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PC - Windows : Star Wars Galaxies: An Empire Divided Collectors Edition Reviews

Below are user reviews of Star Wars Galaxies: An Empire Divided Collectors Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Galaxies: An Empire Divided Collectors Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 31 of 79)

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Star Wars Galaxies is Garbage

1 Rating: 1, Useful: 5 / 7
Date: November 21, 2005
Author: Amazon User

i wonder how many of the positive posters work for soe.
we used to have 32 professions but soe decided to delete
21 of them. i feel so bad for the players their professions
got deleted. the combat is a joke and meant for 5yr olds.
only my 5yr old son has fun with click click click swing
swing swing. and even 10min later my son is smart enough
to want sesame street instead. soe has no respect for the vets in the game. how would you like your profession deleted after playing 2 1/2yrs and your rare items you have collected also made useless? this is not how you treat loyal customers.
there is no fun in pvping. it gets boring fast. what challenge is it that their is no decay and when you die you don't lose anything or penalties? you die, clone, die, clone. after while
it gets sickening killing the same guy over and over and he doesn't lose anything. if you find click click clicking challenging you must be 10yr old or younger. reminds me of an old atari game i played when i was 8yrs old.

stay away from this game unless you want your heartbroken.

A dream-come-true for Star Wars fans

5 Rating: 5, Useful: 13 / 32
Date: June 08, 2003
Author: Amazon User

The NDA has been lifted, and finally this beta tester can give you the inside scoop on what will be THE game for 2003...and for Star Wars fans everywhere!

We've come a long way, baby, and while the game isn't a perfectly polished diamond, it's no cubic zirconia either. The fundamental goal of the game remains intact: Star Wars: Galaxies will give you the opportunity to live, work, fight, play, explore and interact in the Star Wars universe.

Begin the game by choosing a character. You'll be blown away by the sheer number of choices. Choose gender and species (including human, Mon Calamari, Wookie, Zabrak--think Darth Maul, tatoos and all--and others, complete with different characteristics for each). Then customize your avatar, with different hairstyles, skin tones, facial shapes, and species-specific settings such as tatoos or fur patterns. You could spend hours simply customizing the way you look, or choose "Randomize All" to look over just a few of the unique possibilities in no time.

After choosing an appearance, you'll choose a starting profession. But never fear, no matter what you start off with, you can always go in different directions once you've entered the game. Become a blaster-wielding space cowboy by beginning as a Novice Marksman, heal wounds as a Medic, relieve battle fatigue as an Entertainer, try your hand at tailoring and architecture as an Artisan, get down-and-dirty as a Brawler, or engage your yen to travel as a Scout.

If you've never played an MMORPG before, or if you want a proper introduction to the game, begin by going through the helpful tutorial, which will explain basic systems of the game to you. Once you've learned your way around, you'll choose a starting planet, and you'll probably open the helpful "Holocron" to give you some ideas on where to go from there. Find a bank, take on some missions, store your "clone" data (just in case a no-good Tusken Raider decides to use your furry hide for target practice), chat with other players, and get ready for adventure.

The learning curve is mild. Expect to spend a few hours getting accustomed to the interface--this beta tester had no experience with MMORPGs at all before entering the streets of Mos Espa for the first time, and in no time at all, I was heading out into the desert to bullseye womp rats.

Where you go from there is up to you. As an artisan, you can survey for the perfect raw materials, then combine them to make the perfect blaster, a stylish jacket, a house, or even a power-up dinner. As a combat-oriented character, take on missions or wander the wilds, blasting randomly-spawning creatures or destroying smuggler's encampments. As an explorer, create encampments for other players to rest and heal, and hunt creatures so you can harvest their meat, bones and hide. Sell your wares on "Star Wars Ebay," the bazaar, or purchase a vendor to sell them for you. And when you're all done visiting Jabba's Palace, searching for C-3PO and R2-D2's crashed escape pod, plumbing the depths of a cave filled with Corellian savages, or hanging out with Boss Nass on Naboo, head to the Cantina to watch the dancers and listen to the musicians.

