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Playstation 3 : Lair Reviews

Gas Gauge: 51
Gas Gauge 51
Below are user reviews of Lair and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lair. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 45
Game FAQs
GamesRadar 50
IGN 49
GameSpy 30
GameZone 75
Game Revolution 45
1UP 65






User Reviews (1 - 11 of 63)

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Flying high ... if you can get the controls

3 Rating: 3, Useful: 0 / 0
Date: September 06, 2007
Author: Amazon User

The anticipation of this game was one of the reasons I had purchased the PS3. The graphics are amazing and the story held my interest, but it was not what I was expecting it to be, because in my OPINION, Factor 5 should have given the option to turn the SIXAXIS off and use analog. FOR ME, it was not implemented very well. Maybe for someone else, it might be.

Before the fanboys start attacking me, please understand that I have all three systems and the PS3 is ranked number one on my list ... Oh and I LOVE dragons and I've been a serious gamer for over 15 years. However, Factor 5 missed the mark for us more traditional gamers who cannot or just don't care to adjust to using the SIXAXIS ... or who simply don't want to move the controller around just to get the dragon to go where we want it to go.

Yes, some people found it really easy to use the controls as they are and claim the update that was released "fixed" it (didn't change much for me), and I'm very happy for you people, but in my opinion - it just doesn't do it for me. It's a beautiful game that combined all of the things I love - I was expecting something better than the Panzer Dragoon series that I played starting when it first came out on the Sega Saturn or Drakan that started on the PC and went to the PS2. If you've played any other dragon games like these, you'll know what I'm talking about. This game just does not have the depth of gameplay or controls that were found in those games.

And it's not like I don't have experience with motion sensing controls - I have the Wii and I'm very good at it, but I find the SIXAXIS unresponsive in this game and I would have preferred the option to use the analog stick.

If you want a pleasant experience with the SIXAXIS, it is used better in games such as Heavenly Sword and Ratchet and Clank. These two games are excellent and implement the SIXAXIS where appropriate - and if you don't like it, you can turn it off.

PS - I want the rumble back!!!

It's a Flight Simulator, People

4 Rating: 4, Useful: 0 / 0
Date: October 01, 2007
Author: Amazon User

The overly negative reviews for this game have a certain knee-jerk quality. No, it's not an FPS or 3dPS with a trailing camera that takes fifteen minutes to master. No, it's not an RPG-style story that emphasizes "character development" with lots of new moves and powers. At heart it's a flight simulator; it has sensitive controls, all the action takes place on the back of your dragon, and it has a series of "missions" that emphasize different skills and are re-playable if you enjoy mastering the controls and improving your performance on the individual missions. The story content is all about moving you from one mission to another in a somewhat plausible manner.
The game reminds me of my experience with F-16 Fighting Falcon on my old 286 machine. After 20 minutes of trying to play the game on a joystick I wanted to throw the thing through a plate glass window. After I got the hang of the game I played it over and over and it became one of my favorite diversions.

As for all the digs on the sixaxis controls, at least it's original, and it is a more sensitive control than the little thumbsticks are capable of being. I have not had any of the problems identified by the negative reviews, including the Gamespot reviewer, perhaps because I always approached the game as a flight simulator.

Bottom line, if the idea of a graphically stupendous, fantasy-genre flight simulator appeals to you, then play the game. If it doesn't, don't. But either way the game should be appreciated as something a bit more ambitious than the string of hackneyed, re-characterized knock-offs that have plagued the consoles this year. Console gaming appears to be going the way of movies--cautious publishers only willing willing to develop "the next Ninja Gaiden" or "the next Max Payne" or "the next Tom Clancy (literally)". At least Lair bucks that trend.

A dragon breath of fresh air

4 Rating: 4, Useful: 0 / 0
Date: September 01, 2008
Author: Amazon User

Before playing Lair I read some scathing reviews on it, and of course the main criticism for the game is the controls. I've heard they are unresponsive, tortorous, sluggish, and many other names from critics, and regular gamers. Still after reading these reviews, I still wanted to play the game. I had a feeling that some of the people playing this game didn't take the time to learn the controls, and gave up on it, saying the game was poorly designed.Well I just recently got a PS3 and Lair was amongst the first games I bought, and after playing through and beating the game, I couldn't disagree with those people more.

