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PC - Windows : Unreal II: The Awakening Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Unreal II: The Awakening and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Unreal II: The Awakening. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 73
CVG 94
IGN 82
GameSpy 60
1UP 80






User Reviews (111 - 121 of 144)

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Excellent fun!

5 Rating: 5, Useful: 0 / 2
Date: May 12, 2003
Author: Amazon User

Say goodbye to any spare time you have! Visuals are beautiful and the game is a lot of fun.

Great Graphics? Not!

2 Rating: 2, Useful: 0 / 2
Date: May 15, 2003
Author: Amazon User

I don't understand why everybody puts in the obligatory "stunning graphics"; the fact of the matter is this game is just ugly. I bought this game hoping that it would look as good as Unreal Tournament 2003, but it's not even close. What's worse, it requires you to have twice as powerful a machine (as UT2003) to look at muddy enviroments with no sense of color theory. The graphics are okay, but hardly "beautiful"; its more of a disappointment because of all the hype about the new "engine". The visuals are as good as any other game out there, but they should have been better. (And no, it's not my system: just look at the screenshots at unreal2.com).
The fact is, the Unreal Tournament games looked better, and were more fun to play. Designers need to stop thinking just in terms of detailed textures, and think about visual appeal. Lessons could be learned from art school graduates; games need the same level of graphic professionalism as movies (disney, pixar, lucasfilm).

urge to write scathing letter to Epic... rising!

2 Rating: 2, Useful: 0 / 1
Date: June 15, 2003
Author: Amazon User

Unreal 2 is a mediocre at best. I never played the first game, so I came to Unreal 2 with virtually nothing except for my expectations from a few small previews. I was shocked and appaled. although the graphics engine is awesome, the game just sucks. the AI is serviceable, but lacks anything close to Half-Life's, which is more like the behavior of a real creature. there is a nice variety of weapons, but though they are admittedly cool, they are USELESS. all you really need is your futuristic magnum and assult rifle to beat the game. this game is about as bland as you can get. the character design is uninspired, going basically like: take normal earth animal. make bigger. add claws and other implements of destruction. and Perfecto! only one enemy actually has any uniqueness, but its also too hard to consider fun fighting

Boring and bland

2 Rating: 2, Useful: 0 / 1
Date: July 18, 2003
Author: Amazon User

My initial reaction to this game was that of annoyance - I wanted to start playing, but couldn't, because I had to wade through several minutes of unnecessary speech. I assumed this would be temporary, but no - the non-skippable "cinematics" and speeches are a painful part of this game.
That said, to call Unreal 2 a sequel would be an insult to the original - Unreal being a great game, from both visual and entertainment perspective. The new levels are good looking, but, like many have noted, short, linear and non-expansive. Compare this to the first Unreal, in which every level was large and varied. In addition, levels in Unreal connected very well together, and the bits of information pulled from electronic diaries were enough to understand the plot of the game; while Unreal 2 is quite the opposite - after every level you end up on the mother ship and have to take off to another planet (if you can sit through another boring "briefing" by someone who looks more like a Playboy Playmate than a member of military personnel).
Yes, Unreal 2 is very good looking, but that doesn't take away from the fact that it should be a shooting game, and not a sad attempt at a half-arsed RPG. People shouldn't have to sit through 5 minutes of speeches just to start the stupid game - it's a shooting game for god's sake, not Final Fantasy.
This game does have some redeeming qualities - the weapons are very interesting, for one thing. The levels are also different from one another visually. Also, the idea of having extra firepower on hand (Marine assistance) is fun every now and then. And... sorry, I can't think of anything else. The rest are cons - long, winded speeches about nothing in particular, weak plot, extremely long loading times (even for a machine less than a year old), linear gameplay (very little freedom) and restricted level structure. The game is also painfully short - it really can be finished in the matter of hours. I managed to actually finish it on my work computer within a week, playing half to an hour a day.
The original Unreal was very impressive, as it ran circles around Quake, visually. While this one looks nice, it lacks serious innovation. Sure, the poly counts are higher, but what else? Not much, apparently.

Eh..

2 Rating: 2, Useful: 0 / 3
Date: July 20, 2003
Author: Amazon User

This isn't "Unreal" as many of us know it.

The weapons, at least for the first several missions, are boring and standard FPS fair. They removed / replaced all of the creative Unreal weaponry (more or less). Interesting things like the spider gun (a weak gun for direct fights) don't come along until later in game play.

The missions aren't particularly creative. In fact, I'm pretty bored with the game now. Example: One has you put down gun turrets & electric fences to stop waves of baddies from reaching your ship.

All of the missions thus far feel repetitive. It's difficult to remember which level I'm on because they all run so similar.

The software's performance is very poor. It takes a monolithic machine to run this game with the options on and not have bad frames, frequent hitches, or other nasties.

The voice acting isn't the worse I've heard in a game. Can be good or funny at times.

Doesn't make up for it, though. Boring. With the announcement that the X-Box version will have multiplayer levels exclusive to the X-Box, it leaves me wondering what left-overs this PC version is going to get. All in all, it simply wasn't worth it. I should've spent the money on UT2k3, or something else.

UT 3000? Isn't 2004 in the works? What am I missing here?

~Mysk

Fun, for what it is

3 Rating: 3, Useful: 0 / 1
Date: July 29, 2003
Author: Amazon User

It's not in the same league as deus ex or half-life, but it has some pretty good graphics, a decent story, and the fighting is pretty intense. Overall a good singleplayer experience, but too linear to be great.

