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PC - Windows : World In Conflict Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of World In Conflict and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for World In Conflict. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 95
Game FAQs
GamesRadar 90
CVG 92
IGN 94
GameSpy 100
Game Revolution 65
1UP 80






User Reviews (1 - 11 of 49)

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Underated Masterpiece

5 Rating: 5, Useful: 6 / 7
Date: October 03, 2007
Author: Amazon User

I've played many, many, strategy game in my day, and I have to say that this game rates up there with Starcraft and Total War. The camera controls are perfect (finally!), and the action is fast enough to satisfy even an FPS player. As for the "strategy" aspect, simply because you don't gather resources and build buildings doesn't mean there is none involved. There are plenty of strategies to learn and master.

The really great part of this game though (like many others) is the multiplayer. That is why I was so distraught to see people giving the game a bad rating, solely based on the singleplayer campaigns. Playing online, you are very dependent on teamwork, as your army is joint controlled. The communication system is great, with many different markers to place on the map (e.g. move here, bring Anti-air here, place napalm here), and built-in voip.

If you are still unsure if this game is for you, download the demo, its free. ;)

Non-Gamer Review: This is the Ultimate Treat for Tom Clancy/Larry Bond Fans

5 Rating: 5, Useful: 27 / 34
Date: October 05, 2007
Author: Amazon User

This title appealed to me because I am fan of Tom Clancy novels, particularly "Red Storm Rising." While not a big gamer, I have enjoyed the classic RTS games like "Age of Empires" and "Starcraft." Two of my favorite games as a kid were M1 Tank Platoon and Red Storm Rising. Nothing in any of these games could have prepared me for World in Conflict. Being able to fly the camera all over the virtual battlefield engaging in fast-paced, exciting skirmishes, with spectacular explosions, beautifully rendered landscapes, and a compelling single-player campaign is a treat.

Any modern military history buff will greatly appreciate the accuracy of the unit functions and graphical details (for example, even the cargo planes drop flares as the fly low to release reinforcements, just as they would in war-time). This game would be the perfect gift for any non-gamer fan of Tom Clancy/Larry Bond novels.

There are a few drawbacks:
- Heavy system requirements: I have a 3 month old XP desktop (DirectX 9) and could only play on "medium" graphic level. Still looked spectacular, though.
- The game is so much fun that the single-player Campaign feels too short. I was hoping for many more missions or to play as the Soviets. Here's hoping for a large Campaign expansion pack.
- It's difficult to find/start the single player skirmish mode (had to go online to figure out how)
- I would prefer if unit attributes were not the same for all three factions and more reality-based (for example, Abrams tanks should be much faster than Pattons or T-62s)

Still, this game is fantastic and deserves a far higher Amazon rating than the current 3-star average. WiC is easily the most fun I've had playing a computer game since the original Starcraft.

Terrible Install DRMed DVD sucks

5 Rating: 5, Useful: 2 / 3
Date: November 01, 2007
Author: Amazon User

The install was horrible. I almost returned the game. I had to load the dvd in a networked pc to get it to load. Seems my main desktop didn't like the dvd. I've read many stories about similar issues loading the software. Once it was installed it works fine. DRMed dvd's suck.

A Great Game

5 Rating: 5, Useful: 3 / 3
Date: January 03, 2008
Author: Amazon User

World in Conflict is a Real Time Tactics game from Massive Entertainment. Detailing an alternate reality where the Soviet Union chose to go out with a bang at the end of the Cold War (1989) by invading Europe and the United States, World in Conflict is a chilling look into the world that could have been.

