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Xbox 360 : Star Trek: Legacy Reviews

Gas Gauge: 63
Gas Gauge 63
Below are user reviews of Star Trek: Legacy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Legacy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 72
Game FAQs
GamesRadar 60
CVG 50
IGN 70
GameSpy 50
GameZone 72
Game Revolution 65
1UP 65






User Reviews (11 - 21 of 61)

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This game is good

4 Rating: 4, Useful: 5 / 7
Date: December 15, 2006
Author: Amazon User

Star trek legacy
They have done A great job on this game. Graphics are awsome. Game play is different from any other game out there. So it takes time to get use to controls.
Any one who has played all the other ship to ship star trek combat games will love this game.
I just got this game the other day havent stop playing it since. I think the learning curve on it is taking me some time but Im getting the hang of ship controls. Theres nothing more exciteing to be launching photon topedoes at romulons. Not sure how the pc is but the Xbox 360 is right on. I had to change the difficuty settings to easy until I get the hang of it.

Good Value for Your Gaming-Dollar

3 Rating: 3, Useful: 3 / 3
Date: August 03, 2008
Author: Amazon User

Let's face it ... even if you're a Trek fan, you'd have to admit that the franchise's run on console systems has been pretty rocky. Knowing its track record, I was a little apprehensive when I found out that 'Legacy' was in production. However, most of the still-shots in the game's advertising ended-up looking pretty good, so eventually this wound-up being a title on my "buy" list.

I'm about three-quarters of the way through it now and I can say honestly that I don't regret having picked it up. There's more "good" here then "bad", no question about it. In terms of the games graphics, in my opinion, I thought it was a real beauty. I thought the ships in the various fleets were beautifully designed and the damage animations were all terrific. I'll touch on the actual explosions later.

The voice acting was all top-notch. Bethesda managed to get most of the grade-A talent (Bakula/ Shatner/ Stewart/ etc) to come back and reprise their roles for the game. With Trek having been off the radar for a while now, it was a real treat getting to hear some of these guys back in the saddle again. Furthermore, the sound F/X and background score were average. Nothing that stands out, but I wouldn't say either detracted from the game's play at all.

The story-line, while it's (admittedly) not going to win any awards, was competent enough to accomplish the task of tying the three generations of The Enterprise together without being ridiculous. If it was a cross-over then was done on television, I'd probably have watched and enjoyed it. It is pretty short though. I'd say the game-play clocks-in at about six to eight hours at the most. On the `ensign' level (easy), you can probably finish this REALLY quickly.

Although the game does get a thumbs-up from me, it does suffer from a few HUGE issues and several annoying minor ones. The worst, for me, was the inability to command the other vessels in your fleet. Other then a basic "form-up" command, if you want these ships to do anything more complex, you have to take command of them yourself and pilot them manually. I was stunned at the lack of basic "guard this", "escort that", and "stay" directions. To illustrate, there's a mission in the beginning of the game where the goal is to protect a small convoy of medical transports. Stupidly, of course, they all go shooting off in different directions. In order to accomplish the task of making sure those transports survive, you have to take control of one of your ships and send it off blindly in one direction while you go in another. The hope is if that vessel bumps into something, seemingly on the transport's route, you can jump over quickly and take care of the obstacle.

I've read several criticisms of the maneuverability of the ships themselves. I didn't have that big of an issue with this. These are big, lumbering vessels that pilot like ... big, lumbering vessels. For the most part, I was of the thinking that they shouldn't be able just turn on a dime. Because it's space (a 360 degree environment) it's true that the camera controls can become a little tricky, but no worse then a lot of other games out there. Where my issue came in was the control of the ships themselves. First, the button-layout is pretty awkward and there aren't any other combinations that might make it easier. This is something that the PC version may have as an advantage. Using a keyboard and a mouse would probably go a long way toward making this a bit easier. The other issue that drove me stone-crazy was the speed-controls. There's 'Stop/ Impulse/ and Warp' ... that's it. Although the option exists to divert your ship's power around, there's no degree of anything and no 'reverse'. For the life of me, I can't figure out how this was overlooked. There's one or two missions whose degree-of-difficulty is increased ten-fold, just because I wasn't able to back-up or fine-tune my acceleration.

