Below are user reviews of Star Trek: Legacy and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 61)
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Best game I ever played!
5
Rating: 5,
Useful: 0 / 0
Date: December 13, 2006
Author: Amazon User
Great graphics. Amazing gameplay. Tons of ships to choose from. The best game I have ever played. The 360 version is well worth it. The controls are a little tough to get used to but once you do the game is fun.
Not as bad as I thought it would be, but...
3
Rating: 3,
Useful: 0 / 0
Date: March 06, 2007
Author: Amazon User
I feel compelled to write a review for this game because there has been a lot of negative feedback. I can't compare this game to the PC version because I don't have it, but I understand that the PC version is much more difficult to control than the 360 version.
First off, the graphics are absolutely amazing. I do not understand why some people are complaining about the backgrounds during missions. They are realistic and do not appear static or repetitive to me at all. I agree that the planets are sized incorrectly and the fact that you just bounce away from them instead of being able to approach them is somewhat annoying. However, it's a trade-off: you don't need to land on a planet, so it doesn't need to get bigger and bigger (and fill the screen) as you go through the atmosphere. If you were able to go through the atmosphere...then what would you expect to happen? I think the designers approached this correctly, since the concept is "space battle". However, an indication that you are too close to a planet and are about to be ejected would be nice too.
The explosions are acceptable, if not stellar. I agree that enemy ships explode oddly, but it's realistic enough and it gets the point across. I'm just happy when I actually get to destroy a ship, because it's so hard to do so sometimes. Which leads me to the controls...
The controls for this game are seriously complex. Some of the buttons perform double-duty, and then there are combinations of buttons that perform specific duties. After first getting the game, I played at least 10-15 skirmish sessions just so I could get familiar with the game controls. You'll need the manual near you, turned to the page that describes the controller functions! The manual doesn't provide much detail about HOW to control certain things, you just need to stick with it and keep practicing. Yes, it can be frustrating at times. However, as a positive, I'm certain having all the controls in your hand (in the form of the 360 controller) is much better than trying to manipulate everything using a combination of keyboard and mouse, and possibly a joystick/joypad if you were playing on a PC.
Once you play several skirmishes, you won't be disappointed with the campaign.
The campaign begins with a tutorial -- which is really important. It actually helped me identify some things that I was doing wrong in the skirmishes. The game camera will actually track an enemy once you target it, so you don't need to control the camera. Unfortunately, you'll eventually want control of the camera, and doing so breaks the lock. However, pressing the "target" button (RB) will allow the camera to track the enemy ship again. Sometimes the camera angle isn't great -- for example, I need to be able to see the tractor beam when I lock it onto a ship, and sometimes the angle selected by the AI isn't perfect.
Each ship moves differently. You will quickly identify your favorites, especially when playing a skirmish game. Some respond very quickly, while others are painfully slow. Surprisingly, the biggest aren't always the most powerful. My suggestion is to give up on your favorites from the shows (Voyager, Enterprise, etc.) and pick an odd ship -- you'll get better performance in most cases. If you choose to battle as a Borg ship...good luck figuring out which side of a ship is "forward"...then again, do they have one? However, there are many, many ships available, which adds to the difficulty and also to the replay value.
The music is good, if somewhat repetitive -- music I would expect for something "Trek". Some of the soundtracks remind me of those from Star Trek II and III, while most of it sounds like Next Generation-type music. The voice acting is great, but the cinematic sequences are slow -- ships in space, ships in dock, etc. I would have preferred animated renditions of each of the characters.
The objectives for each mission are reviewable during play -- but not clearly defined up-front when the mission begins. It also lacks a mission progress indicator, so you can't tell how much further you need to go. There's no manual save option either, so once you start a mission, you're pretty much committed to completing it or starting it over again. At the very least, I would expect it to save progress after each objective is met. However this depends on personal preference: I wouldn't want the system to save my progress if my ship was terribly damaged for example. Additionally, not everybody is trying to complete a game in 10-15 hours, and if I need to replay a mission several times, so be it.
