Below are user reviews of Unreal II: The Awakening and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Unreal II: The Awakening.
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User Reviews (131 - 141 of 144)
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Great game
4
Rating: 4,
Useful: 0 / 0
Date: August 14, 2003
Author: Amazon User
this game is a lot of fun. the graphics are a pleaser, and the gameplay and story keep you hooked. The weapons are an absolute blast, very innovative and cool looking. It suits a few different types of players, as well. if you're into stealth; sniping off a few and then cleaning up the rest, you get some missions for that. if you like to go in guns a blazing, you get some missions for that, too. the missions are very varied and it keeps the game fresh and interesting. the story is Very suspenseful. The only thing that keeps this game from 5 stars is a) it's pretty linear, and b) there's no incentive to go back and beat it again. still, worth you money.
Good, not great, but good
4
Rating: 4,
Useful: 0 / 0
Date: August 11, 2003
Author: Amazon User
This game is one of the ones that rely on graphics to get where it wants to go. I loved this game at first because I had been starved of a good FPS for about 2 months. It does have its downfalls of course, it is way to short, I beat it in just 8 hours and there is no multiplayer support. It is a good game to play but you should probably just rent it and then you will probably have beaten it and moved on to the next one. It has some very cool weapons including the Assualt Rifle which is based on the XM-29. This game is very linear, but has an interesting plot and what I feel is a good storyline. The interaction between you and the marines is good although it is only on 2 missions, you can order marines to guard certian places and that was a good bonus to the game. Aida the ulta hot female (for a game) is there for breifings, and remarks between her and you break up the game a little. I got this game for 10 bucks so I didnt expect much but I feel it was worth it. My comp isnt the best (750Mhz, 14GB HD, 520RAM, Nvidia TNT2 gfxcard) but with some tweaking I got this to run with medium and high settings. But did take a moderetely large chunk out of my hard drive. 3GB and demanding requirements influenced my buy, but dont think much about them, you can't run at tops but it still works well. This game would've been one of the better games out there if it was a little longer or had multiplayer support. You can make your own levels, however there are a ton of bugs in the editor software so whenever you make a change there is usually something that crashes your comp so you lose it all. All in all this is a good game and is worth [a small amount of money]. Good interaction between you and the actors as well as superb graphics makes this game a tasty looking treat but the shortness as well as the high price for the graphics can be called into question.
ROCKS
5
Rating: 5,
Useful: 0 / 0
Date: May 03, 2003
Author: Amazon User
This game rocks! I have never seen such good graphics and the gameplay is wonderful. The plot is nothing we havent seen before but one way or the other for 29.00$ you cant freakin' beat it.
A very good game!
5
Rating: 5,
Useful: 0 / 0
Date: July 10, 2003
Author: Amazon User
I've always have liked the Unreal games. This is probably one of the best games I've ever played! It has great graphics, and I really enjoyed all the weapons the game had to offer. Before buying this game, I would recommend that you download and play the demo. The demo is just a very small slice of the game, and if you like the idea of the demo, you'll love this game. The game probably could've improved a bit on the dialogue. Also, it was a bit short, but I would prefer a great-short game over a bad-long game.
This game ran very smoothly on my system (the settings were all set on the high). I have an AMD XP 2500+, 512 MB of DDR400 mhz (PC3200) RAM (Dual-Channel), and an ATI Radeon 9600 Pro. If you have a an older system, you may not get the smoothest or the best graphics.
Fun Game
5
Rating: 5,
Useful: 0 / 0
Date: February 15, 2003
Author: Amazon User
This game was fun to play. The first thing that you notice is the large maps look great, and the scenery is fantastic. Using the sniper rifle on the large maps was tons of fun. Never finished the last mission cause got bored of blowing up robots--started to remind me of Interplay's Descent game.
Wish that it had more outdoor maps, but it was still a ton of fun.
Pretty but not much else.
3
Rating: 3,
Useful: 0 / 0
Date: February 11, 2003
Author: Amazon User
I had some very high expectations for this game. Some where met and then some, and others not even close. To begin with eye candy. All one can say is "Unreal" they've done some truly amazing things and have always been the leader. Hopefully you have a monster computer that can handle the load, so that you can turn on all the pretty things. Fire, water, smoke, particles, the models, shadow and lighting effects. Two thumbs up! If it was just based on graphics I'd give it a five. Since it's more than just flash let's talk about those.
