Below are user reviews of Star Trek: Legacy and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 61)
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"Dammit Jim, I'm a Doctor, not a video game reviewer!"
3
Rating: 3,
Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User
I like Star Trek. I really do. But I am not one whom you would describe as a rabid Trekkie. I know enough on the subject of Star Trek to make me somewhat knowledgeable on certain facts; Even-numbered Star Trek movies are the best ones, guys in red shirts invariably die anytime they beam onto a planet, and Captain Kirk would kick Captain Picard's tush in a pitched fight clear across the Great Barrier. But again, I'm not a rabid fan, so when my brother picked this game up for his X-box 360 I was only moderately interested in it. I played it over this past week and have come to the conclusion that the game, while fun, is not as good as it could have been.
ST: Legacy wants to be epic, but only partially succeeds there. Individuals and fans of all Star Trek related shows will love the pure dedication that has been given to the ships, who are clearly the stars of this game. Players embark on their trek (pun intended) during the Enterprise series time frame with Captain Archer and the gang up through the post-TNG era. The plot follows the protaganists of the various series in their pursuit of a rogue Vulcan intent on introducing her own brand of the Borg into the Alpha Quadrant over the course of 200 years. The plot seemed a little weak to me, especially considering the visuals that are included in the game, and seemed little more than a vehicle to introduce the starships themselves.
The graphics are impressive, as is the ship selection. Be forewarned that if you're looking to hop into the controls of a Romulan Warbird in the story campaign you'll only find that in the Skirmish or Multiplayer modes. I noticed that many of the TOS series ships seemed to be pulled directly from Starfleet Battles, like the little Apollo Class scout ship, which consists solely of a saucer section and a single warp nacelle slung underneath. The ships themselves are beautifully rendered and match that of what you saw on the screen of all the movies. Every sound effect from the hum of the impulse engines to the unique sound of the phasers has been dutifully implemented into the game. And the larger the ship is, the less agile it is, giving you more reason to put a few Miranda or Steamrunner class ships in your fleet. The little ships are definitely the most fun but it will be the big battleships that you end up using to win, using brute force.
The music is fine, and certainly more than adequate to set the mood. Some of it seemed to be recycled a bit through most of the game a bit too much though. The voice acting was also adequate but I couldn't help shake the feeling that the voice actors themselves, more or less, just phoned in 30 lines apiece and collected their paycheck. There was no real feeling behind the words being spoken, and it was particularly noticeable with Shatner's Kirk, who is supposedly having some sort of blood feud with this rogue Vulcan but speaks about it in the same tone of voice one would use reading the annual earnings report of a mid-size toilet paper company.
The controls are a big detraction from the game and that is just the plain truth. Through the 20 odd hours I spent playing the game I was never really able to figure out at times which button did what. The left thumbpad controls motion, the right the view, while the bumpers and various buttons control everything from energy settings, hailing, scanning, selecting the closest enemy, initiating repairs, etc. And I'm not even including the weapons fire buttons. Furthermore if you have the ability to target individual subsystems on an enemy ship (sensors, engines, etc.) then please tell me how to do that. My brother has played through the game twice on increasingly difficult settings and said he didn't know either and usually elected to just continue firing and blow up the enemy ship. You'll find yourself repeatedly hitting the wrong button in the middle of a fight and about the only one I was 100% sure of at any time was the warp button, which coincidentally is one of the most tempermental ship subsystems on this game as it will quizically work only half the time.