The story follows Lieutenant Parker, a young officer who serves first as an aid in Western Europe, attempting to halt the Soviet advance, and then as a soldier defending the homefront as Seattle, Washington is overrun by Soviet forces. The story is told in a series of punctuating cutscenes, either done with an in-game engine (used mainly before, during, or after levels) or with a striking artistic style of still images (similar to Ace Combat 04's cinematic style). Supporting characters include Colonel Sawyer, a codgery old veteran who finds it difficult to adapt to the "new war" of the late 20th century, Captain Bannon, a brash tank commander who is attempting to live up to the legacy of his deceased father, and Captain Webb, who supports the unit during operations defending the United States. Most characters are given at least one cinematic's worth of character development, and the dialogue seems very real and genuine. There were no moments when I felt that the attempt at plot was "cheesy" or "over-the-top", and every decision could be tracked through a wide variety of circumstances. Captain Bannon is the biggest change in character, as the player views him in multiple scenarios - firstly, as a petty, headstrong captain, disliked by his soldiers and commanders; next, as a son, attempting to support his mother and uphold his father's legacy; then, as a soldier who makes mistakes and feels sorrow for doing so; and finally, as a man willing to make the ultimate sacrifice to make up for his deeds. There was no way to identify Bannon as simply "mean" or "dumb" or "brave"; his character and personality changed drastically not just with the events he was presented with but also with the perspective he is viewed from.

The description of Captain Bannon essentially sets the stage for the depth that permeates the entire game, from fighting with the aid of the French Commandant Sabatier in Western Europe, to the disorderly retreat from Seattle, to the defense of Cascade Falls and the Strategic Defense Initiative, to high-stakes last-minute ploy of the US forces. Across a wide variety of locales, much more familiar to our real lives than the settings used by the games contemporaries - the middle east in modern times, or Germany and Japan during World War II, for example. World in Conflict repeatedly makes clear that this war isn't just in our backyard, but in our very homes. Inspired by films like Red Dawn and books like Tom Clancy's Red Storm Rising, World in Conflict presents a scenario both alien and familiar. Early trailers relied on this contrast - the announcement trailer showed a variety of scenes that seemed to be in foreign areas and revealed more commonplace truths. An apparent "jungle" scene that turns out to be a centerpiece in a shopping mall, or a desert bunker that is revealed as a beach near a boardwalk, or US troops and tanks walk through an area that turns into a modern suburban neighborhood. Every part of this game reminds us just how close we came to a war that would end all wars.

The gameplay in the game is a Real Time Tactics system reminiscent of Ground Control. The player has a certain number of points with which to buy units. These units, when purchased, are parachuted into the warzone - there are no structures to build or facilities that "construct" units. When a unit is destroyed, the points used to buy it trickle back into the player's account. Units range from infantry squads that can hide in forests and buildings, to troop carriers like trucks and Infantry Fighting Vehicles, to straight-up heavy-hitting tanks, to long-range artillery and anti-aircraft vehicles, to helicopters of various grades. These units are divided into four "specialties": Infantry, Armor, Support (includes artillery, repair vehicles, and anti-air), and Air. In multiplayer, players choose one of these specialties and must work with other players to get a full effect of force. For example, the "Air" player can buy transport helicopters, but without support from an infantry player he will have nothing to transport. The Armor player is strong, but is susceptible to helicopters and artillery, and needs the support of other players to accomplish his tasks. Maneuvering is an important aspect in this game, relying heavily on Lines of Sight, flanking attacks, and similar tactical elements. To that end, many units have smokescreens, and all units have at least one alternate attack or projectile. For example, medium tanks have anti-personnel tank rounds for use against infantry, while heavy tanks have High Explosive round for use against light vehicles. On the more tactical side, recon helicopters can see farther and use infrared scanning to check for hidden infantry and through smokescreens; helicopters unaccompanied by them often fall prey to surface-to-air missile infantry or concealed anti-air vehicles. The utilization and micromanagement of these elements is very important.

The objective of the game, in most cases, is to capture and hold certain strategically important sectors. Doing so will reward players with Tactical Aid points, which cover everything from strategic airlifting of soldiers and light tanks to airstrikes (of many different kinds, including anti-tank strafing runs to napalm attacks to anti-air missile attacks) to artillery attacks. A well-placed tactical aid (which also takes time to arrive, thus necessitating a certain amount of aim and foresight in placement) can change the course of an entire battle. Teams can "pool" tactical aid points by giving them from one player to another in order to buy more powerful tactical aid, such as chemical strikes, anti-tank and anti-air missile attacks, and the most powerful weapon in the game, the tactical nuke. Coordination between units is definitely required to accomplish tasks.