Story: I'm not going to go too much into the story, involving the warring nations of Asylia and the Mokai, except to say I was impressed with what was there. It's not complex, but is very interesting and told very well through some great FMV cutscenes between levels. I really didn't think there would be a lot of story, figuring it would be like a typical action game, but I was wrong. Again, nothing complex, but better than your average action game. It's even emotional at times.

Graphics: The graphics in the game look really good. Mostly the colors are earthen, using a lot of browns, blacks, and greys, but they are still well done. Lots of details on the dragons of course, but also the other creatures like the giant manta bombers or huge warbeasts. The levels themselves all look great. As you fly past towers in the cities you will see decorative markings on them. The water isn't the best looking water I've seen, but it still looks nice, especially when the sun is reflecting on it. Fire effects look great of course, as well as explosions which look awesome.

Sound: The sound in the game is fantastic, from the voice acting, the screech of the dragons, explosions, and soldiers screaming as they catch on fire or are chomped on, all sound great. The music is good. Damn good. Like the story, I was shocked by how great the music was. In my opinion it would fit well into the Lord of the Rings trilogy. When I first started the game and went to the main menu, I stopped when I heard the music and sat there and listened to it before starting the game. It is that good.

Controls: A lot of bad things have been said about the controls. In my experience they work almost like a dream. Yes they do feel weird at first, but there are tutorials to help you out. The movement of the dragon in the air is entirely Sixaxis based motion controls that is supposed to simulate you using the reins of a dragon. Tilt the controller up, the dragon goes up, tilt down and she (the dragons you ride are female) goes down. Left and right the same. Flick up and the dragon does a cool 180 degree turn, flick down and she gets a burst of speed. Jerk the controller to the right or left and she does a dodge move in that direction. Square button shoots the fireballs, hold it down to shoot a stream, useful for taking out dozens of ground troops at once. Tapping the X button makes the dragon go faster, L1 or R1 is your lock on button, L2 or R2 is your brake button, and pressing those both together will make you hover, or land if you are near the ground. On the ground the left stick moves your dragon, circle makes her swipe, square again handles the fire, and pressing the triangle makes the dragon chomp on a soldier. Keep holding the triangle button down and the soldier gets devoured, replenishing your energy. The controls sound complex, but I really think with practice you can get used to them. I thought they were so good that I didn't even bother with the tutorials, after the second mission I was pretty comfortable with them, dodging fireballs left and right, tracking and taking down dragons. Sometimes the controls did some things I didn't want them to, like doing a speed dash instead of the 180, but these were few and far between, and never caused me to die or fail a mission. Overall I loved the controls, and think a lot of people just didn't take the time to learn them.

Gameplay: The game is very short, and can be beat over a weekend, but none of it is filler, and is all quality. Each mission is a little different and range from epic battles, escorting and protecting, a jail break, a somewhat stealth mission that had you avoiding spot lights, plus the occasional boss battle. Each mission has a variety of objectives, from protecting manta bombers, taking out a certain number of ground troops, destroying ballista emplacements, and just straight up dog fights, er, dragon fights.

Before playing the game I thought this would be a basic flying game, but again, I was wrong. Yes there are a lot of air battles, but you will be doing more. Landing on the ground and roasting, eating or swiping back ground troops never gets old. Sometimes when doing this the game will go into slow mo, and you will see the troops and armor pieces flying back from you strike. One particular moment, which I will never ever forget, that happened while I was engaging the troops on the ground was when I set dozens of them on fire, then knocking more down with my swipes,I finally had my dragon bite down on a lone soldier who somehow survived my previous slaughter. When I bit down on him, the game went into slow mo, the soldier writhing in pain screaming as blood spewed forth, and all around me the buring corpses of my foes, then my dragon swallowed him whole armor and all. It was a fantastic moment.

There will be times where you will actually get into a fist fight,or claw fight while in the air, with another dragon. When this happen you have different moves, you can breath fire on your opponent, swipe them with your claws, and bite them. You also get some combo moves. Like the swiping feeding move where your dragon swipes the other dragon, and bites the rider. Use this as the killing blow and you get a lot of energy back.

