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Xbox : Tom Clancy's Splinter Cell Pandora Tomorrow Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Tom Clancy's Splinter Cell Pandora Tomorrow and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Pandora Tomorrow. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 91
Game FAQs
IGN 95
GameSpy 100
GameZone 96






User Reviews (1 - 11 of 111)

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The splinter cell series is great

5 Rating: 5, Useful: 0 / 0
Date: July 18, 2007
Author: Amazon User

The Splinter cell series are all great games for adult gamers. You cannot just go blazing in, you actually have to think about what you are doing. Not mindless game

:0)

5 Rating: 5, Useful: 12 / 13
Date: June 19, 2006
Author: Amazon User

LOVED IT
great game can't get enough of splinter cell series..makes you feel like your apart of the game a job well done....very entertaining

Stealth and Action to the Fullest

5 Rating: 5, Useful: 2 / 2
Date: May 19, 2006
Author: Amazon User

Splinter Cell: Pandora Tomorrow is one of those games that everyone is talking about and you have to try it out for yourself. It's a stealthy action game that really lives up to the high expectations. I liked the original Splinter Cell game, but I wasn't looking forward to the sequel very much. This was because I pretty much sucked at the original game, especially playing the multiplayer on xbox live. You have to have a pretty good understanding of the maps, the controls, and your surroundings. You also have to have some practice with the game before you can become good enough to play people over xbox live. I got my [...] kicked SO many times playing this game it's not even funny. Even with all my doubts at how bad I would be at this game, I couldn't resist picking up Pandora Tomorrow the first week it came out.

I played through the single player campaign with ease. Well, not ease I guess, but it went over smoothly. I really enjoyed the single player gameplay, something that I hardly ever like. At least not as much as I like the multiplayer experience. It seemed as though the gameplay of this sequel is toned down quite a bit and makes it easier for a new player to the series to complete the game without having an extremely difficult time. I liked this a lot because it makes for a more "pick up and play" experience and not so much where you have to be SO good at the game. It was like this through the single player campaign that is. When I tried to play online, this was a while different story. I guess I'm just not up to par with my Splinter Cell skills. Again, I got destroyed in pretty much every time I played a match over xbox live. Either I really really suck at this game, or its one of those that you really need practice to be able to play well.

Even though I completely suck at the multiplayer portion of this game, it is still one of the best games overall that I have played in a while. The graphics are great. This game goes into so much detail and the lighting is phenomenal. Sam Fisher (the main character) looks incredible in this game and there is a greater level of detail in his face and his outfits. There are also things like rain and smoke that also look insane and very realistic. The sound in the game is also something that makes it shine above the rest. It's a game here if you play it with the volume too low you might actually miss something crucial to the story. The sound effects are also great along with the dialogue and voice acting. This game is a definite buy for those people looking for a great multiplayer experience. I for one enjoyed the single player game better, but with all the features and modes, you can't go wrong with Splinter Cell Pandora Tomorrow over xbox live (that is unless you totally suck at it like me).

Most Innovative Game Ever

5 Rating: 5, Useful: 3 / 3
Date: May 04, 2006
Author: Amazon User

Splinter Cell: Pandora Tomorrow is the second game in a series of three (to date). It is available for XBOX, Play Station 2, PC, Game Cube and Game Boy Advance. This review is in reference to the Xbox version.

The game is set in 2006: a corrupt guerilla militia attacked the U.S. Embassy in Jakarta. They now occupy the building and have taken dozens of hostages. This is where you come in, but not to save the hostages. There are top secret documents located somewhere within the embassy: you must find and destroy them before the terrorists have a chance to get hold of them.

Building on the enormous success of the original Splinter Cell game, Pandora Tomorrow once again pushes the boundaries beyond expectations. All areas of the game - the lighting & shadowing, animation, physics and sound design have been boosted to create an even more enveloping environment to play in. The single player game is nothing short of fantastic: it boasts a set of new hi-tech gadgets for you to play with as well as new moves to help you evade and engage your enemies.

