Below are user reviews of Lair and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Lair.
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User Reviews (51 - 61 of 63)
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Chopping its way into my heart...
4
Rating: 4,
Useful: 1 / 2
Date: October 09, 2007
Author: Amazon User
Let me just start by saying, I think this is a great game in general. And the reason it falls short doesn't seem to be listed in the reviews I've read.
There seems to be no one that cares about the frame rate. The preview movies on this page aren't always choppy because they are of low quality... that's the way the game runs half the time. Just watch the movies; you'll see a distinctive extra chop as they blow up a ship. These chop-ups are even present in the "behind the scenes" movies in the game extras (DvD quality movie shorts). As soon as you get to the major battles you'll be dealing with frame rate reductions (sometimes lower than 20 fps). There are also quite a few shading errors that occur quite regularly on the dragons and the terrain. I updated my console version to 1.92 and then to 1.93 thinking it would help, but it still runs rough in the same places.
Another small issue with this game was the timing on the vocals. They'll tell you to go attack a transport (manta) and as you go they'll start yelling that the boats you left behind are under attack. You'll learn when to listen.
Outside of those errors, this game is awesome. I personally love the use of the SIXAXIS controller in this game, but I can see where it might frustrate some. It's just like any other set of controls; you have to take time to get used to them.
The ground combat portions are probably the greatest fun in the game; breathing fire, clawing, eating a passer-by for some health points. Just a warning though, battling with and feasting upon ground troops usually needs to be part of your mission for you to truly have fun with it. Be ready to fail the mission if you want to play with ground troops.
The few bugs here and there don't bother me, but that chop does. Not meeting the "60 Frames-Per-Second Standard" is fine, but barely making 30 frames per second is highly questionable.
Bottom line, I suggest you rent the game to see if the frame rate bothers you or not (you'll notice more slow downs past level 4). If the chop doesn't bother you, you've found yourself a great buy for the PS3.
Everyone needs a Lair
5
Rating: 5,
Useful: 1 / 2
Date: October 18, 2007
Author: Amazon User
Awesome graphics, wonderful score with full surround sound. Controls are a little tricky at first, but once you get the hang of the six-axis control, it's ALOT better than a joystick. Also be ready for a good fight, the AI and the difficulty of the level make it challenging but not impossible. Overall a great game, especially for those old school Rogue Squadron lovers. Factor 5 did a great job, so get it!
DONT BELIEVE THE REVIEWS
5
Rating: 5,
Useful: 1 / 4
Date: September 16, 2007
Author: Amazon User
this game is amazing. i was skeptical at first whether to buy it or not because of the reviews it recieved from the websites. but i went to the playstation blogs and the players said they loved it so i bought it and i am glad i did. it has awesome graphics and an amazing story. there is also nothing wrong with the sixaxis controls. it may take time to get used to but if you play warhawk with the motion controls you will be able to jump right it. i think it immerses you in the game with the motion. i head if you havent ever used motion it takes 1 to 2 hours to get used to it. but there are tutorials to help you. check this game out, the levels are simply epic. you are fighting so much at once it is what i have always wanted out of a video game. pick this game up!
What's with all the gripes? This is a nice and fun game.
4
Rating: 4,
Useful: 1 / 6
Date: September 22, 2007
Author: Amazon User
Not a fan of reviews but had to speak up. I agree that the controls take some getting use to, but all in all, this is a fun game which is the bottom line. If you spend the time to get use the controller and controls you'll find that you'll get the hang of it and do quite well. Sure things could be a bit more responsive at times but the same gripes can be said of regular controllers on other games. Come on, how many times have you had a fit of anger with regular controllers during games such as Lost Planet or Resident Evil? Come on! I wanted you to fire to the right! Jesus!! So quit your belly aching and accept new technology to become better player. Everyone, just judge for yourself and rent it or try it at yours friends place.
Lair, misunderstood
5
Rating: 5,
Useful: 0 / 3
Date: October 01, 2007
Author: Amazon User
lair is a great game, you just need to learn how to play first. it is abotu 4 times better on hd but still very playable in sdef. overall well worth it despite what has been said about it. a great game, especially the fantastic story and design of the world.
Unique Game, Beautiful, Fun, Needs Polish
4
Rating: 4,
Useful: 0 / 1
Date: October 08, 2007
Author: Amazon User
The plot is very cool. pertinent to modern cultural conflicts spurned by religious laden politics. Very linear, however. Dialog is campy and essential in-flight 'com' communication gets annoying. Also, there are some cut scenes - like when a member of the Manta fleet you are guarding explodes - that are sort of pointless and distract from game-play.
The Radar system is a little hard to get used to, but it forces you to take some altitude to get a grip on the situation sometimes, which is kind of cool.
