Below are user reviews of World In Conflict and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for World In Conflict.
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User Reviews (21 - 31 of 49)
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A pleaser with some flaws
4
Rating: 4,
Useful: 2 / 3
Date: October 10, 2007
Author: Amazon User
World in Conflict managed to do something for me that no other "modern era" based RTS has done yet... hold my attention. Admittedly I have only played, and intend to play, the single-player portion of this game so take that under consideration.
Strong points:
Incredible visuals
Richly written campaign
Neat resource system
Satisfying unit build
Emphasis on mixed unit tactics and fire-support
Weak points:
Heavy handed mission objectives
Demanding graphics engine
Overall the game is a satisfying RTS that focuses on tactical combat and cooperation between field commanders and fire-support assets. A good system really lets this offering shine in the graphics department with lucious effects and highly detailed maps. Unfortunately the game is built around low-ranking officer tactics, with the usual strategic decisions left to the lead commander (objective giver really). This game is certainly worth a look.
Terrible Install DRMed DVD sucks
5
Rating: 5,
Useful: 2 / 3
Date: November 01, 2007
Author: Amazon User
The install was horrible. I almost returned the game. I had to load the dvd in a networked pc to get it to load. Seems my main desktop didn't like the dvd. I've read many stories about similar issues loading the software. Once it was installed it works fine. DRMed dvd's suck.
Kirk
4
Rating: 4,
Useful: 2 / 4
Date: October 23, 2007
Author: Amazon User
This is a pretty good game and it runs well on the Vista OS. Graphics, sound, and game play are quite good. What I find to be particularly note worthy is the absence of resource gathering which proliferates most RTS games. Do well in battle and you are rewarded; throw away precious combat resources and you are penalized. This is a true original.
According to the demo
2
Rating: 2,
Useful: 4 / 14
Date: September 29, 2007
Author: Amazon User
I played the demo to World In Conflict. I would have to say the game is very much like the recent command and conquer with the aspect of troop limitations and gameplay. The gameplay is difficult with the idea that any fight could turn either direction. I still don't fully understand the complete aspect of the game. But for just a few hours play, I am going to say that the actual experience can be obtained through command and conquer. I will not be purchasing this game. I am entitled my own opinion, but feel free to try out the demo.
excellent game - online play is exceptional
4
Rating: 4,
Useful: 1 / 1
Date: January 07, 2008
Author: Amazon User
Found World in Conflict to be as good as or better than most of the reviews. No problems with the game play using our Gateway w/ Core 2 Due E6400 processor and Nvidia GeForce 7600GS graphics card. Overall, well worth the $29.99 that Amazon sold it for around Christmas-time 2007 (which is far cheaper than JR, Circuit City, Best Buy, etc..). Price has since increased to $39.99, which still is worth it. Also: one website indicates that you can test your pc, to see if it is configured properly for World in Conflict (http://www.gamespot.com/features/6179006/index.html?om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1). "Speedyme" says an Nvidia website (www.nzone.com) has a utility for this, however I have not used it since I have no trouble with my present system. Might be worth a look, before purchasing the game. I think there are also trial demo's on either of the two listed sites. Several reviewers indicated their annoyance at the story-line or how we are forced to listen to some of the main characters in the game discussing strategies, arguing, etc. Found this to be a minor inconvenience, and likely necessary while the software/computer loads the next scenario (otherwise you would be forced to see a blank/silent screen as you watch a `game loading' progress bar slowly increment). Once this loads, the game allows you to 'hit any key' to jump directly to the loaded scenario. If you wish to skip the ensuing strategy discussion, you can simply hit the Esc key (once) and the scenario immediately begins. Another tip would be to SAVE OFTEN, which will allow you to restart at a more relevant point, should you fail your mission. Online play is a real treat, my son signed on to a few different 'clan' battles.. he pointed out that there are totally different maps in the Online play, and you can also 'share' battle points (rewards) amongst your teammates. Battle points give yourself (and others) the ability to call in Artillery strikes, Air Strikes, paratroopers, etc..as well as drop needed reinforcements in designated drop zones. We also discovered that we could actually hear whomever signed on as the team leader (he must have been using a headset with microphone), although we did not hook up our mic to see if we could respond back to him. Not sure if that's a privilege reserved only for the commander.. need to research a bit more. We have not made it all the way though the game as yet, but once we do, we will likely explore the Online Gaming in more detail (which was highly rated). Lastly: one other complaint I saw was that you could not change alliances (you are always the Americans and/or NATO). This is true during normal pc gameplay, but not for Online Play in which you can choose to be the Russians too. Have fun!