Despite the controls the game is, as I said earlier, quite beautiful. Watching your fleet exchange broadsides with a Borg Cube is really breathtaking and seeing so many types of ships made available to the player is wonderful. I do not have X-Box Live, so I could not engage in a multiplayer battle with anyone, but did tinker with the Skirmish mode for a while. And here I found the single biggest detraction yet. Skirmish mode reminds me a great deal of another great game, X-Wing Alliance. Players don't cooperate on pre-made missions but rather use an editor to "build" a fleet from scratch and then send it towards another fleet. That's fine and dandy but I want to relive the epic space battle of STII: The Wrath of Khan (and who doesn't?), or take part in the giganto space battle over the Earth from ST: First Contact. Heck, even the battle of Wolf 359 would have been welcome. You'll find none of that here and it makes me sad since all the necessary shipsets are there and are obviously begging for it. Another quick note is that collisions should be catastrophic events for any ship but here ships bounce off of each other, planets, asteroids, and a host of other objects without once taking any damage. A "Worf Maneuver" style assault, warping your ship right into the side of a Borg cube for instance, would have been a most welcome weapon to have at one's disposal, especially on the last (very hard) mission of the game.
The game is pretty enough to perhaps warrant playing through it again, and maybe getting to try it out with some more of the smaller ships. But other than that I don't see much replay value in the Campaign mode. This is further hampered with no scenarios to play and a very spartan Skirmish mode. Overall this is a good, solid game but with some flaws attached to it that drag the overall score down. I enjoyed it a great deal and heartily recommend it to Star Trek fans who have ever had a hankering to pilot their own Sovereign class starship at will.
Good Value for Your Gaming-Dollar
3
Rating: 3,
Useful: 3 / 3
Date: August 03, 2008
Author: Amazon User
Let's face it ... even if you're a Trek fan, you'd have to admit that the franchise's run on console systems has been pretty rocky. Knowing its track record, I was a little apprehensive when I found out that 'Legacy' was in production. However, most of the still-shots in the game's advertising ended-up looking pretty good, so eventually this wound-up being a title on my "buy" list.
I'm about three-quarters of the way through it now and I can say honestly that I don't regret having picked it up. There's more "good" here then "bad", no question about it. In terms of the games graphics, in my opinion, I thought it was a real beauty. I thought the ships in the various fleets were beautifully designed and the damage animations were all terrific. I'll touch on the actual explosions later.
The voice acting was all top-notch. Bethesda managed to get most of the grade-A talent (Bakula/ Shatner/ Stewart/ etc) to come back and reprise their roles for the game. With Trek having been off the radar for a while now, it was a real treat getting to hear some of these guys back in the saddle again. Furthermore, the sound F/X and background score were average. Nothing that stands out, but I wouldn't say either detracted from the game's play at all.
The story-line, while it's (admittedly) not going to win any awards, was competent enough to accomplish the task of tying the three generations of The Enterprise together without being ridiculous. If it was a cross-over then was done on television, I'd probably have watched and enjoyed it. It is pretty short though. I'd say the game-play clocks-in at about six to eight hours at the most. On the `ensign' level (easy), you can probably finish this REALLY quickly.
Although the game does get a thumbs-up from me, it does suffer from a few HUGE issues and several annoying minor ones. The worst, for me, was the inability to command the other vessels in your fleet. Other then a basic "form-up" command, if you want these ships to do anything more complex, you have to take command of them yourself and pilot them manually. I was stunned at the lack of basic "guard this", "escort that", and "stay" directions. To illustrate, there's a mission in the beginning of the game where the goal is to protect a small convoy of medical transports. Stupidly, of course, they all go shooting off in different directions. In order to accomplish the task of making sure those transports survive, you have to take control of one of your ships and send it off blindly in one direction while you go in another. The hope is if that vessel bumps into something, seemingly on the transport's route, you can jump over quickly and take care of the obstacle.
I've read several criticisms of the maneuverability of the ships themselves. I didn't have that big of an issue with this. These are big, lumbering vessels that pilot like ... big, lumbering vessels. For the most part, I was of the thinking that they shouldn't be able just turn on a dime. Because it's space (a 360 degree environment) it's true that the camera controls can become a little tricky, but no worse then a lot of other games out there. Where my issue came in was the control of the ships themselves. First, the button-layout is pretty awkward and there aren't any other combinations that might make it easier. This is something that the PC version may have as an advantage. Using a keyboard and a mouse would probably go a long way toward making this a bit easier. The other issue that drove me stone-crazy was the speed-controls. There's 'Stop/ Impulse/ and Warp' ... that's it. Although the option exists to divert your ship's power around, there's no degree of anything and no 'reverse'. For the life of me, I can't figure out how this was overlooked. There's one or two missions whose degree-of-difficulty is increased ten-fold, just because I wasn't able to back-up or fine-tune my acceleration.