Regarding the Xbox 360 achievements for this game -- I was glad to earn 45 achievements with only a couple hours of play. However, the achievements for this game seem extremely complex, with some of them geared specifically toward online gaming. The achievements, from my perspective, are not very "rewarding".
Bottom line: this is a game for those who love Trek, and those who have a lot of patience! It's a logic game, requiring you to make the right moves to reach the goal. The graphics are great. The sound is great. The controls are OK -- but they fit the Xbox 360 controller almost perfectly. I think it has a lot of replay value, especially if Xbox achievements are your thing. It's a big game, much bigger than most have reported.
Learning curve and strategy
4
Rating: 4,
Useful: 0 / 0
Date: July 18, 2007
Author: Amazon User
I am pleasantly surprised by Star Trek: Legacy. I fell in love with it. It is a breath of fresh air after the complete mess called Shattered Universe that came out a couple of years ago. But this is a game for Star Trek fans; others may not be willing to deal with the complexity of the game.
Yes, it took me 2-3 hours to get the hang of this game. This is not a pick it up and play game. The controls are complex and it takes a while to get the hang of it.
The slowness of changes with the large ships is realistic. These are not small fighter jets. They are huge ships (cruisers, battleships, destroyers) with sometimes hundreds of imaginary people onboard.
Thus, you must see it as a strategy action game, not a fast paced shooter game. Your approach has to be somewhat planned.
I found that the game is much more fun the second and later times around. The first attempt at each level is difficult to get through and sometimes too lengthy. Once you know what to expect, you can plan different methods of achieving the goals.
This leads to my very few complaints. There are no save points allotted within each mission, so if you screw up, you are screwed and have to start the whole segment over. How about 2-3 save points per mission? This can waste time. Also once you move to a new mission segment, you cannot return to an earlier specific mission for fun. You can only start the entire campaign over again. There should be more flexibility.
But overall, the game is terrific with nice graphics, and fun gameplay for Star Trek fans. I do hope this company plans to put out follow ups.
Disappointing
3
Rating: 3,
Useful: 0 / 0
Date: March 08, 2007
Author: Amazon User
Apparently I read too much into the reviews of this product. As a long time Trekkie geek, I got my hands on this as soon as possible. The story was fun, but I found game play boring and slow.
The cover states you can command a fleet of starships--but only a fleet of 4. You are able to "purchase" ships from a wide variety of ships from all generations of Star Trek.
If you are a Star Trek fan, you will add this to your collection. However, it will not be the most played game in your collection.
Worth playing
4
Rating: 4,
Useful: 0 / 0
Date: March 16, 2007
Author: Amazon User
Star Trek fans have had some pretty funny luck when it comes to video games. For every good game like Starfleet Command or Elite Force there is an Star Trek: Encounters or Star Trek: Pinball. Luckily, Star Trek: Legacy is a pretty decent game, although it is clear that it had the potential to be a whole lot better. On paper, Legacy sounds like a great Star Trek game. Give the player control of lots of ships, cover every series, include the voices of every Starfleet captain, and tie it together with a storyline that would actually make a good Star Trek movie. And for the most part the game is pretty good.
You start the game off as Captain Archer in the NX-01 before moving on to the Enterprise, Defiant, and so on. The ships are modeled pretty accurately, and behave as you would expect. The combat offers a good amount of depth without getting absurdly complicated like the Starfleet Command games. The starship combat revolves around maneuvering your ships, either together as one task force or individually, into position to get your enemy into the firing arcs of your weapons, while trying to stay out of theirs.
Most ships have both phasers and torpedoes. Phasers are good against shields and they run off of energy which recharges after firing. The amount of damage they do increases over time, so allowing them to fully charge before firing again is a good tactic. Torpedoes are good against the hull of a ship and they do a constant amount of damage. However, you have a limited number of them, so you will want to make sure you have a good lock on the target before firing. The strength of your weapons lock depends on your position and distance from your target. And if you are able to get in close enough you have the option of targeting specific subsystems in the enemy ship such as weapons or engines.
