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Playstation 2 : Metal Gear Solid 3: Snake Eater Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Metal Gear Solid 3: Snake Eater and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid 3: Snake Eater. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 96
GameSpy 90
GameZone 95
Game Revolution 85
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User Reviews (11 - 21 of 270)

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Masterpiece

5 Rating: 5, Useful: 7 / 8
Date: February 19, 2005
Author: Amazon User

This is possibly one of the greatest games ever made. While it has amazing cut scenes and intense action, the biggest selling point is the story line. Lot's of plot twists and turns that keep your gripped till the very end (and the ending is awesome, not like the let-down that was in metal gear solid 2). I'm the kind of guy that gets bored with a large majority of games today, but I've played through this twice already, and I'm considering a third. If you have a PS2 there is no reason why you shouldn't get this immediately!

Un-freakin'-believably Awesome

5 Rating: 5, Useful: 7 / 8
Date: February 08, 2005
Author: Amazon User

This game is incredible! Since the first Metal Gear Solid on PS1 I've been hooked on the series. This installment, Snake Eater, proves to be the most challenging, innovative, and intriguing. A lot of backstory to the previous games is filled in, but it's not merely a "here's what happened in the past" kind of game. It's action in its truest form, and the storyline and cutscenes are just incredible. The game's not above making fun of itself, which is also great and a nice break/reality check after you've been immersed in it for a while. I can't recommend this game enough! The only thing I have to add is this: I hope that not only will there be more installments of Metal Gear Solid (Snake rocks!) but I'd also really love to see a re-release of the original metal gears on a PS2 platform with this style of gameplay. (I was never able to get far in the NES game). So, to recap: Freakin' AWESOME game! Replay value's great! It leaves you craving more, as it's predecessors have done. Here's hoping that we'll see plenty more Metal Gear Solid titles in the future!

The best of MGS yet

5 Rating: 5, Useful: 8 / 10
Date: November 20, 2004
Author: Amazon User

Okay, I have beaten the game (after 29 hours :)). This is by far the best game of hte Metal Gears series that has been offered to us. This is simply a masterpiece. The cinemas are a tad long, which some people may enjoy and some may not. It definitely adds to the cinematic touch of the game. The graphics of the game are just simply unbelievable. I did notice a touch of framerate slowdown near the beginning when you enter the first swamp, and the trees may have been more than the system could have handled.

As far as the storyline, this is classic Kojima at work. This game really draws you into and keeps you into the action at all times. MGS2 weas a letdown for me. I bought my PS2 strictly for MGS2, and was dissappointed with having snake to play as only half of the game. You handle Snake this time around 100% of the game.

The plot is pure genius, and will have the famous Kojima quirks through out. The sheer number of animals in this game is incredible all to itself. It seemed like with every new level, more and mroe animals were brought out.

For fans of the first MGS game, this new game has a level entitled "Snakes Nightmare" which, to me, simply outdoes the Psycho Mantis level of the first. When you first meet "The Sorrow", that is simply incredible, and probably as scary as any Silent Hill game..LOL..

One note, when you are viewing a cinematic, and you notice the "R1" button come up in the left hand side of the screen, press it and look around. There will be times when you will see something that pertains to advancing in the game. Buy this game, you will not regret it. It is nice after the major letdown Halo 2 gave me to have my faith remade for expecting video games to offer more than 5 hours of single player gameplay. This is truely a masterpiece, and any MGS fan will not regret having bought it. Enjoy.

I'd Eat a Crocodile if it Meant Becoming Just Like Snake

5 Rating: 5, Useful: 8 / 10
Date: January 13, 2005
Author: Amazon User

As of this writing, I have played through MGS3:SE five times. I started with the Very Easy difficulty setting and worked my way up to Extreme. Total play time has exceeded one hundred hours. CONSECUTIVE HOURS. By the time I was done I resembled something between an unwashed wino and Courtney Love. I still have not tired of it. In my humble opinion as one who lives for videogames, this is one of the most unforgettable experiences one could undergo on a game console. Right. On with the review.

Graphics- 9.5/10 for in-game, 10/10 for the cinemas
Cutting edge visuals have always been a trademark for the MGS series, and Kojima-san doesn't dissappoint with his latest opus. Beautifully rendered graphics abound, from swaying grass to the reflections of light on the bottom of rivers and to the amazingly detailed character models. But where the graphics really shine are FMV cinemas. Wow. Just wow. Just when I thought that the PS2's capabilities in this department was maxed out, Konami floors us with non-pre rendered cinemas that rival the best that X-Box has to offer.

