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Xbox : Max Payne Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Max Payne and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Max Payne. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
Game FAQs
IGN 89
GameSpy 90
Game Revolution 80
1UP 80






User Reviews (1 - 11 of 189)

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A FANTASTIC ACTION TITLE 9.25 OUT OF 10

5 Rating: 5, Useful: 1 / 1
Date: May 07, 2008
Author: Amazon User

Max Payne dishes out thrills like there's no tomorrow, and is definitely one of the original Xbox's finest action titles. It may be a third-person shooter, but that doesn't mean it isn't as cool as any other shooter.
WHAT THE GAME IS: You are Max Payne; a cop whose life has gone down the crapper because of the murders of his wife and baby, and now he's being accused of murder of a cop. So you must take out mafia and gang groups with a large arsenal weapons and descend into the New York underworld of crime, while solving clues and avoiding capture.
GRAPHICS: Time has not been kind to this game, it was released 6-7 years ago and the graphics don't look good, but rather blocky.
SOUND: Shooting, explosions, dying screams of enemies, and fairly good voice-acting.
MUSIC: The music is barely present, but luckily you'll hardly ever notice this blemish because of how much adrenaline will be in your system when playing this game.
GAMEPLAY: Character movement could use a little work, but the gun controls work great. Platforming is a little sticky. The gameplay is fast and feels like its on crack especially during the huge gun battles of dozens of enemies or more. This game is absolutely wonderful, though some low points are some sticky movements and the dream sequences Max Payne has are kinda difficult because they require you to go through maze-like environments.
OVERALL: This game could easily be enjoyed by any fan of action titles because of the great gameplay, interesting story, comic book-style cutscenes, a great selection of weapons (molotov cocktails anyone?), and the awesome slow-motion feature which would later be used in games like F.E.A.R.
THE GOOD: Fast bullet-spraying gameplay, interesting story, cool weapons, and the innovative slow-motion feature.
THE BAD: Some sticky controls and platforming sequences, and ugly graphics. Though most of these problems are easily ignored.

Great game

5 Rating: 5, Useful: 0 / 1
Date: September 28, 2007
Author: Amazon User

This game was better on the PC, but the Xbox version was really fun as well. I loved the action sequences and the storyline is top-knotch. I did not care for the ending, and the part where you are drugged up and have to walk through the maze is a miserable experience to say the least. Other than those incidents, this game is incredible. Enemy AI is great, and the graphics are fantastic. You MUST experience the 'bullet-time' to appreciate this game in its fullest.

I highly recommend this game if you are looking for something that is different than just "shoot 'em up."

Awesome! Satisfies your New York Minute Cop Videogame addiction

4 Rating: 4, Useful: 1 / 1
Date: August 11, 2006
Author: Amazon User

Max Payne and its bullet time was the first game to allow the gamer to experience this innovative concept! What a breath of fresh air! I love the comic book picture storytelling and the linear story. Like reading a detective novel. Very interesting.

Lacking in depth, but not in substance

4 Rating: 4, Useful: 1 / 1
Date: July 19, 2005
Author: Amazon User

The best thing Max Payne has going for it is a tremendously effective immediate atmosphere. From moment one, you feel like you're a part of this gritty, grimy, underground world. You're convinced that drippy, rusty pipes and dirty snow are the only constants in your own life, and all of that helps to make the central character, Max himself, much more understandable and sympathetic. All of the little things work together, from the graphics to the storytelling to the various ambient sounds to the characters themselves, to paint this immersive picture of a city overflowing with criminals, corrupt cops, self-centered politicians and very few true good guys. Even Max himself is far from a squeaky clean do-gooder, and seems more like a comedically poetic Punisher than a Superman as he fires out one overly wordsmithed sentence after another like so many dirt-encrusted bullets. Really, Max only distances himself from the guys on the receiving end of his wrath through an admirable drive to discover the truth and a tragic origin, and this lack of any true, identifiable hero works toward that aforementioned greater good, delivering a more realistic setting and allowing the story to take some liberties with its subject that would have otherwise been taboo.

