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Playstation 2 : Metal Gear Solid 3: Snake Eater Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Metal Gear Solid 3: Snake Eater and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid 3: Snake Eater. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 87
Game FAQs
GamesRadar 100
IGN 96
GameSpy 90
GameZone 95
Game Revolution 85
1UP 90






User Reviews (1 - 11 of 270)

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Gaming or Cinematic Excellence?

5 Rating: 5, Useful: 71 / 76
Date: December 25, 2004
Author: Amazon User

By far, this movi--err, I mean game, has some of the best cut scenes I've ever seen in a game. Kojima, the creator/director of the Metal Gear Series goes beyond delivering a traditional action shoot-em-up and offers up a truly interactive cinematic experience, with some truly original gameplay to boot.

In a sense, this game is really an "interactive movie" where parts of it, you control the character (although your actions largely have little outcome in the plot). On your first play-through, you will be immersed in the plot line and the execellent cinematic sequences. You'll find that you're often playing just to get from one cut scene to the next (there has to be well over 1.5 hours of cut scenes). 4 of my friends basically sat around and watched me beat the game in one sitting (~9 hours) just to watch the cinematic sequences.

In these cut scenes, Kojima pieces together a somewhat hokey plot-line, which is interesting, but not entirely believable (I'll let it slide ;)). What's more impressive, though, is the detail to which the cut scenes are executed; all of the sequences use high detail, in game models (not pre rendered), pretty good voice acting, and fully motion captured action. Kojima adds cinematic flare to the scenes by making creative use of camera angles and techniques like slo-mo (don't worry, none of it is cheesy) and using a pitch black screen (only audio) during a sequence when Snake has a sack over his head. In addition, Kojima introduces a few very interesting characters, most notably, The End, an expert marksman in the twilight of his life and a young hotshot, Ocelot. All in all, the cut scenes are top notch; they come together to form a truly cinematic experience, something you don't always expect from a game.

While you can beat the game playing it as a pure shoot-em-up style type of game (you'll probably want to do that on the first play through, just to watch all of the cut scenes), you'll get the most satisfaction and challenge from trying to use your stealth capabilities and sneaking through the various stages of the game undetected by the enemy. To that effect, MGS3 introduces the very novel idea of camouflage. Snake can don various camo uniforms and face paints to blend in with his environments and decrease his visibility. It adds a novel twist and, as other reviewers have mentioned, would have been even more welcome if the interface to change the camo was more accessible (you have to enter the game menu to change camo).

MGS3 also introduces the idea of food, which can be used in various ways in the game (even as a weapon in some cases). Snake can obtain traps and capture live animals for consumption later on, or he can kill an animal and store it in his backpack. But beware, just like in real life, the food will spoil. Just turn the game off, come back two or three days later and you'll find that most of your food has spoiled. Don't worry though, there are plenty of little critters to hunt down in the game ;)

Although the game is relatively short, there is tremendous replay value for those that are up to the challenge of trying to play through the game under certain conditions to unlock secret items/weapons. For example, each of the bosses can be defeated by either depleting their health or stamina. Defeating a boss by the latter results in obtaining their camo, which often have special abilities.

All in all, I think this is a great game that anyone that owns a PS2 owes it to themselves to play through at least once. It is truly a masterpiece that kind of bridges the gap between a movie and a game (one of the final "chase" sequences is *very* awesome).

