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Xbox 360 : Call of Duty 2 Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Call of Duty 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Call of Duty 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
Game FAQs
GamesRadar 90
CVG 90
IGN 90
GameSpy 90
GameZone 92
Game Revolution 75
1UP 90






User Reviews (41 - 51 of 163)

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Boy did they screw this up

3 Rating: 3, Useful: 4 / 12
Date: December 02, 2005
Author: Amazon User

Once again, a game desing company couldn't leave a good thing alone, and messed with the controls on COD2. The control scheme worked quite well on the standard Xbox version of Call of Duty: Big Red One - they had improved many small aspects of the game. But for 360, there are a couple of hugely annoying features, as follows:

1) Melee button - they made the melee buttom the right thumbstick, which you activate by pressing down. Trouble is, it is too sensitive, so whenever you get in a fight and bring your rifle to your eye, you invariably depress the button and swing your rifle butt, even when the enemy is 100 yards away. It happens often enough to be truly annoying, and there should be an option to disable it or change the button without changing your whole control setup. There isn't.

2) Kill text in multiplayer - whenever someone gets killed in Multiplayer, their name and the name of the player that got them appears on your screen. God knows why but they designed it so the text appears right in your line of fire, to the left of your crosshairs, and if the player's name is long enough, it sometimes even spills over into your gunsight. If this happens in a firefight, your vision is obscured, especially as you often lead an enemy when shooting at them, as they are running. This is SO maddening, and so obvious, it's amazing it made it through play testing.

3) XBOX live - if you want to relive the glory days of 1991, playing online games over a 2400 baud modem, as you constanly redialed your friends from lost connections and lag, by all means, play COD2 of XBL. 8 out of 10 games you will either be kicked off the server, or the game will lag uncontrollably. Often, you cannot even log onto XBL to play the game, as the server is unavailable. I have played COD Finest Hour and COD BR1 for the past year on XBox live, and only encountered lag once or twice. Now with 360, the game is literally unplayable online, it's a disgrace.

4) They removed many of the multiplayer options from the game, so not only can 8 people play on COD 360 instead of 16 as on standard COD , but many of the menu options for choosing maps have been eliminated, and what map you end up playing is totally random. This is a huge step backwards from previous versions of the game on standard XBox.

I have been trying to play an XBL game of COD2 for the past hour as I wrote this, and have yet to successfully get into a game, as the server keeps going up and down. As I mentioned, I never had these problems with regular Xbox for 3 years, and i have a 5mbps connection.

This is progress? LAME

Low Ratings for Multiplayer Gameplay

3 Rating: 3, Useful: 2 / 4
Date: December 04, 2005
Author: Amazon User

I hate to ding this game but I must say the lack of the ability to have a private game and excessive lag on multiplayer is a complete waste of what otherwise would be a great game. It's sad as there are times the gameplay is quite good (no lag) but then you have all the trash talking folks making noise just to make noise, yes you can mute them, but what about just having your group of friends in a private game, yeah you remember, the feature that made xbox what it is today...friends lists? Well too bad, they're out as trying to get your friends into a game is next to impossible due to the nature of how games are hosted. The games start too quickly. Fix this and the lag issue and you have a great game. Without, well I'll probably trade mine in for something else.

AWESOME

5 Rating: 5, Useful: 5 / 20
Date: November 17, 2005
Author: Amazon User

Call of Duty 2 is going to be a REALLY TOTAL AWESOME game to play

I give it 5 Stars "Highly Recommended" REALLY TOTAL WORTH IT TO BUY & play this game on the Xbox360

This game got REALLY TOTAL AWESOME REVEIEWs for Call of Duty 2 for the Xbox360

This is a MUST HAVE GAME to buy & play it

GREAT GAME

5 Rating: 5, Useful: 2 / 5
Date: November 21, 2005
Author: Amazon User

I played this game for a very short time at eb games on a demo but it was an amazing game. I loved the grahpics they blew my mind with every little detail loong amazing and the game play was the best of any war game iv ever played it was a very realistic but fun game that i cant wait 2 play when i get the 360 tuesday.

Fun online play

4 Rating: 4, Useful: 1 / 1
Date: January 09, 2007
Author: Amazon User

The missions were very short. It was way to easy to beat the game even though the few missions were fun. The online play is awesome, there is no other game that is as much fun as Call of Duty 2 to play online. I didn't think it could get much better than the first one but it is. You can have a lot more players in the same arena and it is sweet.

Still one of the best!

5 Rating: 5, Useful: 1 / 1
Date: March 13, 2007
Author: Amazon User

This game, going on two years since it xbox360 release, is still one of the best xbox360 has to offer. Single player and online pay are just as fun as the day I bought it. In fact, it beats COD3 (over-done game; we need the COD2 development team back on for COD4).

Great--could have been superb

4 Rating: 4, Useful: 1 / 1
Date: May 12, 2006
Author: Amazon User

I won't repeat what so many others have said, but I'll give a short and sweet review.

This game is among the funnest and most intense games you'll ever see. Graphics, gameplay, weapons, level design--all positively superb. Five stars for fun, and then some.

But I took away one star on the overall rating because somehow these geniuses did not include a multiplayer campaign--A HUGE mistake. Some have called this a halo killer game--not hardly. If they had included the multiplayer co-op it probably would be, but as it is its a fantastic single player game that you have to stick back on the shelf when you want to play with your friends. You can play VS with your friends, but that isn't enough anymore--give us the multiplayer campaign.

Fighting the good fight.

