Below are user reviews of World In Conflict and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for World In Conflict.
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User Reviews (11 - 21 of 49)
Show these reviews first:
Ok game. Didn't live up to expectations
3
Rating: 3,
Useful: 6 / 7
Date: October 07, 2007
Author: Amazon User
As the other reviews state, very little strategy. They just throw wave after wave of things at you and you watch things blow up. There seems to be no way to really "lose" because as your units get killed you can just ask for more with your reinforcement points.
This would be a good game to get on the second go around after a price drop. Hopefully upgrades and add-ons will add a little more variety to the game.
I find this one WAY less addicting than C&C.
Too Much Money + scripted battles = 2 rating
2
Rating: 2,
Useful: 6 / 7
Date: November 03, 2007
Author: Amazon User
I think this games really limits what you can do - it doesn't allow you to deviate from the script. at all. It's kind of "arcade" in that manner and I guess that's why I don't like it. It's too much money for what it provides. There's too much competition out there and money is too precious for me to give this game a higher rating, even with its graphics.
Great graphics, but terrible gameplay
2
Rating: 2,
Useful: 10 / 18
Date: October 01, 2007
Author: Amazon User
After being excited for several months prior to the release of this game, I was sorely disappointed after playing this game for the first couple of hours.
The game is completely scripted and there is no deviating from the script. Each mission simply consists of you moving your units around to the designated spots so they can automatically shoot enemies for you. Simply put, there is no strategy in this game. The computer is looking for you to do something and if you do it, then you pass the mission.
Those looking for a recreation of C&C should go elsewhere. Although the graphics are great and if you have DX10 you can run dual-monitors, it simply does not make up for the $50 you have to spend to move tanks and troops around in a pre-defined fashion.
A Great Game
5
Rating: 5,
Useful: 3 / 3
Date: January 03, 2008
Author: Amazon User
World in Conflict is a Real Time Tactics game from Massive Entertainment. Detailing an alternate reality where the Soviet Union chose to go out with a bang at the end of the Cold War (1989) by invading Europe and the United States, World in Conflict is a chilling look into the world that could have been.
The story follows Lieutenant Parker, a young officer who serves first as an aid in Western Europe, attempting to halt the Soviet advance, and then as a soldier defending the homefront as Seattle, Washington is overrun by Soviet forces. The story is told in a series of punctuating cutscenes, either done with an in-game engine (used mainly before, during, or after levels) or with a striking artistic style of still images (similar to Ace Combat 04's cinematic style). Supporting characters include Colonel Sawyer, a codgery old veteran who finds it difficult to adapt to the "new war" of the late 20th century, Captain Bannon, a brash tank commander who is attempting to live up to the legacy of his deceased father, and Captain Webb, who supports the unit during operations defending the United States. Most characters are given at least one cinematic's worth of character development, and the dialogue seems very real and genuine. There were no moments when I felt that the attempt at plot was "cheesy" or "over-the-top", and every decision could be tracked through a wide variety of circumstances. Captain Bannon is the biggest change in character, as the player views him in multiple scenarios - firstly, as a petty, headstrong captain, disliked by his soldiers and commanders; next, as a son, attempting to support his mother and uphold his father's legacy; then, as a soldier who makes mistakes and feels sorrow for doing so; and finally, as a man willing to make the ultimate sacrifice to make up for his deeds. There was no way to identify Bannon as simply "mean" or "dumb" or "brave"; his character and personality changed drastically not just with the events he was presented with but also with the perspective he is viewed from.
The description of Captain Bannon essentially sets the stage for the depth that permeates the entire game, from fighting with the aid of the French Commandant Sabatier in Western Europe, to the disorderly retreat from Seattle, to the defense of Cascade Falls and the Strategic Defense Initiative, to high-stakes last-minute ploy of the US forces. Across a wide variety of locales, much more familiar to our real lives than the settings used by the games contemporaries - the middle east in modern times, or Germany and Japan during World War II, for example. World in Conflict repeatedly makes clear that this war isn't just in our backyard, but in our very homes. Inspired by films like Red Dawn and books like Tom Clancy's Red Storm Rising, World in Conflict presents a scenario both alien and familiar. Early trailers relied on this contrast - the announcement trailer showed a variety of scenes that seemed to be in foreign areas and revealed more commonplace truths. An apparent "jungle" scene that turns out to be a centerpiece in a shopping mall, or a desert bunker that is revealed as a beach near a boardwalk, or US troops and tanks walk through an area that turns into a modern suburban neighborhood. Every part of this game reminds us just how close we came to a war that would end all wars.