Graphics: 9/10; Some of the best visuals I've seen to date, particularly the excellent cut scenes, which use high detail in game models and fully motion captured action. There is just an incredible level of detail to everything in the game. For example, when you run through the jungle, the blades of grass move as well, you leave footsteps when you step through the mud, and when you get shot or injured, your uniform gets stained with blood accordingly

Mechanics: 8/10; I only have three minor gripes about the mechanics of the game. First of all, there isn't a second person view and you can't move in first person view. It's incredibly difficult to aim in third person view, but in first person view, you can't move, so you're basically a sitting target every time you need to aim precisely. Second of all, since camo plays a big part in the game, there should really have been a better interface to change camo. And finally, you cannot load the game during a game, you have to reset the game. This is somewhat frustrating and time consuming when you are trying to obtain certain items under certain conditions in the highest difficulty level ;)

Music/Sound: 9/10; The voice acting in the game seems hokey at first, but after a while, you won't be able to imagine the characters with any other voice. Overall, the voiceovers are done fairly well. For the most part, the gameplay sequences are devoid of music. When it does come on, usually when you get caution/alert status, it can be a bit annoying since it makes it somewhat difficult to hear the ambient sounds like footsteps and what not. The ambient sounds, from jungle to mountain top to caves, are all very well done. When it rains, it really sounds like rain. When the wind howls, it really sounds like the wind is howling. Put on a good pair of headphones, and you'll really feel like you're in the jungle with Snake. There are also a few 007-esque tracks, which may or may not be your thing.

Difficulty: 7/10; The game is not actually very difficult, it just requires a lot of patience, some creative thinking occasionally, and a steady hand. This game is certainly not for younger gamers; it's not really a run-and-gun type of game. In addition, there is quite a bit of suggestive material and violence.

Replay Value: 8/10; With many different levels of difficulty, different optional items to get, different styles of play, different rankings, secret items, and a relatively short length, the game offers a high level of replayability. Even some of the cut scenes are worth watching a few extra times. I'm currently on my second play through, trying to get the invisible camo on the hardest difficulty mode.

Overall: 9/10; This is a great, great game. It's nearly perfect (nearly!). You'd be doing yourself a great disservice if you didn't pick it up and play it.

The best yet

5 Rating: 5, Useful: 33 / 37
Date: February 04, 2005
Author: Amazon User

When the prologue to the game took me almost 2 hours to get through, I knew I had something special. After the explosive opening to the game, the beginning credits roll with a song entitled Snake Eater. I was surprised, thinking I had already started the game proper. But that was just the tip of the iceberg.

I think Kojima did an excellent job of creating a 60s style Metal Gear game. He mirrored the game off of James Bond, taking the beginning area, then a cool segue into the main action, including a song that has meaning to the game. The opening theme also carries into the mission and is played at several key points. Very effective.

Also in keeping with a James Bond type influence, there's the female love interest, who has a habit of exposing her bra. I found myself chuckling and thinking fondly of James Bond movies at many points in the game. I think what Kojima has done so well is construct a game that truly has a cinematic flair. Yes there are cut scenes that are long but, in comparison to MGS2, they are short and have a TON of gameplay in between. I never once found myself sitting through a boring codec call or boring cutscene wanting the action. There was enough spliced through.

In fact, toward the end, the game raises the bar on cinematic excellence, incorporating you directly into the action while at the same time making you feel like you're watching a truly awesome scene. I don't want to spoil it for those who play, but the last 1/3 of the game races to a truly exciting climax.

I am completely amazed at how well all of the new gameplay works into the game, from the camo to the food to the healing system. All of it naturally fits and the game does a good job in teaching you the basics with it. I never once felt like it was a gimick.

As far as negatives, sometimes the color scheme was so drab it was hard to see some people who weren't trying to hide. In particular toward the end, almost at the climax. Also, unlike previous MGSs who have bosses nicely spread out, I felt that they all came at once. I didn't feel like I got a chance to really know them like in the first MGS. But, these bosses (the Fear, Fury, Sorrow, Pain, End) are some of the weirdest and cool bosses in MGS games to date.

Some people have commented on the lack of radar. I never found this lack to be a hinderance to the game. In fact it makes perfect sense in the context of the game world. And, the truth is, there is a radar that you can use. You have a motion detector, and a sonic detector that shoots sonic waves and shows you where things are. I say things because you are in a jungle and it's possible that what shows up is an animal not a human. Also, getting caught does result in either killing everybody and hiding, or just hiding forever. In fact, at one point in the game, I hid in a place I couldn't be found and went to the restroom and got something to drink just to wait it out.

