Below are user reviews of Star Trek: Legacy and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Legacy.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 102)
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In space, no one can hear you scream...not until the patch comes out, anyway.
2
Rating: 2,
Useful: 109 / 113
Date: December 08, 2006
Author: Amazon User
My son has been eagerly anticipating this game for nearly a month (the release date was actually on our calendar), and I was loathe to disappoint him. I drove clear across town to the only EB in the phone book that had it in stock (two days AFTER the release date, BTW. That is, the release date that was announced after the previous release date, which was pushed back from an earlier release date, but is stilll a week before the OTHER release date, of the xbox version, that is...explain THAT to a ten year old who just keeps obsessively reciting the words "Captain's Stardate 2905.2 etc". It has not been a good week. But I digress...)
Anyway, we finally have it. So, naturally, it turned out to be a complete turd. Granted, it's a very attractive turd, all shiny and encased in lucite, but still a turd. The ships look great, but the overall game feels rushed, with sparse features and awkward controls. The box contains the usual brochure masquerading as a player's guide...I've received bigger pamphlets for free just standing around downtown. Maybe they should just start printing the instructions on the inside fo the box lid, like Milton Bradley does? I'm sure they could do it with this game, which has all of the depth of a California blond named Candy.
I suspect it may be a better xbox game, but the PC game is unplayable, owing to a finger-cramping keyboard-only interface that cannot be reconfigured to a more rational layout without knowledge of the arcane art of XML, and it does not support a joystick without the use of third-party software. This alone is a show stopper. I have two game-crazy kids that played games like Starfleet Command 2 and 3 for hours on end who gave this game less than ten minutes of their time before giving up in disgust.
You have to patch it immediately if you wish to play multiplayer(oh, yes, there is a patch already), and these skirmishes are very limited in scope. But that's OK, you'll be too busy pondering the need for the game developers to include every Nebula, planet, comet and asteroid in the galaxy all within fifty feet of eachother. It looks like the Hubble threw up. I think they found all that missing dark matter. Turns out, it's pink. Who knew?
The only nice thing I can say about it is that the ships are pretty, and the installer never prompted me for a serial number. This makes me a bit suspicious as to just how they have DRM'ed it, but until my computer suddenly beams itself to Mad Doc software in the middle of the night, I'm not going to worry about it.
Anyway, skip this one unless you have an Xbox, or at least wait until the modders have their way with it. Out of the box, it's a train wreck of a game.
I had high hopes... was let down way more than I anticipated
2
Rating: 2,
Useful: 102 / 105
Date: December 11, 2006
Author: Amazon User
The two games I would recommend as an alternative: Bridge Commander and Starfleet Command 3 are both near impossible to find nowadays.
You know that you are in trouble when the PC game recommends the controller for the console it was ported from - and when you find AI files from STAR TREK ARMADA dated 1998 in the installation directory.
It is difficult to change the control settings for novice users. There is no in-game menu to do such - you are required to edit a file in notepad/textpad to do this.
The graphics settings constantly reset themselves if you try to edit the config files to actually make the game look decent.
There is little to no tactical depth... you can warp right in to planets/asteroids and it does no damage to your ship. There is no factor in a battle beyond your ship's stats versus whoever you are fightings stats - so the bigger ship wins always.
It would have been nice to run into an asteroid field as the Defiant - zigzagging among asteroid while the Romulan Warbird chasing you ends up getting plowed by an asteroid because of its sluggish controls - weakening it enough so that you can turn and do some damage while it is hurt.
Instead it follows you in, shrugs off all the asteroids and then kills you in 10 seconds because you cannot warp out of the asteroid field.
Shield facings are irrelevant... so no tactical decisions there. The only relevance (and it is small) is the range you are before you open up with phasers.
There is excellent sound and voiceovers in this game... but it does not save the trainwreck that it has become. I was expecting a lot more... and I wish the extended development time (and multiple push-backs of my shipping here at Amazon) were used to improve the programming (not sticking with header files from a 1998 game) instead of just recording voiceovers.
It would be nice if the developer opened up the game for modding teams to save. As-is, I think that Mad Doc spent more time on the intro movie advertising their company than they did on the game.
Shame.
A frustrating holiday rush job console port
2
Rating: 2,
Useful: 14 / 14
Date: January 18, 2007
Author: Amazon User
As a user on the game's forum called it, a "take the money and run" holiday PC release of an unfinished console port. A frustrating simple shooter.
