0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : World In Conflict Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of World In Conflict and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for World In Conflict. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 95
Game FAQs
GamesRadar 90
CVG 92
IGN 94
GameSpy 100
Game Revolution 65
1UP 80






User Reviews (1 - 11 of 49)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Great

4 Rating: 4, Useful: 19 / 24
Date: September 18, 2007
Author: Amazon User

I've been playing for about 4 hours at this point and so far it's great. This game very much reminds me of Ground Control II (not surprising since Massive did that game as well), except the graphics, gameplay, and cinematic feel is much more polished and up to date. I haven't experienced any problems with installation/running on Vista and performance is fine on my machine (quad core/Nvidia 8800 GTX).

The Good:
The gameplay is frenetic and fun to watch. Battles are full of fancy pants explosion graphics and tend to turn the surrounding environment to ruins. Calling in jet aircraft to perform a variety of tasks is fun and cool to watch. Radio chatter, weather effects (the weather seems to get more brooding as a battle progresses), and stuff happening way off in the distance really helps to suspend disbelief. Resource acquisition takes the form of getting points to spend on fresh units by gaining ground, completing objectives, and eliminating enemy troops (again, similar to GCII). Lastly, fighting a war with the rooskies in Seattle (where I live) is just plain cool.

The Bad:
As is typical with most RTS games, the AI has annoyed me a few times. For example: armored units are the least sensitive to damage in the front - is it that hard for and tank driver to turn his unit toward incoming fire without orders (or at least toward his current target)? A wee bit more autonomy in my units would be nice.

Overall, if you liked GCII, you'll absolutely love this game.

Great game

4 Rating: 4, Useful: 9 / 13
Date: September 19, 2007
Author: Amazon User

This is a fun action filled game without having to gather resources in the older RTS games. You get purchase points by killing the enemy and taking objectives.

The battles are fun to watch I enjoy that as much as the game play. Call in napalm or heavy arty and watch it tear the place apart. Everything burns or blows up so there is lots of buildings crashing down and trees catching fire.

But above all its just plain fun to fight. Once you get use to the learning curve (about 30min for me)it is fun and exciting game play. I am sure online is going to be great once I get around to trying it out. So far no major bugs that I noticed nor any game crashing after 5 hours or so of playing that was a relief.

I just hope the campaign is not too short or replay would not be very high because it is story driven.

Only thing I think it is missing is a Soviet campaign but I am sure this game is going to have lots of add-ons in the future maybe we can play the soviets then.

Not my kind of game

2 Rating: 2, Useful: 7 / 20
Date: September 22, 2007
Author: Amazon User

You know, I like RTS games in general and this one looked to be a good one. I read about it and checked a lot of online details about the game before I decided to pay full pop retail for a new game release. After about 8 hours of play I have to say that it's easy to play but not immersive. I just can't get into it. Novelty factor 2 hours then I lost interest. There is a lot of depth to the game but it is more work than fun when you get past the eye candy.
Ran well on my computer at medium/default detail settings
OS: Vista Ultimate
CPU: AMD Athlon 64 X2 Dual Core AM2 2411
Memory: 4098 MB DDR2
Dual NVIDIA GPUs: NVIDIA GeForce 7600 GS in SLI

It could not handle high or very high detail. Frame rates dropped to unplayable during action. I have to assume that this game would not play well on older PCs. The game has a built in benchmark utility that was useful. I liked that a lot.

Good Single Player...Amazing Multi-player

4 Rating: 4, Useful: 69 / 77
Date: September 24, 2007
Author: Amazon User

I played this on a dual-core 2.13ghz pentium, 2gb ram with a Nvidia 8600 GTS on Vista 32-bit.

First, the Single-Player campaign...

The biggest selling point for me was not having to build 30 straw huts in order to build the Omega Man Destroyer units which dominate everything else on the battlefield. The Single Player campaign is setup in a series of scenarios linked to a story driven Campaign where the actors did a phenomenal job and the animated characters move very life-like. Alec Baldwin narrates a general telling of events that happen where you will use your units to achieve a variety of objectives.

Your units are broken into four main categories: Armor, Infantry, Support and Air. Just like any other tactical war game you need a combined arms approach, so you can look at each category as four legs on a table, if you don't have one of those you are going to fall. Now...above and beyond your units that occupy territory and duke it out with the opposing soviet forces you also have tactical aids which give you the "yippie!" factor. It allows you to call in Air Strikes, Artillery Barrages and a wide variety of support elements to aid you in battle.

Each scenario is very different from all the others with the mission objectives having a big enough variety not to get too tedious. Also, your objectives change around a lot to reflect the chaotic nature of the battlefield. For example, if you are told to hold a bridge and you get all your units setup the way you want to the rough-and-tough commanding officer of yours will inform you an artillery barrage is incoming, and if you don't listen to him (which I did at first!) then blammo you just lost all your units, so in that respect the battlefield is very dynamic.

I would equate the gameplay to a modern total war type of battlefield where you do have some room to manuever and it doesn't feel claustrophobic like in Star Wars: Empire at War. Beyond that as you might have seen in the trailers, the graphics and sound are great..yada yada.