The quick, mid-air dragon melee is disorienting at first, and feels like it could be a little bit more than the button mashing festival it is - it works though, like a mini-fighter built into the game, and when you get used to it, you do discover some subtle strategy to it.
Essentially, Lair is a kind of Wing Commander type game (i played 1,2,3, and privateer to the end) - you get mission objectives and complete them - but with dragons. This works pretty well if you enjoy the gameplay, which i do, greatly, but probably not so well if you don't. A lot of people complain about the controls, and my guess is they either A: haven't practiced sixaxis controls very much, let alone tried the tutorials; B: Haven't installed system 1.92; or C: Expect a dragon to handle like an airplane. Which it doesn't. It handles, fairly realistically, like a flying steed with the sixaxis operating as the reins. Maybe I'm some kind of gaming genius or something, but, from the beginning, i found the controls generally intuitive and fun. You can do some amazing things with the controls when you get used to them; for example, you can look and target easily with the analog sticks while maintaining steady flight with the controller, and anything you can see, you can lock on and follow instantly.
There is almost an RTS element to the missions that could be bolstered - the battles could progress more throughout the mission, and a little control of/more awareness of what is going on a strategic level would add to the game. Your allies could do a bit more, as it seems like you are the general 'errand boy' for some conflicts, while your allies lit about taking pot shots and telling you what to do. In the larger scale levels, your allies definitely do some damage.
The dynamic control scheme is pretty sweet. Flight combat has 1 main scheme, and 3/4/5/6? simple minor schemes that come up quick, several of which are reminiscent of GOW II Pegasus controls (dragon's-lair style mid-air takedowns are sweet). Ground combat is its own scheme with crossover controls from flight. Landing and decimating ground troops is a huge delight, if you like stuff like dragons tearing into large groups of humans with utter reckless violent abandon.
The game is hard. A little repetitive in the way mission-based combat flight-sims can be, though there is a healthy variety of missions/bosses/battle grounds. I think if you don't like the control scheme/don't want to bother learning it well enough to play the game, you might not like Lair. On the occasion when my dragon doesn't do what i want it to (fly directly into a wall, or run off a cliff without taking to the skies, for instance), i get a little grunty, but appreciate the fact that this is a steed, not an airplane.
Wow!
5
Rating: 5,
Useful: 0 / 2
Date: October 11, 2007
Author: Amazon User
This game rocks from start to finish. Controls rock using full capability of the six-axis controller (fully charge it before playing ;) ) Plus graphics are like never seen before. Now Heavenly Sword beats it but gameplay is different. Story is great and turning points in storyline are well thought out. Awsome game overall.
just ok
2
Rating: 2,
Useful: 0 / 1
Date: January 28, 2008
Author: Amazon User
Game play is just okay it's hard to get the dragon to do what you want,
reaction to controls not reliable, graphics are great. Could have been a great game with more work
Worst control system ever
1
Rating: 1,
Useful: 0 / 3
Date: July 05, 2008
Author: Amazon User
This game has the absolute worst control system I've ever seen. It's far too reliant on the sixaxis motion sensor and that means instead of actually controlling things, you must wildly fling the controller around in the HOPES that on screen items will come close to what you want.
Flying high ... if you can get the controls
3
Rating: 3,
Useful: 0 / 0
Date: September 06, 2007
Author: Amazon User
The anticipation of this game was one of the reasons I had purchased the PS3. The graphics are amazing and the story held my interest, but it was not what I was expecting it to be, because in my OPINION, Factor 5 should have given the option to turn the SIXAXIS off and use analog. FOR ME, it was not implemented very well. Maybe for someone else, it might be.
Before the fanboys start attacking me, please understand that I have all three systems and the PS3 is ranked number one on my list ... Oh and I LOVE dragons and I've been a serious gamer for over 15 years. However, Factor 5 missed the mark for us more traditional gamers who cannot or just don't care to adjust to using the SIXAXIS ... or who simply don't want to move the controller around just to get the dragon to go where we want it to go.
Yes, some people found it really easy to use the controls as they are and claim the update that was released "fixed" it (didn't change much for me), and I'm very happy for you people, but in my opinion - it just doesn't do it for me. It's a beautiful game that combined all of the things I love - I was expecting something better than the Panzer Dragoon series that I played starting when it first came out on the Sega Saturn or Drakan that started on the PC and went to the PS2. If you've played any other dragon games like these, you'll know what I'm talking about. This game just does not have the depth of gameplay or controls that were found in those games.
And it's not like I don't have experience with motion sensing controls - I have the Wii and I'm very good at it, but I find the SIXAXIS unresponsive in this game and I would have preferred the option to use the analog stick.
If you want a pleasant experience with the SIXAXIS, it is used better in games such as Heavenly Sword and Ratchet and Clank. These two games are excellent and implement the SIXAXIS where appropriate - and if you don't like it, you can turn it off.
PS - I want the rumble back!!!
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