You can also manage your speed. Besides going to warp, you can run at full, ½ or ¼ impulse. Slowing down allows you to turn faster, but also makes you an easier target to hit. In addition to changing speed, you also have control over your power systems. Rerouting power can give you a boost to the system (engines, shields, weapons) that you need the most at any specific moment. For example, you can take power from your shields and route it to weapons for faster recharge and longer range at the cost of defense. Lastly, you can issue repairs on certain ship systems, but repairing will drain energy, making your ship less effective in battle while the repairs are underway.
There are of course other tactics that you can take advantage of such as hiding ships in nebulas and beaming away teams to space stations once the shields are down to capture it, but these are more mission specific and you wont find yourself doing them very often.
As you complete each mission, you are given points that you can spend on buying new ships for your task force. You can have up to four ships directly under your control at one time. Ships fall into different classes such as cruisers and destroyers, and it's up to you to decide how many ships you actually need and of what type. These points carry over from one mission to another, so it's a good idea to try to save as many credits as you can or you may find yourself facing heavy opposition with not enough points to buy more powerful ships to even the odds.
The missions offer a pretty good variety of things to do. They are not all "go here and kill everything" missions that you might expect. While some will task you with doing just that, there are also missions where you will be evacuating people from poisoned planets, sneaking across enemy lines in a cloaked ship to conduct hit and run attacks, and defending Deep Space 9 from the Borg. The game is at its best when it throws you into these huge battles. Seeing these beautiful ships fill the screen and explode is pretty exciting.
However, the game also has some low points. This is mainly the result of your inability to save during the missions. So if you fail, you are suck restarting the mission from the beginning. With some missions lasting nearly an hour, this is really unacceptable. At the very least the game should offer a mid-level checkpoint. Sometimes mission objectives are not completely clear, leaving you trying to figure out what it is that you are supposed to be doing. One mission where you save planets from falling interstellar debris proved especially annoying because of a rather narrow margin of error. Luckily this is the exception rather then the rule. I only had to restart one mission the entire time, although it did take three or four tries until I finally got it. But for the most part the mission design is fine.
The storyline is actually surprisingly good. It tells the story of a Vulcan scientist that discovers the remains of a Borg ship during the early days of the Federation, and figures out a way to become their queen. It's a pretty good plot device that ties all of the eras together, that is if you can follow it. If you find yourself feeling like the story is missing something, that's because it is. A few missions were cut, particularly from the end, of the game in order to get it out in time. You still get the gist of what is going on, but it's not as clear as it could have been.
While the storyline is pretty cool, the way it is presented is not. Missions often open up with long winded narrative by one of the captains while the camera just circles around the ship. This is a pretty boring way to tell the story, and it's surprising that they could not find a more interesting way to tell it. However, the voice acting is pretty good for the most part, and having all of the captains voice their lines makes these sequences bearable.
Online, the game doesn't have much going for it. There are only two modes of play available. The first is a deathmatch game where you simply try to destroy your opponents either by yourself of in teams. The second is a co-op survival game where you and your teammates try to survive wave after wave of enemy ships. Both can be fun for a while, but it's not something that will hold most people's attention for more then a few games.
Overall, Star Trek: Legacy is a good game. The starship combat is fun and has a good amount of depth to it, while the missions offer enough variety to keep you playing for a while. There is also a good mix of achievements that give some incentive to go back and play certain missions over again. Although it is a little disappointing to think about how much better this game could have been if they spent a little more time on it and added a few more features like checkpoints and more multiplayer options. Let's hope Mad Doc Software gets a shot at a squeal, and are given the time they need to make it amazing.