GRAPHICS: I tried this game because of the words "stunning graphics". The results were mixed. While the game can sometimes be beautiful, its sometimes not a big improvement over Bridge Commander. There are smoother models, planets have glowing halos, dust clouds, etc, but many of the ships are too plain and unrealistic. The Borg cubes, for example, are just sad.
Plus populated solar systems where planets are only 5 miles in diameter, 30 miles apart, and don't orbit anything.
CONTROLS: The keyboard layout was ok with me, but layout doesn't matter when the controls don't seem to work properly. Good luck targeting ships, and keeping them targeted, when your ship decides to lose interest in them for no reason. Be ready to buy a new keyboard after desperately cramming keys trying to get ships and weapons to do what they should. The overhead tactical map, crucial to the game, is nearly unuseable because of mouse-control flaws. And some of the the sparse in-game tutorial instructions still refer to game console paddle controls rather than PC controls, further proof of how rushed the game was.
STRATEGY: The main strategy is opening a menu of 5 ship areas you can repair, clicking on what is damaged, which you have to do for each ship one at a time as they won't start repairs themselves. If you want to get really technical you can scoot a slider to move power from engines to weapons or hull. The "Subsytem Targeting" is too difficult. To see mission Objectives you have to ESC out of the battle to the game menu, click on the Objectives button fighting sluggish mouse movement, exit that twice to get back to the game. You can't save the game during a mission so after an hour of struggling with poor controls a message pops up saying "Mission Has Failed" and you spend another hour getting back to where you were while being forced through lengthy in-game cut-scenes over and over. This is an old tactic for making a short game seem longer. Don't expect to issue interesting or complex commands to your ships, or any role-playing, this is a very simple shooter, and cannot compare to Klingon Academy in depth of control.
I never tried multiplayer, the complaints scared me away.
MARKETING: The PC version of this game was rushed out for the holidays unready in a smoke screen of "Wow! All five captains!". Personally, most of the Star Trek tv casts of the past 20 years have the combined acting talent of the Taco Bell chihuahua. As for the captains, you never even see them, they are just voices that probably took 2 minutes apiece to quickly read through a page of script that was probably later spliced into the rest of the dialog. Some of the additional voice actors are even worse. I have great appreciation for the past works of Dorothy Fontana who did the storyline for the game, but I was so busy being frustrated by the gameplay I didn't notice the storyline much. The musical score is nice and lends to the game though. Maybe this is a good game for a gaming console but it wasn't ready to be released for the PC, and not on a premium PC game pricing schedule. At least they didn't stoop to foul language, gore, and nudity like some companies do when they know their product isn't what it should be.
This egg is still soft in the middle.
2
Rating: 2,
Useful: 12 / 12
Date: December 10, 2006
Author: Amazon User
Another disappointment. Another casualty of the console driven push for style over substance.
First, understand that this is a shooter, light on the tactical. If you are expecting an adventure, or the depth of say, Bridge Commander, or even Starfleet Command, you are in for a surprise. The voices of five captains, are all you get as far as frills go. You will never see them. You will never see cut-scenes. There is no Bridge view. You get a map, and the standard space view, and that is all you will ever see, with the exception of the menu.
The graphics are lovely, for the most part, but seem to carry with them unrealistic system requirements. I far exceed the suggested system, yet my game stuttered in the strangest, seemingly least demanding places. I chalk this up to poorly optimized code. Audio static, and skipping was heard at the main menu, and during play-back of the extras, which stuttered as well, while the bulk of the game ran smoothly.
Controls are an unresponsive nightmare, minimal, and cannot be changed. Word on the official forums is to use an Xbox 360 controller (!?!), I'm sorry, but I find this insulting, and proof positive that this is a console port. 360 controller buttons are even mentioned in the manual!
I never did try multiplayer, before uninstalling, but a patch has quickly been released to allow people to connect, I suppose. I think it's worth bringing up here, that it took almost ten minutes to uninstall. All of these issues lead me to believe the game was rushed.
Still, even in full working order, this would not be the Star Trek experience I had hoped to have. This is a shooter. Very plain, and very simple.
Even so, it worries me that PC gamers are seeing more and more of these rush jobs, more and more of these console ports, that promise cutting edge graphics, and little else. Even if this game worked out of the box, it would still lack soul, depth, and creativity.
Sadly, Bridge Commander is still the game of choice, for me.
