Below are user reviews of Star Trek: Legacy and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Legacy.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
Summary of Review Scores |
| | | | | | | | | |
0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's |
User Reviews (1 - 11 of 61)
Show these reviews first:
Star Trek Fan, wasn't sure if I should spend $50 on this game
2
Rating: 2,
Useful: 26 / 34
Date: December 22, 2006
Author: Amazon User
Been following the development of the game for awhile. Am a Star Trek fan, although not HUGE rabid fan, I enjoy watching reruns of TNG and DS9.
Was trying to decide if I wanted to spend over $50 on this game. Luckily I got it for Xmas. Unluckily, it didn't measure up to my expectations.
The bottom line: The graphics are great, the ship designs are uber impressive. However, the gameplay leaves a lot to be desired. The controls are rather complex, and not for beginners. Camera angles, and navigation can get confusing. Make sure you read the instruction book cover to cover.
I was hoping for a game where friends could come over, pick up the joystick, and dive right into the game. This is not possible with this game.
Unwieldly controls, and difficult learning curve made me rate this 2 stars overall. The game becomes "not fun" when you're struggling to figure out how to maneuver your ship, let alone fire at the enemies.
This game is really overpriced at $50, if you can get it for under $20, I would say it would be a good buy. Hope this helped.
Tactical + action makes the game shine
4
Rating: 4,
Useful: 14 / 17
Date: April 14, 2007
Author: Amazon User
I've played just about every Star Trek game on the market (Bridge Commander, Starfleet Command series, Star Trek Armada series, Dominion Wars, Star Trek Encounters, Star Trek Tactical Assault, Klingon, DS9 the Fallen, Elite Force, etc....) and I haven't quite found one that gives me what've wanted until now. Bridge Commander + Starfleet Command were the closest. This game worked for me because it felt like I was replaying a fleet battle from the TV series- where I can enjoy the tactical elements and the spectacular 3D ship-to-ship battle graphics.
This game is at its best when it requires you to develop a strategy, such as splitting your fleet apart to tackle multiple things simultaneously, requiring you to use the tactical map and fleet controls.
E.g. I had to locate bases that were creating drones that were poisoning the sector. So I dispatch all ships to all planets to locate all the bases. Then I pair up the ships so that one pair (the battleships) goes to each station to destroy them, while the remaining pair (cruisers) seeks out and dispatches the drones. Then eventually on the final station I consolidate the entire fleet for the final assault. Keeping fleet sizes to a maximum of 4 gives the game a light-weight command and conquer flavor but yet still gives you needed control of the helm so you can execute the satisfying kills. I find myself using the tactical display alot to maintain awareness. Then i have to switch to ship view to make sure each ship is targeting the right enemy.
Here are the negatives I found:
The missions can last about 30 minutes and there are no save points in between. So if you die, you're screwed. That's not been too bad because the tactical elements let you try a different strategy the second time.
The controls appear difficult at first. It took me about an hour to get used to them. But once you've mastered the fleet controls the game takes on a far more interesting dimension than a mindless slug fest.
3-space control can get wacky, so your best bet is to target enemies and allow the computer to do most of the flying so you can just worry about firing the torpoedoes and phasers.
Not for single players
3
Rating: 3,
Useful: 16 / 21
Date: December 19, 2006
Author: Amazon User
This review relates only to the single player options. If you're an online multiplayer fan, I've read positive reviews. Like another reviewer, I really wanted to like this game. I bought it based on my blind faith in Bethesda, and was hoping for an open architecture gaming universe like Oblivion, but I couldn't have been more disappointed.
The single player campaign is a tightly choreographed, scripted series of linear missions. No deviations from the missions are allowed, you cannot explore the universe, and you cannot truly customize your fleet. Yes, you can buy & sell different types of vessels for your fleet of 4, but you cannot customize your ships (with extra shields or weapons, etc), you cannot choose captains based on their style, and you can't even rename your ships (if that's something thats important to you).