However, this minor things aside, this game does what Metal Gear Solid 2 semi-failed in doing. It brings together the cinematic experience with wonderful espionage. The characters are excellent, the story far surpasses the previous two (which is a difficult thing to do since I consider the story in MGS1 to be one of the best I've experienced). And it is just plain exciting. Kojima and his wonderful team know pacing and the pacing of this third masterpiece is wonderful.

I can't recommend this game enough. For those jaded on MGS2 (I happened to like it), this will help bring you back into the weird world of Snake.

Tips you may not know...

5 Rating: 5, Useful: 29 / 41
Date: December 09, 2004
Author: Amazon User

Enough people have told you about the game. Here are a few tips that I have found while playing it.

If you defeat the bosses, including the end boss, by taking out their stamina instead of shooting them to death you will be given a bonus each time (such as new cammo or special weapons).

When battling helicopters, instead of using the huge mounted guns on the cliffs, use your sniper rifle and go for the pilot. Takes only one or two shots to take them out.

When climbing up the looooong ladder, after defeating "The End", hold the up climbing button constantly and listen to the theme song that will be playing. The game is set up so that the instant she finishes singing the song, you are done climbing.

Go through while trying to NOT to kill anyone. Sneak past the enemy, knock them out, or put them to sleep. If you do so, then when you fight "The Sorrow" the only ghost enemies you encounter will be the bosses you HAD to defeat (and the parrot of one boss, "The End"). Makes it much shorter and easier.

While battling "The Sorrow" every man you killed will show up. Interesting enough, even HOW you killed them shows. If you cut them, it shows. If you shoot them in private areas, they show up clutching it while yelling "Do you know how this feels?"

Save up your FAKE DEATH PILLS for the final boss. The first time fighting "The Boss" you will need around three.

Go through once trying to 'hold up' every single guard you can find. You will be amazed at what many of them will drop, including more Fake Death Pills.

I hope this helped you. If so, please show your support by voting.

Reviewed by Detra Fitch of Huntress Reviews.

metal gear amazing!