Although I do like the graphics, I would have loved it if the "explosion" animations were a little cleaner. Anything I destroy seems to just fall apart into varying-shaped polygons with a light-effect behind it. There's no real "effect." If there's one thing that I know Star trek fans absolutely love it's a good sense of scale. These ships are big. We want them to look big, control big, and (most importantly) blow-up big. Sadly, it just doesn't deliever.

Another odd thing about the controls, you have the option of 'self-destructing' your ship. This is strange because if you do this with the Enterprise, it's 'game-over.' The Enterprise (or the "lead" vessel) always has to survive; having said that, to even make "self-destruct" an option is pretty ridiculous. For the remaining fleet, if your ship is damaged badly enough, that ship will blow up and be destroyed. If I'm to the point where I'm considering blowing the thing myself, what's the difference if I pull the trigger or if it's destroyed? Either way, the thing blows and I'm down a vessel to command. Who pulls the final trigger doesn't seem to have any strategic advantage one way or the other.

Not so much a criticism, but a missed opportunity, might have been the ability to customize some of the different models of ships you can purchase. Being able to adjust the speed/ shields/ or weapons systems would have been a cool way to increase the games replay value. As it stands now, it's a take-it-or-leave-it situation with each model and class. There was something else I wanted to put on the wish-list of features, and admittedly this is probably a double-edged sword since the controls are tricky, but I'd have loved to have been able to "ram" another ship. As it is, if you're going to collide with an object, you're just bumped around whatever the obstacle is. It would have been outrageously cool to be out of torpedoes, low on phaser-power, and diverted power to the shields and just smashed whatever was in your way.

Lastly, unless I'm REALLY missing something, you can only have one save file for the game! As it stands now, for example, if I want to load up the game I'm playing, I start right where I left off. Doesn't sound like a big deal right? It's aggravating as hell though, for a 360 owner who wants to replay a previous mission for a gaming-achievement they may have missed. Again, unless I'm COMPLETELY overlooking something, the only time you have the ability to replay a certain part of the game is immediately after you finish it.

I know this sounds like a lot, so I do feel obligated to (again) point-out that, over-all, I did like it. This is certainly the cream-of the-crop so far for its home gaming run. At around fifteen-dollars, if you're looking for something different to give you a break from playing GTA IV, Star Trek: Legacy is capable of adequately filling the void.

Note: I believe a free-demo is still available on xBox Live.

Engage!

4 Rating: 4, Useful: 4 / 6
Date: December 19, 2006
Author: Amazon User

I just got this game today and played it for about 4 straight hours. The graphics are really good if you have an HDTV. As already mentioned, the controls will take you a little while, maybe about a half hour or so to get used too, just for the fact that there are so many control options and it can be confusing when you first play. You can transfer more power to either shields, weapons, or engines. Tell your crew to concentrate repairs on certain damaged sections on the ship before others. Command others in your fleet, and change over to other ships in your fleet mid-mission. Also, you can control your Warp drive at anytime during the game as long as it's fully charged. Warp comes in handy if your being beaten badly in a fight and need to make a quick jump to warp to gain some distance in order to make some quick repairs before heading back into battle. Just make sure you don't wait too long and get too damaged. The first mission on the single player mode is a bit boring, but thats mainly so that you can get used to the controls and don't get killed as soon as you start playing. What makes it the most fun is playing against others on Xbox Live. The main reason I gave it 4 stars instead of 5 is because the weapon and targeting system could have been a bit better and sometimes don't seem responsive enough. Overall, if your a Star Trek fan, I'd highly recommend getting this game

Fun but unfinished

3 Rating: 3, Useful: 4 / 6
Date: December 26, 2006
Author: Amazon User

This game is fun to play. The storyline seems interesting from what I have seen of it, and the voices are great. All in all this COULD have been a 5 star game. However, this game belongs as a beta release not a finished game. This most annoying of the long list of problems are:

1. No offline 2 player mode-the box claims it does, but this is apparently some kind of publication error. The only multiplayer mode is online
2. It is impossible to play online without something erroring or lagging out
3. This game screams for a story co-op mode that was never added
4. Controls are hard to use
5. You have to tell the ship to manually repair itself constantly, and can't pause combat to do so. You spend more time toggling between ships telling them to repair than fighting.