As a whole, this game is fantastic. It accomplishes everything it set out to do; singleplayer is engaging and detailed, with strong, fleshed-out characters, and multiplayer is a strategic dream. For any serious fan of tactical games who still enjoys having a good time, I would definitely recommend this. I rate it a 10/10.

Great Game

5 Rating: 5, Useful: 1 / 1
Date: February 05, 2008
Author: Amazon User

This game is a very great improvment on the emerging style of squad type RTS's. I just played it at a LAN party a week or two ago and it was tons of fun. Get this game and get together with a couple of your friends and play on the same side, it brings out brand new aspects of team strategy and coordination that couldn't be fully realized without the innovation this game brings to the table. (You can also do the same thing in online multiplayer)

Incredibly addictive multiplayer action

5 Rating: 5, Useful: 0 / 2
Date: December 05, 2007
Author: Amazon User

This is an excellent strategy game. It blows Company of Heroes out of the water in every category...graphics, sounds, gameplay variety. It's simply suberb. Multiplayer matches are a blast.

BUY IT! :)

Best RTS to come out in years

5 Rating: 5, Useful: 0 / 1
Date: January 02, 2008
Author: Amazon User

This game is one of the best and most well designed games to come out in years. The amount of detail and work that is seen in the game is amazing; you can zoom in or out and see every little detail on units from rocket damage to bullet holes. The Single player is fantastic but the multiplayer is where it really shines 4v4 class based combat. It isn't like the usual base building games but units are given to you through a point system, lose a unit and you get the points back slowly over time. Each player has to choose one of four classes and each class supports the other so if teamwork isn't your thing this might not be the game for you.

gamer225

5 Rating: 5, Useful: 0 / 0
Date: January 05, 2008
Author: Amazon User

this game is fun to play but you need space and many requirements to play it. it took me 2 months to finaly finish upgrades to my pc and the graphics are good and u need directx 9 a stronge video card and many more things it is hard to download and install drivers but after you download and install every thing it is awsome so get it if you have time money and are good with pc's so it was a all around good game and a ok strategy game i rated it a 5 stars.

GET THIS GAME!!!!!!!!!!

5 Rating: 5, Useful: 0 / 1
Date: January 05, 2008
Author: Amazon User

this has got to be one of the best games i have ever played!!! The graphics are amazing when your computer is fully tuned. It is fast paced and you only control a small part of an army... thus, you use tactics.... yes, tactics. It is extremely realistic in the sense that air support takes time, you need to set coordinates and wait for a cirtain amount of time so you need...Tactics!!! woopty doo!!! now when it comes to base building and resource gathering... SURPRISE!!! There are none, and guess why... it's realistic!!! Holy s***t, you mean the gi's on the front lines aren't cutting down trees and making guns and bombs out of them? Yep!!! and no we dont raise children and train them and make weapons for them in thirty seconds!!! But this amazingly realistic game doesn't make you waste time on too realistic things like fuel and ammo... sweet!!! so in total it has a realistic story, realistic fights, realistic graphics, and an unrealistically cool gameplay!!! yeah i know this sounds a bit overzelous... but this is a good game

in short
-good graphics
-great economic system
-lasting gameplay
-the only downside is the lack of... well actualy you get to use nukes, carpet bombing and (google this if you have to) white phosphorous bombs.
-BUY THE F***KING GAME seriously!!! this game has won multiple game of the year awards

Overall Great Game

5 Rating: 5, Useful: 0 / 0
Date: January 21, 2008
Author: Amazon User

Single player mode has a decent story line and great cut scenes. It may be a little short, but the quality of the game makes up for it. Multiplayer is addicting! Great visuals with my single core 3.2ghz pentium 4, 2gigs ram, and x1950pro. Played just fine on medium/low with my previous 6600 card. The realistic sounds, physics, and detailed maps add to the overall experience. Deserves the 5 star rating.


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