Another cool thing are the takedown moves. These are God of War style button pressing action sequences. These allow you to take down an enemy dragon or boss in a spectactular fasion. There are a variety of these scenes and they are very impressive. There are some boss fights, but not many. They are pretty good though, especially with the giant sea serpent, and I do mean giant.

To help fight your enemies, you have two types of lock on functions. A soft lock on, when the game automatically locks on to your opponent, which is shown by a white halo, and a hard lock on which happens when you press the lock on button. When this happens the halo turns red, and the game kind of takes over flying for you,and you just have to shoot at whatever it is that you are locked on to. With the soft lock on, which I mostly relied on, the fireballs you shoot home in on the target, making it easy to hit other dragons or gun emplacements. I had hardly any trouble with zeroing in on my targets. Like the controls the targeting takes some practice to get used to, but I thought it worked really well.

Cons: Now on to the bad stuff. Most people's problems stem from the controls. Mine is the waypoint system. There is no radar map to guide you around, only an arrow pointing you to your next objective which sounds good, but trust me, it's not as helpful as other games waypoint systems. Here is an example. In one mission you have to take out three generators to destroy some spot lights. The game points you toward the objective, and when you are near the objective, the arrow will vanish, signalling you that you are there. Now, there are no highlights on the generators, and trust me when I say that the generators in Lair don't look like normal generators. It took me a while to figure out what the generators looked like before I could destroy them. This happened a lot throughout the missions, the game telling you what you needed to do, but not properly highlighting your objective. It wasn't too major, and other gamers may not have a problem with it, but I sure did. Its made all the worse when you have multiple objectives. Like one mission where you had to destroy enemy ground troops on a slope, destroy the enemy ships, and take out other dragons. All of this can happen all at once, and you have to figure out what is the most dangerous threat. Again, nothing that can't be dealt with, but still annoying. That was my biggest problem with the game, but it still didn't detract from my enjoyment.

Well I hope this review was helpful. You'll notice that there are times where I said "I was wrong" about something. That is because this game kept shattering my expectations. It does so much that in my opinion it can't be called a simple flight game. I really really loved this game. I was excited while playing and it never felt dull or boring. Occasionally frustraing, but what game isn't? I think the game is vastly underrated and undeserving of the critical bashing it has taken. This is one of the most unique, fun, and refreshing games I have ever played and I will defend it if I ever get into a conversation about it. I'm sorry if my review was too long, and for any grammatical errors I made. I'm not the best speller, and even worse at punctuating, but hopefully I made it easy enough to understand, and hopefully help you in your decision on whether or not you will play this game. Thanks for taking the time to read my review.

Not worth the money

2 Rating: 2, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

I bought the game used because i wasn't going to pay the full price for it. I am glad I didn't pay the full price. The game is actually fun when the it is letting you do what you want to do. When trying to lock on you have to be close to your opponent (Fireballs auto lock for the most part). This wouldn't be so bad if the combat field were less chaotic. That leads to another problem. No radar, just an arrow. from a distance it is difficult to tell who is an enemy dragon and who is a friendly. Cut scenes unnecessarily interrupt the gameplay and then throw you right back into the fray with no warning. Combat fields are extremely chaotic at points with you being told to go do many different things at the same time.

The game is fun but wait to see if the price goes way down.
Pros: Gameplay is fun, cool storyline
Cons: Controls,

Lair, misunderstood

5 Rating: 5, Useful: 0 / 3
Date: October 01, 2007
Author: Amazon User

lair is a great game, you just need to learn how to play first. it is abotu 4 times better on hd but still very playable in sdef. overall well worth it despite what has been said about it. a great game, especially the fantastic story and design of the world.

Unique Game, Beautiful, Fun, Needs Polish

4 Rating: 4, Useful: 0 / 1
Date: October 08, 2007
Author: Amazon User

The plot is very cool. pertinent to modern cultural conflicts spurned by religious laden politics. Very linear, however. Dialog is campy and essential in-flight 'com' communication gets annoying. Also, there are some cut scenes - like when a member of the Manta fleet you are guarding explodes - that are sort of pointless and distract from game-play.