I really found myself appalled at the unprofessional product Bethesda released. This game could have been one of the best out there is they had given it the attention it deserved. I think they were too concerning with getting it under the Christmas tree than quality of product. However, if you can overlook its many flaws the game is fun but not anything extraordinary. Due to nil replay value I would probably just rent this one if I were to do it over again.

Only for HUGE Trekies!

3 Rating: 3, Useful: 4 / 6
Date: February 10, 2007
Author: Amazon User

Unless youre a huge trekie like me save your money. But if youre a huge fan of the series i think you might find this game " quite interesting "

The game starts in the enteprise era with captain archer, youll notice right off that bat hey thats captain archers real voice, this game has the real voices of all five captains which youll hear as you progress through time.

Without ruining too much youll play through enterprise era, kirk era, and the NG era; i havent beaten the game yet so ive only gotten to the ng era but all eras are combine to a single plot which will unfold little by little in each era.

The controls are pretty bad, you control a fleet of 4 ships, and the AI on the ships is horrible to say the least, youll tell one to attack then go back to the one youre controlling only to find that the AI has taken the other ship totally somewhere different or worse youll find it just sitting there. When youre ships take damage, you have to repair by selecting the ship then selecting each subsytem 5 in all and pressing the A button over each one to put the wrench icon on it to repair, supposedly the AI repairs the ships too but i have not witnessed this so prepare to spend alot of your time going to each individual ship and repairing them 5 subsytems each, during and after battle.

The graphics are ok; its cool to see your favorite ship, but theres no zoom feature the lets you just check it out you can only move the camera around the ship at one magnification, couldve done better with the enviroments cause they are pretty bland,the voices and story really make this game though cause you get to hear a new story told by the universes heroes.

Muliplayer is ok but you can only play onematch at a time and then you have to start over again and find or host and play again, its pretty cool cause you get to select from just about everyship in the universe from all eras, romulan, borg, federation, klingon, sorry didnt see any ferengi but there is a secret unlockable ship which im working on now.

One thing i found very annoying is while youre playing the game there are NO SAVE POINTS And after you beat a mission you cant go back and replay it later, only right away after you beat a mission will it let you replay, if you continue on theres no going back. As the game goes on the missions get longet so youll be playing a mission for like 30 minutes only to mess up an objective or die and the; yep you guessed it you get to start over from the very beginning having to select youre ships again and evrything. Save points Bethesda! What happened to you; how can you make a great game like Oblivion then turn out some lukewarm game like this with no save points.

I only bought this because im a fan and saw the name Bethesda at the bottom, im overall happy with it but if i wasnt a fan, i probably wouldnt be.

Better than I was expecting...a must for Trek fans.

4 Rating: 4, Useful: 3 / 4
Date: May 07, 2007
Author: Amazon User

If you're a Star Trek fan, then you must pick this game up. The ships look great, and while initially hard to handle, once you get the controls down, you're in for a good time. The amount of options available are nice, with plenty of ships for each era (including a number I don't recall seeing before). I've seen some complaints concerning how slow the game is, and if you're wanting authenticity, then do you really expect the Enterprise to be zipping about like an X-Wing fighter? The ship battles in Star Trek were always meant to mimic those of naval warfare (nowhere better illustrated that the submarine-inspired battle in 'The Wrath of Khan') and when you take that in consideration, that's when you can give your twitchy trigger finger a rest and get into the meat of the battle system...strategy. Controlling your 'fleet' of four ships has a bit of a learning curve, but once you get it down, meeting objectives and crushing the opposition can be quite gratifying.