Pretty graphic, good story !

5 Rating: 5, Useful: 0 / 2
Date: September 27, 2003
Author: Amazon User

I got this game for only 20 bucks. What can I say. This is a good game, pretty graphic and very organized cool story. You are the captain of TCA Atlantis, a space marshal to recover the order in the galaxy. The graphic is too pretty to describe in word. You have to see it to believe. I am using Geforce2 GTS 64Mb graphic card. Put the setting at 1024x768 32 bit and 85hz. All weapons are cool and useful. Now the price is almost below $20 bucks. Get it and play it. It worth! For a game under 20 bucks, what else can you say? Give this 5 stars

major let down

2 Rating: 2, Useful: 0 / 1
Date: October 30, 2003
Author: Amazon User

i bought this when it came out (full price!), eagerly expecting the awesome storyline, revolutionary non-linear play, blinding graphics and amazing engine it promised. What i got was a sub-par, completely linear storyline; LAME characters (the hero often refers to the female member of the crew as 'toots' in annoyingly stereotypal 'marine' voice); adequate play and good graphics, all rolled together in a game that i took a few short hours to finish and that i haven't touched since.

Impressive visuals don't make up for not-so-impressive everything else. Plus, i found the techno-electronic-whatever soundtrack utterly rubbish to blast stuff to. break out the quake3arena and be happy it didn't just cost you over $60.

Fun, but way too short

3 Rating: 3, Useful: 0 / 1
Date: November 14, 2003
Author: Amazon User

Unreal 2 isn't much different from its predecessor in most ways. In fact, there's really only three good changes: the adaptation of Half-Life style weapons selection, the addition of a story with characters and dialogue, and the new engine. On the other hand, there are several negative changes, most notably the very short duration of the game, the lack of multiplayer, and a far more restrictive style of play.

As far as plot-driven games go, Unreal 2 isn't going to win any awards. The story is something a 12 year old sci-fi buff could pull out of their pants, and there's really no surprises to speak of. Simply put, this isn't much of an RPG, even though there's a dialogue tree. In an attempt to make the game flow with the story, the developers added mission objectives to be accomplished. This does work, but it constrains the player so much that you really don't do any exploration. The result is the exact opposite of the original Unreal (in which your sole objective is to get to the exit, killing everything in between) and I honestly can't say which was better.

There is definitely less customization in this game. Most importantly, there's no multiplayer- it seems Atari expects you to get Unreal Tournament 2003 if you want that. All right, fine, but I would really have liked to put some of those new weapons to work on my friends. At the least they could have put in some sort of bot deathmatch to vent frustration and afford some replay value. As for the game itself, you're Marshal John Dalton. If you don't like that, too bad- he's all the player there is. The mission plot is linear, and you probably won't play it more than once. There are cutscenes between missions, where you go back to your ship and chat with the crew. That's fine, but there should be a way to skip them. Instead of collecting arms and ammo as you go, your health, shields, weapons, and ammo are all reset every level. I guess this might help out folks that can't aim or dodge, but I found it generally irritating.

That said, there are a lot of mission objectives that are fun to do. Some allow you to command marines or place turrets to mow down enemies. Sadly, there's not much use for the sniper rifle, save for one objective on the second-last level. The locations you visit are varied, interesting, and exquisitely detailed. You also see many different types of enemies (and friends as well), not just a bunch of Skaarj as in Unreal.

The highlight of the game has got to be the graphics- it really looks great, and fire effects in particular are amazingly well done. The weapons you get often have spectacular destructive capabilities (but beware- enemies will have these too) and are a pleasure to put to work. There's really no particular advantage in picking one weapon over another (except for running out of ammo) but the look and feel of the different guns makes it worth switching around.

The AI, as before, is superb. Enemies won't just charge at you, or at least not unless they think they're going to win. They'll dodge your rockets and take cover, popping out to tap you on the melon before ducking back down. The handful of boss characters you encounter also have unique behavior, which is sometimes quite irritating. Each of the varied races behaves in a different manner, some of which might be familiar to Unreal players. However, despite the fact that I made it all the way through the first Unreal, the new bullet-deflecting Skaarj did mop the floor with me a few times.

As far as game physics go, you do move a bit slow (must be all that armor) but you're also tougher than you were in the old Unreal. You can pick up shield and health charges, recharge at stations, or scavenge shields off dead enemies. The shields don't work like they do in games like Dark Forces, in that you still take health damage when you get shot. In fact, it won't be uncommon for you to die with a lot of shields left, so health is still the key factor. There's some interaction with the environment, but it's largely good old switch-pushing. Some puzzles are scattered throughout the play, but nothing particularly stupefying.

In all, Unreal 2 is a shorter version of Unreal with updated graphics and a better (but not by much) story. If it hits the bargain bin, I'd definitely recommend it just for the looks. Otherwise, this one's only for folks that just can't get enough of Unreal.

Very good game, I recommend it!!!

5 Rating: 5, Useful: 0 / 2
Date: February 13, 2003
Author: Amazon User

Got the game today and already on mission 15. Initialized one cheat, God Mode and going through to know where to go. First game I have played without a walkthrough available and it's really good. The graphics are much more realistic than other games I have played and the movement is fine. But, I guess that would decrease with less computing power as I run an AMD XP 2000+ (1.67Ghz) machine with 512MB DDRSDRAM, and a GeForce2 MX400 64MB video card. If you got the system, this should run smoothly and be enjoyable.


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