Player-versus-player action hasn't been neglected. Sign up for either the Rebel Alliance or the Imperial Empire, then declare yourself as an Overt member to take potshots at members of your enemy faction whenever, whereever. For those of us craving a less intense look at PVP, become a "Covert" member, thus keeping other players from blasting you at will...until you decide to go Overt. Then, anything goes.

There are still bugs to be worked out, and features to be added. Many discussions on the beta boards have resulted in changes to the game already, and more are on the way. But that said, this is no WWII Online or Ultima Online. The game is stable, functional, and, most importantly, fun.

Where will it go from here? Like any MMORPG, the developers can only truly provide a framework for the players to take the game where they will. In this case, the framework is the best of any MMORPG out there. I'll be there on opening day, helping to shape it from day one.

If you are a Star Wars fan, an MMORPG player, or both--or, like me, you've always wanted to jump on the MMORPG bandwagon, but never had the opportunity--this is your chance. Shuttles are leaving for Mos Eisley every ten minutes. Climb aboard, and let the adventure of a long time ago, in a galaxy far, far away, begin for you!

Someone give me a lightsaber to slay the makers of SWG

2 Rating: 2, Useful: 5 / 8
Date: January 05, 2004
Author: Amazon User

Dear god in Heaven this game is trash but it is still in away fun
if you are an avid starwars fan like my self this game is awsome to bad it costs 20 friggin bucks a month it cost to much that even a true fan is given considerable pain and there are no space craft space and the jedi are weaklings tou want a starwars game try dark forces or JK2 or Kinghts of the old republic

DON'T BE ANOTHER SWG VICTIM!

1 Rating: 1, Useful: 6 / 11
Date: July 23, 2003
Author: Amazon User

SO MANY PROBLEMS!

The SERVERS ARE HORRIBLE. CRASH! LAG! LOST CONNECTIONS! CAN'T GET ON A-L-L D-A-Y! I'm writing this now waiting ... hoping ... praying ... to maybe get on and play a game I AM PAYING FOR.

The game is also immensely HARDWARE AND DRIVER CRITICAL. If you don't have the latest stuff and you're not PC savvy, prepare to spend many long hours with Tech Support. Then there are the almost DAILY PATCHES (that's right: you're BETA TESTING for them -- and PAYING FOR IT).

When this game works -- it'd be almost enjoyable if it weren't so TEDIOUS. Maybe you want to be an Artisan? Be prepared to dig in the gound for materials for COUNTLESS HOURS! Want to be a Marksman -- you'll have fun killing TENS OF THOUSANDS of bugs and other critters. B-O-R-I-N-G! There is NO HEROIC ELEMENT at all to this game. You're not gonna be Han Solo or Luke Skywalker. Forget it.

Do yourself a BIG FAVOR -- stay away. Me, I'm not continuing after the first free month. Lord knows, I wish I could get my money back.

Massive Disapointment

1 Rating: 1, Useful: 4 / 6
Date: July 28, 2003
Author: Amazon User

After waiting over a year to get into the beta test, I was shocked at how just plain bad a game could be...

The graphics and music are very well done. That's the only nice thing I can say about the product.

Constant crashes, you'll encounter a bug every 5 minutes at least. Bugged items that don't work or won't equip when they should.

The most boring example of skill building you can dream of. I thought Ulitma Online was tedious when mining... well SWG takes tedium to a whole new level. There is no sense of community, nothing fun to do.. and the skills are laughable. That being said, I feel bad so many talented people worked so hard.. but bottom line is don't waste your money. I am also a die hard Star Wars fan, but even that isn't enough to make me enjoy it.

I'd go with Dark Age of Camelot if you like game play/skills advancement or There, they have working transportaion, even multi person flying cars unlike starwars endless running, and only single person cars when they are released) if you like socializing with games as a sub set of the product rather then the focus then There is a great game (TSO fans are moving to this game left and right).

Wait 6 months.

