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PC - Windows : Star Wars Galaxies: An Empire Divided Collectors Edition Reviews

Below are user reviews of Star Wars Galaxies: An Empire Divided Collectors Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Galaxies: An Empire Divided Collectors Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (51 - 61 of 79)

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GREAT, better than expected

5 Rating: 5, Useful: 2 / 7
Date: June 19, 2003
Author: Amazon User

I'm one of the Beta Testers for this game and I'm here to tell you...It's worth the wait! You will immerse yourself in what is to be the biggest Star Wars gaming experience EVER!!! I've played it, and ordered it. No Star Wars or Online Gamer will be dissapointed.

Don't let people who are afraid of change ruin this for you

4 Rating: 4, Useful: 3 / 15
Date: June 13, 2005
Author: Amazon User

I have been playing for amost a year. I rode through the CU and at first I admit i was unhappy. Once i LEARNED the style of play needed for the CU over the old day I realize that the game was just as fun as before (if not better). When hunting in groups it is much easier to progress your character and make money. Before the CU i had to grind away for months to get where I am able to get in couple of weeks of play now. If you are just buying the game and have no clue of how it was and will be learning the new CU style from scratch you will love it. The graphics are cool, the universe is large and the missions are much deeper now then they were when i started. There are those who are not happy with the changes, but don't let that get in your way. Try it and enjoy (it's only $25 at the end of the day)

Seems to me...

4 Rating: 4, Useful: 2 / 8
Date: August 05, 2003
Author: Amazon User

It seems to me that all of these reviews are written by people who are big fans of StarWars but have never played an MMORPG. I haven't played this game so I don't know whether it is good or not but would like to find out.

What you have to realize is that a MMORPG requires alot of work. There will be bugs on the release of the game but from what I hear from friends is that they are fixed quickly on this game.

If you have never played an MMORPG then youre in for a surprise. But eventually the game will be fixed and you will begin to have more fun.

Buy this Game!

5 Rating: 5, Useful: 1 / 2
Date: June 18, 2003
Author: Amazon User

I have been playing SWG as a Beta tester for a couple of months, and as of today, we are still under the NDA so I can't give out specifics. But the attention to detal in this game is amazing, the graphics and sound are supurb,and game play will appeal to both the casual and hardcore gammer. Its not a mind numbing grind game.
If you like Star Wars and online RPG's, This will be worth your money.

Beta was fun, Gold will be better

4 Rating: 4, Useful: 1 / 2
Date: June 26, 2003
Author: Amazon User

I have been a player in the SWG beta test for two months. Though I don't yet have the public release version, I was playing beta just last night and can definitely comment on it. The non disclosure restrictions have been lifted, or I wouldn't be writing this.

Those who aren't familiar with the MMORG (massively multiplayer online roleplaying game) concept should be aware that they are always works in progress. You aren't buying a "finished" product, but an invitation to join an evolving roleplaying universe.

SWG has good points and bad points. I'll give you a list of each.

Good:

1) The skill based experience system. This is a real departure from the standard MMORG format. No more D&D clone classes and levels. SWG does have professions, but don't mistake these as character classes. They are just convenient ways to group skills together. You can (and probably will) have more than one profession. My character had skill boxes in 6 different professions when beta ended, and that isn't even close to being a record.

2) The emphasis on crafting and the player economy. Crafting is difficult; created items have a wide range of stats, and making better quality items requires a lot of thought and significantly more game time than [others]. There are still major bugs in the crafting system, but the developers made a lot of progress in the final month of beta and I expect most of the remaining holes to be closed soon after release.

3) Combat is cool. The developers have come up with a variety of special moves you learn as you advance up the skill trees, learning how to efficiently use them gives the game a nicely tactical feel. There is even an entire profession, squad leader, devoted to learning special skills that let you lead groups of characters into combat more efficiently. What I like most about combat is that it is optional. I hated playing a cleric in Everquest and having no way to advance my healing skills without leaving piles of dead bodies behind me. In SWG, medics can (and must) advance their healing skills solely by healing people.

