Below are user reviews of Unreal II: The Awakening and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Unreal II: The Awakening.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (71 - 81 of 144)
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Over Hyped
2
Rating: 2,
Useful: 1 / 2
Date: February 15, 2003
Author: Amazon User
Over Hyped? I think so. The graphics are not that good, the frame rate is quite low. I've seen similar (and much older) games that have better visuals, Half Life is one for example. Even on my AMD 1800XP and nVidia GeForce 3 Ti500 Unreal II is barely playable. As for audio, the effects are okay, but the voice "acting" is very poor. I played the game for an hour or so and came away feeling that I've seen it all before, just done much better. No need for this one, wait for something better.
Unreal 2 Buy or Bust?
4
Rating: 4,
Useful: 1 / 2
Date: February 18, 2003
Author: Amazon User
Unreal 2 has been long awaited by long time gamers since the oringinal. I own and beat this game twice already on medium difficulty and even now I plan on playing again on Hard. Unreal 2 has about 10-15 hours of gameplay. With about 23 missons including interludes where you learn information abotu your crew and your next misson. The story is based in the same universe as Unreal 1 but the similarites are limited, the Skaarj are back and well, that's it. But that still does not stop the the game from being great. The story concentaits around John Dultan Ex-marine who now partrols a sector of space with his 3 crew mates for the TCA(Terran Colonial Authority) the story progreses as you must find ancient artifacts that threaten the future of the galaxy. With a large variety of levels from frozen tundras to deserts and inside a living planet. The game is best when the last two levels come into play and you feel as if there purpose to your cause. If you've been waiting for Unreal 2, don't let anything stop you. But if your new, get all the info you can before buying.
It's Unreal "Too", but not for the right reasons...
2
Rating: 2,
Useful: 1 / 2
Date: March 09, 2003
Author: Amazon User
The original Unreal combined cutting-edge graphics with expansive levels, great attention to detail, good AI, excellent gameplay, a decent story, a variety of "enemies", and hours of entertainment. It was "Unreal" in a good way compared to the standard of the day. Unreal set a new high standard for the genre.
Unreal 2 has excellent graphics (as expected), little attention to detail (barely any environmental interaction is possible), mediocre AI (even by the original Unreal's standard), [bad] gameplay, a boring and contrived storyline, little character variety, and about 4-10 hours of entertainment depending on your level of skill. Unreal 2 doesn't bring anything new or particularly impressive to the gaming world.
My advice, take a pass on it, unless you can get it for a substantial discount.
Beauty with no brains
2
Rating: 2,
Useful: 1 / 2
Date: March 10, 2003
Author: Amazon User
Awesome graphics but no real content. The gameplay and story are just a recycled mishmash of other fps titles. Aside from the eye candy, there is nothing innovative or memorable here at all. It should have been half price at most.
Too many crashes
2
Rating: 2,
Useful: 1 / 2
Date: April 06, 2003
Author: Amazon User
It crashes too frequently and made me disappointed.
Load/save takes about 1-2 minutes on 2.4G machine
with 1.5G ram and 256M video, that is a shame!
Sound is bad. It changes from loud to quiet and back without
any respect to the content.
I don't have any of that problems on my machine with Half-Life or StarWars Jedi Knight II....
Probably you can buy it to get some fun in between of crashes,
or trust that they will be able to fix it.
Torn
2
Rating: 2,
Useful: 1 / 2
Date: April 14, 2003
Author: Amazon User
I'm really torn as I write this review, on the one hand I had so much fun beating this game, but on the other hand, its just isnt worth its price tag.
The graphics are the best out there today but this comes at an extremely high cost, I own an extremely high end system and it chugged pretty bad some places.
When it comes to first person shooters for me the main fun is in the weapons, and this game has no lack of weapons. While a lot of the weapons are kinda [weak] and could be done without, some of them are just plain cool. I personally loved the very last weapon in the game although a bit overpowered. Some of the weapons could have been more balanced but you certainly have a wide variety to choose from.
I have heard mised things about the AI, while I didn't pay much attention to thne AI I've heard it is extremly good however it can't live up to its potential because of the restricting corridors that plague the game.
This game is full of action and most of the time you won't have trouble finding where to go. This is the way I like a game.
However it just...ends, I beat the game in 5 days and I wasn't by any means playing through it nonstop...I can't justify the price tag without a multiplayer mode.
Fun while it last but not enough.
Sure it's pretty, but it's just another space based FPS.
3
Rating: 3,
Useful: 1 / 2
Date: May 09, 2003
Author: Amazon User
Yeah the graphics are nice, but after the first 15-20 minutes of playing this game I got the feeling that I had done all this before. All the weapons have an alternate fire mode which is a nice touch but these days a pretty graphics engine alone just doesn't cut it. If you are a big fan of first person shooters then go ahead and fork out the dough, but the gameplay is just stale.