The gameplay in the game is a Real Time Tactics system reminiscent of Ground Control. The player has a certain number of points with which to buy units. These units, when purchased, are parachuted into the warzone - there are no structures to build or facilities that "construct" units. When a unit is destroyed, the points used to buy it trickle back into the player's account. Units range from infantry squads that can hide in forests and buildings, to troop carriers like trucks and Infantry Fighting Vehicles, to straight-up heavy-hitting tanks, to long-range artillery and anti-aircraft vehicles, to helicopters of various grades. These units are divided into four "specialties": Infantry, Armor, Support (includes artillery, repair vehicles, and anti-air), and Air. In multiplayer, players choose one of these specialties and must work with other players to get a full effect of force. For example, the "Air" player can buy transport helicopters, but without support from an infantry player he will have nothing to transport. The Armor player is strong, but is susceptible to helicopters and artillery, and needs the support of other players to accomplish his tasks. Maneuvering is an important aspect in this game, relying heavily on Lines of Sight, flanking attacks, and similar tactical elements. To that end, many units have smokescreens, and all units have at least one alternate attack or projectile. For example, medium tanks have anti-personnel tank rounds for use against infantry, while heavy tanks have High Explosive round for use against light vehicles. On the more tactical side, recon helicopters can see farther and use infrared scanning to check for hidden infantry and through smokescreens; helicopters unaccompanied by them often fall prey to surface-to-air missile infantry or concealed anti-air vehicles. The utilization and micromanagement of these elements is very important.
The objective of the game, in most cases, is to capture and hold certain strategically important sectors. Doing so will reward players with Tactical Aid points, which cover everything from strategic airlifting of soldiers and light tanks to airstrikes (of many different kinds, including anti-tank strafing runs to napalm attacks to anti-air missile attacks) to artillery attacks. A well-placed tactical aid (which also takes time to arrive, thus necessitating a certain amount of aim and foresight in placement) can change the course of an entire battle. Teams can "pool" tactical aid points by giving them from one player to another in order to buy more powerful tactical aid, such as chemical strikes, anti-tank and anti-air missile attacks, and the most powerful weapon in the game, the tactical nuke. Coordination between units is definitely required to accomplish tasks.
As a whole, this game is fantastic. It accomplishes everything it set out to do; singleplayer is engaging and detailed, with strong, fleshed-out characters, and multiplayer is a strategic dream. For any serious fan of tactical games who still enjoys having a good time, I would definitely recommend this. I rate it a 10/10.
Red Dawn 2
4
Rating: 4,
Useful: 4 / 6
Date: October 23, 2007
Author: Amazon User
This game is a blast to play. Being a Veteran who served in the 1980's, the Soviets were the biggest threat at that time and this game conveys that fact very well.
The tutorial is entertaining; the Drill Instructor voice over is perfect. The game is easy to play and you don't have to spend a huge amount of time learning the controls. The game play and graphics are fantastic... I advise any potential player to read the box and make sure that your machine is capable of running the game.
The only gripe I have is the load time between scenarios... a very minor thing compared to the overall game play. I highly recommend this game to any war buffs out there.... you won't be dissapointed.
World in Conflict
4
Rating: 4,
Useful: 3 / 4
Date: October 17, 2007
Author: Amazon User
This is my first time with this type of game, and I am thoroughly pleased with it. True the game uses loads of memory, but considering I have Vista to begin with it is not surprising. The on-line conbat is exciting and the single player mode is exceedingly challenging.