5 Rating: 5, Useful: 13 / 14
Date: November 19, 2004
Author: Amazon User

i just finished beating this game, and i have to tell you the ending brought a tear to my eye. i couldn't help myself, the story is just so damn good. it took me about 18 and a half hours to complete, without any strategy guides or tips, on normal mode. and i can't wait to go back through. i don't see what people are talking about being annoyed by the fact that you have to switch into your pause menu to change camo. you don't need to change it with every step you take. some people are just too damn picky. but seriously, this game is amazing. from the breathtaking graphics, to one of the best stories ever to grace the screen, to some of the coolest and deep character ever thought of. sure, some of the COBRA members (the evil team in the game, like the first game's FOXHOUND) may seem a bit comic book like. but the way Hideo Kojima tells the story and how they fall into it, all you can do is admire how neat they are.
they are: The Pain, a man that leads an army of hornets to do his bidding. The Fear, a Predator like man with a long lizard tongue, stealth cloaking, and incredible agility. The End, a hundred year old man known as the "Father of Modern Sniping", most of the time he is asleep or in a wheelchair, but when you fight him, his battle is so well executed and paced, that it can take up to an hour to complete. The Fury, an ex-NASA astronaut who's gone a little insane; he rides around his lair on a cool-looking jetpack and wields a flamethrower that sets almost everything ablaze. The Boss, a woman of great legend and combat skills, she has a past with Solid Snake and i can't say much about her without ruining anything story wise. Then there's The Sorrow, and i can't say anything about him except he is one of the coolest characters ever created for a video game, and his battle is...different, and really makes you think. and whenever he is around he causes a nasty rainstorm. then there are all other kinds of cool characters and game situations that i won't go into, for fear of spoiling anything else.
the jungle setting adds much more in terms of gameplay. you can use different camos to blend in with the backgrounds. if you sneak up on enemies, you can press circle to grab them and put your knife to there throat and either: 1. knock them to the ground/knock them out. 2. Interrogate them, maybe they'll tell you some interesting secrets... 3. slit their throat. 4. use them as a shield against other enemies. this tactic is usually helpful in alert mode, because ememy soldiers won't shoot at you if their fellow comrade is in front of you. and enemy troops are a lot more aware this time around. so no more running up behind people and snapping there necks without having to worry. now, you have to creep up behind them, and even then they will still hear the grass under your feel moving around, or the dirt crumbling, or the soft footsteps on cements caused by your boots. it doesn't hatter what you do, they will always turn around to see what the hell is behind them, but if you are quick, you can grab them without them warning their friends. maybe this is just in normal mode, i don't know, i haven't done easy or very easy modes yet. but after i beat the game i unlocked some cool stuff, but i still haven't recieved the optic camo yet. if it's even in the game, i don't know, but i really hope so.
the graphics in this game are amazing. every blade of grass blows in the gentle breeze and gets smashed when you crawl over it. the trees and canopy look great and the water is fantastic. the numerous animals also look realistic, but you still need to kill or subdue them to eat them in order to survive. and at one point in the game, someone has a plastic bag over their head, and it inflates and deflates with every breath they take, it looks amazing and very real.
the new suriving aspect is great. you must hunt and eat animals to recover stamina, which drains over time and even more when you run or swim or do anything that involves a lot of energy. some things taste bad and don't recover as much stamina, while others taste delicious and have excellent stamin recovery. your life bar refills itself at different speeds, depending on how much stamina you have. when your stamina reaches zero, you pass out/die. i'm just assuming that, because it never happened to me. i always made sure i had stamina. but i'm assuming it's just like a breath gauge, when it reaches zero, you start to lose health rapidly. i have no idea.
when you get shot, or fall off something too hight, or get burned, the damages don't just magically go away. you have to remove bullets and arrows, treat burns, and set broken bones. it a new system that adds even more to the reality of the game. if you choose not to heal your wounds, you will keep losing life until you die. so make sure to heal yourself whenever possible.
in the game, you are taken from lavish jungles and forests, to swamps filled with alligators and leeches, to mountain trails and a mountain summit. you visit all kinds of interiors that look great and are all quite varied. sewers look dingy and grimy and high tech areas seem very clean. but i still think a stage later in the game, a very important part, is the most amazing. there are literally thousands of beautifully rendered flowers all around you, about waist high. just the sight of seeing all of them swaying back and forth in the wind, or bending over as i ran past/over them is just plain phenomenal. the area where you battle The End is also very lush and quite gorgeous from certain spots. but every area in this game looks amazing in it's own way and this game seems to have squeezed all of the power from the ps2, and stolen some from the other two systems as well. i don't see how people can say the graphics haven't changed much since mgs2. that game all looked the same. puffy, soft looking metal floors, walls and ceilings. i'm not saying it was a bad game, it was just bland. and Raiden sucked. in Snake Eater, all the character models are much more detailed. when people look at eachother, their eyes move realistically. people actually have fingernails, and everyone's hair looks really well done. all the different camo suits are cool looking, especially the sneaking suit, which has a bunch of different lines of metal alloy all over it, all of them shine independentely in light and it looks pretty cool. explosions are bright and vibrant and are some of the best on any system. same goes for The Fury's jetpack and it's exhaust shooting out the back. bright blue and white flames, causing the air around him to ripple. everything in this game is just plain cool to look at.
There is also a minigame called "Snake vs. Monkeys", and it's pretty fun. it pits snake against a set amount of Ape Escape monkeys/apes. he has banana camo on and a little toy looking gun he has to use to tranq them with so he can capture them. every level has rankings for good times, so that will keep you busy for awhile. just the first level took me about twenty minutes to get first place, and there are still at least four or five more levels. then there are other training areas, in CQC (close-quartes combat), and other survival techniques.
this is by far the best, and longest, metal gear game, so pick it up immediately if you're a fan of the series, even if you were turned away by the strange story of Sons of Liberty (mgs2). this one is just plain amazing and if you have an internet connection, you can download new camouflage to creep around the jungle in.
and don't worry, this will not be the last metal gear game. the series will continue on the next gen playstation and the PSP. but until then, buy this game and get ready to experience one of gaming history's finest titles.