Although I do like the graphics, I would have loved it if the "explosion" animations were a little cleaner. Anything I destroy seems to just fall apart into varying-shaped polygons with a light-effect behind it. There's no real "effect." If there's one thing that I know Star trek fans absolutely love it's a good sense of scale. These ships are big. We want them to look big, control big, and (most importantly) blow-up big. Sadly, it just doesn't deliever.
Another odd thing about the controls, you have the option of 'self-destructing' your ship. This is strange because if you do this with the Enterprise, it's 'game-over.' The Enterprise (or the "lead" vessel) always has to survive; having said that, to even make "self-destruct" an option is pretty ridiculous. For the remaining fleet, if your ship is damaged badly enough, that ship will blow up and be destroyed. If I'm to the point where I'm considering blowing the thing myself, what's the difference if I pull the trigger or if it's destroyed? Either way, the thing blows and I'm down a vessel to command. Who pulls the final trigger doesn't seem to have any strategic advantage one way or the other.
Not so much a criticism, but a missed opportunity, might have been the ability to customize some of the different models of ships you can purchase. Being able to adjust the speed/ shields/ or weapons systems would have been a cool way to increase the games replay value. As it stands now, it's a take-it-or-leave-it situation with each model and class. There was something else I wanted to put on the wish-list of features, and admittedly this is probably a double-edged sword since the controls are tricky, but I'd have loved to have been able to "ram" another ship. As it is, if you're going to collide with an object, you're just bumped around whatever the obstacle is. It would have been outrageously cool to be out of torpedoes, low on phaser-power, and diverted power to the shields and just smashed whatever was in your way.
Lastly, unless I'm REALLY missing something, you can only have one save file for the game! As it stands now, for example, if I want to load up the game I'm playing, I start right where I left off. Doesn't sound like a big deal right? It's aggravating as hell though, for a 360 owner who wants to replay a previous mission for a gaming-achievement they may have missed. Again, unless I'm COMPLETELY overlooking something, the only time you have the ability to replay a certain part of the game is immediately after you finish it.
I know this sounds like a lot, so I do feel obligated to (again) point-out that, over-all, I did like it. This is certainly the cream-of the-crop so far for its home gaming run. At around fifteen-dollars, if you're looking for something different to give you a break from playing GTA IV, Star Trek: Legacy is capable of adequately filling the void.
Note: I believe a free-demo is still available on xBox Live.
This game is a challenge
5
Rating: 5,
Useful: 2 / 2
Date: May 09, 2008
Author: Amazon User
If you are a star trek fan this game is worth it.
At this time it is the only star trek game on the x box 360 system.
It is also available on the PC.
I've finished this game six times. It takes patience. DON'T GIVE UP.
The strategy guide is not much help. I got through the game without it.
If you can't finish the game keep it for a collectors item.
There is only one cheat code which wont help you in the game.
YOU CAN GET THROUGH THIS GAME. JUST KEEP TRYING!
Simple and alot of fun!
5
Rating: 5,
Useful: 0 / 0
Date: April 10, 2008
Author: Amazon User
Let me first off state that you must know the controles in order to like this game. Once you know the controles... You are set for a wonderful time. It takes about 30-40 mins to learn them. A quick scan of the instructions and the 1st level, is pretty much everything you need to know.
The missions are not difficalt as other say. I beat the game in 4 hours and did not fail a single mission or lose a ship.
However the saving system is as bad as eveyone says. Only saves after the mission. Where you choose replay mission or next mission. This is when it will save.
Apart from the game being extreemly short (if you know how to play)... Alot of the ships you will not get to use in the game. Because of the amount of command points you get are very small compaired to the cost of alot of ships. The only way to get more CP is to replay the mission(s). If I wanted to I could of had 4 Enterprise E's in later part of Generations Era.
