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PC - Windows : Mech Warrior 4: Vengeance Reviews

Below are user reviews of Mech Warrior 4: Vengeance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mech Warrior 4: Vengeance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (61 - 71 of 112)

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Mech Warrior IV: Heat Getting Critical

4 Rating: 4, Useful: 1 / 4
Date: December 06, 2000
Author: Amazon User

Imagine sitting in the cockpit of a 100 ton 40 foot tall-mechanized monstrosity. Armed with pulse lasers, long range missiles, autocannons and the burning desire for redemption pumping in your veins. In Mech Warrior 4: Vengeance, your imagination will be a weapon of destruction and sitting behind the controls of one of these armored goliaths is the reality.

The fourth edition in the Mech Warrior series, it continues to spearhead the Mech simulator genre. Taking place in the Battle Tech Universe, the game delivers a setting, a storyline, and the action that Battle Tech demands. With the 25 single player missions in campaign mode, training, instant action mode, and even multi-player capabilities, will give you hours of mechanized destructive fun. Also with the choice of over 21 different Mechs, command of 3 other lance mates and a huge plethora of armament gives this game the tactical flexibility any would be Mech Warrior would drool for. Coming with a built in multiplayer game browser, finding a game is a snap. If you would prefer, you can host one as well.

Mech Warrior IV is sure to take claim of its birth right as the leader in this genre. If you haven't already go get a copy now, so I can blow a hole through your chassis and see you reactor blow like a super nova.

Where did all the features go?

2 Rating: 2, Useful: 1 / 4
Date: August 14, 2003
Author: Amazon User

Truthfully, I'd rather play Mech 2 than this one. No external views, no screenshot or movie/mission replay feature, HUD display is different than previous Mech games, and music just seemed bereft of imagination. And I have to use the spacebar quite often just to skip the horribly 'campy' dialog and transitions. I mean, there must be too many bad writers for TV that are out of work because of all these even more stupid reality shows - they end up writing this campy dialog for software games just to eat. Graphics and gameplay alone are very good, but I was disappointed to find it is missing a lot of the features that Mech 2 has - and Mech 2 is more than 8 years old...

Disappointed

1 Rating: 1, Useful: 2 / 14
Date: December 11, 2000
Author: Amazon User

I am a huge fan of Mechwarrior 3, but I am disappointed with Mechwarrior 4. The Mech lab seems more restricting, the mechs are harder to control, and it's difficult to tell how or what you're doing. I keep finding myself going back to Mech3 and leaving Mech4 on the shelf.

Good, but disappointed.

4 Rating: 4, Useful: 1 / 5
Date: December 10, 2000
Author: Amazon User

I was hoping for a Mechwarrior game with all the bells and whistles. I thought it was going to be a major step forward. And from all the pictures I saw this even fed my hunger more. But now that I have it, my first thoughts were, this is it. The graphics have been improved a bit, and the motion is a little clearer. But this is not a much of an improvement over Mechwarrior 3. Its basically just a revision, you could even call it version 3.5 :) For anyone who hasn't played a previous Mechwarrior game, I'm sure they'll love it. I was just hoping for so much more, and I just think that this game was rushed to get released before Christmas.

Ok games, but poor features

2 Rating: 2, Useful: 1 / 5
Date: January 04, 2001
Author: Amazon User

Overall this game is OK, but don't listen to the Microsoft ads. The story line is good, the action is decent, but the game just dosen't live up to previous Mechwarrior games. The mech lab is horrible. The player can only exchange weapons of the same type(lasers to lasers, or missles to missles, but you can not replace an AC2 with a PPC, for example), so customization is frustrating and difficult. The acting is poor, and the opening scene is boring and uninspired. The mech selection is also poor, although the new mechs are ok.

Mechwarrior 4 is okay.

4 Rating: 4, Useful: 1 / 5
Date: May 17, 2001
Author: Amazon User

It's not what I expected; MW4 is becoming more action than simulation, something the Mechwarrior series was not meant to be. Still, it's a good game.