Not for anyone with anything less that a 8800 GTX
1
Rating: 1,
Useful: 7 / 18
Date: November 15, 2007
Author: Amazon User
Ok, this game is not worth buying at all right now for anyone with anything less that the most powerfull current graphics cards. If you have any NVIDIA 7000 series cards, forget it. It won't even run. I'm also concerned that it will actually DAMAGE your hardware. I'm serious. Even on my son's machine with the NVIDIA 8800 ULTRA it still overloads the graphics card and locks up the machine so you have to power down get out of the dead lock. Really bad. Check the forums on this, a lot of people can't get it to play at all or if they can, it causes horrible lock-ups and crashes. I've patched the heck out of everything, added the latest patch for the game, still will not play at all on a Core 2 Duo 2 ghz machine with 2 gigs of ram and a NVIDIA 7600 series card. Can't even play the crapy cut scenes with out locking up. Only game I've ever had any trouble with like that in the past 6 years on any system. Not sure they ever tested this thing on more than a single configuration.
Definitely wait a few more months and for another half dozen patches before buying this. It's probably dangerous for your machine's health.
Game play is ok. Like other people have said, the entire strategy is to place your units in the little circles and hold them for X number of seconds. The enemy has inifinite forces. Sometimes you do too. Not sure how realistic air dropping tanks in to the middle of a combat zone is either.
The "movie" scenes are a joke. Still drawings with stupid personal backgrounds of some of the characters. So one guy has an abusive step-father... great... another's wife/gf doesn't like the fact that he's in the army... gee... what's the point of that? Just wastes time and has NOTHING to do with the game play, it gives you no information on missions or anything usefull. Is it so you think of your units as real people? How can you do that when the units in the game come in infinite supplies, don't gain any experience from battle to battle etc. Games like this really need to have experience added to units that make it from battle to battle. They seem to gain rank/experince in the battle but then you start the next battle with a completely new supply of green units again. So, two days ago you were commanding tanks, now you are incharge of a mixed infantry and armor set up, then you're running air cav. All of this as a lieutenant?
The graphics are great if you can get them to work at all. If you like arcade games this is probably a good game. If you like any kind of strategy, continuity, realisim, or a game that works out of the box, forget it.
Overrated
1
Rating: 1,
Useful: 8 / 24
Date: September 26, 2007
Author: Amazon User
The game has amazing graphics, but it is being sold as an Strategy game, which it is not. Even when playing the multiplayer the game is way too fast, with players just massing units and throwing them to figth and die in seconds. The solo game is even worse, you can only play the very linear and predictible American Campaign, you don't have the option to play as Europe or the Soviets and there is no Sandbox option. This game promissed a lot and delivered very little.
Not my kind of game
2
Rating: 2,
Useful: 7 / 20
Date: September 22, 2007
Author: Amazon User
You know, I like RTS games in general and this one looked to be a good one. I read about it and checked a lot of online details about the game before I decided to pay full pop retail for a new game release. After about 8 hours of play I have to say that it's easy to play but not immersive. I just can't get into it. Novelty factor 2 hours then I lost interest. There is a lot of depth to the game but it is more work than fun when you get past the eye candy.
Ran well on my computer at medium/default detail settings
OS: Vista Ultimate
CPU: AMD Athlon 64 X2 Dual Core AM2 2411
Memory: 4098 MB DDR2
Dual NVIDIA GPUs: NVIDIA GeForce 7600 GS in SLI
It could not handle high or very high detail. Frame rates dropped to unplayable during action. I have to assume that this game would not play well on older PCs. The game has a built in benchmark utility that was useful. I liked that a lot.
A Pretty Good Game BUT...
3
Rating: 3,
Useful: 2 / 3
Date: October 01, 2007
Author: Amazon User
I've been a long-time fan of RTS and RT tactics game designs and was pleased to get WIC. I've admired MASSIVE's approach to this genre through both Ground Control and GC2. Visually, this game is quite appealing but the problem is its overly frenetic pace. It is fully scalable so one can pull back to a global map or drill down to an individual unit. This was always the lure with GC and GC2 because the game was very exciting down close (the explosions, tanks rumbling, etc). The problem with WIC is the pace is so fast and so much is going on simultaneously that you almost always have to stay in the pulled back (global) view and that pretty much squashes the fun factor of an otherwise descent game. I would rather have it slowed down and bit and hoof it through the woods with an infantry squad once in a while.
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