First off the weapons are very fun. Unlike the watered down weapons in UT2003 these are pretty lethal. The sounds of them are firing are throaty and I can shake the whole house with the sounds of gunfire,when I have the base on. Lot's of fun. They include all the typical favorites and add some new tricks. Nothing revolutionary, but then why re-invent the wheel.
A.I. Pretty much a dud here, but then I've only played it through on easy. I see no advances in A.I. over the original Unreal from the late 90's. Typically in past Unreal games they just adjust the damage and accuracy, not necessarily the A.I. for difficulty levels. I'm going to try it again on hard to see if I'm wrong.
Plot Well, like action movies once you've seen a few of them you know them all, and you end up wanting something more. The plot is very predictable if you've played a few games before. Nothing fancy. It's not that it's bad, but I've been there done that, and I want more. How about also dropping the hipacritcal dialog. Marines are supposed to talk like Marines not the PG rated stuff in this game. I can render a living being into ten seperate pieces with a rocket launcher, but I must be protected from foul language. Come on people get a grip! Another minus is you can finish the game in one day. You zip right through the missions. The intermissions (briefings) were weird and kind of pointless, but they did try to use them in the plot.
Settings, cinamatography, lighting.
Well they say that games and the movies are converging, well they need to hurry up the process, because frankly it was pretty bad. The mood was all wrong mainly because of the lighting. Everything was brightly lit by ominidirectional lighting so there were really no shadows. It was like walking around in a department store. Other times excessive use of reflective surfaces with flat lighting made it impossible to navigate, and I kept running into things. Cut screens were horrible and looked thrown together with no lighting other than the onidirectional again, and very poor camera angles. Some of the game areas where impressive by their shear size. It's impressive how big they can be. The wonder wore off real quick when you had to hoof it across some of them. Another big plus was the level of details in your surrounds was amazing. Things are no longer just textures on four flat walls. Equipment, structures, buttons, even the plumbing is all 3-dimentional and make up for where the lighting let you down. I almost feel somebody didn't want all their hardwork dissapearing into the shadows.
On one hand the game has some very fine points. Great weapons, a fantastic game engine that supports some awsome effects, some of the best models and at times set layout. They put a crazy amount of time into the details. On the negative side, it has a really basic plot, weak A.I., poor lighting about half the time, and some glaring details and even some of the levels looked rushed and incomplete. It worth playing, but the experienced gamer will find it a little dull and very short. It also disapointing that they didn't add the weapons and model into UT2003's multiplayer. I'm sure someone will mod them in though. I still will buy the Unreal games, even if they are a little lame, because these guys talents lie in their game engine design, and provide the basis for some trully amazing games made by other companies.
If you like Sci-Fi and want to play the best, go check out Alien vs Preditor 2. (You'll be looking under your bed before you go to sleep.) Much better plot, creepy and scary settings, VERY long game, great multiplayer. Other goods ones are No One Lives Forever 1 and No One Lives Forever 2. Great plots & funny. The best one out there these days for mulitplayer is Battle Field 1942. Giagantic playing fiels, vehicles of all types, tons of WW2 action.
Good game overall, nothing ground breaking
3
Rating: 3,
Useful: 0 / 0
Date: February 11, 2003
Author: Amazon User
I am still playing this game, I like the game so far.
Several constructive criticism I do want to share:
1. On a nVidia MX 64MB machine, I can't set my graphic to 32 bit color without getting 'see throughs' problems in the world. I am forced to play using 16bit depth. The hardware detection software should have place the default to 16 bit. The problem won't have bother me if the program remembers my setting. I am forced to go through the setting and hit apply everytime I play the game fresh because the game doesn't remember I have changed to 16bit in my previous session.
2. Load time is quite slow. Not too bad, but noticeable delays. I can understand this given the fact that it was a conscious decision based on task priority (read from interview with your team. You put the gaming experience above performance).
3. Comparing this game to Halo, I feel the realism in Halo is much better (thease are all details):
* The instrument panels on each weapon are rather static. The lights/status light doesn't glow or show any remaining counts. The worse model I see so far is the sniper weapon. It simply looks fake to me. I think the designer could have made the model look more like the Halo's sniper weapon, where the scope light flashes constantly and looks very 'active'.