IF you try it - Rent DON'T Buy
2
Rating: 2,
Useful: 0 / 0
Date: March 30, 2008
Author: Amazon User
I rented this game for XBOX 360 to determine if I wanted to purchase it or not - I am so glad that I did not. A little background, I am a Star Trek fan, I have played MANY Star Trek games, and I own quite a few - in my opinion this is one of the worst. If you just want to try it - rent it, I definitely would not buy it. The problems are numerous:
CONTROLS: The controls are extremely poor, and I would describe as "clunky" as many others have. The commands and actions that you must issue often times lead to your ship unable to maneuver (more on that below) while conducting fleet actions - or unable to issue repair commands without traveling in a straight line.
MANEUVERING: HORRIBLE! You are in space, that means it is a 3-D universe, however the designers decided to treat it as if you are in a box. There is a top level which you can't go past, and there is a bottom level which you can't go past (it seems to be about 10 lengths of your ship, if that much). Basically, fighting in space is more like fighting on the ocean. Secondly, you can not do any type of maneuvers you would expect - remember how the Defiant can roll, twist, turn, etc? Not in this game - you can go up and point your nose up, but you can't break into the Z axis.
MISSIONS: One word: Frustrating. Ever been in a 45 minute long mission, with incredibly menial objective up until the end, and then in the last 5 minutes of combat been destroyed? If your answer is no, try this game out... There is no way to save during the missions, there are no check points, etc. Also, as described by others, the missions seem either incredibly easy or incredibly hard.
AIMING: Another frustrating design. There is no way to tell how to line up your photon torpedoes! That means when you are chasing someone (in the limited way this game allows you) you have to "bob" your ship up and down to try to get a lock. Extremely frustrating.
GRAPHICS: This is the one place it does OK in, not outstanding, not great, but OK. They do pretty well at designing and implementing the ships and stations.
CONCLUSION: I rented this game, and I am glad that I did not buy it. It is my honest opinion that this game tried to depend on the Star Trek Brand Name to bring in customers and not any actual game play value. If this were called anything but "Star Trek" I am sure there would be even lower reviews on here than there are now. This game just did not fulfill its potential in any sense of the word, neither as a Star Trek game OR a space combat game. Hopefully this review will save your from wasting your money on it.
Totally Lost
2
Rating: 2,
Useful: 0 / 0
Date: April 01, 2008
Author: Amazon User
I am new to gaming [a mom] and an avid Star Trek fan. My daughter got an Xbox 360 for Christmas. My sister got me this game because I put it on the Wish List. It was the only Star Trek game Amazon had for 360. We also got Lego Star Wars, both of them. I love the Lego format, and I was able to master the controls after a period of frustration, and I found it a lot easier than the combat-type game [Eragon] that my daughter had first. Lego lets you role-play, and it's funny.
Enter Star Trek Legacy. I wanted to role-play the characters, and see some familiar stuff, be able to tour the ship, try out the controls, and be left alone to wander around in the beautiful graphics. Well, I could fly the Enterprise around, but the crew was nowhere to be seen, and I couldn't figure out how to find the enemy, even with my daughter coaching me [she hates the game and would give it one star]. For me, I can't control four ships at once! Can't the game-writers include an 'easy' mode for beginners? My sister has Oblivion IV, and the rich character-creation would've been a lot of fun in Star Trek. I did not enjoy the battles, battles, battles, and all the blood in that particular game, but the scenes were gorgeous! I wanted to see Star Trek planets and rich scenes showing the backgrounds I saw in Star Trek episodes. I particularly love the Original Star Trek, and would enjoy exploring the planets our crew visited as one of the crew, or have the ability to 'be' a made-up crew member. I like the ships, but I don't want to battle anyone, and I want to be able to 'walk around' and use the 'props' the characters used in episodes, from Original Star Trek to all the Star Treks and maybe even Andromeda. The Star Trek universe includes a lot more than ships, and there weren't a lot of battles. Roddenberry's magic touch was the interaction between Kirk, Spock, and McCoy, with humor and struggles to understand and not interfere with different cultures. Each evolution of Star Trek had a different set of characters that were loyal to each other and to the mission. Take the characters out and just concentrate on battles, and you have Star Trek Legacy, which lacks the magic. To the team that produced it, watch some Star Trek and use your Legacy artwork to produce an Everyone 10+ version of it with character role-play and episodes we saw, if you will. I will try to like this game, but it's because I'm desperate for something Star Trek that's as much fun as the Lego Star Wars games.
