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Playstation : Legend of Mana Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Legend of Mana and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Mana. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 70
IGN 83
Game Revolution 65






User Reviews (1 - 11 of 124)

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I rented it. The worst 5 bucks I ever spent.

1 Rating: 1, Useful: 5 / 22
Date: June 12, 2000
Author: Amazon User

I recently rented Legend of Mana from a local Hollywood video. If you loved Secret of Mana or Seiken Densetsu 3, you will be VERY saddened by this .................... game. I can only pray that Chrono Cross will live up to the Chrono Trigger standard, as Legend of Mana didn't stand up to its Secret of Mana standard.

Difficult to Play

1 Rating: 1, Useful: 5 / 17
Date: November 13, 2000
Author: Amazon User

I can't say that I liked this game. I enjoyed the original SNES game, Secret of Mana, but this one was nothing like it. The dynamic questing system is confusing and difficult to understand, and I'd totally lost the plot by the time I was an hour or two into the game.

Beautiful graphics don't make up for boring battles

1 Rating: 1, Useful: 3 / 5
Date: September 14, 2001
Author: Amazon User

Yes, the graphics are pretty. Yes, there's a complicated weapons/armor creation system to master. BUT, who cares when the battles are so boring that it becomes painful to play the game.

Sample battle: your character, moving slow as mollases on a winter day, runs into 3-5 enemies who move slighty slower than you. "Run" up to the first, hit it a few times, kill it. Repeat with the others. Do this for 30 hours to beat the game, at which point you'll get to a harder level where the weapons/armor creation system finally comes into play.

If that sounds about as fun as slamming your hand in a car door over and over, well, you'd be right. Save your money, rent it first to see if its for you.

This is not your Father's Secret of Mana...

1 Rating: 1, Useful: 1 / 3
Date: July 28, 2000
Author: Amazon User

First, I have to say I loved Secret of Mana (and most other Squaresoft RPG's). This one, however, has nothing to do with Secret of Mana in any real way. It doesn't even really have a plot. Rather, you run around and solve a lot of little sub-plots with little story of their own and all seem way to easy. Some ideas are cool; you can raise your own 'pets' to go adventuring with and build Golems and some items, but its not enough. Fight sequences are simple and boring - quick blows with one button, heavy blows with another, "special techniques" (NOT all that special) can be hot-keyed with the other two. Certain abilites you learn can be added to the top buttons.

Over all, this game would probably be good for the 'under 10' set, for anyone teenage or over, forget it!

Square tries too hard to be diffrent

1 Rating: 1, Useful: 1 / 6
Date: May 18, 2001
Author: Amazon User

First of all, I'd like to say that I'm a fan of the whole final fantasy series, VI in particular. I also downloaded the prequel to this game, Senkin Desentu 3 which is one of the best games never to be realsed in the U.S. (it never was translated). Legend of Mana departed from all bounds of reason in an attemt to please everyone screaming for non-linearity. I'm as much of a fan as the next man, but this is too far. First of all, there is no plot in this game, NONE! You are either a male or female character walking around solving quests and telling them to a cactus. Sound stupid? You ain't seen nothin yet. ALL of the quests are tedious, boring, and altogether stupid. For example, a fat rabbit joins me that has amnesia. In order to cure him I must travel to a palace talk to a woman, go to a nest, go back to the woman, go back to the nest, then pick up the stupid rabbit again and head back to the woman. And I'm expected to do this without ANY directions whatsoever. My last complaint with this game is the fact that you construct the world with artifacts, creating a bigger world as you get more artifacts. HOW could a world sealed in artifacts allow travel to cities that HAVEN'T BEEN RELEASED YET? Characters freely travel to places you haven't been to and mention events there, but they couldn't possably have the slightest idea whats going on in an artifact. You obviously weren't ment to discover this because this game seems to have been aimed at children who have not spoken their first words yet My final advice, buy FF9, burn this game in mass

How dare them squaresoft people wreck the mana series....

1 Rating: 1, Useful: 0 / 5
Date: May 09, 2002
Author: Amazon User

This game [stinks]! It's so [dang] boring. It ranks up there with saga frontier (another stupid game). The graphics [stink], the storyline is boring and the gameplay/controls [stink] too! Don't even look at this game, go play Secret of Mana for the SNES. That's the best game ever, too bad Legend of Mana had to ruin it's name...

Very disappointing!