Sound- 8/10
Holy hell, just like in so many categories,MGS3 rocks this one as well. The ambient sounds in this game are the best I have heard on the PS2, with the only exception being Killzone. With a decent enough sound system and/or headphones, you really feel like the jungle is all around you. The crawling of animals through the underbush, the rustling of tall grass as Snake stalks his way through them, the footsteps of hapless guards unaware that they are two seconds away from having their throats slit, and the roaring of the river as Snake trudges his way upstream. The only sound category MGS3 falters in is the dialogue. Some of the voice acting is downright hokey, while I shook my head at the perfect english accents of the Russians. While this is not a game breaker on its own, MGS3's dialogue is a large part of the experience, so much so that I had to knock it down two stars for that.

Gameplay- 9.9/10

Let me put it straight. The gameplay is near flawless. The only thing that could be considered a mistake is the fact that you can only change your camo in the survival viewer. Since the terrain changes very often, so does the need to switch to a more appropriate camo combination. Assigning the camo to the L2 button would have garnered the game a perfect 10 in this category. Everything else is grade-A @$$-kickery. From the classic control scheme to the lack of radar to the camera. Yes, you read that correctly. The camera is perfect as well. I know a lot of people have been whining about how limited the cameras range of movement is. Well, guess what. You're in the jungle. Visibility is low in the jungle. If the enemy can't see more than a few feet in front of them, I see no reason why Snake shouldn't as well. Everything is perfectly crafted. You find yourself relying on everything you have at your disposal to stay hidden, and not just your Soliton Radar. Beautiful.

Story- 10/10

Holy cow. As a hardcore gamer, I can honestly say that this is the ONLY game to have ever made me cry. Aeris' death in FF VII made my eyes mist up, but I swear that that was as far as it got. I was downright bawling when the credits rolled. Never has a videogame's storyline hit me so hard before. Like all the great movies, the story sucks you in and never lets you go. Even now, weeks after I have finally gotten my Foxhound rating, I'm still getting teary-eyed at the thought of it's epic conclusion. The story has everything. Betrayal, revenge, love, hate, redemption, regret, all told in the classic student-versus-teacher scenario. Kojima struck gold by penning a script that wasn't as confusing and convoluted as either of the previous two, but still unexpected enough to hit us with an emotional curveball at the end. Beautiful. Epic. Hand me a tissue.

So that's my humble point of view, which everyone should agree with just beacause. And while it may be easier to run and gun your way through the game on the lower difficulty settings, it's not till you start playing on the hard and extreme modes that you find yourself totally immersed in Hideo Kojima's world. You owe it to yourself to prove all the naysayers wrong by playing this game all the way through to it's amazing ending. From the memorable and insanely-planned boss fights to the long,long waits crouching in the grass hoping for a luckless guard to stroll past, this game is the real deal.

A Preview of the next Metal Gear Solid Game

5 Rating: 5, Useful: 17 / 33
Date: September 13, 2003
Author: Amazon User

This is NOT A REVIEW this a PREVIEW of the game. The only reason I put five stars down is because you have to select a star to submit a review.

There has not been much released about Metal Gear Solid 3 at this time. But the setting of this one is the 1960's which means that it's BEFORE Solid Snake was created (I'm assuming you played the first one so if it spoils I'm sorry). Snake was born in exactly 1970 (Provided that you know he's 35 in MGS and that takes place in the year 2005) Evidently you'll be playing as Big Boss possibly. This man looks like Snake (even has the mullet) but he seems to have had something done to his eye which makes me suspect that he's Big Boss.

Metal Gear is changing up to be a even more realistic than it already is. This one takes place in the jungle and the only way to survive is by actually eating animals. So no more rations in this one. Instead you eat animals for restoration in life. Also, I'm not sure if you get a radar in this one. Not only that but I'm not even sure what the plot of this one is supposed to be.

Whether we play someone like Raiden or not hasn't been released and I don't have high hopes on that since they hid Raiden away from us when MGS2 was released. I didn't have a problem with Raiden, but the fact that they just tossed him in there didn't suit me very well and I hope that Konami learned from this.

When I have obtained more information I'll post another preview for this game and when it's actually released I'll post a review.

Demo Review

5 Rating: 5, Useful: 5 / 5
Date: October 18, 2004
Author: Amazon User

I'm not going to get into the story of the game because what you find out in the demo is perfectly accessible through the games trailers and the previews already on the site. If you'd like to play the demo go out and buy yourself a copy of Novembers official playstation magazine and have a ball.

