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Game Cube : Star Fox : Assault Reviews

Gas Gauge: 65
Gas Gauge 65
Below are user reviews of Star Fox : Assault and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Fox : Assault. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 73
Game FAQs
GamesRadar 80
IGN 70
GameSpy 70
Game Revolution 35






User Reviews (31 - 41 of 72)

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SOOOO Disappointing

2 Rating: 2, Useful: 4 / 9
Date: April 01, 2005
Author: Amazon User

Wow, if you are a fan of previous Star Fox video games (not including the horrendous "Star Fox Adventures" that was one of the first releases for the Gamecube) I have bad news for you...

The newest addition to the series, Star Fox: Assault, is a huge disappointment. It is horrible. SOOOOOOO bad. I looked forward to this game so much, and now I play it, literally had to force myself just to continue and cling to the hope that it could get better. But it never did get better. In fact, I think it is safe to say the game goes steadily downhill after you defeat the first boss. Well, maybe not so steady, the "fun" of the game completely disappears the third or fourth time you have to wander around on foot and destroy some variation of "shield generator". I am not going to get too much further into that in this format though. I want to make a list of all the reasons this game is horrible.

1) of the 10 levels I played through, there were only 3 where you spent the majority of the time in your plane. The rest of the time you spent performing tedious tasks on foot or in the "Landmaster" on the horribly designed ground levels. Each time you are on foot you start with one of the crappiest guns I have ever used in a video game. It cannot kill anything in one shot, has a painfully slow rate of fire, and an even slower charge up time (the enemies that only take damage from charged shots fire at a much faster rate). This could be solved by a handful of things. A) if the controls allowed you to dodge, charge your gun and aim at the same time. Most console shooters incorporate a 2-stick control system (like that in Halo or Timesplitters). If you want 2-stick control in this game, you have to adjust to wacked out control in your plane. By wacked out I mean it makes you control the plane with one stick and the camera with the other. This is just stupid. The one stick control leads to several control problems. I'll get to that in a minute. B) easily obtained weapon upgrades. Not only are new guns (machine gun, grenades etc.) scarce, but once you find one, they have limited ammunition. AND switching between them is a pain (using c-stick to change weapons!?!?). It also annoyed me that you do not get to hold onto your guns from level to level. The design of the foot levels is almost too bad to describe with words. Everything is camoflauged. It is very difficult to distinguish enemies, doors and important items from the surrounding area. enemies aren't too bad in this case, because they show up on your radar. But you are not given a map to any of these levels, so finding doors, and knowing where to go next is a huge pain in the ass. AND as if the ground levels could get any worse, the developers some how managed to ruin the "Landmaster". The "Landmaster" is a tank that was introduced in Star Fox 64. It offered a nice change of pace in that game, requiring quick side to side movement and well planned hops to clear obstacles. In this game not only is the "Landmaster" lethargic (it was very fast on the 64), but the hovering and rolling abilities are rarely needed (the dodging that required these moves in the 64 game is what made the landmaster fun). There is really no need to have the Landmaster in this game. This is the last thing I will say about the ground levels. While you are running around on foot with your crappy gun, with the rest of the Star Fox team flying around above you, they STILL request back up from you. They expect that you will be able to land multiple shots on multiple enemies at great distance while dealing with the phantom enemies that appear out of nowhere on the ground. This requires you to go into "aim mode", you cannot move while you are aiming, lead one of the 3-5 enemies tailing your friend, and land at least several shots from your pistol on each one within approximately 60 seconds of the original distress signal. After scrambling (and failing miserably) the first time this happened, I decided to let my team mates "die", because unlike in the other games, where you were punished for this and your team mates actually made a difference, your team mates never appear to do anything helpful in this game and return for the next mission no matter what.

2) The Controls are horrible. I touched on this a little in the previous gripe. But I still can't believe just how bad they are. You cannot assign the buttons however you want to. You have 3-schemes to choose from. One is good for the plane, but horrible for the foot/Landmaster portions of the game. The second one is good for the foot and landmaster portions, but is terrible for the plane portions. The third one is horrible for everything... I really don't know why they included it, it is needlessly complicated. The challenge of a game should not be adjusting to the control scheme. They could have saved all of this trouble and restricted the game play to the plane... I think everyone (myself and any respectable star fox fan) would have been just fine with that.