There are 15 missions... 5 Enterprise, 5 Orginal, 5 Generation. They go by very fast and get progresively harder as you get to a new era.
The story follows the Borg and a Vulkan woman set out to make "paradise". Obviously you have to stop them at all costs.
Multiplayer on the 360 is dead. No idea about the PC.
Skermish mode will give you the chance to play all races in the game (except the Vulkan woman's ship). This is the next best thing to multiplayer. You can get quite of few hours of play time just with this mode... As you test out your fleets.
It would have been nice if they added 2 bonus missions per era to give you the chance to play Romulan and Klingon. Thats the only downside.
I put this game up there with Starfleet Command series. Alot less things going on sure... But just as much fun. It's like bridge commander, but without the bridge.
Trek fan's, do yourself a fav and check this out.
Totally Lost
2
Rating: 2,
Useful: 0 / 0
Date: April 01, 2008
Author: Amazon User
I am new to gaming [a mom] and an avid Star Trek fan. My daughter got an Xbox 360 for Christmas. My sister got me this game because I put it on the Wish List. It was the only Star Trek game Amazon had for 360. We also got Lego Star Wars, both of them. I love the Lego format, and I was able to master the controls after a period of frustration, and I found it a lot easier than the combat-type game [Eragon] that my daughter had first. Lego lets you role-play, and it's funny.
Enter Star Trek Legacy. I wanted to role-play the characters, and see some familiar stuff, be able to tour the ship, try out the controls, and be left alone to wander around in the beautiful graphics. Well, I could fly the Enterprise around, but the crew was nowhere to be seen, and I couldn't figure out how to find the enemy, even with my daughter coaching me [she hates the game and would give it one star]. For me, I can't control four ships at once! Can't the game-writers include an 'easy' mode for beginners? My sister has Oblivion IV, and the rich character-creation would've been a lot of fun in Star Trek. I did not enjoy the battles, battles, battles, and all the blood in that particular game, but the scenes were gorgeous! I wanted to see Star Trek planets and rich scenes showing the backgrounds I saw in Star Trek episodes. I particularly love the Original Star Trek, and would enjoy exploring the planets our crew visited as one of the crew, or have the ability to 'be' a made-up crew member. I like the ships, but I don't want to battle anyone, and I want to be able to 'walk around' and use the 'props' the characters used in episodes, from Original Star Trek to all the Star Treks and maybe even Andromeda. The Star Trek universe includes a lot more than ships, and there weren't a lot of battles. Roddenberry's magic touch was the interaction between Kirk, Spock, and McCoy, with humor and struggles to understand and not interfere with different cultures. Each evolution of Star Trek had a different set of characters that were loyal to each other and to the mission. Take the characters out and just concentrate on battles, and you have Star Trek Legacy, which lacks the magic. To the team that produced it, watch some Star Trek and use your Legacy artwork to produce an Everyone 10+ version of it with character role-play and episodes we saw, if you will. I will try to like this game, but it's because I'm desperate for something Star Trek that's as much fun as the Lego Star Wars games.
IF you try it - Rent DON'T Buy
2
Rating: 2,
Useful: 0 / 0
Date: March 30, 2008
Author: Amazon User
I rented this game for XBOX 360 to determine if I wanted to purchase it or not - I am so glad that I did not. A little background, I am a Star Trek fan, I have played MANY Star Trek games, and I own quite a few - in my opinion this is one of the worst. If you just want to try it - rent it, I definitely would not buy it. The problems are numerous:
CONTROLS: The controls are extremely poor, and I would describe as "clunky" as many others have. The commands and actions that you must issue often times lead to your ship unable to maneuver (more on that below) while conducting fleet actions - or unable to issue repair commands without traveling in a straight line.