4) The graphics are stunning. The flowering bushes on Corellia actually have butterflies flitting about them; they look so real you feel like you you ought to be able to bend over and inhale the fragrance. The spiky grass in the Agrilat swamps looks so intimidating I find myself unconsciously walking around the patches even though I know that the're just there for visual effect and won't actually hurt me.

5) The automapping is very handy. The search functions are potentially nice, if a bit buggy at present. The appearance customization options for your character are excellent. A large chunk of the crafting system is dedicated to making clothes, if cool threads are your thing. The bazaare is a sweet feature, private vendors are even better. The player vs player combat rules are well thought out, letting players participate in PVP to the extent they want to. The TIE fighter sound effect is awesome.

Bad:

1) Inventory management is primitive. All non-container items take up 1 space, wether its an earring or a rocket launcher. Stacks of resources all take 1 space regardless of wether you have 3 units of ore or 30,000. Click and drag does not work reliably; you usually have to try several times to grab an item so it can be moved to a different container.

2) Combat can be boring, especially solo. Once you have figured out the optimum uses for the special moves you have, combat degenerates into a grind of: "select target, shoot, shoot, shoot, loot target, repeat." Grouping is more interesting, partly because you have someone to chat with and partly because group dynamics make optimizing tactics more challenging to figure out.

3) Crafting is a grind. Getting enough crafting experience points to advance to Engineering 4 would take making about 150 novice level blasters; you would be lucky if you could even give away 10% of these, much less sell them. Fortunately, there are a lot of things besides blasters to craft. Still, you should stay out of crafting if you're worried about acquiring carpal tunnel syndrome.

4) I find the sound disappointing. The develpers could have put in a lot more Star Wars theme music. Musicians are a big part of the game, but when you listen to them they all play exactly the same music. Explosions, creature roars, and other effect sounds are generally a bit lame (except for the TIE fighters).

5) Trandoshan swimming faster than Mon Calmari is annoying. Being unable to find water standing in a river is ridiculous. There are no starships. There are no speeders. There aren't any vehicles at all, and you can't ride tamed creatures....The maps need graphics that do a better job of conveying topographical information (hills and ravines). Mon Cal arms and legs look dorky.

All and all, I like the game and will definitely be playing the public release heavily. The SWG universe is just too atractive to miss roleplaying in, and I have been following the progress of this game for over a year.

As for the collector's version...I want my character to become a distributor of medical supplies (read: drug dealer,) I've got to have those cool shades...

Hooray for Hollywood

4 Rating: 4, Useful: 1 / 2
Date: August 05, 2003
Author: Amazon User

As a programmer who grew up writing stick mice and stick martini glasses on green screens I am always fascinated by improvements in graphics. LUCAS Arts and SONY have nailed it this time. The art is now curtailed only by processor and graphic card limitations. This is a game of life. You dont fight unless a real player makes weapons. You dont eat unless someone makes food. You walk unless you earn money to travel. No place to live unless... well you get the idea. Its slow to start but I am told by everyone its great after you have developed a career and the skills to go with it. The world is HUGE and seamless. The sun rises and sets, it rains, the wind blows and everything is in a constant state of motion. Beast are terratorial and sometimes agressive. There are numerous agressive gangs of thieves in the wild to look out for plus sooner or later you will have to align yourself with either the Imperial or Rebel force, or maybe not. Put aside another 300 hours or so a month and EQ you now have a competitor.