The Radar system is a little hard to get used to, but it forces you to take some altitude to get a grip on the situation sometimes, which is kind of cool.

The quick, mid-air dragon melee is disorienting at first, and feels like it could be a little bit more than the button mashing festival it is - it works though, like a mini-fighter built into the game, and when you get used to it, you do discover some subtle strategy to it.

Essentially, Lair is a kind of Wing Commander type game (i played 1,2,3, and privateer to the end) - you get mission objectives and complete them - but with dragons. This works pretty well if you enjoy the gameplay, which i do, greatly, but probably not so well if you don't. A lot of people complain about the controls, and my guess is they either A: haven't practiced sixaxis controls very much, let alone tried the tutorials; B: Haven't installed system 1.92; or C: Expect a dragon to handle like an airplane. Which it doesn't. It handles, fairly realistically, like a flying steed with the sixaxis operating as the reins. Maybe I'm some kind of gaming genius or something, but, from the beginning, i found the controls generally intuitive and fun. You can do some amazing things with the controls when you get used to them; for example, you can look and target easily with the analog sticks while maintaining steady flight with the controller, and anything you can see, you can lock on and follow instantly.

There is almost an RTS element to the missions that could be bolstered - the battles could progress more throughout the mission, and a little control of/more awareness of what is going on a strategic level would add to the game. Your allies could do a bit more, as it seems like you are the general 'errand boy' for some conflicts, while your allies lit about taking pot shots and telling you what to do. In the larger scale levels, your allies definitely do some damage.

The dynamic control scheme is pretty sweet. Flight combat has 1 main scheme, and 3/4/5/6? simple minor schemes that come up quick, several of which are reminiscent of GOW II Pegasus controls (dragon's-lair style mid-air takedowns are sweet). Ground combat is its own scheme with crossover controls from flight. Landing and decimating ground troops is a huge delight, if you like stuff like dragons tearing into large groups of humans with utter reckless violent abandon.

The game is hard. A little repetitive in the way mission-based combat flight-sims can be, though there is a healthy variety of missions/bosses/battle grounds. I think if you don't like the control scheme/don't want to bother learning it well enough to play the game, you might not like Lair. On the occasion when my dragon doesn't do what i want it to (fly directly into a wall, or run off a cliff without taking to the skies, for instance), i get a little grunty, but appreciate the fact that this is a steed, not an airplane.

Wow!

5 Rating: 5, Useful: 0 / 2
Date: October 11, 2007
Author: Amazon User

This game rocks from start to finish. Controls rock using full capability of the six-axis controller (fully charge it before playing ;) ) Plus graphics are like never seen before. Now Heavenly Sword beats it but gameplay is different. Story is great and turning points in storyline are well thought out. Awsome game overall.

just ok

2 Rating: 2, Useful: 0 / 1
Date: January 28, 2008
Author: Amazon User

Game play is just okay it's hard to get the dragon to do what you want,
reaction to controls not reliable, graphics are great. Could have been a great game with more work

Worst control system ever

1 Rating: 1, Useful: 0 / 3
Date: July 05, 2008
Author: Amazon User

This game has the absolute worst control system I've ever seen. It's far too reliant on the sixaxis motion sensor and that means instead of actually controlling things, you must wildly fling the controller around in the HOPES that on screen items will come close to what you want.

What's with all the gripes? This is a nice and fun game.

4 Rating: 4, Useful: 1 / 6
Date: September 22, 2007
Author: Amazon User

Not a fan of reviews but had to speak up. I agree that the controls take some getting use to, but all in all, this is a fun game which is the bottom line. If you spend the time to get use the controller and controls you'll find that you'll get the hang of it and do quite well. Sure things could be a bit more responsive at times but the same gripes can be said of regular controllers on other games. Come on, how many times have you had a fit of anger with regular controllers during games such as Lost Planet or Resident Evil? Come on! I wanted you to fire to the right! Jesus!! So quit your belly aching and accept new technology to become better player. Everyone, just judge for yourself and rent it or try it at yours friends place.


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