0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Playstation 3 : Lair Reviews

Gas Gauge: 51
Gas Gauge 51
Below are user reviews of Lair and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lair. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 45
Game FAQs
GamesRadar 50
IGN 49
GameSpy 30
GameZone 75
Game Revolution 45
1UP 65






User Reviews (1 - 11 of 63)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



HORRIBLE ! ! !

1 Rating: 1, Useful: 7 / 43
Date: September 03, 2007
Author: Amazon User

Not only the fact of not having a way to calibrate the six axis controller you don't even have the option to turn it off. Though the graffix's are awesome the level of in enjoyment is that of the commercial for Halo III. yelling at the game for its complete lack of response. It is a easy game, childish and I expected so much more. even though I am excited for many of the up coming games this game made me want to PUCK for the dollar amount that Playstation asked for this long awaited BluRay spectical. That's all it is. Buy it thought because this is what Playstation is using to stage it future souly on different options for people they believe can not find a use for more buttons. Thanks 273 words per minute with need of spell check. If I could tell Playstation my opinion it would be "like games before it, the six axis is cool as an option not the standard." If you enjoyed the game blazing angels like I have, "A LOT OF FUN WITH THE SIX AX" easy gliding turns and even frustration. Compare that to riding a draqon bouncing all around when you lay back for a good gaming experience. Control is like getting a train off the tracks and expecting it to do something. Hear is to Playstation and their effort for realism "TURD" Let's see them go with that for a standard.

bad controls

1 Rating: 1, Useful: 3 / 8
Date: November 04, 2007
Author: Amazon User

don't buy this game. you'll get halfway through it, wonder why it's getting such bad reviews then when it get's a bit more difficult you'll go crazy. as the game progresses the controls get more and more important. the high difficulty to perform necessary maneuvers kills it. it's a beautiful looking and sounding game, it's playability is horrendous after the first several levels.

Worst control system ever

1 Rating: 1, Useful: 0 / 3
Date: July 05, 2008
Author: Amazon User

This game has the absolute worst control system I've ever seen. It's far too reliant on the sixaxis motion sensor and that means instead of actually controlling things, you must wildly fling the controller around in the HOPES that on screen items will come close to what you want.

Supremely disappointing

2 Rating: 2, Useful: 26 / 65
Date: September 02, 2007
Author: Amazon User

Lair was supposed to be one of those PS3 exclusive games that made buying the expensive system seem like less of an expensive paperweight. Sadly though, the hyped and lauded Lair ends up being supremely disappointing thanks to some overly shoddy controls and shallow gameplay. The first thing you'll notice when you fire up Lair are the amazing graphics and the almost cinematic camera view style as you pilot your dragon around, taking on everything in sight. However, what kills Lair is what could have made it all the more fun and enjoyable. The SixAxis controler, which was utilized so well in the similarly styled WarHawk, ruins the game. Making any kind of quick or tight turns is impossible to pull off, and considering there are plenty of narrow flying moments, this is inexcusable. Not to mention that the control scheme is also quite buggy and glitchy as well. This is particularly worth noting when it comes to targeting enemies, and the change-up's during the unnecessary, overly dramatic, slow-motion technique that comes out of nowhere in battle is just annoying. The gameplay itself is disappointing as flying around and obliterating everything in sight gets old pretty quickly, and there's little to no replay value once (if) you finish the game. It's sad because the potential here was quite high, but alas, Lair is a sure-fire disappointment. All in all, Lair is one of the most disappointing, and frustrating, games out for the PS3 right now, and while it may be worth a look for some; in the end, the game is better off being left on the shelf.

Dissapointing

2 Rating: 2, Useful: 6 / 10
Date: September 04, 2007
Author: Amazon User

Was hoping for a revolutionary game, but it turns out the controls were to convoluted and confusing to really work well and create a fun game. They should have allowed for traditional controls, but rather instead force you to use the "Six Axis" controls. It seems many of the reviews of the game coming out are pretty accurate in this respect. I was hoping that the developers would take extra time to fix these issues as they did delay the game; but it seems they didn't have enough time to address these issues. This game could have been great, but is ultimately held back by the restrictive and confusing control scheme. Rent if you're not 100% sure you want this game, as you may not want to spend full price only to find it's not as good as you thought it would be.

Failed to deliver

2 Rating: 2, Useful: 2 / 3
Date: October 02, 2007
Author: Amazon User

A disappointment following such great hype from Sony. The SIXAXIS controller required to maneuver the dragon was difficult and not very responsive. Ground control was counter-intuitive too.

The graphics at first glance looked impressive, especially on the intros. But a closer look showed a lot of repetitive rendering--something one wouldn't expect to see game designed exclusively for a top-of-the-line console like the PS3.

Gameplay was linear with long intros you are forced to sit through each time you wanted to start a level/chapter with no way to skip. Story line was unoriginal and mediocre.

I had great expectations for this game...few were met.