BIG dissapointment
1
Rating: 1,
Useful: 0 / 0
Date: December 23, 2007
Author: Amazon User
I was truly hoping that I had found a video game platfrom version of SFB. Not so. If that is what you are looking for here, you will not find it. Bad controls, misleading claims on packaging-there is no "2 player" option for this unless you are online and guess what? After attempting to find an opponent online several times....there is no one on, hmmmm....wonder if that is because everyone takes it into the local game trader after finding out what a piece of garbage it is. Horrible floating camera angles. What's the deal....expected so much more from Bethesda. Did no one with any background or interest in the real time tactical Star Fleet game experience test this thing?
Simple and alot of fun!
5
Rating: 5,
Useful: 0 / 0
Date: April 10, 2008
Author: Amazon User
Let me first off state that you must know the controles in order to like this game. Once you know the controles... You are set for a wonderful time. It takes about 30-40 mins to learn them. A quick scan of the instructions and the 1st level, is pretty much everything you need to know.
The missions are not difficalt as other say. I beat the game in 4 hours and did not fail a single mission or lose a ship.
However the saving system is as bad as eveyone says. Only saves after the mission. Where you choose replay mission or next mission. This is when it will save.
Apart from the game being extreemly short (if you know how to play)... Alot of the ships you will not get to use in the game. Because of the amount of command points you get are very small compaired to the cost of alot of ships. The only way to get more CP is to replay the mission(s). If I wanted to I could of had 4 Enterprise E's in later part of Generations Era.
There are 15 missions... 5 Enterprise, 5 Orginal, 5 Generation. They go by very fast and get progresively harder as you get to a new era.
The story follows the Borg and a Vulkan woman set out to make "paradise". Obviously you have to stop them at all costs.
Multiplayer on the 360 is dead. No idea about the PC.
Skermish mode will give you the chance to play all races in the game (except the Vulkan woman's ship). This is the next best thing to multiplayer. You can get quite of few hours of play time just with this mode... As you test out your fleets.
It would have been nice if they added 2 bonus missions per era to give you the chance to play Romulan and Klingon. Thats the only downside.
I put this game up there with Starfleet Command series. Alot less things going on sure... But just as much fun. It's like bridge commander, but without the bridge.
Trek fan's, do yourself a fav and check this out.
"Dammit Jim, I'm a Doctor, not a video game reviewer!"
3
Rating: 3,
Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User
I like Star Trek. I really do. But I am not one whom you would describe as a rabid Trekkie. I know enough on the subject of Star Trek to make me somewhat knowledgeable on certain facts; Even-numbered Star Trek movies are the best ones, guys in red shirts invariably die anytime they beam onto a planet, and Captain Kirk would kick Captain Picard's tush in a pitched fight clear across the Great Barrier. But again, I'm not a rabid fan, so when my brother picked this game up for his X-box 360 I was only moderately interested in it. I played it over this past week and have come to the conclusion that the game, while fun, is not as good as it could have been.
ST: Legacy wants to be epic, but only partially succeeds there. Individuals and fans of all Star Trek related shows will love the pure dedication that has been given to the ships, who are clearly the stars of this game. Players embark on their trek (pun intended) during the Enterprise series time frame with Captain Archer and the gang up through the post-TNG era. The plot follows the protaganists of the various series in their pursuit of a rogue Vulcan intent on introducing her own brand of the Borg into the Alpha Quadrant over the course of 200 years. The plot seemed a little weak to me, especially considering the visuals that are included in the game, and seemed little more than a vehicle to introduce the starships themselves.