1 Rating: 1, Useful: 1 / 1
Date: June 10, 2000
Author: Amazon User

I loved Secret of Mana, the earlier Mana game on the Super Nintendo, and loved it -- among many other Square games. I was really happy to get my hands on this new Mana game... but I am incredibly disappointed in it!

The game has no storyline. After a neat intro, you control a very generic guy or girl character (named "YOU") that rarely speaks. You choose a spot on a blank map for your home, then place other areas of the game on joining spaces, eventually building up a big world.

Other characters in the game come and go as little "mini-quests" pop up (bookended by a cute title and little "The End" scene whenever you complete the quest). Completing the quests basically consists of walking around an area on your map and killing enemies and a boss enemy.

This brings up the battle system, which is a step back from Secret of Mana. Instead of the fast-paced gameplay of SoM, you are drawn into little battles when you near enemies. Battling mainly consists of pushing buttons quickly while near enemies. The graphics don't allow for much detail, so any sense of strategy is hopeless. You have little real control over the other characters in your team (unless you go through the trouble of setting up two-player play, which is often more hassle than it's worth).

The graphics are nice, though incredibly happy. Still, it is as if players are controlling a small part of a nice piece of animation... the animation, however, has no plot or sense of coherency. The graphics do not make up for the incredibly bad gameplay and lack of story.

Even if you were a fan of Secret of Mana or love Square's other games, do not rush out and buy Legend of Mana. Instead rent the game and, if you like what you see, then consider buying it. I am disappointed I bought the game without previewing it first. I don't think I would have wanted to see the game through after seeing its poor quality.

Square has crossed the line this time!

1 Rating: 1, Useful: 0 / 1
Date: July 11, 2000
Author: Amazon User

Well, I don' think i have EVER had such a dissapointment in my entire game-playing life! I am a gamer who has played EVERY rpg on EVERY system, and i must say that this is about the worst of the worst! Where do I start? With the non existant storyline or the sloppy framerate and poor artwork? I think this was better left in Japan so at least I would still have some respect for the Mana series.

Hate nonlinear plots... hate em hate em hate em (unless they're done right)

1 Rating: 1, Useful: 0 / 20
Date: September 02, 2005
Author: Amazon User

Despite all that, there is a right way to do them, as well as the wrong way, which they just did. If you want a plot that works, make every action depending upon your specific reaction have roughly ten possible outcomes, but then merge them later weave 20 or 30 separate plots depending on what you have done, and that can suddenly shift if you do something really odd, and make the story alter entirely. Instead Legend of Mana appeared from when I played it to be nothing more than a bunch of loosely strung together garbage- go to a town, solve the puzzle, hear a bunch of drivel that doesn't add up to anything else in your head, get the item and build a new town. The only thing that was recurring was that the faerie princess kept losing her way from what I played, but what did that have to do with anything.

This is an example of a good nonlinear plot:

You are a child in a town that gets destroyed by an evil overlord. The survivors worship you as the hero and fully expect you to right wrongs and destroy the overlord (base plot). Now as you set out, you're swinging your sword about like a fool and you kill a cat by accident. You get arrested for animal cruelty, and put in prison. So then in prison you meet a rogue girl who sets you free, and she tell you that the overlord is small potatoes, that the real problem is this organization that is supposed to be the law but is imposing too harse penalties on minor offenses, so under her tutelage, you become a career criminal. OR you continue on your way and the overlord send an assassin to poison your drink, but she has a change of heart and drug it instead. You get sent as a slave to be a gladiator, but you fight well and impress the army and instead fight in a war. OR you continue unswayed and finally reach the overlord's castle only it seems the townspeople were lying, the guy is really a paladin who saw extreme corruption in the town, and put an end to it, and he has proof. So you march right back tothe town and see that he was right.

This is nonlinear plotline, the plot can make any twist imaginable throughout the game, even sacricing the original antagonize or even the hero. Assume the hero died in the thief story, the plot might now revolve around the rogue girl, and her adventures.



Dissapointing follow up to a great original

1 Rating: 1, Useful: 1 / 1
Date: November 04, 2001
Author: Amazon User

The "Secret of Mana" was truly a graphically outstanding and originally plotted take in the rpg/quest theme; so much so that I looked forward to the "Legend" worthy sucessor to what I hoped would be a series of the caliber of "Final Fantasy." But this tedious second installment lacks the visual excitement and fast moving storyline and action that maked the original exceptional. A sense of adventure is missing, and game just isn't challenging.


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