5 Rating: 5, Useful: 1 / 1
Date: June 14, 2006
Author: Amazon User

This is arguably the best game ever. Capturing the essence and brutalness of war, Call of Duty 2 is the new best FPS around. In three campaigns, you take on the Germans and anything that moves. Yes, this game has everything, even the generic D-Day level. Definately, this is not Grandpa's World War 2. No, this is the time of heroics and intense fire fights. Besides, everyone knows that if you die, you respawn at the last checkpoint. But this game is definately more realistic, especially considering there is no preposterous health cannisters lying around or the ill-concieved "Destruction on Demand" in the Outfit. Yes, this is the best WW2 game around, and this is the closest you can get to real war without signing up.

Revolutionary.

5 Rating: 5, Useful: 1 / 1
Date: August 13, 2006
Author: Amazon User

... for me. Let me explain, oh my friends!

Little history. Started playing shooters on PC when I was a youngin'. Quake was the first. Quake II followed. III. Unreal. Unreal Tournament. A few lesser titles in between. All multiplayer, mind you. Since I was a kid, there was always something so (divinely) mind boggling about being able to link up different machines (at that time computers) and not only participate, but kill your friends, with ultra cool weapons and the like, in -- literally -- a universe outside our own. And, truly -- is there anything cooler? It's like psychically connecting with your friends in a lucid dream, only peppered with a concrete universe filled with its own physics and laws. The point of divuldging into this intimate joy of mine on paper(?)? Ever since I've been introduced to this experience of 'multiplayer', I have pretty much neglected single player in all games like a deformed foster child with epilepsy.

So why is 'Call of Duty 2' for Xbox 360 revolutionary for a gamer such as myself? It converted me. From what, you ask? From PC, to console. I defiantly backed my beliefs -- console could not (and hadn't -- objective fact I'd say!) come close to the PC in regards to multiplayer gaming. First person shooters only solidified the argument. For one, you've got a mouse, which undeniably offers a more precise degree of control. I played Mario Brothers on a controller, but after playing 'Goldeneye' on Nintendo 64 whenever I attended a friends house way back when, I shuddered with disgust. A controller couldn't touch what I was used to, not to mention the fact that you're playing on a full screen with a computer, at a very accomplished speed, opposed to split screen on the console, which, had one dared play four player, reached framerates of dire levels, not unlike viewing screenshots on the 'net (and I exaggerate only slightly).

So here comes 'Call of Duty 2' for the Xbox 360. For starters I only bought the system because a friend convinced me and I was actually impulsive about it, which I'm usually not. Had 'Project Gotham Racing' for a while which was actually pretty fun online, if a bit hard, and I was never into racing games. Few weeks later I bought the Duty, and I was impressed. Let me just say off the bat that as many know, the first many months of the game's existence the online play would become unplayable when a certain amount of people clogged a server. Sometime back now, however, the guys FINALLY released a patch and the game now works as well as it possibly could. Now, this is why the game refuses to let me abandon it:

- The graphics are very good, and perhaps more importantly, the framerate is excellent. A reoccuring problem among past console shooters (Halo and Halo 2 prayed it could touch 60 frames per second like CoD2) that had yet to be overcome, we now finally have a game that runs silky smooth 95% of the time, practically unaffected by the number of players on the screen or the viewing distance on larger levels. It's gloriously smooth, and I am completely obsessive about this sort of thing. Add to this the graphical prowess (which too is stunning despite an overall -- but in my opinion inconsequential -- semi-lack of detail in textures), and you've got a gaming universe that is good to go for even the most demanding lowlife.
- The control -- with great help from the consistent framerate -- is good. Once you've gotten used to it, it radiates. Best I've used on a console, beating out even the Halo's (which I dabbed in for a bit via friends) due again to the huge improvement in the rendering speed of the graphics. It becomes intuitive but with the constant ability to probe deeper into skill level. I personally play on the 'high' sensitivity setting and while I'm still not as good as I would be with a mouse (theorhetically), I am good -- far better than I could have ever imagined with a controller.
- Net code is delicious. Even with pings of up to 2-300 (KIND of stretching it), you have -- very -- little disadvantage over even the host. Because of the way it works, you aren't shooting and having it shoot .2 seconds later. However it does it, it does, but it compensates for the latency and there is practically no unfair play as a result. This whole point is of immense value because along with the awesome graphics and speed the netcode offers essentially no determent of any kind. Overall, this all adds up to a near-perfect online gaming experience that is as good as any I've played on PC... just stunning. Oh yeah, and Xbox Live's interface with the whole friend's dealie? Brilliant. Get with friends in seconds at any point in time. The microphone of course adds to the greatness of an already great experience.
- The game. It's fun as anything. The weapons are awesome. Sound effects blast and make for totally satisfying kills. Everything is well balanced, despite the fact that lesser skilled players will say snipers outweigh all other weapons. Maps overall are wonderfully designed and dynamic. Personally I'm still into the standard modes of play (there are five) -- deathmatch and team deathmatch -- and they are a riot. It all works, beautifully. It's FUN, so fun, and consequently can become like a powerful drug.

Hmmm. So yeah, five stars without any hesitation whatsoever, based simply on multiplayer. It is the one game that has never, for a second, made me regret the purchase of a 360.

Awesome

5 Rating: 5, Useful: 1 / 1
Date: August 21, 2006
Author: Amazon User

I really love this game. I'm not much of a gamer but I really enjoying playing this one, both by myself or in multi-player mode.


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