Hands down the best Playstation2 game ever..

5 Rating: 5, Useful: 10 / 10
Date: December 26, 2004
Author: Amazon User

Metal Gear Solid 3 is amazing. Everything about this game is gold. Visuals, Music, voice acting, and superb gameplay. Hideo Kujima is a Genious. I had my doublts on this after the ever so great yet dissapointing Metal Gear Solid 2 but I was wrong. Metal Gear Solid 3 proves to be one of the best games around and is one of the biggest titles of the year. Forget Grand Theft Auto and play this game! Metal Gear Solid 3 is not only one of the best games ever created but it's quiet simply the best MGS game. It has everthing you'll love from the first one and times ten mixed with steriods!

Another thing that makes the new gameplay of Metal Gear Solid 3 is the CQC and the new survival Menue which lets you eat, cure self and so on which is a great element to the MGS series. What also makes Metal Gear the best in the series is that the game is suprisingly long taking about 20 to 22 hours(It took me 18 hours)and trust me evertime you're in a new area you'll just stop and stare at the lushis graphics of the beautiful Jungle and its invorments. Metal Gear Solid 3 is also superb cause of the amazing boss battles. One of the biggest parts of the game is the Sorrow who is the coolest boss in the game(and the most mysterious). Overall Metal Gear Solid 3 proves to up the anti. So let's get to it.

Graphics:
The visuals are amazingly detailed especially in First Person mode. The tree's are very detailed some of the visuals on the water a greatly well done and even though you'll find som slow glitches it won't stop you from enjoying this superb game. The characters are very well modeld especially EVA(huba huba) and this truly deserves a star.

Sound:
The Sound is great! The voice acting is once again amazingly done by David Hayter and the rest of the MGS casts. The sound of the Jungle is great. The sound is pretty much like all the other MGS games....DETAILED! The Detailed sound of this Game once again deserves a star rating..

Gameplay:
Well...Were do I start off. Well first off it's awesome! The new CQC(Close Quarters Combat)is a great new gameplay added in the Metal Gear series. Though it's great it is a bit complicated because there are numerouse CQC's to do. You can slice there throat, interigate them, or choke them to death but there is abunch that I can't name. The new Survival Menue is greatly well done.. If you have a cut or you aight something rotten you can always go to the Survival menue and choose one of a few things you can do to solve the problem, for instance this one is for CURE which you use to cure cuts, broken bones ect. The backpack is great cause it holds alot of Items you can't carry while in the game. The codec is also new though I must say I miss the old Codec in MGS and MGS2 but oh well. There are some new weapons added to the MGS series like THE SHOTGUN! You can also change your Uniform to blend in with the ivorments and it's much easier and you'll have a better chance losing the guards. Overall the Biggest aspect of Metal Gear Solid 3 is the gameplay and deffinetly earns a star rating.

The Music is so amazing in this game that the "James Bond" like theme is better then the James Bond theme itself! I loved the music in this game. Some people are complaining that the game is too unrealistic cause the animals you kill turn into rations..well I'm not trying to sound harsh but the game isn' trying to be extreamly realistic. Is San Andreas very realistic?...I thougth so...

Overall Metal Gear Solid 3 proves to be a game that can handle and do everything. The graphics are superb and pushes the Ps2 to the limit, the sound is greatly detailed, the lush invorments of the Jungle make you wanna' drool, the cutting edge Boss Battle is enough to get the action ready, Lengh is suprisingly long and the New Gameplay elements like CQC and the Survival menue shows that Metal Gear Solid is strong enough to be the Best PS2 game ever...and possibly is!..