3) The story is poorly written. The old star fox games did not have great stories, but they made up for this by ignoring the story element of the game. This game tries to push the story as important, and implies relationships between various characters, which isn't a bad thing to do, it is just executed poorly in this game. Most of the voice acting is second rate at best. Falco turned is no longer a cocky rebel with a quick tongue, but a mellow "surfer dude" with an annoying attitude. The girl fox never really proves that she serves a purpose other than weak attempts to seduce Fox. Fox's voice switches between a Keanu Reeve's type effect where he sounds perpetually lost, and an over anxious "I have done this a million times before I can't die I am the hero" voice. Which is annoying because in the SNES and 64 games he always came off as someone who is humble, but actively seeking revenge. Oh, and Slippy is more homosexual than ever before. All the new enemies suck too. And I won't even get into the whole mess of a story where you team up with the "Star Wolf" team more often than you fight them...

4) Ok, so running around on foot sucks, driving the landmaster sucks, I would have thought they would at least salvage the Arwing portions of play. I mean it shouldn't be too hard, there are only 3 levels that are exclusive to the Arwing. Well... the flying sucks too. It is slower. You turn slower. You can't do the useful "turn on one side" move to get through tight spots which makes the Arwings width a huge burden. Whenever you "spin" to deflect enemy shots it makes this huge engine blast that prevents you from seeing anything happening ahead of you. The "rail" portions of the level are plagued by the stage moving into your plane and enemies flying into the back of your ship (possibly the most frustrating part of the game). The "free" portions are hurt by the speed of the Arwing (so sloooooooooow) and large, stationary ships cluttering up the battlefield (ally calls for help and they are on the other side of a huge ship, there is no way to get there in time, especially when your radar gives you no idea of how much distance is between the two of you). You also start with no bombs, and do not retain the upgrades you find in the levels, as you did in the previous games. This is very annoying in this game because the upgrades and pickups are very scarce, so you spend most of the plane levels with a crappy single laser (this sounds familiar...). On top of all of this, the flying bosses seem recycled and old. For example, the first boss is identical to Andross (main boss in the SNES and 64 versions). While I'm on the topic of bosses, they are all very easy. Not only easy to kill, but easy to figure out. No thinking required here.

5) The radar is barely helpful. In previous Star Fox games, radar was only used in "free" flight periods of the game. When it was used though, it showed you EVERYTHING. So you knew the direction and had an idea of the distance between yourself and friends and foes. The area it displays now barely extends past your plane/landmaster/self. So you have lots of colored dots lining the perimeter of your radar... this is not very helpful when an ally cries for help...

6) This may sound stupid, but it annoyed me that Peppy is no longer one of the Star Fox pilots. He has been replaced by the blue fox thing that you rescue in Star Fox Adventures. He is still in the game, but hangs out in the Great Fox and *SPOILER* he dies. Or at least he appeared to have killed himself at the point in the game that I stopped playing because it was killing me to see one of my favorite game franchises perverted like this.

There are probably more things that I have missed. This game is unbelievably bad. I quit playing on what I am pretty sure is the last level because I was fed up with enemies flying into the back of my ship (in the "rail" portions of this game it is impossible to prevent this), and my best efforts being wasted by the stage shifting into my ship when I would turn at high speeds (it felt like the game was having to catch up to me). I don't know why they (developers) keep tampering with this game. Star Fox is not complicated. Make enemies fly through in patterns, award points for shooting them down, have the stage collapse/change in front of you in time for you to get an idea of the pattern the gates will close, but quick enough so you will be forced to make choices (left or right, up or down, boost or break, flip on your side or stay flat). It isn't hard... it isn't even that complicated. Grounding me, Fox McCloud, leader of the Star Fox team, makes no sense at all. The game is called STAR Fox. Not RUN AROUND AND COLLECT STUFF Fox, or SHOOT BUGS WITH A SISSY PISTOL Fox, or LAND LOCKED DESTROYER OF FORCE FIELDS Fox. It is STAR Fox. STAR, like the things you find in outter space. A game with such an obvious name should not be spent running around searching for alien spawn points.