However, the truly groundbreaking aspect of Splinter Cell: Pandora Tomorrow is the Multiplayer mode. The only game of its kind, the Splinter Cell's multiplayer mode pits two on two in a very unique way; two stealthy, agile spies with third person perspective against two armed & deadly mercenaries in first person view. You wouldn't think it would work as well as it does, but it's perhaps the most well balanced multiplayer game ever made. Mercenaries may have lethal weapons, but spies are faster, can climb, hang and break your neck. Spies can move more quickly through the shadows, but mercenaries have an available motion tracking vision. Mercenaries have motion tracking but spies have hidden routs to travel unseen, etc. etc. etc. - it is this type of counteractive system that is applied to every facet of the MP experience. It's extremely addictive and even more fun than it sounds. A wide variety of maps are available to choose from, all of which are incredibly well designed. Splinter Cell: Pandora Tomorrow is not a revamp of the original, but is an original itself.

Pandora Tomorrow is an utterly amazing game that offers an extraordinary experience that revolutionizes the stealth genre.

5 Rating: 5, Useful: 2 / 2
Date: March 03, 2006
Author: Amazon User

The first Splinter Cell was a revolutionary game that changed the stealth action genre forever. Pandora Tomorrow simply builds on the foundation set by its predecessor and expands on it, which makes it an even more extraordinary game than the original. With the perfect combination of exciting action and stealth tactics, Splinter Cell Pandora Tomorrow is definitely an instant classic.

The story is told in true Tom Clancy fashion. Responding to the growing use of sophisticated digital encryption to conceal threats to the United States, the NSA (National Security Agency) has responded by making a top-secret initiative in creating the Third Echelon team. They use methods of espionage along with cutting-edge technology to collect stored data in hostile territory. Third Echelon is deployed by the government when intelligence cannot be obtained peacefully and when force must be used, but the U.S. denies any knowledge of the team's existence. Third Echelon uses units known only as Splinter Cells, which are the most elite intelligence gathering forces in the world. They consist of a lone operative in the field that is supported by a remote team. Splinter Cells must be small, sharp, and nearly invisible in order to survive. This is where you come in. You are Sam Fisher. You're sent into hostile territory to destroy top-secret documentation held deep behind enemy lines.

The gameplay is very similar to the first game. Fisher's ability to operate both silently and secretly is two of his most valuable assets in fighting against overwhelming enemy forces. While you are a Splinter Cell and you do operate alone, you still have your OPSAT. The OPSAT is like a standard civilian PDA, except designed for military use. It enables Fisher to receive mission objectives and updates from Third Echelon headquarters. It allows you to view you operation goals, personal notes, data, and items in your inventory. It also includes a visibility meter, which is an important indicator of stealth. It displays Sam's level of visibility and shows whether he is lit up and in danger of being detected or if he is completely invisible and undetectable. It will become your best friend on the field. But as a Splinter Cell, you must not only be invisible to enemy eyes but also enemy ears. While running and jumping may be necessary at times, they also generate sound, which will put enemies on alert. You must move slowly while crouched to avoid making sound and to avoid enemies. Another critical part of the core gameplay is alarms. If Sam is detected by an enemy or if they even suspect the presence of an intruder, they are specifically trained to alert other comrades or to trigger alarms rather than to engage Sam by themselves; and due to missions being extremely covert, raising alarms will sometimes result in Third Echelon aborting a mission.

In order to remain invisible, Sam has a wide variety of moves. You must learn how to get around and how to do it undetected. Sam has the basic abilities to walk, crouch, mantle, climb, and roll. He can also perform close attacks with your weapon. You can put your back to the wall, you can shimmy along ledges, you can move along pipes by going hand-over-hand, and you can use zip-lines. Fisher also has the ability to perform split-jumps over narrow corridors. He can also shoot his gun while in split-jump. If he performs a half split jump, he can jump up to higher spots. Drop attacks on enemies are also possible in split jump. In order to remain quiet, Sam can perform quiet landings after jumping. Fisher has the ability to rappel off buildings and to shoot from this position. While hanging from pipes, Fisher has the ability to do hanging shooting as well as upside-down shooting. With his back to a wall, Sam has to ability to perform back-to-wall shooting as well as back-to-wall throwing. The SWAT turn can be performed when peeking at an open door or corridor. It enables Sam to pass through the doorway almost invisibly. Fisher has the ability to pick up and move dead or unconscious bodies in order to hide them. He can also grab enemies, use them as human shields, interrogate them, or he can even force them to cooperate with him. You will need all these moves in order to survive.