This amazing game obviously gets a

5 out of 5 stars!

Best Ps2 game ever....

Lates

The best of MGS yet

5 Rating: 5, Useful: 8 / 10
Date: November 20, 2004
Author: Amazon User

Okay, I have beaten the game (after 29 hours :)). This is by far the best game of hte Metal Gears series that has been offered to us. This is simply a masterpiece. The cinemas are a tad long, which some people may enjoy and some may not. It definitely adds to the cinematic touch of the game. The graphics of the game are just simply unbelievable. I did notice a touch of framerate slowdown near the beginning when you enter the first swamp, and the trees may have been more than the system could have handled.

As far as the storyline, this is classic Kojima at work. This game really draws you into and keeps you into the action at all times. MGS2 weas a letdown for me. I bought my PS2 strictly for MGS2, and was dissappointed with having snake to play as only half of the game. You handle Snake this time around 100% of the game.

The plot is pure genius, and will have the famous Kojima quirks through out. The sheer number of animals in this game is incredible all to itself. It seemed like with every new level, more and mroe animals were brought out.

For fans of the first MGS game, this new game has a level entitled "Snakes Nightmare" which, to me, simply outdoes the Psycho Mantis level of the first. When you first meet "The Sorrow", that is simply incredible, and probably as scary as any Silent Hill game..LOL..

One note, when you are viewing a cinematic, and you notice the "R1" button come up in the left hand side of the screen, press it and look around. There will be times when you will see something that pertains to advancing in the game. Buy this game, you will not regret it. It is nice after the major letdown Halo 2 gave me to have my faith remade for expecting video games to offer more than 5 hours of single player gameplay. This is truely a masterpiece, and any MGS fan will not regret having bought it. Enjoy.

Masterpiece

5 Rating: 5, Useful: 7 / 8
Date: February 19, 2005
Author: Amazon User

This is possibly one of the greatest games ever made. While it has amazing cut scenes and intense action, the biggest selling point is the story line. Lot's of plot twists and turns that keep your gripped till the very end (and the ending is awesome, not like the let-down that was in metal gear solid 2). I'm the kind of guy that gets bored with a large majority of games today, but I've played through this twice already, and I'm considering a third. If you have a PS2 there is no reason why you shouldn't get this immediately!

Sexual Stuff

5 Rating: 5, Useful: 7 / 10
Date: November 05, 2004
Author: Amazon User

How sexual is a bra hanging out anyway? Naked Raiden wasn't that sexual either as he was naked for a reason. What was sexual was the comedic references towards naked raiden and the girly posters and the reactions towards them. This game isn't for kids and furthermore with the political aspect of the story I don't think most kids would enjoy it anyway, hard to enjoy what you don't understand so I don't see the point in removing the adult humor when the majority that play this game are going to be adults.

I'd Eat a Crocodile if it Meant Becoming Just Like Snake

5 Rating: 5, Useful: 8 / 10
Date: January 13, 2005
Author: Amazon User

As of this writing, I have played through MGS3:SE five times. I started with the Very Easy difficulty setting and worked my way up to Extreme. Total play time has exceeded one hundred hours. CONSECUTIVE HOURS. By the time I was done I resembled something between an unwashed wino and Courtney Love. I still have not tired of it. In my humble opinion as one who lives for videogames, this is one of the most unforgettable experiences one could undergo on a game console. Right. On with the review.

Graphics- 9.5/10 for in-game, 10/10 for the cinemas
Cutting edge visuals have always been a trademark for the MGS series, and Kojima-san doesn't dissappoint with his latest opus. Beautifully rendered graphics abound, from swaying grass to the reflections of light on the bottom of rivers and to the amazingly detailed character models. But where the graphics really shine are FMV cinemas. Wow. Just wow. Just when I thought that the PS2's capabilities in this department was maxed out, Konami floors us with non-pre rendered cinemas that rival the best that X-Box has to offer.