2 Rating: 2, Useful: 4 / 6
Date: July 31, 2003
Author: Amazon User

I beta tested this product through phases 3 & 4(final phase). While it was reasonably fun, and certainly has potential to be a great game, to be perfectly blunt they went live with it before it was ready. As it stands, Star Wars: Galaxies is extremely bug-ridden. Many MMORPGs are released as such, and it generally takes a good 6 months, if not longer, before the product reaches a reasonable semblance of stability.

If you buy this game right now, then you're paying to beta test. Wait until a good 6 months have passed, and then you'll likely be treated to a fun and stable product.

Forgetting something?

2 Rating: 2, Useful: 5 / 9
Date: June 20, 2003
Author: Amazon User

However much of a Star Wars fan I may be, I have more experience in the field of MMORPG than I would like to admit, which brings a few painful tears to my eyes when I think about this new addition to the Star Wars galaxy (no pun intended.)

Did we all just whisk away the memories of disasters such as, oh, um...World War 2 Online and the recent addition of Planetside, or the older versions of some venerable titles like Ultima Online? No, I can't say that I am avoiding this new title like the plague, but I am afraid that such an ambitious project as SWG could just follow its predecessors to the junkyard. However, there are titles that are out there that keep you coming back for more, but I don't see how this is going to follow suit!

I mean, pay-to-play is a great idea, but did anyone look at the real big sellers these days? Medal of Honor, Battlefield 1942, Half-Life. I don't see these guys running a $8-$14 monthly charge so you can run around and "interact" with friends online. Sure, those games are basically a run n' gun field day which only last about 30 minutes a leg, but the real gamers (averaging daily 6 to 8 thousand peak for MOHAA and BF1942 and 16,000 for HL) stay on for hours at a time enjoying the conversation and mindless chaos...for free!

I'm keeping the $... in the bank (plus the monthly fees) or putting it to good use with RAM or video card upgrades (you'll need it for upcoming titles like Doom 3 anyway.) Star Wars keeps high on my list (as long as Lucas doesn't keep up with these horrendous "prequels",) but the gaming industry in this field is best left for the people who come home at the end of the day and just want to kick back, relax, and unload a few rounds online into your neighbor whose dog won't shut-up!

STOP BUYING THAT MESS

1 Rating: 1, Useful: 5 / 9
Date: November 27, 2005
Author: Amazon User

I played SWG since 2003 ... it was fun in the beginning , until they released the "New Game Enhancements" = NGE .
SOE ( Sony Online Entertainment ) did an CU where they changed the core rules and not an year later the made the NGE .
Most of my Equipment , where i spend much time to get it is useless now.
There are no longer 30 professions , only 9 iconic professions left .
They want to make the game more " Star Warsy " ..... its really Star Warsy when an lvl 80 jedi get killed by two lvl 50 enemies.
There is no longer item decay ..... so the crafters will leave the game.
The game has only the state of an Alpha version .... bugged everywhere .

I will miss my old Star Wars Galaxies ... after NGE its not the game i bought.

2 accounts canceld now ...

RIP SWG

Star Wars

1 Rating: 1, Useful: 6 / 13
Date: July 04, 2003
Author: Amazon User

I have played most of the mmorpg's out there today, and I think by far this is the worst one yet. Unless you like the idea of spending hours killing alien insects and birds. You cannot even be a jedi right away, you have to unlock the force sensitive character slot which has been said will take up to a year for the casual player. The game is very buggy and there is nothing intuitive about the controls. You are only allowed one character per server, and the servers have a limited number of people allowed on at one time. So if you have a character you want to play on one server, and its full you won't be able to play him/her. The only good thing about this game is the skill system, other than that, i would rather not have wasted my money on it.

dull

1 Rating: 1, Useful: 5 / 10
Date: February 14, 2004
Author: Amazon User

When this game first came out I loved it, but now it's extremely boring once your master professions. There's pretty much nothing original about this game except for the fact it has Star Wars attatched to it. By no means am I saying this is the worst mmorpg I've played, but it deffinately isn't even close to the top of my list. If you're thinking about getting this, I'd suggest holding off for awhile untill other mmorpg's are released.


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