Can't Play What Won't Run

1 Rating: 1, Useful: 1 / 6
Date: October 01, 2001
Author: Amazon User

I have a brand, new state-of-the-art gaming PC and this game crashes it. Even under the more reliable Windows 2000, I even get an occasional bluescreen or unannounced reboot.

From the looks of the Event Log messages about bad blocks on the CD, I bet this problem has something to do with CD-ROM copy protection. With the ORIGINAL CD in the drive it crashes.

I'm noticing more game CDs that I can't make backup copies of. It's no coincidence that those same games are the ones that crash or hang on startup (when they check for non-standard sectors on the CD, I presume). I think game manufacturers should have to put a warning on non-standard CDs.

Gerbil42

3 Rating: 3, Useful: 0 / 11
Date: December 12, 2000
Author: Amazon User

OK, to everyone that has praised the removal of weapons like the Ultra AC 20 stating that it is a too powerful weapon, the ONLY reason that it is too powerful is that ever since mechwarrior 2 the weapon systems have not been properly modeled at all. The rate of fire given to the ACs has been incredibly too high.

ALL weapons are supposed to have a refire rate of 10 seconds in the battle tech universe. Now some people might say that is just a throw back to the board game. But think about it, why does the delay have to be dictated by the weapon. Why not have a fire control computer dictate that to manage heat. I mean in Mechwarrior 3 firing an UAC 20 sustained for more than 10 seconds would shut down my dire wolf and I had 26 double heat sinks on it.

Another BIG disadvantage to weapons like the UAC 20 is that they are HEAVY. The Ultra AC 20 weighs 12 tons and that doesn't count ammo. Mt Dire Wolf carried an AC 20 and 6 tons of ammo, which should have (following battletech rules) allowed me 150 seconds of sustained fire. But I would burn through all 6 tons in maybe 30. THAT is why the Ultra AC 20 is not balanced.

Another disadvantage of the ultra ACs that has never been included is the fact that they can JAM. I mean any weapon that can be made to fire at DOUBLE the normal rate is bound to jam. Now if they had implemented this you would have seen less people risking using an ultra AC.

And finally another disadvantage of the Ultra AC 20 is that it is a VERY close range weapon, with a MAX range of 360 meters. Now, getting that close isn't much problem for the lighter mechs but then very few light mechs can carry a UAC 20 or the ammo to support it and if they do they don't carry the armor to let them live long. And the heavier mechs like my dire wolf must use strategy to to get down to the close range to use their ultra ACs. And seriously, I mean when we are talking about a Dire Wolf it's SUPPOSED to carry firepower capable of slagging a lighter mech in a single volley. That's the POINT of assualt mechs and any light or medium mech pilot that closes to close range with an assault mech deserves teh beating they will recieve.

Now, these are just some of the problems with teh weapon design since mechwarrior 2 (and I only listed the ones concerning the UAC 20 since that seems to be the major source of debate) and these problems could have been easily fixed but of course rather than actually FIXING the problem, the game developrs took the easy way out and just removed a truely wonderful weapon from the game. A weapon that requires strategy to use also, provided that the weapon systems have been properly designed!

Path to your Bloodright!!

4 Rating: 4, Useful: 0 / 1
Date: January 01, 2001
Author: Amazon User

Mechwarrior 4 offers great graphics and excellent gameplay. The joystick interface has greatly been improved since MW3 (using a Microsoft Force Feedback Pro). However, the Mech Lab is not as good as it could have been; it lacks the control of MW3 and I couldn't make the Mech of my dreams. If you like mech combat games, this is one you need to buy.

beware of your processor

4 Rating: 4, Useful: 0 / 1
Date: January 05, 2001
Author: Amazon User

Though I find the reviews of others to accurately describe game play and performance, there is one very big drawback to the programing- If you don't have a fast enough processor you will not get the performance. I've run this game on several systems and have found that many of the slower processors do not give the game the proper feel. Including 3 sec lockups. On the right system, this game is the cat's meow. It even rivals a playstation for the fluidity of play and is much more lifelike. C. Krajniak


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