Completing missions that are this difficult would be impossible to do without your huge arsenal of high-tech weapons. Of course, you are armed with Sam's trusty silenced pistol. The only difference is that this time around, the pistol is equipped with laser aiming, which shoots a laser at targets. His highlight weapon, though, is his SC-20K. It is light-weight and delivers impressive firepower. It is equipped with a sound suppressor and a multipurpose launcher. It has the ability to fire the following weapons: Ring Airfoil Projectile (incapacitates enemies), sticky cameras (can be fired onto walls and feeds images back to Sam), Sticky Shockers (incapacitates enemies), Distraction Cameras (fired onto walls and can be triggered to attract enemies with sound and then dispenses incapacitating gas), and gas grenades (knocks enemies unconscious).

Besides SC-20K gadgets, Fisher still has an entire arsenal at his disposal. Sam has flashbang grenades, which can temporarily blind enemies, and chaff grenades, which release magnetic particles that can disable electronics. Sam also has his useful lock picks, which enable him to get into locked doors. His disposable picks have micro explosive charges that will shatter the pins in any lock cylinder. To eavesdrop on conversations, Fisher has his laser microphone and can use it to gain useful information. Camera jammers are useful to disrupt surveillance cameras and gain Fisher enough time to sneak by them. Sam also has an optic cable, which can easily be slipped under doors to view the other side. Fisher's highlight gadget would have to be his famous three-light goggles. They can be used as night vision goggles, which amplify low existing light and enable Sam to see in the dark. He also has thermal vision goggles that capture heat signatures, which enable Fisher to see body heat in dark or smoky areas. In enemy territory, you will come across items that can range from the following: wall mines, emergency flares, frag grenades, medical kits, alarm panel, automated turrets, surveillance cameras armored cameras, keypad locks, retinal scanners, booby traps, and motion detectors.

Splinter Cell is not your traditional FPS in which you run through levels with your guns blazing and kill anything and everything. You must, and are required, to use stealth tactics. When you go to kill or knock out and enemy, you basically have two options. First, you can simply shoot him in the head with a round from your rifle or pistol (deadly option), or you can stun him with a sticky shocker or ring-airfoil round from your SK-20 rifle (friendly option). Second, you can sneak up to your enemies and grab them unexpectedly, drag them to the shadows, interrogate them or force them to cooperate with you, and then either kill them or knock them out (deadly or friendly option). Now you are probably thinking this is going to be easy, but it is an extremely difficult task.

Splinter Cell Pandora Tomorrow features some of the most outstanding and dynamic enemy A.I. ever seen in a video game. They respond to everything just like real humans; this means they are smart enough to come searching for you if they detect your presence, they will raise alarms if they sense danger, they will respond to sounds you put off, and they will even go find their buddies if they feel trouble. It's the dynamic A.I. that affects how you will play the game. These are when some of Fisher's moves come in handy, especially his ability to pick up bodies. After you kill or knock out enemies, you can not simply leave the bodies lying out in broad daylight. You must pick up bodies and drag them to the shadows in order to hide them so that they will not be found or discovered. If you leave bodies lying around, guards will stumble across them and raise alarms, which will sometimes end missions.

The gameplay wouldn't be as good as it is without the graphics. With Splinter Cell's revolutionary shadow effects system, it brings a completely new element to the stealth genre. The game makes you use the shadows to stay hidden and remain invisible to your enemies. No game has ever had shadows as realistic Splinter Cell. With the help of a visibility meter that is integrated into your Opsat, you can tell how visible you are to enemies. Detail is put into every aspect of the game. Landscapes always look extremely detailed and full of life. Characters and character animations are stunningly realistic and facial detail and expressions are great. Weapon models are excellent. Almost all textures in the game look amazing and are nice and polished. You might occasionally come across some things in the game that may seem a little blocky, but these moments are extremely rare. Overall, the graphics deliver on almost every front.

Sound effects in the game are awesome. You can hear a whole range of sound effects as Fisher tip-toes along across different surfaces; from the splash of water, to the creaking of floorboards, to the shattering of glass, it is all amazing. Weapons all sound sharp and right on target. Music in the game is great and really adds to the whole effect of being a super-spy. Voice animations are some of the best ever seen in video games. The entire cast is stunning, although some foreign accents seem a little false at time. But the sound is simply icing on the cake for such a great game.