It's a very short demo in which your mission objectives include retrieving your backpack and infiltrating a run down building containing that neat scientist we've all been BSing about. The demo ends upon finding him and we aren't even granted a cutscene to show what happens after we walk through the door.

As short as the demo is, it gives us plenty of insight on how the game will progress from that point on. The camo system is pretty interesting, but I can see it being a major pain at times. Snakes jungle surroundings limit hiding places that would be effective without camo, so you really really need to use it. Camo is broken down into two parts, your uniform and your face. The game only gives us one face camo that proves pretty helpful when combines with the 'leaf' uniform. Since throughout the demo you'll be crawling through the grass like the snake you are, you'll only really need to use the leaf uniform. You COULD use the red and black brick uniform to press yourself against the red brick wall you encounter in the final area, but unfortunately with a wood colored face paint there's little point to it. This will make things much more challenging since there is no radar...at least not a traditional one. You'll find in the backpack you retrieve from the first area that snake now carries a sonar and a motion detector that is battery operated. The motion detector scans ANY moving objects, and the Sonar, which can be activated by pressing L3 will detect ANY life forms...these include animals too so be careful. The AP sensor works just like in MGS2 detecting the heartbeat of human lifeforms nearby, on the radio one of the characters will explain to you that it has been modified to only detect humans, so at least there's one shot at not mistaking a tree frog for a guard or vice versa. Another thing that may dissapoint the light players is that you don't have a lazer sight on your guns...you have to ACTUALLY aim!! OH NO!

You can kill animals and they will just dissolve and turn into rations, you then take them and shift through the start menue and select FOOD. Eating the food does NOT restore your life, again be careful. Instead it increases the bar beneath your life gauge called the Stamina Bar. Your life will restore automatically and how much stamina you have effects the speed in which your life is restored. Stamina decreases when you do things like stalk, roll, and basically anything that requires an effort, but don't worry...in the demo at least the stamina bar decreases slowly, and there is a TON of food around. I suspect that in the game you will want to take care of that food and use the tranq gun to preserve the sweeter meats for any inside levels that may not be as generous with the snakes, birds and plantlife that provides snake nourishment. As even one of the characters on the radio will tell you, no training wheels on this mission...the camera angle is no longer fixed, which will make the game in some cases much more reliant on the skill of the player.

Finally, the best thing this demo has shown us in my opinion...CQC! CQC stands for close quarters combat. The jungle environment really does make things less visible, not just you, but your enemies are pretty well cloaked in every area you'll find them. If you've seen an image you'll note the guards wear jungle green costumes that WILL escape your feild of veiw on occasion. You will probably find yourself running into a guard without even knowing he's there, and old metal gear solid hand to hand is pretty weak in a situation like this. CQC rests in the treasured circle button, when in grabbing distance of an enemy snake can...well...grab the enemy and hold a knife to his throat. From there the L3 button will allow you to interrogate him (the demo only gives you crappy game tips for intelligence so I recommend immediately doing what I'm about to say next after getting that crappy intel) you can hold the circle button harder to slit his throat, or you can use him as a sheild against any guards that may have been alerted and with a gun equiped you can even peck them off as they stand hesitant to shoot infront of you (the two handguns will also have a knife as snake doesn't use one hand firearms without his knife so throat slitting is still a very fun option for you would-be psychos out there) Also, if you just want to be a tough guy, pressing the left analog stick and circle infront of an enemy will slam him to the ground with tremendous force and knock him out with one shot...this tends to make alert modes a bit easier to survive, but if you're a true fan you won't get caught. The new health system, on the other hand, makes it harder to survive a gun fight, your health recovers slowly and you can't just eat a ration to boost it back up anymore, it is in your best interest to just retreat and find a place to hide and heal.

Final note: The demo rocks and everything, but it times out when left idle for about a minute, if you want to get the demo go ahead. A way to avoid the time out is to just die, the Snake is Dead screen will never time out, so just leave it there and go to the bathroom or whatever. When you come back, you'll notice that "Snake is dead" morphs into "TIME PARADOX"...No, you aren't Solid Snake...Yes, you're big boss.

Metal Gear Solid 3: Snake Eater Review (NO SPOILERS!)

5 Rating: 5, Useful: 6 / 7
Date: November 26, 2004
Author: Amazon User

Overall 'Metal Gear Solid 3: Snake Eater' is magnificent! First and foremost, this game harkens back to the basics that made the initial Playstation game special in the first place: stealth espionage action!! Unlike the prior and subpar Metal Geal Solid 2: Sons of Liberty, you are not just playing to get to the cut scenes. In Snake Eater, the gameplay is just as important as the storyline, and it's fun! Granted, it can be difficult at times, but this is a game dedicated to a tactical mindset, so you need to really think situations through if you want to succeed. ("Hack and slash"---or more aptly put, "spray and pray" won't work here.)