Max's tale plays like a solid motion picture; you come in just as the action gets interesting (a rookie cop living the "American Dream" comes home one night to discover a set of intruders in his house, and fails to gun them down before they slaughter his wife and infant child) and hang around as the anti-hero quickly loses his inhibitions and his mind, accepting an undercover job that predictably goes bad and leaves him cut off in the middle of a criminal underworld that feels he's betrayed them. The story is compelling, and is always laid out in one of two ways; either through a live-rendered cutscene in between scenarios or by way of a series of narrated, graphic novel-reminiscent storyboards. It's nothing new to see a game featuring speaking parts in the middle of a mission any more, but the paneled storyboard work that serves to bookend each sub-level is an interestingly novel concept that somehow manages to avoid the cheesiness you'd think it would be drowning in. Although the frames themselves are obviously based off of source photography, and that photography looks like nothing more than a half dozen programmers and their friends out goofing off on the streets and occasionally shooting stills for a game they happen to be working on, there's a certain charm to these pages that helps the player to further identify with the events that are going on within. It's a nice break from all of the tense, blood and guts action of the rest of the game to sit back and take in a quick comic book-based scene, even if that scene does happen to involve just as much blood and violence as the gameplay.

As Payne slowly begins to lose friends and brain cells, he also begins to lose his focus on reality and slides into several amazing, if frustratingly tedious, hallucinogenic nightmares and fantasies. These are the scenes that really help to set the storyline apart from its peers, while at the same time dragging its gameplay a notch or two below that universal standard. The world spins hazily and blurrily around you, your field of vision is always clouded by a sort of dizzying grey cloud, things seem to move just a little bit too fluidly, and time slows to a crawl... they really are some of the best in-game visualizations of a dream-like state I've ever seen, and are crawling with the same sort of bloody, twisted, hopeless tone that fills the rest of the game. You'll hear the last wails unleashed by Max's wife and the occasional wounded scream of his child off in the murky depths, and the first three or four times they'll send shivers down your spine. Once you're on your sixteenth jaunt through the area, they'll grow more than a little annoying. Still, if it weren't for these little bits and pieces of horror, the game would tread dangerously close to straight action, with no respite.

Gameplay itself is slick and easy to master, with the first few levels acting as a great primer for what's to come. There's no real "lock-on" mechanism, as is so prevalent in similar games, but there is Payne's infamous "bullet time" function, which makes the process of aiming precisely at a moving target a bit less hairy. If you've seen The Matrix, then you probably already knew what I was talking about when I said "bullet time" and thus don't need a more detailed explanation, but for those who haven't; Max leaps into the air in some sort of dramatic, gun-wielding swan dive, and from the moment he leaves the ground until the moment he touches dirt again, time slows to a crawl. It's the same sort of thing that was employed previously in Conker's Bad Fur Day and made you groan when you saw a CGI cow performing it in the trailer for Kung Pow a few years ago, but is actually handled with some restraint so that it doesn't feel all that gimmicky and truly blends in as a helpful new gameplay element. You get a limited amount of "bullet time" to dole out, (exactly how much depends upon the difficulty level you've chosen) so you're not doing it over and over and over again, and you're given enough control of your actions in the middle of a dive to keep it from being an easy, surefire kill every single time.

Payne's graphics have long been hailed as a measuring stick of sorts for the Box, and while I'll certainly agree that they're far above the standards set during the N64-PSone war, they haven't aged all that well as this generation's battles near their end. The textures and character animations have become almost run-of-the-mill over the years, and while that may say a thing or two about the game's long-lasting impact on the industry and the trends it may or may not have set, it doesn't necessarily come across that way when played for the first time today. The characters themselves have always appeared to me as though they lacked real weight and mass. They look like scarecrows, especially in profile, with regularly-sized heads and hands, but stick arms and bodies with thick clothes just draped over to give the illusion of substance. The facial textures, while beautiful, don't look particularly professional and feel more like user-submitted skins wrapped around the same body several times over. The constant smirk adorned by Max himself only serves to further reinforce this sensation. The environmental textures that wow you from the ground level don't carry over as the skyscrapers near the roof level, and while that's not something you'll notice in the game's first few levels, later stages take place almost exclusively atop high rises and warehouses, where the poor walls are featured, front and center. Building interiors are sufficiently varied, with little bits and pieces of black humor thrown in like a porno poster on the wall or a hidden video camera facing the bedroom behind a false wall in a seedy hotel, but occasionally distract you with sealed doorways that look identical to the doors you'll need to be breaking open or casually pushing aside as the game progresses. This isn't a bad looking game, but I wouldn't say it's deserving of excessive praise, either. It's close, but the effort and attention to detail seems to drip away as you reach the later levels.