Overall value is pretty good compared to the original. The game, of course, offers the outstanding single player game. But for the first time in a Splinter Cell game, Pandora Tomorrow has an amazing new multiplayer game both online over Xbox Live and offline. The multiplayer is split up into two teams of human players: SHADOWNET Team and ARGUS Corporation. The SHADOWNET team must progress through missions without being spotted and analyze its environment, as well as fulfill the conditions for victory. The Mercenaries team, ARGUS Corporation, must prevent the SHADOWNET team from making progress by tracking them down, find them, and eliminating them. It is an extremely fun and addicting addition to the overall Pandora Tomorrow package. So with the combination of the outstanding single player game and the stunning multiplayer, Pandora Tomorrow is definitely worth purchasing.

The storyline is riveting and pulls the gamer into the game, making them feel like they are right there in the action with Fisher. It will definitely keep you playing all the way through. While the game is difficult and you will find yourself replaying missions, the pure excitement of operating is such covert mission will immerse into the game and you won't want to put it down.

The original Splinter Cell was truly revolutionary. Everybody thought that it would be almost impossible to top such an extraordinary game; but Pandora Tomorrow proves that theory wrong. It builds and extends on the foundation set by its predecessor and delivers with a game that no others can top. It has the perfect combination of exciting first-person action and stealth combat, and it blends them together into one game almost flawlessly. Tom Clancy's Splinter Cell: Pandora Tomorrow is a truly stunning game that must be experienced and is definitely worthy of the Splinter Cell name.

Splinter Cell: Pandora Tomorrow

5 Rating: 5, Useful: 1 / 1
Date: February 27, 2006
Author: Amazon User

Well, its the second game in the series. I was really hyped up about this game before it came out. I rented it along time ago and never beat it. The other day I bought it and just beat it today. I liked all the missions on here, the same guns as before on Splinter Cell 1. Some missions on this game are in the jungle which were cool to play in. Some in the city also. The graphics look about the same as SC 1, but a little better in some parts. This game also had a really good storyline, about these terrorists releasing some smallpox virus. You eventually stop it at the end of the game. The last level is challenging but also fun and good at the end, with a small attached movie showing what happens. So overall this game was a really good sequel and defintaely worth the price here in amazon.com. A highly recommended game. You should buy SC 1 before this one, then after completing that one, get this one. Great game! One of the cons, were how long, it seemed just a LITTLE short, but long enough.

Pandora's Tomarrow

5 Rating: 5, Useful: 1 / 1
Date: February 20, 2006
Author: Amazon User

I am a big fan of all the Splinter Cell games. It has been great to see the progression from the first to the third.

Linear, but with some heart-thumping suspense.

4 Rating: 4, Useful: 0 / 0
Date: January 30, 2006
Author: Amazon User

I played the orignal Splinter Cell on PC and bought Pandora's Tomorrow ("PT) with the purchase of my Xbox 360. You're back as Sam Fischer, covert (sometimes 'overt') operative with license to kill. You have the silenced/flash suppressed weapons, grenades, as well as non-lethal attacks that knock-out or disable opponents.

PT is less 'sterile' than the original Splinter Cell (PC version) as I found the environments to have added details that gave them a more realistic feel. Visuals and voice over action(except where the programmers play bit parts) are nice. You can argue about the realism of creeping through the streets of Jerusalem after curfew (with guards and occasional civilians milling about), but the near misses and close calls will keep your heart pumping. I wouldn't think that dressing like a high-tech ninja and hiding in the shadows would always be the best approach to infiltration, but whatever. Patience and stealth are key, although, occassionally, you have to do some shooting. For this reason, it's PG-13 (or maybe -16).

The game tends to be linear for many of the missions - but I suppose Sam would know exactly where he's going anyway - so you tend to 'follow a corridor' with few options to get around a situation; or to come back later and tackle the problem after working some other part the the mission. This is fairly easy to ignore as the details 'destract' you way from this winding hallway effect. Also, the controls occasionally can be annoying - I zoom in with the up-arrow in sniper mode using the flat thumbpad, and the night vision kicks-in fairly easily (left on the thumbpad) - not good if your looking around during lightning or in a bright area (washes out your NVGs ["Night Vision Goggles"]). Or when your trying to descend a ladder and Sam just can't quite get hold of it and he falls to his death.