A disappointed Bethesda fan
2
Rating: 2,
Useful: 12 / 12
Date: December 13, 2006
Author: Amazon User
I've waited with great anticipation for this beautiful looking game to grace my computer, and now I wish I hadn't. Bethesda has made some great games in the past, such as Morrowind and Oblivion. But with the Star Trek franchise, they've dropped the ball pretty hard. Star Trek: Legacy for the PC is a challenge to play, not because it is difficult (it isn't), but because it has so many bugs and bad design decisions with which the player must fight just to PLAY the game.
Until this game is patched up, it is not recommended for anyone.
It would be nice if they released a completed game!
2
Rating: 2,
Useful: 13 / 14
Date: January 03, 2007
Author: Amazon User
Well Bethesda did it again...all the potential in the world and they released an unfinished piece of junk! They did not even to bother to create a really cool space battle intro or anything. Besides being bug-filled and difficult to control, the missions are not good. Plus, you can not save unless you complete all the segments of a mission....what a joke. I think it is about time that these companies talk to us trekies (trekers) to see what we want in a game. The graphics are nice to look at but that is the solo redeeming quality (Thanks to a nice 512MG PCI-e card).
The concept of the game was nice, but was poorly developed from there. Stay away from this one and maybe they will get on the ball and finish a project for once!
The worst worser worsest ever in the whole world.
1
Rating: 1,
Useful: 13 / 15
Date: December 14, 2006
Author: Amazon User
Like the other reviewers of this game where do I start? This is the worst game play I have ever had. My computer is nearly new and yet this game plays as if it were made for Windows 95. The graphics are very poor and the controls while playing the game hardly work. You can press keys on the keyboard until your fingers hurt but the ship(s) still barely move the way you want them to move. This is really the worst Star Trek game I have ever seen. It takes up 3,256 MB on your hard drive and it doesn't even work that well. Plus I had problems with the sound being broken up with static included. I waited forever for this game and it is really a piece of junk. Who ever wrote this game must have been some 3rd graders on their lunch break. Please don't buy it you will be sorry and the OGamingstore who sells this product will not take it back if you simply don't like it. The item has to be defective before it can be returned check out their return policy. This OGamingstore really is not a great place to buy from.
Do not buy this game!
1
Rating: 1,
Useful: 10 / 10
Date: December 12, 2006
Author: Amazon User
Look. Don't buy this game. The fanboys will tell you it's ok. That it has good gameplay and the graphics are great. They'll also tell you to 'wait for the patches', and 'wait until the modders get to it'. Frankly, it's garbage, and Bethsoft should be strung up for this gaming abortion they've unleashed upon /unsuspecting/ consumers.
Fine, I'll admit the graphics are average. But the gameplay stinks, the multiplayer was broken when it shipped, there are no ways to edit the control layout (which was designed by gorillas), and half the features they were supposed to include are gone. You don't even have true 3D. There are games five years old that have that! And this is supposed to be a space combat game.
This game is NOT worth 40 dollars. Not a chance.
Run away. Trek gaming is dead. Stick with Starfleet Command or Bridge Commander or Klingon Academy. Whatever, just don't line their pockets for this BS.
Another Star Trek disappointment
1
Rating: 1,
Useful: 10 / 10
Date: December 13, 2006
Author: Amazon User
Well, I love most things Star Trek, but I'm constantly disappointed by their games. This one is no exception.
It's basically a first person space ship shooter, with ungainly ships, mediocre graphics, repetative gameplay, and no requirement of real thought.
The controls are terrible, the combat boring, and I'm quite disappointed. I'd recommend to everyone to stay away. And I ususally don't like to write negative reviews.
--Me
Will try to be nice about it, but to put it simple BUYER BEWARE
1
Rating: 1,
Useful: 10 / 10
Date: December 29, 2006
Author: Amazon User
If you are a PC Gamer like me, dont even waste your time with this game. I got it, installed it and it was bug heaven. I patched it, made it a little better, but still the control scheme has alot of problems that need to be addressed. On a recommendation, I purchased a 360 controller and soon after install and setup, the games graphics were VERY unstable (choppy video) as well as you cannot configure any of the controls at all. Overall, and of course this is my opinion, this game is a disappointment to the Trek franchise as a whole, were I have seen games like Starfleet Command Vol 1, 2 and even 3 be more enjoyable as a "spaceflight sim". Dont waste your money, I wish I didnt.
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