Below are user reviews of Mech Warrior 4: Vengeance and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 112)
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Revision on previous reveiw
3
Rating: 3,
Useful: 0 / 0
Date: December 29, 2002
Author: Amazon User
This is a slight revision of my past review on this game. Since then I have upgraded my machine by adding 512k of PC2100 memory and boosted my video card to a GeForce4 MX 4200 with 64mb of ram. Unfortunately this did resolve one of my largest grievances with the game, its graphics. With my lower memory and video card (despite my amd xp 2200 and 266 fsb) the graphics were horrible. The upgrade made the graphics probably a 4 star, a little better than ok. But my other beef with microsoft still hasn't been resolved, the gameplay. It is still horrible compared to Mech2 merc. Some reviews mentioned that in mech2 you could kill a large mech with much fewer shots than in mech4 stating, that this was unrealistic. In reality mech 2 was more realistic by incorporating this feature. How will someone die faster? a shot to the head (cockpit) or a shot to the hand? If u took out the cockpit of a mech in mech2 it was dead, mech4 doesn't seem to simulate this effect, ie it doesn't really matter where u hit the mech, just keep on hammerin away. My recommendation, go out and get mech2, its dirt cheap now, it runs on win98 and winXP (XP not officially but I have it working). The gameplay in my humble opinion is far superior (ie much more sophisticated and challenging) and the graphics quality is actually the same. This has been on ongoing issue with microsoft sequels not living up to the previous versions.
A bit of a mixed blessing...
3
Rating: 3,
Useful: 0 / 0
Date: January 30, 2003
Author: Amazon User
First, to Mr. Scott Hoffmeyer (read down for his review) The Mechs are based on actual Mechs in the FASA Board/Paper games... the "Timberwolf" is and always was the "Mad Cat" and the Atlas is suposed to have a cockpit that looks like a smirking skull :D
At any rate.. the graphics certainly are a step up from MW3, and look quite good, though the mechs do seem "smaller" than they did in MW3. However, that seems to suit the generally 'scaled down' feel of the game as a whole. A blast from a Gauss rifle might send your mech flailing, but it doesn't seem to pack the same punch as they did in MW3. As has been said, the gameplay seems to be working away from its strategic roots into more of an "arcade" style. This might be nice for some, but for longtime fans of Battletech and strategy in general, its a bit of a letdown.
Multiplayer can be fun, but unfortunately, even with the new "customizing" interface, people still find ways to "hotrod" mechs, allowing them to deal crippling damage in just a few shots. MP would be much more enjoyable if players were limited to preset "variants" of mechs, thus allowing you to still pick one to suit you, but disallowing people from loading up with the most destructive weaponry available.
Decent game... the simplicity is a definite turnoff however, battles tend to be drawn-out slugfests rather than a test of piloting and well-aimed shots.
the good and the bad
2
Rating: 2,
Useful: 0 / 0
Date: December 29, 2002
Author: Amazon User
i have owned ever version since mechwarrior 2, and owned the RPG for the last 15 years. and this one is by far the worst overall. that's not to say that it isn't a little fun to play, but it's not as engrossing as that 2 & 3 were. for every thing they fixed from the last version, they broke something. if you like the complexity of the previous versions, this is not the game for you. AMS doesn't work, you can't shoot legs off, and mech modification is totally unrealistic.
but if you are a novice and just want a little bit of sim action, this is the game for you. simple, easy to understand, you'll like that fact that you don't have to work.
i wish they woul have just fixed the problems with the 3rd version. it was much cooler.
Pretty Good
3
Rating: 3,
Useful: 0 / 0
Date: March 23, 2005
Author: Amazon User
I've played Mech Warrior 2,3 and now 4. And I would have to say of all of them Mech Warrior 3 was over all the best. In Mech 4 my biggest complaint is that the mech's movement is not all together realistic. They move to fast. In Mech 3 they seemed much more realistic in their movement. They were the lumbering giants that they were supposed to be, not running around like little toys. The missile firings and weapons firing are better in Mech 3 as well, more realistic. I do like Mech 4's Mech Lab as it makes weapons loading more realistic to each mech. I still do enjoy Mech 4 though ,and it is fun to play, but it seems to me that with some small improvements in certain areas, they should have stuck to a good thing with Mech Warrior 3 and just made some more senarios like Pirates Moon.
NEED A NEWER NEXT GEN VERSION!!!!!!!
2
Rating: 2,
Useful: 0 / 0
Date: September 17, 2007
Author: Amazon User
Kind of an old game, but I'm sure it was fun 5 or 6 years ago.
Mech Warrior 4 Vengeance...a great game
5
Rating: 5,
Useful: 0 / 0
Date: December 12, 2007
Author: Amazon User
Mechwarrior 4: Vengeance (2000 Video Game)
If you're into giant robots blasting each other with more firepower than the US Army can bring to bear, then this is the game for you. Customize your mech with your specifications and take out your opponents as quickly as you can. Tromp around through a bunch of stages, trashing landscape, buildings, and of course, your enemy's mechs.