The sound, especially the voice-over work, is very well done. Although the majority of the game is merely accompanied by ambient noise, (and, more often than not, screaming and gunfire) you'll occasionally run into some music or white noise that is particularly effective in setting a mood or getting a laugh. The programs running on the few functional televisions you'll discover are especially funny, and smack of the kind of comedy you'd expect from the various radio stations in modern chapters of Grand Theft Auto. When somebody's speaking, which is really quite often, the voices suit the situations almost shockingly well. Payne himself sports a deep, gritty, exceptionally noir-detective baritone, and pounds out the game's sometimes over-the-top dialogue to terrific results. Sometimes I have trouble discerning whether this game was meant to be a revival of the noir genre or a parody of it, as the acting varies from extremely camp to chillingly effective, and that's a fun line to walk as the events progress.

Playing a game of Max Payne is like owning a passably good movie on DVD. It's not great, it won't be bringing home any Oscars and it isn't quite my definition of an epic, must-see production; it is solid entertainment for a couple of nights. You'll pop it in once in a while when you don't want to have to think about anything in particular, and it'll deliver a fun time. It's got just enough depth to keep you motivated throughout a long session, but momentarily entertaining enough not to demand your time in huge, six hour bunches. I can see how those who rushed out to pick up their copy on release day were disappointed... this isn't substantial enough a game to justify a full fifty bucks. It's short, relatively easy and overly linear. There's no immediate replay value, despite the ability to unlock a few new modes of gameplay, because they're all essentially applying questionable new rules to the exact same game. It introduced a few new gameplay elements and represented itself strongly in both visual and audio, but just doesn't have that undefinable "it" factor to push it up and above the rest of the pack. Every time the story would take a step forward, the gameplay would take a step back, and vice versa. At this point in its lifespan, and for the price you're likely to discover it for today, I'd say Payne is worth the expense, but I can see why some of my running buddies felt betrayed by it back in '01 when they were expecting another GTA, which is pretty much what it was advertised as, and got a straightforward noir-era third person shooter.

Fun!!!

4 Rating: 4, Useful: 1 / 1
Date: July 13, 2005
Author: Amazon User

This game is highly original and really fun. I'd have given it 5 stars but the beginning wasn't very fun and the sequences where you have to get through that maze and when you have to walk on that rope and follow the screams were pointless, tiring, frustrating and stupid. But besides that, it was awesome! The bullet time shooting and dodging is great. The guns rock as do the molotov cocktails! Once you play for around 1 hour, the game gets so frickin' fun!!! At the halfway point, when you're in the mansion, it's some of the most fun that I've ever fun! The shootouts and dodging around corners in slo mo while unloading on some punks never gets old! The end's great as is everything! You'll absolutely love it and it's worth a buy but believe me, it can get hard to get through that maze. I hate that part!!! That wasn't fun at all!
But, believe me, buy or rent this and you'll be in for some great shootouts and nonstop fun. A must have!

Max Payne is great and doesn't limit you to reality.

5 Rating: 5, Useful: 1 / 1
Date: April 11, 2005
Author: Amazon User

Max Payne is great. Although is face is sort of... graphically challenged, the game is spectacular. This game has a really good rep and its not just one of those games you look at and say "I've never heard of that game so it must not be that important,", the game is great and has 10 out of 10 violence and has alot to do with the mafia and the NYPD. It took me 12 and 3/5 hours to beat straight through. MP gives you the chance to zoom into the game and be Max yourself. Now the question remains... what will you do when you walk home from work and find your wife and baby dead with blood spread everywhere? Exactly. Play and you'll see.

"Max killed himself as he faced another tedious maze!"

3 Rating: 3, Useful: 0 / 2
Date: October 25, 2004
Author: Amazon User

Having recently bought an X-Box there were a few games that I decided to buy after reading the hyped reviews. It could even be said that some games fall into the so-called "classic" family of games; Max Payne was touted as one. I got this pretty cheap so bought it based on the recommendations and glowing feedback.

Well let's say I half hated it and half liked it (Not loved it). I only just like it a bit more than I hate it, and I think after beating it to the end I'll either trade it in, sell it, or let it sit for days when I just want to play a couple of levels shooting people and nothing more.