Snake Eater is a prequel to the events in all the prior Metal Gear games, and it takes place in 1962. It revolves around Snake's first stealth mission: to rescue a high profile Soviet defector who is designing a robotic super tank equipped with bipedal locomotion and a nuclear-capable payload.

However, as we all know, there is more to the story than just a rescue mission. Before long, things escalate into an atomic show-down when a nuclear device detonates in Russia, and the Unites States is blamed. It's up to Snake to provide proof that the U.S. was not the cause. However along his way, Snake discovers a conspiracy of epic proportions, and one that threatens the entire world!

(I should also note that the plot of Snake Eater is brilliant! It thankfully makes up for the dismal performance (and answers a lot of confusing questions) from Sons of Liberty, as well as explains many of the various idiosyncracies that make up Snake's persona.)

Three major options are introduced in the game: Camouflage, Cure, and Food:

Camouflage: The camo/disguise is pretty much self explanatory. Throughout the game, you get various uniforms, combat suits, face paint, and disguises to help you with your mission. Each uniform is designed to fit in with your environment, and each uniform has a positive and negative percentile that effects your stealth percentage in specific environments. The higher your stealth percentage, the less chance of getting spotted. Unlike other games, camo really, really works in Snake Eater, and aside from your handy tranq gun, it's your best friend!

Cure: This is also self-explanatory, but in this game, it goes beyond mere healing. You are given a multitude of healing supplies, and every time you're wounded, it's up to you to perform emergency battlefield medicine to heal. If you break a bone, you have to set the break. If you're shot, you need to remove the bullet, then clean and dress the wound. If you eat rotten food, you need to take meds to induce vomiting or calm your stomach. The list goes on and on.

Sometimes this can be a bit time consuming, as usually every wound has several things that need to be done to it before it's healed, but overall, it enhances gameplay by giving the player a more realistic control and feel of emergency medical treatment, instead of just using a healing potion.

Food: Another new aspect of the game is Snake's stamina gauge that's tied into his health. The more stamina you have, the better you preform. The lower stamina, the weaker you become. And how do you gain stamina? Well, by eating!
Sure, Snake is provided with rations, but sometimes when you're in the field longer than expected, you need to improvise. And Snake Eater provides you with TONS of options to supplement your diet! If it walks, crawls, flies, or swims, you can trap it and eat it! Different insects or animals provide different effects on your stamina gauge. Good tasting food can fill your gauge right up, while bad tasting or even rotten food can make you sick.

Snake even has the option of catching live prey! This allows food to last longer, or if you catch a really nasty thing like a scorpion or cobra, you can throw it at your enemies and scare them!

In combat, Snake is also outfitted with a ton of close quarter combat moves that really help in stealth operations, as well as many weapons he can use to complete his various missions. While big, heavy machine guns are nice, you'll find yourself using your silencer-equipped pistols more than anything else, because you DON'T want to be heard or spotted! Enemy A.I. isn't all that great, but they have a nasty tendency to swarm you when you're discovered, so you want to be as quiet as possible.

The boss fights in Snake Eater are on par with the drama and action as those in the first Metal Gear Solid for the Playstation, and the boss battle with "The Sorrow" is especially important to note: it was the most unique and one of the creepiest fights I have ever seen in a game! Very cool!

Character development is also brilliant! We get inside and out of each character, but none more so than Snake and Revolver Ocelot! The long history between these two have been a contentious debate among Metal Gear fans, and Snake Eater finally gives us the origins of this relationship. (And some secrets as well!)

Voice talent and music were excellent as usual, and once again Konami uses the big guns by bringing back the talented Harry Gregson-Wiliams to do the score.

My only complaint revolves around the camera angles. To bring to life the dense, chaotic feeling of urban and jungle close quarter combat, the majority of the camera views are from the front, forcing you to go into 1st person sniping/look mode far too often. This is especially frustrating in a pitched battle, because half the time you can't see who's shooting at you, and you take more damage than you need to before you find your assailant. The lack of a default 3rd person above/rear button to adjust the camera just adds to the frustration.

All in all, this is what a Metal Gear Solid game should be about! Initially I was disappointed that this was a prequel, as there were many unanswered questions still lingering in Sons of Liberty, but after playing Snake Eater, you'll get a greater understanding of the complexities of the Metal Gear universe, as well as the players and pawns in them.