Lovely Artwork; the Gameplay Doesn't Hold Up

2 Rating: 2, Useful: 5 / 9
Date: February 16, 2008
Author: Amazon User

A dragon-based flying game, similar to Drakengard or Panzer Dragoon, "Lair" was touted as the cutting-edge hit for the PS3. Does it measure up?

The story begins in ancient times - a peaceful civilization is wracked by a disaster (a giant eruption of volcanoes). The survivors split into two groups: the peaceful and knowledgable Asylians in the bountiful mountains, and the technological Mokai on the desolate plains. The Mokai attack the Asylians, hoping to take some of their food so their people don't starve to death. After a few battles, it is the hope of both sides that they can come to an agreement, but the Diviner, the spiritual leader of the Asylians, wishes to continue the conflict. Almost from the get-go, Lair has a hamhanded approach to the story - even before the religious leader is shown to be aggressive and bloodthirsty (which occurs pretty early on) the characters make blatant, out-of-character anti-religious statements. The story has some convoluted twists - the assassination of the peace-wanting leaders of each nation in the same meeting by an open agent of the zealotous religious leader leads each side to believe that the other was responsible, despite the fact that a member of each side witnessed the meeting and survived (but, for whatever reason, didn't tell anyone). The story is basically there to justify "red army fights blue army".

The gameplay is probably the worst part of the game. The dragon you ride can breathe fire (either as a stream or as individual blasts) and is "steered" using the motion sensor. However, the controls do not handle particularly well and tend to be overly sensitive - or not enough. The flight is awkward, and the lock-on system only works if the enemy is a short distance directly in front of you (thus making it annoying and useless in a dogfight). Specialized combat sequences include mid-air melees (involving proper button input at close range and a side-swipe subgame when you get close to enemy dragons) and ground attacks (either strafing from the air or landing on the ground and wading into the battle). The controls on almost all of these are clunky and ineffectual, making combat and flight frustrating beyond the limits of fun.

The graphics are a mixed bag: on the one hand, the designs and style are fantastic (viewable through unlockable concept art, most of which is only barely noticaeble in the game such as soldiers' armor), but on the other hand the overuse of lighting and bloom makes the backgrounds almost impossible to see most of the time. Sure, it's great when you have fantastic vistas, architecture, and costumes (all with a vague hint of a "Shadow of the Colossus" style), but the combination of the over-exposure to light and the awkward, jerky controls means that nobody will be able to enjoy them. As mentioned, there is a concept art gallery, and the game might be worth playing through just to unlock all of it. In-game, however, it doesn't really seem to matter.

The sound is good, but has such a feeling of being overdone in almost every single way; the music and voice acting both seem so awkwardly familiar, with the same tones and the same musical style as seen in so many other games. It's not bad, but it's just incredibly familiar sounding - in a bad way.

As a whole, this game has one thing going for it: the art. That might be enough in some areas, but since this is supposed to be a game, not a gallery, it doesn't seem particularly forgivable.

This game gets a 4/10.

just ok

2 Rating: 2, Useful: 0 / 1
Date: January 28, 2008
Author: Amazon User

Game play is just okay it's hard to get the dragon to do what you want,
reaction to controls not reliable, graphics are great. Could have been a great game with more work

Fire the people who made this mess!!! Even with the patch!!!

2 Rating: 2, Useful: 2 / 5
Date: April 19, 2008
Author: Amazon User

Ok I read all of the reviews about how bad this game was and chose to not buy it until last week when I found out the patch was coming out to fix the infamously bad controls for the game. I downloaded the game and began playing. Cool graphics, nice soundtrack, basic story...........then the gameplay.........drum roll............what the !$%#@%!$!!??? How could a game this pretty suck so bad even after the stupid patch???? I switched over to the old controls and what do you know? It still sucks? Your dragon turns like the Exxon Valdeez (super slow), the controls are terrible, and you spend most of the game trying to get the targeting system to pick the right enemy.
Soooooo, if you want a pretty game to watch and don't mind that you can't aim or progress in the game without much repeating then go ahead and give it a try. Otherwise wait for something better. This game goes down in flames!!!

Not worth the money

2 Rating: 2, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

I bought the game used because i wasn't going to pay the full price for it. I am glad I didn't pay the full price. The game is actually fun when the it is letting you do what you want to do. When trying to lock on you have to be close to your opponent (Fireballs auto lock for the most part). This wouldn't be so bad if the combat field were less chaotic. That leads to another problem. No radar, just an arrow. from a distance it is difficult to tell who is an enemy dragon and who is a friendly. Cut scenes unnecessarily interrupt the gameplay and then throw you right back into the fray with no warning. Combat fields are extremely chaotic at points with you being told to go do many different things at the same time.

The game is fun but wait to see if the price goes way down.
Pros: Gameplay is fun, cool storyline
Cons: Controls,


Review Page: 1 2 3 4 5 6 7 Next 



Actions