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Game Cube : Legend of Zelda: the Wind Waker Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Legend of Zelda: the Wind Waker and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda: the Wind Waker. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GamesRadar 90






User Reviews (61 - 71 of 505)

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Windwaker. The downfall in the series? NO!!

4 Rating: 4, Useful: 4 / 5
Date: April 06, 2006
Author: Amazon User

Through everything that has been said about this game, im a very big Zelda fan and i WAS very sceptical when i first saw this game. I was ready to give up on the whole series becuase i thought they would just sell out to little kids. I was wrong. The number 1 aspect of a game for me has to be storyline. I like my games to tell a story, and Windwaker did a great job. Don't be put off by people saying its too hard and actually the graphics worked brilliantly once you played it for a while. If people tell you its too hard they are slackers becuse i have completed ninja gaiden black on hard mode and THAT's hard! This is not! Also i like my games long, that's the only area of this game which dissapointed! My fav game of all time is undoubtedly Zelda: Ocaranina of Time. That took me near enough to a year to complete, where as windwaker took me about 3 weeks! Maybe i just played it loads but looking back on when i owned it i do remember it being one of the most fun and enjoyably adictive games ever! Just great fun and great storyline.

Tedious and overrated

2 Rating: 2, Useful: 7 / 13
Date: September 25, 2006
Author: Amazon User

Think back the fall of 1999 when "The Blair Witch Project" was released. The elitist movie critics were in a full-fledged campaign to convince the public and themselves that the movie was the best thing since "Citizen Kane". Back in 1999 so much praise was showered on the film that the voices of dissent were drowned out and ridiculed. Then a funny thing happened: time passed. Like the rest of the superficial Hollywood crowd, the elitist critics have moved on and this has allowed people to freely rethink the movie. Now it's hard to find anyone who's filling to admit they liked the "Blair Witch Project". Why do I mention that? Because the story's nearly the same when it comes to the near universal praise of Nintendo's "Wind Waker" game.

Since "Wind Waker" is a Zelda game, and since the Zelda franchise is amazing, the "Wind Waker" must be amazing too, right? Right? Unfortunately, no, but equally disturbing is how the gaming community answered "yes" to that question. They went into a full-fledged campaign to convince themselves, and the public, that this game deserved a pedestal next to "Link to the Past" and "Ocarina of Time". Only now, years after its release, do I hear consistent complaints about the game. Below is a list of problems with the game:

1) The sailing aspect of the game takes up at least 50% of the adventure and it is extremely tedious. Nintendo didn't even attempt to streamline this process. You can literally set your direction, put the controller on the floor, and sit back and watch the minutes pass as Link sails along to your destination. In order to further extend the playtime of sailing, the user is forced to embark on numerous mini-quests where many must be performed numerous times through the game. The most annoying are the "fetch quests" where you dredge the ocean floor for items. *Yawn* Are we having fun yet?

2) The game consists of only a few dungeons, and some of them are extremely easy. Important aspects of the game were replaced with time-consuming fetch quests from the ship.

3) The game has an unexploited storyline. I can think of numerous examples of storyline elements that seem like they should conclude in something big, but completely fizzle out. (Between this and the lack of dungeons, I am convinced this game was rushed to market)

4) I might as well say it: the graphics are terrible but otherwise fit the overall-quality of the game. The Link model is the worst: a massive head, massive eyes, and eyebrows that somehow float over his hair. At least you spend most of your time staring at the back of Link's head.

5) Before release we were told that the NPC (non playable characters) were going to be far more advanced than others we've seen in the past. I have no idea where Nintendo got off promoting that idea because they are identical in sophistication to those in OoT and just about every video game I've played. They certainly aren't as interesting as those from Majora's Mask.

6) And I've just grown tired of games where you must constantly switch between the game and an item selection submenu. Metroid didn't need this and neither did Star Fox Adventures. I'd love to see Nintendo incorporate something that would minimize this behavior in their Zelda games. The problem is especially bad in The Wind Waker because an entire item slot is wasted on the sail.

7) Fighting non-boss enemies is extremely easy. Just Z-target and swing your sword for a few moments and the green A button icon will change to a green star and flash. Press the button when this happens and Link does an incredible feat of acrobatics and destroys his foe. It looks awesome, but you quickly learn that this ability makes it extremely easy to fight nearly anything. It also makes the game feel like its playing on autopilot and you are just a bystander watching.

So this is a review for those interested in Twilight Princess. Whether your itching for a Zelda fix while waiting for TP or have played and enjoyed TP and want more Zelda, I've just gotta warn you that Wind Waker is not worth the trouble.