That's another issue: saves are at certain checkpoints. If you don't make it to the next checkpoint and you die, you start from the last one. There's no "take out the bad guys, run back to some locale (hideout or whatever)to trigger a save, go back out, take out more, head back to save, etc. It's make it to the next checkpoint or don't. Fall down a ladder that Sam just can't grab and die? Start over at last checkpoint (might be an hour prior).

Overall, a engaging and exciting game. Btw, it's not a 360 game, but is on the backward compatibility list.

What? No split screen?

1 Rating: 1, Useful: 1 / 7
Date: January 26, 2006
Author: Amazon User

I bought this for my kids because according to the box, up to 4 players can play at the same time.
Well, as it turns out, that means 4 different players with 4 different Xboxes... Yeah, like most siblings are going to patiently take turns playing this together. Most parents know better than to buy games for 1 player when they have more than one kid in the house, it just doesn't work.
So, I thought the labeling was very misleading.
From what I could tell, the graphics looked pretty good but I don't much else about the game play and all since I hid this game from my kids, so I can quit hearing them fight over who gets to play.

Its al..right i suppose

3 Rating: 3, Useful: 0 / 3
Date: December 23, 2005
Author: Amazon User

Tom Clancy and UBI-SOFT make good games but i don`t think Clancy is cut out for stealth,don`t get me wrong Splinter Cell:Pandora Tommoro is OK but is..boring-Clancy is definatly good for making military-combat games like the Ghost Recon games,or special counter terrorism Ops. games the RAINBOW 6 games which are his oldest franchise.
Splinter Cell:Pandora tommoro is the sequal to Splinter Cell.It has no humor,no hiddens and it IS a stealth game that is just tiring it is definatly no match for the excellent Metal Gear Solid games,the MGS games are amongst my favorate series EVER.
The character you play is okay,a middle aged agent called Sam Fisher,Sam is a veteran of countless wars as a former Espionage soldier and a former Navy SEAL soldier.But "now" is a NSA agent of Third Echelon(3E).
Sam Fisher though he is good he is no Solid Snake or even Naked Snake should i add(Both Metal Gear Solid games characters).
There was one mission in SC:PT i liked though and that was the one in Jerusalem,i remember when i was chasing some Nun i jumped and "accidentaly" knocked her out,and stealth was fun for once in the game.
The only similarity between the MGS games and the SC games is that you use stealth to beat the enemy.
In a Splinter Cell game you HAVE to use stealth which sucks because if a guard sees you its "Mission Failed" and your not even allowed to kill a guard on most missions,or if you don`t hide them/or their corpse they will be "Found" magically and you fail the mission.
But in the Metal Gear Solid games stealth is fun you getta hide under boxes,in lockers,under tables,in toilets and in ducts,and in MGS3 you can camoflage your self in suitable parts of the Jungle so your enemy walks over you like he would on the ground.The good thing about the MGS game is that you don`t gotta hide you can just topple them or take them hostage.
I usually hate fantasy parts in games(like a human who can turn into a monster,etc) Even though MGS contains a little bit of fantasy but not too much and they keep to realism as much as possible.

I am a fan of all military,The Army,The Navy,The Air Force,The Navy`s SEALs,British SAS etc. i think military stuff isneat.I love military related games,the MGS games are military related,The Splinter Cell games are too because you are pitted against a military group,sometimes Mercenaries.
All the military secret agent games i know are;
The secret agent games/Counter terrorism:007 games,Metal Gear Solid games,Splinter Cell games,Mission Impossible games,Rainbow 6 games

More Military-ish games:Medal Of Honor series,Call Of Duty games, series,Brothers In Arms games,BattleField games,VietCong:Purple Haze,ShellShock:`Nam `67,Conflict series,SOCOM series and The Ghost Recon games i plan to try at least one of each series(except Metal Gear Solid games i plan to get ALL of them) and for the SOCOM and Ghost Recon games i intend to get a HeadSet so i can command soldiers in my platoon or if i ever get a R-6 game.I know the mass-Majority of The SOCOM games are OnLine Play but i don`t use OL play but the 1-Player game stands its own as i have tried one b4.

I know my review ain`t helpful but i just wanted to say all this.


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