Despite the ridiculous controls, this game was still very easy, which just adds to the poor quality. Bad story, horrible gameplay, really easy. I will give one of the other control schemes another run tomorrow... But I doubt that will change anything. This game sucks. I am going to email Nintendo and complain, tell them how they are killing one of their best franchises... not really. But it is true. I should have known by the disgusting remixed theme song that played at the openning screen that this would be a disgusting remixed version of the first 3D game I ever played (going back to play the SNES Star Fox and remembering how its graphics were once revelutionary... wow, progress is funny).

that mammal can fight

5 Rating: 5, Useful: 3 / 6
Date: June 23, 2005
Author: Amazon User

Compaired this to the old school Star Fox games on regular Nintendo this one is a little mature cause it is rated T and action is not all that bad. The graphics are cool. People won't think little of the character just because he's a fox.

It is STAR Fox, not LAND Fox

3 Rating: 3, Useful: 4 / 10
Date: October 20, 2006
Author: Amazon User

Listen, Star Fox is a fun game...when you are in space. On land it is super lame.
The worst part is that the beginning of the game is superb. You start in a space battle, then chase an enemy to a planet, and finally fight the boss. If the game continued with this type of gameplay it would have been an instant classic. But no, Mr Fox jumps out of his Airwing and runs around like a spaz. They call him Star Fox because he soars with the stars not slums with retarded dinosaurs.
They combined the awful Star Fox Adventures with the coolness of Star Fox without Rumble Pak to produce an intensely average game.

This is the best game yet!!

5 Rating: 5, Useful: 2 / 3
Date: December 14, 2005
Author: Amazon User

I highly reccomend this game. It might be a little short, but is still fun if you have 4 people playing at a time. The graphics are excellent, and the action is pretty intense. That's all I have to say, other than that you should get this if you see it for less than $40.

Interesting

4 Rating: 4, Useful: 2 / 3
Date: December 20, 2005
Author: Amazon User

I have not played Starfox Adventures or the N64 version (on a need to know basis). This game when I first started out seemed a little too easy. all the bosses are very simple to beat, and infact it's a dead giveaway on every level on how to beat them. Even the Gold difficulty level is easy. The graphics are awesome and the gameplay is pretty good except for the fact that the game only has 10 missions which are short and easy. There is a lot of unlockable maps and characters. The best part about this game is the multiplayer. You can fly Arwings and drive Landmasters. Tons of nice weapons, and maps. Very good game, but again, too short.

Enjoyable but short

4 Rating: 4, Useful: 2 / 3
Date: January 16, 2007
Author: Amazon User

This game is very fun. It has plenty of on-ground action on foot and with the Landmaster, but Arwing action is slightly limited which may disapoint oldie hardcore fans. Learning the controls is pretty easy. It has beautiful graphics and smooth animation.. The characters all have pretty vivid personalities (especially Slippy, hes so cute) except for Fox for a reason I'll mention later. The voice actors are pretty good. Falco sounds like he's a ganster, which is pretty appopriate, and although Krystal's British accent is pretty weird at first it grows on you. They were all pretty top-notch except for Fox himself. The voice acting for Fox pales in comparison to his lively, personality-filled, younger sounding voice in Adventures and often fails to convay any emotion (otherwise it would be pretty good). The missions themselves are pretty fun, especially the on foot missions for fans of Adventures, but the downside is that there are only 10, and they're kind of short. About ten more would have made it a more fulfilling game. On that note, unless you have friends to play multiplayer with, or you get a serious deal on this game, I would only rent it because most likely, especially if you are a veteran fan, you'll finish this the day you buy it and the ending isn't very fulfilling (I haven't beat the last mission yet but I have seen the ending). Being that this game is short, the plot is also rushed and there is not much development of the story, although it had good potential. Star Fox Assault is pretty child-friendly, despite the teen rating. The scene of Pigma being possesed by the Aparoids and his boss-form may scare some younger kids, but from what else I remember its pretty mild except for of course normal shooting violence. There's no blood however, and the enemies do dissapear after you kill them. In short I would reccommend giving this game a rent because the few hours you play it are very enjoyable.