The graphics are beautiful, and the controls are fine with practice, but the single player campaign is about 70% cinematics and 30% gameplay. Sure, it's entertaining to watch once, hearing the original captains voices is a plus, but gameplay is constantly interrupted during and in between missions with long cinematic sequences.
The game is fun, but it's not great. I was hoping for Oblivion in space, where I could go off on my own to explore and pick up various assignments and achievements in a non-linear, open end gaming experience. Sadly, the single player game is essentially warp, fight, repair, warp, fight, repair, with some special objectives thrown in for variety.
Bethesda really let me down on this one. If you're a single player enthusiast like me, you'll only want to rent this game. Once through the campaign is enough.
James Kirk fighting the Borg? Please...
2
Rating: 2,
Useful: 10 / 11
Date: January 03, 2007
Author: Amazon User
I waited for this game to come out for months and I really, really wanted to love it. I held out until I beat the game so I could give it a fair review. Overall, it's an entertaining and fun game that's plagued with some serious problems. It looks like Bethesda spent most of their budget on getting Shatner, Brooks, Stewart etc to do the voice-overs rather than hiring good story writers and game testers.
Probably the biggest problem I have with it has nothing to do with the actual game play. The game's writers took WAY too many liberties with established Star Trek lore. I know that games aren't considered part of the Star Trek "canon" but it's irresponsible to the franchise and just plain bad writing to have James T. Kirk chasing the Borg. Some of the missions' story lines are just plain ridiculous and more often than not, when I beat a mission I was left scratching my head saying to myself "That's it? I beat it?" They had the resources, the actors and the access to some of the greatest stories in science fiction to make an awesome game -- and they squandered it.
They had access to Avery Brooks (Capt. Sisko from DS9), they had DS9 and the USS Defiant rendered and dozens of Klingon ships. They could have easily recreated part of the Dominion War. How cool would it be to run the Dominoin blockade with the Defiant? How about Kirk chasing Kahn around in his stolen USS Reliant? Take the Defiant out and chase Gul Dukat and his rogue Cardassians in his stolen Bird of Prey? Complete a mission in which you have to slingshot around the sun, go back in time and transport 2 whales into your cargo bay? How about taking the Voyager out, sneaking into a Borg swarm and stealing a transwarp coil or a new cortical implant for Seven. They had all those actors in the studio, for crying out loud. They did nothing with the story.
And the gameplay, oh the gameplay. The control are confusing and clunky. Every ships' controls react the same exact way, from the NX-01 to the Defiant: like riding a road bike in the sand. The AI is idioic too. You can group ships in your fleet together and issue group commands but you have to always check your strategic map because sometimes a ship would just go off, meandering through space on its own. The game is half strategy, half flight simulator and it doesn't do either one well. If it just picked one, the game would be better. After I got the hang of it, I figured out the trick to winning every time: group your ships into one task force and use the map to pick targets and aim. I gave up of trying to fly my ship around entirely. Once I figured that out, the game became obscenely easy - I beat the game in two days, playing only after work.
As of this writing, I've never been able to play a full game on Xbox Live. It locks up, times out or disconnects me every single time.
All in all, it's a fun game that had a lot of potential but fell way, way too short.
Pros:
- Good graphics
- Plenty of cool ships to buy
- Voice actors are cool and the sound is good
- Despite the clunky interface, it is an addicting game
- It's better than the other Bethesda ST game (Star Trek Encounters on the PS2) which is completely unplayable
Cons:
- Clunky, confusing controls
- Simple , one dimensional missions (I beat the game in two days)
- Doesn't follow established Star Trek lore
- Stupid AI
- No DS9 or Voyager missions
- It sucks as a space flight simulator and it really sucks as a strategy game
I really wanted to love this game.
3
Rating: 3,
Useful: 10 / 12
Date: December 19, 2006
Author: Amazon User
I've really been looking forward to this game. First, the good news: the graphics, despite some glitchiness including slow texture draws and freezes during cutscenes, are generally excellent. The music's fantastic, and the voice acting is better than average
The controls are a little difficult to get used to and fairly flaky at times--"full impulse power" doesn't always mean full impulse power, for instance.