Tired and Bored

3 Rating: 3, Useful: 1 / 2
Date: April 03, 2004
Author: Amazon User

I was more excited about this game than any other. I participated in the beta trials and was disappointed with the premature release. This game has zero Star Wars feel to it for starters, and nothing on the immediate horizon. I have been a Droid Engineer from day one, and have never seen such abuse doled out to a paying group as this, from out-right lies told by the devs to string us along and things such as "THE DROID INVASION" which turned out to be combat modules for existing (extremely limited) droids, making them on the same level as the lowest creatures in the game, I could go on about the amazing abuse that the DE class has endured to this day (Today found out that any new combat droids were rejected due to "balance considerations") but I will spare you all the details. The crafting classes across the board have been broken and mostly not fixed. I have decided to write this review and others in the hope that it gets the attention of Mr. Lucas and the people who can make a difference in the future of this game

Certainly not for everyone

5 Rating: 5, Useful: 1 / 2
Date: June 21, 2006
Author: Amazon User

I went into Star Wars Galaxies (SWG) with the highest of expectations. Sure, I'd heard about a myriad of bugs and other troubles related to launch, but I wasn't concerned about that. I really was just looking forward to getting into the Star Wars universe. And SWG provides one of the best Star Wars experiences to date, despite its ever present flaws.

As it was a little over a year ago, SWG was a decent game. It had its problems (bugs mainly, which seemingly took months to fix) and, like just about every other title in the Massively Multiplayer genre, suffered from repetitive gameplay. These elements are still present - the development team often takes a long time to get around to bug fixes and, more often than not, patches or added content to the game leave much to be desired. Furthermore, the game recently underwent a complete rewrite, making it more of a first-person shooter/roleplay hybrid and the control scheme more similar to that of World of Warcraft. It was an odd thing to get used to, especially after two or three years of playing. Newer players, however, should have little problem adjusting.

The Collector's Edition is a good additon to your collection, if you happen to find one and have the cash on hand. It comes packaged in an attractive leather textured box with the logo on front. Goodies include a "An Empire Divided" pin, game manual with developer signatures printed on the back, and a pewter figurine of a female Zabrak, one of the many playable races in-game. The biggest selling point for me, aside from the game, was the art book included; art books such as these are often included in limited edition release packages and really are nice collectibles.

Now, I recently left SWG because I simply didn't like the new changes made to the game and because my life has taken me in a direction away from such time consumption. The game certainly isn't for everyone, but if you happen to be a Star Wars fan and have the time to devote to an online game such as this, SWG might be one of the better experiences you have.

Don't wait for "the bugs" to be fixed ...

5 Rating: 5, Useful: 1 / 4
Date: September 17, 2003
Author: Amazon User

The bugs everyone talks about are negligible. I'm playing on a system that doesn't meet minimum requirements, and I'm doing just fine. Sure, there's annoying little things like sometimes I'll have a few little glitches and failures, but nothing that has "ruined the game" for me. However, if you're planning on playing on dial-up, well, I have no idea how much lag or "bugs" you'll have to deal with. I have DSL.

I have now been playing for close to a month, and I can say this is by far the greatest gaming experience ever created, that I know of. The entire economy is player driven. You can't just walk into anonymous shops and buy items that you need. Instead, nearly every shop in game is player owned and operated. Something like 92% of items used in game are made by actual players. Compared to Everquest, there is just no comparison! The skill tree so beats the hell out of traditional "leveling." In everquest, I always thought it would have been cool if my Warrior could pay a handsome fee to cross train in a few minor Cleric or Druid skills. In Star Wars, you can be a full time fighter, but still work on medical skills, crafting skills. The sky is the limit with this game. No pun intended.

One MAJOR piece of advice. I would recommend you buy the Prima guide, as well, and read all the chapters pertaining to in game play and character creation. Until I did, the game looked far too complex. Also, make the official Sony Star Wars Galaxies website your best friend. Unlike the Everquest chat boards, which were just filled with random suggestions and complaints, there is real information to be found. Again, community oriented. Some of us who play SWG really love it, and we're more than willing to help new players.

Fantastic

5 Rating: 5, Useful: 2 / 15
Date: January 16, 2004
Author: Amazon User

This game is horrible. It has consumed my life. To date I've lost my job, a girlfriend, and my car has been repo'd. I love it though, more than my own family, it's all I ever do. I've prepaid for a year, once that runs I don't know what I'll do.


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