating: 1, Useful: 2 / 4
Date: June 03, 2002
Author: Amazon User

what looks like a decent strategy game was
rushed into production with pretty backgrounds
so they had nice screen shots...
This game controls as well as a rabid badger
on a leash.. in the worst sense possible..
appaling control...
pointless plot...
endless annoying areas that you must visit and
revisit to get anything done.... Stay Away.

Don't believe the naysayers.

4 Rating: 4, Useful: 2 / 4
Date: February 04, 2002
Author: Amazon User

Azurik has been beaten to a pulp by the so called "reviewers" of many gaming sites. But the sad fact is, based on reading them, is that I don't think any of these people played the game for more than 30 minutes. Azurik is a very deep game that take many hours to get rolling. The land of Perathia is huge, the locals varied and beautiful. Perathia is divided into 6 realms: earth, fire, water, air, life, and death. You must journey through all the realms to find the missing disk fragments. Did I mention that the realms are HUGE?! If you've felt ripped off by recent Xbox titles being too short (eg. Max Payne) then you will certainly get you moneys work with Azurik. It took me a little over 40 hours to finish it, and I think I went through it pretty quick. The game's main problem is the savegame feature that requires you to find save points that are either far apart or ill placed. Sometime a wrong step off a cliff can cause you to replay the last 30-60 minuts of gameplay. But, there is a "cheat" available that allows you to save the game at any point....which makes the game infinately more enjoyable. Azurik is a sold action/adventure game...it is NOT an RPG like many gaming site "reviewers" claim.

The Truth

5 Rating: 5, Useful: 2 / 4
Date: March 20, 2006
Author: Amazon User

People who give this game five stars have never played another video game in their lives.

Looks promising, but a bit polygonal.

4 Rating: 4, Useful: 6 / 27
Date: October 04, 2001
Author: Amazon User

Though this game looks to have an intriguing plot and storyline, the characters seem to have a low poly count when compared to other XBOX games. In the end, it looks like it will be quite a bit of fun, but the graphics are not jaw dropping.

The Worst Game I've Ever Played!

1 Rating: 1, Useful: 2 / 5
Date: May 23, 2003
Author: Amazon User

My cousin and I have been playing this game for a week or so and it is the most frustrating, boring game I've ever bothered playing. If it weren't for my cousin's fortitude this thing would have been in the dumpster a long time ago.

The plot line is typical of a hundred other bad games, and you can't even use the word character to describe the figure you control. Aside from some grunts when fighting, Azurik is completely devoid of any personality. The quests are needlessly long and complicated and end with no pay off except the next pointless quest.

Controls are a complete joke. We've spent countless hours trying to make it through a level only to slip off a platform and have to start the long pointless level all over again. If it weren't for a cheat code we found that allows you to save anywhere in the game even my cousin's stubborn patience would have ran out long ago. The fighting is just one endless stream of button smacking with little payoff. As my cousin notes the fighting just gets in the way of the questing.

I think the five stars some people gave this game is more a statement of the unreliability of these reviews than it is a praise of this game. Azurik is flat out the worst game it has ever been my displeasure to play. I'm just glad my cousin bought it and he's glad he got it used for cheap.

Great Game

4 Rating: 4, Useful: 1 / 1
Date: January 20, 2002
Author: Amazon User

I'll tell u why i gave it a 4. for 1 the monsters were pretty stupid; if they made a sequel they need to work on that. the graphics were great. gameplay was fine. moving the camera is annoying but after a little whil u get used to it. but one of the good fetures is there are no loading screens. i bought this game without playing it first so i had no isea what it would be like but i think i made a good choice. rent before you buy. you need patiece toplay it. overall it was a great game

Good concept, executed poorly

1 Rating: 1, Useful: 1 / 1
Date: February 20, 2002
Author: Amazon User

Azurik's an interesting game. The elemental combination system that's at the heart of the game is an interesting one, and could have provided for some unique and creative puzzles, situations, and combat. However, in many respects, the game falls flat on its face.

Combat, for one, as frequent as it is, is entirely uninteresting. A,A,A,B is the name of the game, and while you've got to make sure you're using the right elemental combinations, the lack of a reward for beating a monster (they respawn, you gain no experience, and often end up using more "elemental fuel" than you regain) is negligible.

The game is billed as an action/adventure. Adventure games are generally about two things - seeing the sights, and solving some puzzles. The sights are a mix of good and bad. While there's clearly a lot of geometry up on the screen, it's not really put to good effect. Textures are detailed close up, but muddy from the distance you'd normally look at them from. Poor level-of-detail control. The level design is also often pointless, and very easy to get lost in due to the repetitive nature of the levels.

Azurik's cardinal and unforgivable sin, however, is that there is no logic to the game. The puzzles are simply to find the pieces of the elemental discs, and their respective powers, and use them where you're told to. There are a few puzzles that actually require some thought, but even then, they're more illogical and trial-and-error based than not. Had there been any indication of where you might look to solve your current problem, the game would have been worlds better.

Alas, the lack of logic in the puzzles and level designs, the poor floaty controls, the repetitive and boring combat, and the atrocious save system (yes, there's a save anywhere cheat. It can also permanently ruin your game, forcing you to start all over again if you use it wrong) make Azurik a pass for all but the most hardcore adventure gamers. But the problem, then, is that the hardcore have seen games much better than this.


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