The HUD is generally unobtrusive, which can be good except that in this case, it's unobtrusive to the extent that it tends to leave out important information. (For example, jumping to warp drive while you have an enemy ship targeted removes that ship's reticle from the HUD, which is a pain in the butt when you're trying to figure out how long you need to stay in warp to close on the ship.)
The biggest problem I've found--and it's a doozy--is that your allied ships' AI is completely unreliable. Ships stop, veer off on courses to nowhere, and alternately disengage from fights they should stay in and get their butts kicked in fights they should disengage from. On the last mission I played, I was tasked with towing a captured ship out of a system while fighting a running battle against pursuing ships. The best method for this would have been to aim the ship with the captured Klingon in tow (the Enterprise) at the destination starbase, and then to alternate among the other three ships to take down the chasers. The problem was that any time I switched from Enterprise to one of my other ships, Enterprise changed course, veering back into the battle. In effect, this turned what could have been a fun tactical combat challenge into a not-fun-at-all tactical tow-truck simulation.
In short, this portion of the game is a mess, and I hope Bethesda plans a patch, because, as usual in any group-tactics simulation, the missions you're tasked with completing rely heavily on your allies behaving like they have a clue. Very, very frustrating.
There are a lot of other small problems with the game--niggling things that are more a symptom of rushed, poorly thought-out design than anything else. (For example, the selected item title in a menu displays in nearly-illegible black. Who thought THAT was a good idea?) None of these are show-stoppers, but added up, they detract from the experience.
Amazing! and extremely fun
5
Rating: 5,
Useful: 11 / 15
Date: December 17, 2006
Author: Amazon User
I finally got this game for the xbox 360, and I have to say its a little different than what I expected(the controls take a good few minutes to work out), in fact its better!!!!
The online multiplayer games are so much fun.
There are a few glitches here and there with graphics. But other than that It looks great.
Love it.
P.S. Dont listen to PC owners. If you have a 360 buy this game. Its just awesome.
Set phasers to...kill.
2
Rating: 2,
Useful: 5 / 5
Date: February 02, 2007
Author: Amazon User
Simply put, I expected better from Bethesda. I realize tackling a "Star Trek" game project is a losing proposition, but I think Bethesda assigned the B-squad to work this one.
Controls require a learning curve like most games, and the starships "feel" like big heavy beasts. Maybe this is cool for some, but for me the combination of clunky ship control and freewheeling camera control made for an exercise in frustration. Half the time you don't know if you're up or down, backwards or forwards, etc.
Graphics are nice. You'll get great views of your ships damage modeling while you bitterly attempt to "fly" your ship toward an enemy vessel doing laps around you while writing his name in phaser blasts on your hull.
Audio is good, everything sounds like it should or what you would expect a Star Trek game to sound like. Learn to love the photon torpedos that pepper your ship, never mind that your not having any fun, it sounds great!
Enough rambling, you get the picture. I think Bethesda should stick to what they're good at, what they win awards for, and what their reputation is built on: great RPG's. If they had made Star Trek legacy an RPG like Oblivion, with the character creation, the deep storyline and gameplay...who wouldn't want that?
Worth the wait in my opinion
5
Rating: 5,
Useful: 8 / 12
Date: December 20, 2006
Author: Amazon User
This review specifically details the Xbox 360 version of this game, I know it got butchered in the PC version and I want everyone to know I have played this game on the 360, waiting for each successive delay.
Graphically, this game is very interesting, HUGE detailed backgrounds and particle effects, coupled with explosions make for a very interesting visual. I'd say graphically this game rocks.
I was very impressed with what they did with the 3d mapping as far as determining how to locate other planets/ships/etc. Too often when a game ends up in 3 dimensions it's TERRIBLE to navigate, they used a very innovative approach in order to remedy this problem.