I guess Infogrames did what it wanted to do with this game, which was basically just to show off their pretty graphics engine.
Unreal 2 - the Boring
2
Rating: 2,
Useful: 1 / 2
Date: September 19, 2003
Author: Amazon User
I'll keep it short - very linear gameplay, predictable, and BORING. If you liked Unreal, which I did, this will most likely be a disappointment. I particulary object to the numerous arcade-style stand-there-and-shoot-the-little-things-coming-at-you scenes. Figuring out what to do next or where to go is trivial; you usually have no choices at all.
Aside from the poor gameplay, I had several very annoying technical glitches, even though my hardware was on the 'approved' list and I was using the latest drivers (ATI Radeon). I spent hours fiddling with game rendering parameters until I found a set that worked consistently.
In summary, sorry I bought it.
did they run out of money?
2
Rating: 2,
Useful: 1 / 2
Date: September 23, 2003
Author: Amazon User
I don't play a lot of computer games, but I'm a fan of detailed, well-designed first person shooters. Games like Half-life, or Max Payne (technically third person) for example. Years ago, I played the original Unreal. It was and remains the longest (and I mean, LONG) shooter I've ever played, and it had gigantic levels that you had to explore thoroughly to get where you were going or accomplish your objective.
I bring up the length of the first Unreal, as well as the size of the levels, because these are the things that are especially lacking in the sequel. Yes, Unreal II has good graphics. Not earth-shattering, but good. However, in stark contrast to the original, Unreal II is the shortest first person shooter I've ever played. In my mind I think way back to Half-life, Quake, Doom, heck, even Wolf 3D, and the generations of shooters surrounding each; all of these games are much longer than Unreal II. U2 is so short that it is not an exageration to say that I found myself wondering if the developers had simply run out of money, and tried to wrap the game up at the end of what should have been part 1 of 3 or 4. Anyone who plays these games knows that the Episode structure is as old as the genre - where is it in Unreal II? Nowhere. You play eight or nine levels, and just when you think some crucial twist in the plot is about to be revealed, it rolls to credits. One of the reviewers on this site said that you could beat this game in 10 hours or less the first time through. I would change that to seven or less.
When I was playing through the game, I didn't take note of the relatively linear levels; I figured, "this game is just getting started, I'm sure later on I'll be tackling all sorts of crazy labyrinthine alien bases." Nope. There are a couple of alien bases, but they're pretty straightforward, and insufficiently explained or elaborated on in the plot. So on top of being a short game, the levels aren't very complex. They're not aggravatingly simple either - I enjoyed them - but they fall short of today's industry standard, and of the industry standard of six years ago.
As for gameplay itself: cool weapons, and lots of them. Which makes me wonder again if perhaps the development wasn't simply cut off; you're never placed in situations that force you to explore the potential of the dozen or so guns at your disposal. As another reviewer said, you can easily complete nearly every level alternating between the sniper rifle and the shotgun, occasionaly changing to something else for variety, but certainly not out of necessity.
Anything that is fun about this game is severely counteracted by its inexcusably short length. Might be worth ten bucks on the bargain rack, but not more than that. A huge disappointment that doesn't at all live up to the original and to the "Tournament" spinoffs.
Got a raw deal
5
Rating: 5,
Useful: 1 / 2
Date: January 24, 2004
Author: Amazon User
I wasn't expecting Unreal 2 to be great, but was interested in checking it out, and was pleasantly surprised - I had just completed Halo before I started Unreal 2, and have to say that I had more fun with the latter than the award winning former. The story is quite compelling, with actual character development (at the end of Halo I still didn't even know if the player character was even *human*, let alone why I was at war with these rather cute aliens). It's pretty cheesy and some of the dialogue is terrible, but that's forgiveable.
The level designs were good and varied - a much greater variety of environments and gameplay than Halo provides. Best of all were the weapons, of which there a large number (Halo has what, 5?), all of which were interesting and well balanced. Better than the original Unreal in this respect, in fact. Also, the enemy AI was good - not necessarily smart, but fun (the original Unreal enemies had too much smarts which made the game much less fun to play). There was also a wide variety of enemy types - again an area where Halo is severely lacking.
There's no question that Halo is much more polished - in fact, Unreal 2 is very rough around the edges (some of the art work is very amateurish, and there are a ton of problems with collision response). However, like a Hollywood blockbuster Halo is well oiled but insubstantial, whilst Unreal 2 is a bit roughed up but with real character.
Oh well, since Legend went under this week I guess it's all a bit moot trying to suggest ways they could improve their next game, but hopefully we'll get more Unreal goodies that preserve the fun gameplay and engaging story of this one, whilst perhaps managing production values that give them a better chance with a shallow media + marketplace.
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