Sound- 8/10
Holy hell, just like in so many categories,MGS3 rocks this one as well. The ambient sounds in this game are the best I have heard on the PS2, with the only exception being Killzone. With a decent enough sound system and/or headphones, you really feel like the jungle is all around you. The crawling of animals through the underbush, the rustling of tall grass as Snake stalks his way through them, the footsteps of hapless guards unaware that they are two seconds away from having their throats slit, and the roaring of the river as Snake trudges his way upstream. The only sound category MGS3 falters in is the dialogue. Some of the voice acting is downright hokey, while I shook my head at the perfect english accents of the Russians. While this is not a game breaker on its own, MGS3's dialogue is a large part of the experience, so much so that I had to knock it down two stars for that.

Gameplay- 9.9/10

Let me put it straight. The gameplay is near flawless. The only thing that could be considered a mistake is the fact that you can only change your camo in the survival viewer. Since the terrain changes very often, so does the need to switch to a more appropriate camo combination. Assigning the camo to the L2 button would have garnered the game a perfect 10 in this category. Everything else is grade-A @$$-kickery. From the classic control scheme to the lack of radar to the camera. Yes, you read that correctly. The camera is perfect as well. I know a lot of people have been whining about how limited the cameras range of movement is. Well, guess what. You're in the jungle. Visibility is low in the jungle. If the enemy can't see more than a few feet in front of them, I see no reason why Snake shouldn't as well. Everything is perfectly crafted. You find yourself relying on everything you have at your disposal to stay hidden, and not just your Soliton Radar. Beautiful.

Story- 10/10

Holy cow. As a hardcore gamer, I can honestly say that this is the ONLY game to have ever made me cry. Aeris' death in FF VII made my eyes mist up, but I swear that that was as far as it got. I was downright bawling when the credits rolled. Never has a videogame's storyline hit me so hard before. Like all the great movies, the story sucks you in and never lets you go. Even now, weeks after I have finally gotten my Foxhound rating, I'm still getting teary-eyed at the thought of it's epic conclusion. The story has everything. Betrayal, revenge, love, hate, redemption, regret, all told in the classic student-versus-teacher scenario. Kojima struck gold by penning a script that wasn't as confusing and convoluted as either of the previous two, but still unexpected enough to hit us with an emotional curveball at the end. Beautiful. Epic. Hand me a tissue.

So that's my humble point of view, which everyone should agree with just beacause. And while it may be easier to run and gun your way through the game on the lower difficulty settings, it's not till you start playing on the hard and extreme modes that you find yourself totally immersed in Hideo Kojima's world. You owe it to yourself to prove all the naysayers wrong by playing this game all the way through to it's amazing ending. From the memorable and insanely-planned boss fights to the long,long waits crouching in the grass hoping for a luckless guard to stroll past, this game is the real deal.

Un-freakin'-believably Awesome

5 Rating: 5, Useful: 7 / 8
Date: February 08, 2005
Author: Amazon User

This game is incredible! Since the first Metal Gear Solid on PS1 I've been hooked on the series. This installment, Snake Eater, proves to be the most challenging, innovative, and intriguing. A lot of backstory to the previous games is filled in, but it's not merely a "here's what happened in the past" kind of game. It's action in its truest form, and the storyline and cutscenes are just incredible. The game's not above making fun of itself, which is also great and a nice break/reality check after you've been immersed in it for a while. I can't recommend this game enough! The only thing I have to add is this: I hope that not only will there be more installments of Metal Gear Solid (Snake rocks!) but I'd also really love to see a re-release of the original metal gears on a PS2 platform with this style of gameplay. (I was never able to get far in the NES game). So, to recap: Freakin' AWESOME game! Replay value's great! It leaves you craving more, as it's predecessors have done. Here's hoping that we'll see plenty more Metal Gear Solid titles in the future!


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