Hideo Kojima delivers a wonderful and powerful new addition to the Metal Gear mythos, and he has redeemed himself from the mediocrity of his last Metal Gear title. And despite a few annoyances here and there, Snake Eater is perhaps the best Metal Gear installment yet!

Final Score: A

The Saga Continues

5 Rating: 5, Useful: 10 / 17
Date: July 10, 2004
Author: Amazon User

(...)

I have seen all of the trailers, and it looks like a great addition to the series. The game is set in the jungle somewhere in Russia in 1964. A Russian scientist working on a Metal Gear wants safety in the US, because he has become, "afraid of his own creations". Snake's job is to infiltrate the jungle and get the scientist out.

We can expect some twists in the story, because its a Metal Gear game. The trailer hints that snake will defect, but the trailer is extremely random and confusing, so I could be wrong. Anyways, the game will be based on stealth, like other Metal Gear games. This means that if you run into a room with your guns blazing, you won't do too well.

There will be a great camoflage scheme, which shows how well you are camoflaged from 0-100%. 0% means that you will be seen from a mile away, 100% means you will remain hidden unless you move or someone bumps into you. There will be many different costumes you can switch into to better blend with your surroundings. You can also use face paint. For example, if you are against a tree, you will have 100% on your camoflage meter if you use tree bark pattern and black face paint.

Anyways, I think this game will be great, and I can't wait to buy it. I hope I helped you make your decision to buy this game, and thanks for reading my review.

Sexual Stuff

5 Rating: 5, Useful: 7 / 10
Date: November 05, 2004
Author: Amazon User

How sexual is a bra hanging out anyway? Naked Raiden wasn't that sexual either as he was naked for a reason. What was sexual was the comedic references towards naked raiden and the girly posters and the reactions towards them. This game isn't for kids and furthermore with the political aspect of the story I don't think most kids would enjoy it anyway, hard to enjoy what you don't understand so I don't see the point in removing the adult humor when the majority that play this game are going to be adults.

Amazing, Amazing, Amazing!!

5 Rating: 5, Useful: 6 / 8
Date: December 07, 2004
Author: Amazon User

I have never played a Metal Gear Solid game before. I had just seen all the different episodes of what seemed like clones of the second game. So I don't even know how many games there are. But if I had to say one thing about this one game as a stand-alone product, I'd tell you that this is easily the best produced and directed game I've ever played. And here's why:

It doesn't bother crossing genres. It's just Stealth-Action, plain and simple. What I find the most intriguing about the gameplay is how detailed and just realistic it is that your condition affects how you play. First of all, you are constantly on the hunt for food. Running or moving too much causes your hunger to rise, and often times you'll hear your stomach growling(it took me a few hours to realize what that noise was). Also, you'll need to collect items to basically stabilize your condition, be it stomach aches from rotten food, venom from a passing snake or scorpion, surgically removing bullets and patching up wounds. It really is rather complex, but it's still insanely easy to use.

The story-oh, the story-plays out just like a James Bond movie, except that since you aren't watching some lame 60's film, your heart starts pounding and your adrenaline pumps and soon enough the story gears you to play more and more until you're addicted. The voice acting is rarely ever awkward(as it seems alot of import games are), because the script never fails to deliver a witty and direct dialogue, often alluding to James Bond or any of the film classics from the 60's(just save with Para-Medic). The characters are well developed as far as I can tell. You could have made a book about each of their backgrounds! I couldn't believe it, though, how it just sucked me in. And just about every other stealth action game I've played before had so little to do with the story. Mucho satisfaction!

Finally, the general gameplay and combat was so-so. I wasn't expecting anything beyond walk around, point, and shoot. Though the awkward overhead view threw me for a loop at first, I got used to it quickly.Combat is pretty diverse, with dozens of types of machine guns(who knew they had so many in the '60s?) and loads of interesting support items. Of course variations of goggles and the fake cyanide pill is a must for every video game spy.

All in all, I found myself blown away by how much work was put into this game. The characters, bosses, missions, and weapons combined made me anxious to keep playing. Also, extra minigames like Snake vs. Monkey made for a light-hearted tone, so that even my family could play. From the moment you put the disc in to the moment you finish the first mission and watch the introduction, you'll know what a REAL game is. The team that put this game together did a spectacular job and I applaud them for keeping it fun and interesting.

So ditch Splinter Cell, nuke James Bond, and fuggedabout any other boring Spy Ops game on the market. Just buy Metal Gear Solid 3 and be satisfied for once!


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