What really killed the enjoyment factor of this game for me is the
awful writing and faux - ( for kids, this means fake ) - wanna-be, Raymond Chandler-esque storyline. I have pretty much everything Chandler wrote on my shelves at home and let me tell you *I* was turning in my grave... I ain't even in it, yet. Lord knows what Chandlers thinking about now. Some of the dialogue was beyond lame and it just bogged down into drivel; tedious at that. There was many a time that had I not needed to find out where in the story line I was, I would have happily skipped the cut scenes with dialogue. Yuck factor 9.5.

Then the biggest thing to kill the pleasure of this game, the coup de grace of annoyance and rage that formed a hatred in me for this game...

THE MAZES!!!! and the BLOOD LINES!!!! Arghhhhhhhhhhhhhhh...

There was nothing more tedious, pointless, plot destroying and just plain stupid than these devices. I saw no point in totally slowing down the pace of the story with these idiotic drug and dream sequences. Running along in darkness with the aim of jumping and balancing for loooooooong periods of time with controllers like the X-Box type made me hate this game more than anything else! Everytime I got a whiff of a pending dream sequence I could feel my blood pressure rising.

I have actually paused the game in the middle of another blood line sequence in part three, to come and write this review. My hatred of these sequences is so strong it compelled me to write this review just to warn people that this is what you have to look forward to as a reward for getting through the tougher parts of the game ... not that it's that tough, but wheres the rewards?! Instead they want to torture you with these mazes that drone onnnnnnnn and oonnnnnnnnn.

I'm giving the game a 3 for the actual shooting aspects as I enjoy the gunning and running. If I could give the game 2.5 I think this would be more realistic. I don't even want to buy Payne 2 because I am so put off by the mazes in this game. I also think the game has saves in some really stupid places which makes you tediously repeat some sections over and over when you have come a long way through them.

I hired GTA 3 the other night and this is my idea of a game...

Max Payne is fun and yet tedious; the fun is good fun but the tedium is too much. I don't mind mazes either, I've played and loved Prince of Persia which has awesome mazes. Max Payne is pretty much, Max PAIN in the *SS. If you like it that way then then your in for a real treat!

Lot of fun if you're in a "shooter" state of mind

5 Rating: 5, Useful: 1 / 1
Date: October 20, 2004
Author: Amazon User

I'm not a game expert but I had a lot of fun playing this game. True you shoot every thing that moves but the scenes are cool and realistic. If you feel like shooting, get this game...

I'd rather drink cyanide than play this again.

1 Rating: 1, Useful: 1 / 7
Date: July 10, 2004
Author: Amazon User

I believe the title spells it out people. This game is the worst game ever. I'm a 17 year old and playing this was like torture. I love killing things and blowing them up as much as the next guy, and prolly a little more. But come on now! EVERYTHING IN THIS GAME DIES!

I was a little annoyed after watching those junkies kill his wife and kid, and i said, ok maybe this is just the beginning. I played it until just after entering the bank through the subway, (for those of you who haven't experienced the misfortune, thats like the 2nd section of the 1st level) and by the time I got there I took it out of my XBOX, broke it, and through it away. I wouldn't even pawn this on another gamer because it was so bad! Crappy gameplay, script, graphics, story, everything. Bullet Time was OK, except he seems to dive everywhere, he can't just stand in one spot and shoot, but that coulda been just me.

If you are one of the few people who haven't played this game, be VERY happy! AVOID IT! I wish I could take back the few minutes I played on it, because they were completely wasted and I think i got dumber from playing it. (Not to mention disgusted as hell)

Max Payne

5 Rating: 5, Useful: 0 / 1
Date: May 28, 2004
Author: Amazon User

THIS WAS ONE OF THE FIRST GAMES WHICH WAS RELEASED FORTHE XBOX BUT ANYWAYZ MAX PAYNE IS ABOUT A COP WHO WAS FRAMED FOR HIS WIFE'S AND BABY DAUGHTER'S MURDER HE THEN GETS FIRED FROM THE POLICE AND IS NOW SEEKING REVENGE.THIS GAME HAS GREAT GRPHICS AND ACTION BUT THE ENVIROMENT IS NOT ALL THAT INTERACTIVE BUT IS A HELL OF ALOT FUN.
I RECCOMEND


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