Great Game
5
Rating: 5,
Useful: 1 / 1
Date: February 05, 2008
Author: Amazon User
This game is a very great improvment on the emerging style of squad type RTS's. I just played it at a LAN party a week or two ago and it was tons of fun. Get this game and get together with a couple of your friends and play on the same side, it brings out brand new aspects of team strategy and coordination that couldn't be fully realized without the innovation this game brings to the table. (You can also do the same thing in online multiplayer)
Not as great as I'd thought it would be
3
Rating: 3,
Useful: 1 / 1
Date: February 26, 2008
Author: Amazon User
Well, I had alot of high hopes for this game but it didn't turn out to be that good. Don't get me wrong, the graphics are totally awesome... the best for any RTS currently out there.
You are very dependent on your team mates in this game, which is okay for the most part... but since you can drop in and out of games very easily, I found it hard to keep a good team who could work together.
My other problem I had with this game is the units die to quickly. Even when winning during a game, your units last < minute... so I found myself constantly queuing up new units. I don't understand how you can have a strategy game when you units are not even on the battlefield long enough to formulate a strategy. I know you can lose unit quick in an RTS... but this game was just constantly queuing up new units because my other ones were gone in 15 seconds.
I much preferred Company of Heroes to this game... there seems to be alot more strategy in that game than this (i.e. - actual unit cover and how that effects their damage, your units actually have some life and can stay in a fight for a reasonable amount of time.. long enough to let you plan and attack... not hit your queue button over and over).
I will say though, this game owns in graphics and the nukes are awesome!
There's no problem that can't be solved with enough airstrikes
5
Rating: 5,
Useful: 1 / 1
Date: March 21, 2008
Author: Amazon User
That, along with my other favorite adage ("squishing guys with tanks never gets old") is a great axiom to keep in mind when playing World in Conflict. Wow, this game is quite a thrill ride- especially for fans of Larry Bond's work, or Tom Clancy's older wargames. The plot could have fit right into 'Red Storm Rising' and the top-notch voice acting in the single player campaign does it full credit. Pack in some superb graphics and incredible effects, and you have the definitive Cold War RTT.
Note that the last letter is not a typo; this isn't Starcraft or Red Alert. You don't build anything, don't research anything, and don't even have any base to speak of. If you capture control points, some fixed fortifications automatically build, but these are generally quite weak and can hardly be termed a 'base.' Your sole resources, such as they are, are command points and tactical aid points. The former allows you to airdrop reinforcements onto a designated landing zone, and is replenished slowly as your units are lost. The latter lets you get down to the serious business, which is calling in all manner of wanton destruction on anything (and anyone) you see fit. From mortar strikes to airborne troop drops, heavy artillery to tac nukes, you have one heck of an arsenal available and can shape the battlefield- literally- with a few well-placed clicks.
The single play campaign is pretty standard fare, with a linear mission and scripted objectives. It's well done and is enough to bring forth a tear from fans of the jolly old days when the Iron Curtain was more than just a history lesson. The campaign takes you on a brief tour of Europe as well as the US, and introduces you to the full range of units available. These units are generally subdivided into four categories: infantry, armor, support, and air. They work pretty much as they sound, and generally have a rock-paper-scissors relationship that should be familiar to any RTS veteran. Tactical aid is also introduced in all its crater-making glory, and you get a good feel for using it to best suit the strengths and weaknesses of your deployed units. Thus, while it does run a bit short and won't exactly knock your socks off, the campaign does a good job of introducing you to the style of the game.