Disappointing

1 Rating: 1, Useful: 11 / 26
Date: April 17, 2003
Author: Amazon User

As someone who spent weeks lost in the world of "Ocarina of Time," I was really looking forward to this game. The graphics are not my big concern with "The Wind Waker." What I hate about this game is that it plays like a Disney movie, with characters constantly talking to Link and spoonfeeding him directions and background information, just screens and screens of it. I really missed the "Ocarina of Time" for its sense of adventure and darkness and challenge. In "The Wind Waker," people hand Link objects that he'd normally have to clear entire dungeons to get. This game reminds me more of the Mario Brothers series, with generic names for lands like "Forbidden Fortress." It just seems so creatively lazy after the fresh genius of "Ocarina of Time," with its mysteries and riddles. Sure, I got frustrated by how difficult "Majora's Mask" was, but I feel like this new version has really dumbed down Zelda for a much younger audience. I spent a ton of time backtracking over terrain I'd been on a number of times and the payoff just wasn't worth it. "Super Mario Sunshine" has more interesting elements than this game and is a much closer relative than "Ocarina of Time." New Zelda players may really get into this, but I think many folks who've played Zelda for a while will be bummed out by the lack of danger and creativity here.

A Great Sequel to Ocarina of Time!

5 Rating: 5, Useful: 3 / 3
Date: July 02, 2007
Author: Amazon User

I love this game, and is one of my favorite games. It is a great sequel to Ocarina of Time. If you haven't played Ocarina of Time, it starts with "The Legend" which is actually what happens in Ocarina of Time. It goes like this:

This but one of the legends of which the people speak...
Long ago, there existed a kingdom where a golden power lay hidden.
It was a prosperous land blessed with green forests, tall mountains, and peace.
But one day a man of great evil found the power and took it for himself...
With its strength at his command, he spread darkness across the kingdom.
But then, when all hope had died, and the hour of doom seemed at hand...
A young boy clothed in green appeared as if from nowhere.
Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.
This boy, who traveled through time to save the land, was known as the Hero of Time.
The boy's tale was passed down through generations until it became a legend.
But then, a day came when a fell wind began to blow across the kingdom.
The great evil that all thought had been sealed away forever...
...Once again crept up from the depths of the earth, eager to resume its dark designs.
The people believed that the Hero of Time would again come to save them.
...But the hero did not appear.
Faced by an onslaught of evil, the people could do nothing but appeal to the gods.
In their last hour, as doom drew high, they left their future in the hands of Fate.
What became of that kingdom...? None remain who know.
The memory of the kingdom vanished, but its legend survived on the wind's breath.
On a certain island, it became customary to garb boys in green when they came of age.
Clothed in the green of fields, they aspired to find heroic blades and cast down evil.
The elders wished only for the youths to know courage like the hero of legend...

This is a simple version of Ocarina of Time. In Wind Waker, you are a distant relative of Link, and your name is Link (big surprise [not!] if you've ever played a Zelda game before). Hyurule is flooded, and the Great Sea is where this game takes place (which is over Hyrule!) You go to different islands in a boat (called the King of Red Lions) which are really the peaks of the mountains of Hyrule. I shouldn't spoil any more secrets, so I'll just get to the gameplay. It is a lot like Ocarina of Time in the sense that you go through dungeons, do side quests, do other things, and so on and so forth. There's even an instrument like the Ocarina to play songs on. Well, it's not really an instrument; it's a baton called the Wind Waker (hense the game's title). The difference is you don't go through time; you're a kid for the whole game. There are only two things I didn't like about this game are (1) there are barely any shops like there are in Ocarina of Time and (2) the sailing can get very monotonous (because the world is so huge, maybe bigger than the world in Ocarina of Time, but a lot of it is just ocean, so that doesn't count) until you learn the Ballad of Gales, a song on the Wind Waker that allows you to warp to different area on the map, and even then the closest warp to where you want to go can be quite far from it. But even with these two things, this is a great game. Thank you Nintendo!

Link, I think your name will go down in history!

5 Rating: 5, Useful: 3 / 3
Date: March 20, 2003
Author: Amazon User

Wow. What can I say. I was lucky enough to get this game a week ago (my girlfriend's mom works for Nintendo), and I can't stress enough how unbelievably impressed I am. I wasn't opposed to the new graphics, but I was a bit of a naysayer, and I have been completely proven wrong. The graphics in this game are seamless, fantastic, and infinitely better than anything seen before. Yes, it all has a cartoonish flair, but with a game like Wind Waker, it really works.

It's totally what you expect from a good "Legend of Zelda" game. Granted, there's a lot more items to deal with, the wind waker's harder to control than the ocarina, and Joy Pendants are a little on the fruity side, but the gameplay itself is incredible, save a few glitches with lighting effects (they don't detract), and it doesn't have the problems that "Ocarina of Time"'s last sequel ("Majora's Mask") had, namely, dungeons which were more tedious than challenging. The formula which made "Ocarina" great. However, it is like "Majora's Mask" in that half of the fun is just interacting with people outside of the dungeon environments. There are more people, and they have more to say, and their interaction with you is nearly flawless (save that old man who keeps talking about his daughter). It's challenging, and there's a lot of sailing (oh god, is there a lot of sailing), but in the end, it's an extremely satisfying game. And anyone who looks at a game like this can see that with Metroid Prime, Resident Evil Zero, and Legend of Zelda: The Wind Waker, it's a good time to own a Gamecube.