Great replay value with fun single and multi player maps available for the time when you just don't feel like campaigning.
Gerbil42
3
Rating: 3,
Useful: 0 / 11
Date: December 12, 2000
Author: Amazon User
OK, to everyone that has praised the removal of weapons like the Ultra AC 20 stating that it is a too powerful weapon, the ONLY reason that it is too powerful is that ever since mechwarrior 2 the weapon systems have not been properly modeled at all. The rate of fire given to the ACs has been incredibly too high.
ALL weapons are supposed to have a refire rate of 10 seconds in the battle tech universe. Now some people might say that is just a throw back to the board game. But think about it, why does the delay have to be dictated by the weapon. Why not have a fire control computer dictate that to manage heat. I mean in Mechwarrior 3 firing an UAC 20 sustained for more than 10 seconds would shut down my dire wolf and I had 26 double heat sinks on it.
Another BIG disadvantage to weapons like the UAC 20 is that they are HEAVY. The Ultra AC 20 weighs 12 tons and that doesn't count ammo. Mt Dire Wolf carried an AC 20 and 6 tons of ammo, which should have (following battletech rules) allowed me 150 seconds of sustained fire. But I would burn through all 6 tons in maybe 30. THAT is why the Ultra AC 20 is not balanced.
Another disadvantage of the ultra ACs that has never been included is the fact that they can JAM. I mean any weapon that can be made to fire at DOUBLE the normal rate is bound to jam. Now if they had implemented this you would have seen less people risking using an ultra AC.
And finally another disadvantage of the Ultra AC 20 is that it is a VERY close range weapon, with a MAX range of 360 meters. Now, getting that close isn't much problem for the lighter mechs but then very few light mechs can carry a UAC 20 or the ammo to support it and if they do they don't carry the armor to let them live long. And the heavier mechs like my dire wolf must use strategy to to get down to the close range to use their ultra ACs. And seriously, I mean when we are talking about a Dire Wolf it's SUPPOSED to carry firepower capable of slagging a lighter mech in a single volley. That's the POINT of assualt mechs and any light or medium mech pilot that closes to close range with an assault mech deserves teh beating they will recieve.
Now, these are just some of the problems with teh weapon design since mechwarrior 2 (and I only listed the ones concerning the UAC 20 since that seems to be the major source of debate) and these problems could have been easily fixed but of course rather than actually FIXING the problem, the game developrs took the easy way out and just removed a truely wonderful weapon from the game. A weapon that requires strategy to use also, provided that the weapon systems have been properly designed!
Path to your Bloodright!!
4
Rating: 4,
Useful: 0 / 1
Date: January 01, 2001
Author: Amazon User
Mechwarrior 4 offers great graphics and excellent gameplay. The joystick interface has greatly been improved since MW3 (using a Microsoft Force Feedback Pro). However, the Mech Lab is not as good as it could have been; it lacks the control of MW3 and I couldn't make the Mech of my dreams. If you like mech combat games, this is one you need to buy.
beware of your processor
4
Rating: 4,
Useful: 0 / 1
Date: January 05, 2001
Author: Amazon User
Though I find the reviews of others to accurately describe game play and performance, there is one very big drawback to the programing- If you don't have a fast enough processor you will not get the performance. I've run this game on several systems and have found that many of the slower processors do not give the game the proper feel. Including 3 sec lockups. On the right system, this game is the cat's meow. It even rivals a playstation for the fluidity of play and is much more lifelike. C. Krajniak
Good multiplayer fun, single player somewhat lacking.
4
Rating: 4,
Useful: 0 / 1
Date: June 21, 2001
Author: Amazon User
First off let me be blunt, this is not a simulation game. Though if you invest some time in learning the hotkeys you can really clean up. Honestly though about a dozen keys is enough to play. Though there are about 30 useful commands overall. As for whether this is good or bad, I would argue for the better, though fans of the Battletech series may dislike the game, I feel the more casual approach has gathered a much larger player base which is important for the forthcoming reasons. To a large extent this game plays like a slowed down FPS. The mech choices are good, and while some weapons are nearly useless, most have uses in various situations and customized loadouts to fit any fighting style can be made. That being said the real show is in multiplayer, with the single player campaign in my opinion best merely for training players before they hit the multiplayer servers. If you come for only the singleplayer campaign you're probably gonna be disappointed, as the extremely linear storyline is not very riveting, and most of the mission scenarios can be won merely by blasting anything that moves. In multiplayer however the game shines, with intense pvp battles, and sneaky tactics from other players.
My other main beef with the game aside from the lackluster single player campaign is the general ineffectiveness of the smaller mechs against the heavier mech chassis. As it is their small size prevents the better weapons from being mounted on them and even should a small mech get behind a big mech chances are the big mech will get a bead on the little mech and blast it to pieces long before the little mech has injured the big mech.
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