The Single Player was fun to play through giving you about 10-15ish hours of gameplay but, the real gem is in the Multi-Player;

Okay, right off the bat let me just mention I'm not a huge Multi-player fan. I believe the only thing multi-player I ever got into was Call of Duty 2. That being said I really enjoyed the Multi-Player because you don't have to be twitchy or even a stellar connection to play. It's much like the Single Player campaign except you choose your role to play (Armor, Infantry, Support or Air) and work in tandem with your 7 other teammates to fight 8 other folks. More than any other Multi-player you depend on your team quite a bit as you are only one leg of the table. Even as fun as fast as it is to have helos if you run into mobile anti-air units...you are toast. I found myself sticking with other players and working out unspoken tactics like leading helos into anti-air traps...very fun. Of course, your tactical aids are there so your big kill players have some neat toys including tactical nukes which...wow, they are fun. However, you can't hug your children with nuclear arms *tips hat to Family Guy*.

Without getting too much more verbose, let me just say it was a decent single-player campaign and at 50 bucks that's not much of a value, but throw in the multi-player and I think it is justified. Bottomline, don't just buy it for the Single-Player, if you have no desire to play multi-player then I'd wait to pick it up for cheaper.

Pros:
- Great graphics
- Very good tutorial (never even looked at the manual)
- Simplified controls
- Voice acting and Sound
- Fun gameplay!
- No bugs encountered
- Literally, thousands of people to play online with.

Cons:
- Might be too pricy for someone just looking for a Single-Player game
- Loving multi-player, but wish single-player campaign was longer.

A terrible game

1 Rating: 1, Useful: 6 / 58
Date: September 25, 2007
Author: Amazon User

This game is terrible. Sucks up over 4 gb of memory and still won't work right. Must use every button (EVERYONE OF THEM) to operate the game. Would take hours just to figure out how to play the game. It is a waste of money and if ever operated, a waste of time to play.

Overrated

1 Rating: 1, Useful: 8 / 24
Date: September 26, 2007
Author: Amazon User

The game has amazing graphics, but it is being sold as an Strategy game, which it is not. Even when playing the multiplayer the game is way too fast, with players just massing units and throwing them to figth and die in seconds. The solo game is even worse, you can only play the very linear and predictible American Campaign, you don't have the option to play as Europe or the Soviets and there is no Sandbox option. This game promissed a lot and delivered very little.

Real time without strategy.

3 Rating: 3, Useful: 125 / 160
Date: September 27, 2007
Author: Amazon User

If I had known that the developers of the Ground Control series of games were responsible for World in Conflict,.. then I would've known right away what to expect.

Great graphics,.. fully destructible environments,.. epic and awe-inspiring presentation,.. but totally stupid gameplay.

There is no strategy in this RTS. Not having to build buildings and gather resources is a nice way to get right to the action,.. but when the game consists of NOTHING but placing your units in the circles ("strategic points") and watching the game play itself, you can't help but feel like you wasted $50.

All you do is listen to your commander bark mission objectives into your ear (and they all consist of just placing your units in circles).
Here's an objective, place units in circles, watch them kill enemies, listen to another objective, place units in circles, watch them kill enemies.

You are not allowed to actually figure out for yourself how to complete an objective. There are no situations where it calls for strategy. Everything is marked for you and you just move your units where they tell you to. That is it. That's the whole game. There is no decision making on your part.

Joint Task Force is a much better choice if you want an RTS without base building and resource gathering. Look it up.

The reason I give World in Conflict three stars is because it is very well made and still entertaining,.. it's just too simple and not for RTS gamers that like to actually use strategy and think for themselves how to beat missions. If you want to play an RTS and just enjoy the graphics and effects while the game practically plays itself,.. then World In Conflict is for you.



Try the free demo first

4 Rating: 4, Useful: 9 / 10
Date: September 28, 2007
Author: Amazon User

Try the demo and see if you like the game.
http://demo.worldinconflict.com/us/

After reading all the reviews, i have to agree with what was said. Whether or not you like this game is going to depend on what you like to do. Some people like base building and some just want the action. I will, however, disagree with the guy who said there was little opportunity for strategy. If all you are doing is moving your tanks onto the command circles and letting them fight then you are missing the point and obviously your difficulty setting is too low. You can set up infantry in building which have to be leveled before the enemy can get through. You can call in airstrikes on targets which is great fun and can get you out of a pinch. There is a lot of stuff to do in the game to keep things interesting. Mainly its just a fun game with wonderful explosions and a wide variety of weapons at your disposal and plenty of troops to use them on. Try the demo and get a taste for the game. It's free.

According to the demo

2 Rating: 2, Useful: 4 / 14
Date: September 29, 2007
Author: Amazon User

I played the demo to World In Conflict. I would have to say the game is very much like the recent command and conquer with the aspect of troop limitations and gameplay. The gameplay is difficult with the idea that any fight could turn either direction. I still don't fully understand the complete aspect of the game. But for just a few hours play, I am going to say that the actual experience can be obtained through command and conquer. I will not be purchasing this game. I am entitled my own opinion, but feel free to try out the demo.

Great graphics, but terrible gameplay

2 Rating: 2, Useful: 10 / 18
Date: October 01, 2007
Author: Amazon User

After being excited for several months prior to the release of this game, I was sorely disappointed after playing this game for the first couple of hours.

The game is completely scripted and there is no deviating from the script. Each mission simply consists of you moving your units around to the designated spots so they can automatically shoot enemies for you. Simply put, there is no strategy in this game. The computer is looking for you to do something and if you do it, then you pass the mission.

Those looking for a recreation of C&C should go elsewhere. Although the graphics are great and if you have DX10 you can run dual-monitors, it simply does not make up for the $50 you have to spend to move tanks and troops around in a pre-defined fashion.


Review Page: 1 2 3 4 5 Next 



Actions