AMAZING

5 Rating: 5, Useful: 3 / 3
Date: February 23, 2003
Author: Amazon User

i have the import version of this game, and let me tell you, it is the best zelda game so far. i love it. i have beaten it countless times, loving it more each time!! Great Job, Nintendo!!

THE GRAPHICS ARE BEAUTIFUL!

GREAT GAME!!!!!!!!

5 Rating: 5, Useful: 3 / 3
Date: September 08, 2006
Author: Amazon User

This game is really great. The chinese thought it was one of the best games in the world! And they're right. Really. This game has amazing graphics and a great storyline. The game never gets annoying but at some points it gets a frustrating. So if your 7 or younger you would love it but you'd need help with the harder points. Although you are a kid, but who cares?!? This game has a story going through it that makes you want to keep on going. With an exciting plot that never gets old.It also is the a game that might have the most sidequests in the history of games. it might take 40 hours to beat if you do nothing but play what you need to and your a fast player. With all the sidequests and stuff it would take about 100 hours.:O it also is a HUGE world. Too big. it takes the longest 15 minutes to get from one island to another.That's just pushing it. But that doesn't matter. PLESE BUY THIS GAME! Its a great game

By, The Waker of the Wind (he he get it?) :)

Simply a blast to play.

5 Rating: 5, Useful: 3 / 3
Date: August 11, 2006
Author: Amazon User

I've never owned any Zelda games, nor had I played any. Then I bought this, and suddenly I understand why the Zelda series is so popular. It's really fun to play!

I also like the "cartoony" graphics. What particularly strikes me is when I see a large column of flames burst out of the lava, and it looks like something straight out of a traditionally-animated disney movie.

10 thumbs up. =)

I seriously hope this wasn't on purpose.

2 Rating: 2, Useful: 5 / 8
Date: October 15, 2003
Author: Amazon User

I am a hardcore Zelda fan, but I really don't know what Nintendo was thinking on this one. After games like Ocarina of Time and A Link to the Past, I was really expecting something that would live up to the Zelda legend.

Ocarina of Time and Majora's Mask set new graphical standards for the series, and this game totally obliterated those accomplishments. Nintendo's experimentations, of course, should be praised, and granted, the graphics did not turn out as horrible as many, including myself, expected. However, that excellent eye candy that was the former Link has transformed into what looks like a bad comic strip. This new look may be fit for other games, such as Viewtiful Joe, but for Zelda? I think not.

The difficulty level of the game has also taken an incredible drop. OoT had the perfect balance of difficulty, in my opinion. The Water Temple, for example, offered a great challenge without proving too irritatingly difficult. Wind Waker, however, is far too easy throughout. I went through the entire game without approaching death. The only decent challenge in this game is the collection of optional items, including heart pieces and bottles.

The plot, although decent, lacked much that was present in previous games. Almost everything is far too predictable for my tastes. The fighting system, however, has improved in my opinion: counterattacks are actually pretty fun and creative, but just further ruins the challenge of the game as it becomes easier to kill without being so much as touched. The sailing and water navigation theme of the game quickly becomes annoying, especially before you arm yourself with the ability to quickly move across the waters via a new tune. I really don't want to sit through those monotonous seas as my boat sails across the map just to get to another island. Water scenes rarely change: occasionally you might discover a water-dwelling monster or a new island, but not often.

Overall, Wind Waker is a pale imitation of the older, more classic Zelda games. It has become less of a game for all age groups, and more aimed towards young children. Although not entirely dissapointing, it certainly won't fulfill your gaming needs for any acceptable period of time.

What happened to Zelda?!

1 Rating: 1, Useful: 9 / 20
Date: January 15, 2004
Author: Amazon User

What happened to Zelda? Where did it go? What am I babbling about? Well, I'd love to explain to you all the problems I had with this game, but unfortunately, I can only use a certain number of words for this review, so I'll cover all the main problems I had with it.
First and most important is the ending. The ending was depressing for anyone who's ever played a Zelda title. Changing the ending alone would have been enough to make the game about 5 times better. I won't tell you what it was, only that it was TERRIBLE.
Secondly, the Gameplay barely existed. I found that half the game was spent doing NOTHING. I just set up my sail and waited for five minutes while the game propelled me to my next destination. The other half of the game was spent fighting battles and solving puzzles that were so easy, no five-year-old would fail at them.
Storyline-wise, this game is a flop. It contains only one realistically-behaving character; Ganon. The rest of the characters are the product of plot holes, and are moved along BY the story, not the other way around. Big problem in any game these days.
The graphics annoyed me, but only because the character models were very ugly. And as for the music, it just seemed incongrous very often.
Plus, none of the characters talk! On the GCN! That's laziness to the umteenth power from a game-design perspective.
Still, although I thought this game was a piece of garbage, there are those who found it fun, so I would be being unfair to say it is IMPOSSIBLE to like this game, despite all the huge, gaping flaws and mindless tedium it showcases. To make everyone happy, I reccomend that you rent this game once to see whether or not you'll like it. Don't make the mistake of buying it right off the bat like I did.


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