4. Many hallway decors are static (for example, the security monitor in the first episode doesn't pan left and right like the real thing). Lights in the hallway seems to be static, same thing with some of the elevator activators.
5. The person announcing the distress call on Atlantis looks too fake. The only thing that moves was the guy's mouth. I would have made the image appeared to be in highly distressed mode (at least make the guy's head moving and have the appearance of looking over his shoulder a bit).
6. Atlantis doesn't look attractive to me. I feel like I could have design that ugly piece of hardware myself in one sitting. I figure the designer should have made it a lot more exciting of a starship to look at. Same comment for the drop plane that comes out of the Atlantis. Makes me wonder what did the designers use as their point of reference when they sit down and draw up the stetches? Look at the ships designed by the Halo team and you will know what I'm saying.
7. I like the way Halo handles 'dead bodies'. Again, these are details, but adds to the realism to the whole game. In Halo, dead bodies are still real objects in the world that reacts to nearby explosions and even respond to contact attacks (they actually bleed). In Unreal2, I can actually 'walkthrough' dead bodies. I personally hate ghost dead bodies, if that's the case, the world should just get rid of these eye candies after the opponents are dead.
8. I can see/hear things that copied from other games, they interrupts the mode of the game and make me take notice. For example, at one point I injured one of the Ghosts, and the guy yelled out 'Medic!'. I immediately thought of Half-life. I would have hoped someone can be a bit more original. Since they are human, there are literally thousands of possible swear words you could have used other than the one already used by another game.
9. Nothing new about the interactive dialogs that's used in the game. I first see that in No one lives forever and its sequel.
10. Didn't get a sense that the AI has any cooperative ability. No obvious coordinated efforts against their opponents. More or less just fighting on their own.
Things I like:
* Background scores. Weapon sounds all excellent
* Like the overall hub-centric storyline. I hope there were more characters onboard the Atlantis though. Perhaps someone else similar to the main character but involved in other epic battles. Would have been great source of conversation (or bragging rights about different missions).
* Character models good
Unreal II: The Awakening
3
Rating: 3,
Useful: 0 / 0
Date: December 25, 2003
Author: Amazon User
I loved the orginal Unreal and it's mission pack Return to Napali. They are one of the most beautifull games i ever played. Unreal 2 is a good game but not good enough for an Unreal sequel. The orginal Unreal deserves more than this. The gameplay is quite linear, a little short with no multiplayer. Ofcouse it has a good story while the previous game did not but the gameplay here is not that great. The weapons are large and look strange with not so great effects. It's the future, futuristic weapons should be smaller with better effects. Powered by the latest version of the unreal engine the graphics are great with beautifull skies but there are no mirrors or cool reflective surfaces. Fire effects and the flame thrower are really well done. Unreal had beautifull and large levels, Here the levels are very small not that well desinged. You will be watching the loading screen frequently. Unreal 2 is just an average shooter.
not as good as it could be
3
Rating: 3,
Useful: 0 / 0
Date: April 20, 2003
Author: Amazon User
The current price ...is now about what you should pay for the game. The game was too short. It took me about nine hours to beat (I'm an experienced gamer). My computer is new it had some troulbe handling it, but not much. The graphics and sound kept up, but when there were lots of enemy AIs on the field it had trouble and became choppy. The variety of missions was nice, some all out frag while others made you think about tactics for defending terrain and NPCs. The story line was a little shallow. Gameplay and controls were easy to learn and the variety of weapons was fun...
Ok, but could have been more
3
Rating: 3,
Useful: 0 / 0
Date: March 10, 2003
Author: Amazon User
Just finished the game, and have to say I was dissapointed overall. The graphics on a few of the levels were stunning, but on many of the other levels the graphics weren't that much better then in Unreal. The game did not allow you much chance for exploration; there was generally only one way to solve a problem. At several points through the game, I felt it lacked imagination.
After playing Deux Ex(which uses the Unreal game engine), I though Deux Ex was a much better game overall. I didn't have any problem with frame rate on my computer, and I had all the goodies turned on. I have a 1.4G computer with 1G ram with a GeeForce 3 video card.
Overall, the game had it's moments and I'm not sorry I bought it, but it could have been so much more. Next I'll need to play with their editor...
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