There are some not so great points, such as the slightly underwhelming production values (come one, this is Star Trek...too many resources at your disposal to come up lacking) and that the captains sound like they're half asleep during their voice overs (except for Archer, who sounds amped up). Seriously though, aside from the learning curve and the decision to make a hulking starship control like a hulking starship (which to me isn't a bad thing), you'll find plenty to like about Legacy if you're a Trek fan.

Not a very good singles game and multiplayer is average

3 Rating: 3, Useful: 3 / 4
Date: March 26, 2007
Author: Amazon User

I'm a trekie and this game is very disappointing. It looks like it was rushed past user testing. I used to be in software development and I know what I was forced to do to customers. If you're a trekie this game is a rental. Single player is quite bad except for a few moments unless you like battling to control the game. It takes a while to get the hang of it then you have to deal with user bugs that were never polished. Maybe there will be a sequel and I won't feel so bad about wasting my money on this one. It might be worth buying at $20 or under. Read the reviews on sites like [...] do not listen to the positive posts here from sellers.

A game for (almost) every trekkie!!!!

4 Rating: 4, Useful: 2 / 2
Date: July 30, 2007
Author: Amazon User

The makers had a good idea, great story line... but nearly failed at controls and game play =(

Some of the controls are great... however I seem to recall that at least 90% of torpedo's that WERE fired actually HIT their target!

Also I would think that the ships would turn easier at low speeds then faster... Also the ships are over priced for what you get from them.

Oh, and the 3d navigation is a pain, you can't just tell a ship to go to some spot up the Z-axis... they will go to the 'plain' to that spot (and then you have to move them the rest of the way to position them where you want to)...

I would say rent this first and try it out to see how you like it. If you don't like it your only out $5+/-

This game is a challenge

5 Rating: 5, Useful: 2 / 2
Date: May 09, 2008
Author: Amazon User

If you are a star trek fan this game is worth it.
At this time it is the only star trek game on the x box 360 system.
It is also available on the PC.
I've finished this game six times. It takes patience. DON'T GIVE UP.
The strategy guide is not much help. I got through the game without it.
If you can't finish the game keep it for a collectors item.
There is only one cheat code which wont help you in the game.
YOU CAN GET THROUGH THIS GAME. JUST KEEP TRYING!

Who is really in command?

3 Rating: 3, Useful: 2 / 3
Date: January 03, 2007
Author: Amazon User

Bethesda, you have a problem. Star Trek Legacy needs a lot of work. To get the game where it needs to be, have your software designers pick up a copy of Activision's Star Trek Bridge Commander, and study it carefully.

After I got passed my initial adrenaline rush brought on by STL's stunning graphics, crystal-clear voiceovers and music, I was immediately disappointed by its clunky menus, control interface and tedious multiplayer game lobby, which even the most experienced Xbox 360 gamers will have trouble figuring out. One thing is certain, Starfleet ship designers at Utopia Planetia would never approve Bethesda's STL interface for use on any starship.

It's also so painful trying to get a multiplayer game going from the STL's game lobby, if you're lucky to get anyone to play with at all. You'll also expend a lot of energy explaining the interface to the other players, so I don't recommend playing the game on an empty stomach. And once a multiplayer game ends, you can't start a new one with the same players or even communicate with them, for that matter. So long, suckers. This huge deficiency is completely incompatible with the fundamental goal of Xbox Live, which is to connect with other gamers in a virtual community. You also can't join an STL multiplayer game in progress from the Xbox 360's dashboard.

When you're in the heat of a battle, you can't target individual systems on an enemy ship. In contrast, in Activision's Bridge Commander, the player decides what to target, i.e. the warp core, sensors, engines or cloaking device, to either destroy or disable an enemy. No such luck in STL, the program's artificial intelligence will choose what it will target on an enemy vessel. You'll be left asking yourself, "So, how did I destroy that ship?" Who needs a battle autopilot? There's no fun in that. In ST: Next Generation, Picard would never have said, "Weapons, target whatever you want. Fire."

Bethesda has the legacy part right. The game offers a lot of ships from the various Star Trek eras to choose from. But there's still much work to be done to make this simulation more real and Star Trek-compliant. Bethesda, please get back to work.


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