The graphics are impressive, as is the ship selection. Be forewarned that if you're looking to hop into the controls of a Romulan Warbird in the story campaign you'll only find that in the Skirmish or Multiplayer modes. I noticed that many of the TOS series ships seemed to be pulled directly from Starfleet Battles, like the little Apollo Class scout ship, which consists solely of a saucer section and a single warp nacelle slung underneath. The ships themselves are beautifully rendered and match that of what you saw on the screen of all the movies. Every sound effect from the hum of the impulse engines to the unique sound of the phasers has been dutifully implemented into the game. And the larger the ship is, the less agile it is, giving you more reason to put a few Miranda or Steamrunner class ships in your fleet. The little ships are definitely the most fun but it will be the big battleships that you end up using to win, using brute force.
The music is fine, and certainly more than adequate to set the mood. Some of it seemed to be recycled a bit through most of the game a bit too much though. The voice acting was also adequate but I couldn't help shake the feeling that the voice actors themselves, more or less, just phoned in 30 lines apiece and collected their paycheck. There was no real feeling behind the words being spoken, and it was particularly noticeable with Shatner's Kirk, who is supposedly having some sort of blood feud with this rogue Vulcan but speaks about it in the same tone of voice one would use reading the annual earnings report of a mid-size toilet paper company.
The controls are a big detraction from the game and that is just the plain truth. Through the 20 odd hours I spent playing the game I was never really able to figure out at times which button did what. The left thumbpad controls motion, the right the view, while the bumpers and various buttons control everything from energy settings, hailing, scanning, selecting the closest enemy, initiating repairs, etc. And I'm not even including the weapons fire buttons. Furthermore if you have the ability to target individual subsystems on an enemy ship (sensors, engines, etc.) then please tell me how to do that. My brother has played through the game twice on increasingly difficult settings and said he didn't know either and usually elected to just continue firing and blow up the enemy ship. You'll find yourself repeatedly hitting the wrong button in the middle of a fight and about the only one I was 100% sure of at any time was the warp button, which coincidentally is one of the most tempermental ship subsystems on this game as it will quizically work only half the time.
Despite the controls the game is, as I said earlier, quite beautiful. Watching your fleet exchange broadsides with a Borg Cube is really breathtaking and seeing so many types of ships made available to the player is wonderful. I do not have X-Box Live, so I could not engage in a multiplayer battle with anyone, but did tinker with the Skirmish mode for a while. And here I found the single biggest detraction yet. Skirmish mode reminds me a great deal of another great game, X-Wing Alliance. Players don't cooperate on pre-made missions but rather use an editor to "build" a fleet from scratch and then send it towards another fleet. That's fine and dandy but I want to relive the epic space battle of STII: The Wrath of Khan (and who doesn't?), or take part in the giganto space battle over the Earth from ST: First Contact. Heck, even the battle of Wolf 359 would have been welcome. You'll find none of that here and it makes me sad since all the necessary shipsets are there and are obviously begging for it. Another quick note is that collisions should be catastrophic events for any ship but here ships bounce off of each other, planets, asteroids, and a host of other objects without once taking any damage. A "Worf Maneuver" style assault, warping your ship right into the side of a Borg cube for instance, would have been a most welcome weapon to have at one's disposal, especially on the last (very hard) mission of the game.
The game is pretty enough to perhaps warrant playing through it again, and maybe getting to try it out with some more of the smaller ships. But other than that I don't see much replay value in the Campaign mode. This is further hampered with no scenarios to play and a very spartan Skirmish mode. Overall this is a good, solid game but with some flaws attached to it that drag the overall score down. I enjoyed it a great deal and heartily recommend it to Star Trek fans who have ever had a hankering to pilot their own Sovereign class starship at will.
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