MANEUVERING: HORRIBLE! You are in space, that means it is a 3-D universe, however the designers decided to treat it as if you are in a box. There is a top level which you can't go past, and there is a bottom level which you can't go past (it seems to be about 10 lengths of your ship, if that much). Basically, fighting in space is more like fighting on the ocean. Secondly, you can not do any type of maneuvers you would expect - remember how the Defiant can roll, twist, turn, etc? Not in this game - you can go up and point your nose up, but you can't break into the Z axis.
MISSIONS: One word: Frustrating. Ever been in a 45 minute long mission, with incredibly menial objective up until the end, and then in the last 5 minutes of combat been destroyed? If your answer is no, try this game out... There is no way to save during the missions, there are no check points, etc. Also, as described by others, the missions seem either incredibly easy or incredibly hard.
AIMING: Another frustrating design. There is no way to tell how to line up your photon torpedoes! That means when you are chasing someone (in the limited way this game allows you) you have to "bob" your ship up and down to try to get a lock. Extremely frustrating.
GRAPHICS: This is the one place it does OK in, not outstanding, not great, but OK. They do pretty well at designing and implementing the ships and stations.
CONCLUSION: I rented this game, and I am glad that I did not buy it. It is my honest opinion that this game tried to depend on the Star Trek Brand Name to bring in customers and not any actual game play value. If this were called anything but "Star Trek" I am sure there would be even lower reviews on here than there are now. This game just did not fulfill its potential in any sense of the word, neither as a Star Trek game OR a space combat game. Hopefully this review will save your from wasting your money on it.
startreklegacy
5
Rating: 5,
Useful: 0 / 3
Date: January 23, 2008
Author: Amazon User
I BOUGHT THE GAME FOR MY SON - HE GOT XBOX360 FOR CHRISTMAS-BOUGHT THE GAME FOR PC IN NOVEMBER-BUT WAS UNABLE TO INSTALL GAME W/O UPGRADING COMPUTER-WHEN MY OLDEST SON INSTALLED GAME CARD SON SO HE COULD PLAY -MY COMPUTER QUIT WORKING -WHEN HE TOLD ME ABOUT XBOX GAME I COULD NOT FIND AT STORES SO I WAS PRETTY HAPPY TO FIND GAME FROM AMAZON-THANK YOU FOR PRODUCT.
BIG dissapointment
1
Rating: 1,
Useful: 0 / 0
Date: December 23, 2007
Author: Amazon User
I was truly hoping that I had found a video game platfrom version of SFB. Not so. If that is what you are looking for here, you will not find it. Bad controls, misleading claims on packaging-there is no "2 player" option for this unless you are online and guess what? After attempting to find an opponent online several times....there is no one on, hmmmm....wonder if that is because everyone takes it into the local game trader after finding out what a piece of garbage it is. Horrible floating camera angles. What's the deal....expected so much more from Bethesda. Did no one with any background or interest in the real time tactical Star Fleet game experience test this thing?
Star Trek Legacy - What The Hell Am I Shooting At?
2
Rating: 2,
Useful: 1 / 1
Date: December 21, 2007
Author: Amazon User
The premise for this game is good, but not good enough. I was drawn to buying this game because #1 I'm a huge Star Trek nerd and #2 I like video games with lazers. However, I'm not sold on the idea of flying a star ship around like a fighter out of Starfox. The level of detail they could have taken this game would have made it 10x as much fun (i.e. doing damage control, boarding enemy ships, etc.etc.)
But biggest of all is the controls. If you are prone to vertigo, this game is not for you. The camera controls are something to be dealt with as you're always attempting to figure out where the enemy is. Good sounds, good voice actors, nooooot that good gamer control.
Best Star Trek Game
4
Rating: 4,
Useful: 0 / 1
Date: October 26, 2007
Author: Amazon User
This is written by a part time gamer who simply likes to enjoy a game. I find most games are far too difficult for the part time gamer even on the easy setting. All games should have a "Very Easy" option. I suspect that there are many others like me who would buy more games if they were not so difficult.
I thought the rest of the game was very good. I found two of the missions too difficult even on the Easy setting. I wish these really were easy. The controls were not all that intuitive either. Recommend people check out guides and walkthroughs.
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