The fact that this game has both online and offline play just adds to it's fun, I have yet to play involved games online but from what I saw, and all of the insane amounts of ship options, it looks pretty dang good to me.
A Fair Review
4
Rating: 4,
Useful: 6 / 8
Date: December 24, 2006
Author: Amazon User
I, like many have waited a long time for this game. I was a little discouraged when I read all the horrible reviews for the PC version. However, I decided to take my chances with the 360 version, considering that was the platform that the game was created for.
I agree with another reviewer, why can't there be Star Trek music? I'm not saying that the music used is junk (which it is not); I'm just saying that the use of actual Star Trek music would have made the atmosphere of the game feel more Star Trek like.
The learning curve on the controls is huge. However, once you get the hang of it, the game flows quite nicely. It took me the first three missions before I even knew what was going on.
The A.I. of your friendly starships needs to be improved. There were several missions that I had to replay because once I gave a ship a command and switched to another ship, the first ship started doing its own thing again. FYI, make sure you give a command on a fixed object, not just some random area. If you have played the game, you will understand that last comment.
Why do I have to start a new campaign to replay an earlier mission? I believe I should have the option to replay an earlier mission after I have completed it.
It seems like there was great potential with the plot of the story mode. However, I feel it fell short of my expectations. It just seems like Bethesda summed the story up to fast. They could have added several more missions. I.e. more than one mission with the Enterprise D, an individual mission with the Defiant and or Voyager. Also, it would be a great idea to have a fourth option (Campaign, Skirmish, Multiplayer) "Classic Mode" which would include missions from the movies or the shows.
I know you are thinking, how anything can be good after all the bad I just talked about. Well, believe me, this game rocks. Once you get the hang of the controls you are flying all over a 3D space environment in any Star Trek ship you can think of, (minus the Prometheus).
The graphics are really good, but not great. Sometimes it looks just like the shows, sometimes. I think they can fix some of the explosions and cut down on all the polygons of ships when they break apart.
The skirmish and multiplayer is really a lot of fun. You need to get XBOX Live for this game.
If there was a patch released for this game to fix all of the problems listed above I would give this game a "5". Many of the problems I talked about are small and really do not prevent me form enjoying this game. If you are a hardcore Star Trek fan and are on the fence, don't delay anymore, go buy this game.
Highly underrated...
5
Rating: 5,
Useful: 7 / 12
Date: December 28, 2006
Author: Amazon User
I have seen a lot of biased feedback concerning this game but I still kept an open mind regarding the gameplay, graphics, storylines, etc., and i am very glad that I did. I chose to purchase this game on the XBox 360 console and do not regret my decision one bit. This is by far one of the most addictive games that i own and certainly deserves a much better list of reviews than it has received thus far. I dare say that most of the people who are enjoying the game are too busy playing it to actually get online and post a review in its defense. I mean, why would you worry about the listings of others who say that they did not enjoy it if it completely contradicts what you are experiencing first hand and enjoying every bit of it. This game is as good as Star Trek Voyager Elite Force and even the Sega Genesis Star Trek TNG video game from that console for its time. Bethesda has done very well with this title and has, to me and others I am sure, kept up the quality that is present in their Elder Scrolls: Oblivion work. If you are a Star Trek fan in the least and have any knowledge of how things have been playing out on the TV screen for the past several years, you might just rate this game higher than some of the series spinoffs.
As far as how it works for the PC, I suspect that it might be close to being as good as it is on the 360 but I chose the one that I did since Santa was nice enough to drop in a 32 inch High Def monitor for the family room and now all of the 360 games look great. Even after receiving some 10 other Xbox games at Christmas, I still cannot put down Legacy. I am an avid gamer and electronics enthusiast and love Trek and Star Wars. I assure you that I would not stand behind a product that was poorly made and poorly represented either of those two legendary sagas. Give it a try and enjoy it. You will not regret it.
Review Page:
1 2 3 4 5 6 7 Next
Actions