Dissapointing - not worth 50 bucks

3 Rating: 3, Useful: 3 / 7
Date: March 28, 2005
Author: Amazon User

Starfox adventures was about 10 times better than this game. I beat it in 3 days, and im not a very good gamer. The story was decent the game play was decent the dialogue was laughable. If you feel you really need to play this game i would rent it on gamefly, not worth 50 bucks. The big thing that ticked me off is how much worse this was than the previous game.

The Game Cube equivelent of Halo.........

5 Rating: 5, Useful: 3 / 7
Date: January 22, 2006
Author: Amazon User

It's been half a year since I've played this game, but I've rented it 3 times so I'll try to write a good review. First off, lets get orgainized.

Story mode:
It was fun while it lasted, but I beat it in a day. Not to mention, your comrades' don't help you AT ALL, they just say the most obvious things OVER AND OVER. By the time you've been about 2 min. into a mission, you've heard everything they say. Also, they are constantly in danger and you have to help them. And they voices are terrible, either they put NO enthusiasm or they put too much.

Here are my favorite missions:

1: FORTUNA. At the first part, all you do is blow the crap out of enemy ships in your Arwing in a huge space war(which is acctually pretty dang fun). Then suddenly Oikinny(some evil monkey dude who thinks he's Andross's only true heir) flees the battle to fortuna and you follow him and wupp him soon after :D

2: KATINA OUTPOST. What's so fun about this mission is that half of the time your just running over apparoids(bugs bent on taking over the world) in your landmaster(a tank that can hover if you press y). Then at the end you destroy this huge apparoid-walker.

3: SARGASSO HIDEOUT. This is where the FUN begins. This level gives it the category SHOOTER. You blast the heck out of thugs, And every once in a while take to your Arwing and keep the star fighters from over-running you.

6: SAURIA. This is one of the only levels(besides 9: APPAROID HOME WORLD) where you can be on foot, in a landmaster, or piloting an Arwing on command(Yes, like in Battlefront!). But it took me a little while to beat it since it's the 3rd longest mission.

(These are the ones with a LOT of replay value:)

NOTE: these are only four out of ten missions, so don't worry.

Multiplayer:
I couldn't experience this mode to the full effect(this is what you buy the game for) because I never had anyone to really play it with, but when I was able to play with my friends, it rocked! the really cool part is that you can unlock several weapons, vehicles, maps, and characters.

Weapons: blaster, machine gun, gatling gun, grenades, homing and rocket launchers, mines, and sniper rifle and DEMON sniper rifle(it stands up to its name!).

Vehicles: Arwing, Landmaster, and Wolfen!(Wolf's equivilant to the Arwing, only WAY cooler!) You heard me right, Wolfen!

Maps: (these are the ones I've unlocked so far) Katina, Sargasso, simple maps 1,2,and 3, Titania Desert, Apparoid Homeworld, Corneria, and many more!

Characters: Fox, Falco, Slippy, Kristal, Peppy, and Wolf(that's right!).

Overall, this game was pretty neat. If you like games just for thier story mode, then rent it. But if you liked the Multiplayer of StarWars Battlefront 1 and 2 or Halo 1 and 2, then get off your butt, stop staring at this screen, and go buy it NOW!

Great edition to the Star Fox series

4 Rating: 4, Useful: 2 / 4
Date: April 16, 2007
Author: Amazon User

Star Fox Assault is a great edition to the series. Not only can you fly in your Arwing, but you also must complete missions on foot with a huge arsenal of weapons, like your blaster, machine guns, and gattling guns. The multiplayer is also great with a lot of battle arenas. My only complaint is that the main game is way too short, with only 10 missions. But this is still a great game.

The Arwing and Falco Return!

5 Rating: 5, Useful: 3 / 9
Date: July 18, 2004
Author: Amazon User

All I know about this game is you get to play as Peppy, Slippy, Falco, or Fox in the Arwing, Landmaster tank , or on the ground. The StarWolf team makes a comeback also. This is probbaly going to be more like Starfox 64 but longer, better, and with enchanced graphics. It has a 1-4 player story mode and from what I heard there will be a PS2 and Xbox version also.The extra controller slots will be required for PS2 3-4 Player story mode. Hopefully this game will be more of a sucsess then the older games.


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