Since the terrain can be so dramatically deformed, and offers the full range of advantages and disadvantages you would expect (i.e. those trees making it hard to spot infantry, though they also burn plenty easily...) it's immediately apparent that battles can take sudden and sweeping turns. You control relatively few units, and the stronger your deployed units the fewer you can have at once. Additionally, even weaker units have special abilities that can briefly make them a match for much heavier forces, and of course there's no stopping a unit of heavy attack choppers even if you have a whole brigade of main battle tanks. There are three different factions- the USSR, US, and NATO- but the differences are largely cosmetic. That is, a T-72, Leopard, and M1 are pretty much identical. Tactical aid is similarly identical, though some abilities look different depending on your faction (i.e. the jets dropping that spicy napalm on your hapless foes).
It doesn't take much longer than basic training for you to realize that this game could turn into one seriously frantic fragfest when taken online- and you would not be mistaken in the least. Tactical aid is what really makes the game fun, and it helps that spending tactical aid usually results in you getting even more (due to kills resulting in, say, that heavy artillery barrage you just spammed across the valley). With multiple people calling in tactical aid simultaneously onto the battlefield, and mixed units running around trying to secure objectives and destroy the enemy, it is fully as intense as any real battle ought to be. I wouldn't go so far as to call the game realistic- for one, there's no way anyone would even consider dropping a main battle tank out of a moving air transport- but once the daisy cutters start raining down you tend to forget about realism. As an added plus, players need not wait for a new battle to start, as is the case for pretty much all RTS games. You can simply join one in progress, and this generally works due to the small number of units you actually command.
Some say that World in Conflict is only fun online; I respectfully disagree- it's a great single play game in itself, though admittedly the online component is at least as good and probably better. You can't play this game in the way you would play any other RTS, and the only other game I've seen that has similar mechanics is Ground Control (probably not a surprise, as it shares development heritage). If you're a big fan of resource management and base building, this isn't your cup of tea. If, on the other hand, you are a firm believer in the power of a good airstrike, then this is exactly what you want to see.
Very enjoyable
4
Rating: 4,
Useful: 1 / 2
Date: November 30, 2007
Author: Amazon User
I am enjoying this game very much and still playing it months after buying it (unlike some others that have come and gone very quickly).
The single player has had a lot of effort put in to it which should be commended in this day and age where the focus of most games is the online multi player. I'm not going to go in to the details, as this is covered in other reviews, but I will confirm that it is of a good length, well scripted, and good training for the multi player which is the strongest part of this game.
The multi player is definitely the most rewarding part of the game because of the way it is designed, which is that each player must choose a role such as armor, support, infantry, air, and to really be successful the players must work together, for example the support guys providing anti-air cover for the armor guys.
The units are well balanced and all have their strengths and weaknesses meaning that there is no one unit that dominates the game. Many of the units can do multiple things, for example the light anti-air tanks can also shoot at ground units.
Because there is no bases to build (which is good) you start off with X many command points and order your units via a menu. Your points slowly get added to and get boosted when you capture things and defeat enemy units.
The most fun bit of the multi player for me is the Tactical Aid menu that you use to call in things like Air Strikes, Tank Busters, Fuel Air Bombs, Carpet Bombs, and Nukes just to name a few. You earn tactical aid points by capturing strategic places and killing enemies which you then use to call-in the strikes. This takes some skill as they are not instantaneous meaning the enemies could move, so you have to plan it right. TA points can also be given to other players which allows teams to get the big stuff sooner.
The graphics, sound, user interface, and the way this game works are great. Also because it is a strategy and not a FPS is does not matter if your ping is little on the high side.
The game is well supported by the developers and there have been 3 updates at the time of writing this review, not only to fix little bugs but to make the game better and do things like adding a new multi player map etc.
I also like it how you create a profile on Massgate and then earn medals, badges, and honor stars for doing different things when you play because this gives you something to strive towards and it looks cool when you have lots of medals. Also you can upload an avatar / image for your profile which then also gets displayed on your units in the game, which is another example of the attention to detail that has gone in to this game.
So if you are after a strategy that is not overly complex, is well designed and implemented, that promotes team work, and if fun to play then World in Conflict is worth a look.
A terrible game
1
Rating: 1,
Useful: 6 / 58
Date: September 25, 2007
Author: Amazon User
This game is terrible. Sucks up over 4 gb of memory and still won't work right. Must use every button (EVERYONE OF THEM) to operate the game. Would take hours just to figure out how to play the game. It is a waste of money and if ever operated, a waste of time to play.
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